Foxy_Foyox66 Posted May 31, 2013 Share Posted May 31, 2013 old version removed http://www.4shared.com/archive/mPY7ePIA/bridgeday-v095.html hello everyone I just stopped by to share my 6th new stage that I have created. this is one of the stages from the game Crimson Alive Extreme Encounter. the stage is highres, is animated and has super jump. note: the stage is not complete since I have not added in the birds that can be seen flying in the sky yet and other changes may occur as well and lastly the water is not the same color as it is from source as well. hope everyone enjoys the stage and the stage will be updated later on to include the flying birds. Link to comment Share on other sites More sharing options...
The Magic Toaster Posted May 31, 2013 Share Posted May 31, 2013 Ah, good. Nice release. Are you going to do the other stages as well? Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted May 31, 2013 Author Share Posted May 31, 2013 I probablely will make other stages from CAEE as well. Link to comment Share on other sites More sharing options...
Shinzaki Posted June 1, 2013 Share Posted June 1, 2013 Will there be a version of this stage animated so that it'll change from day to night? Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted June 1, 2013 Share Posted June 1, 2013 Will there be a version of this stage animated so that it'll change from day to night? Not a bad idea. I'm doing that with my next stage. It'll drop soon. Downloading... Link to comment Share on other sites More sharing options...
TopKirby8305 Posted June 1, 2013 Share Posted June 1, 2013 Ohhh I like this stage already! *Dloads* Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted June 1, 2013 Share Posted June 1, 2013 I tried it on 1.0 and 1.1 but it wouldn't load. Is it winmugen only? Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted June 1, 2013 Author Share Posted June 1, 2013 strange it should work in mugen 1.0 as does in mine, but as for mugen 1.1 I never checked since I haven't tried out mugen 1.1 yet. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted June 2, 2013 Share Posted June 2, 2013 Loooove how dat floor looks. Link to comment Share on other sites More sharing options...
GuyZero32k4 Posted June 2, 2013 Share Posted June 2, 2013 I've never heard of that game. What country is the background susposed to be in? Stage looks nice BTW. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted June 10, 2013 Share Posted June 10, 2013 -colorloss everywhere -delta for the ground is too low -all other deltas may have to be adjusted Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted June 11, 2013 Author Share Posted June 11, 2013 LightFlare_Da_Realest posted: -colorloss everywhere -delta for the ground is too low -all other deltas may have to be adjusted sorry about the colorloss, it is the same way from source game so I guess it can't be helped. the delta for the ground is low since I was going for near accuracy from the source game. the other deltas are the way they are since I was going for near accuracy. hope you reply back and again sorry about the colorloss. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted June 11, 2013 Share Posted June 11, 2013 Source has color loss? I'm going threw the same thing right now. The floor delta should be changed. The characters slide too much, otherwise. The other deltas might have to be changed as well. Maybe I'll play around with the values and be back with the results. Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted June 12, 2013 Author Share Posted June 12, 2013 actually you are right the deltas need to be changed so I have rework every thing afterall. well I look forward to your results if choose to mess around with them. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted June 12, 2013 Share Posted June 12, 2013 Bro, I wasn't able to get to this. But here's whatcha do. Set the floor sprite delta to 1,1. Then, whatever the difference between the previous x value and 1, add that to the x value of all your other sprites. Example... Previous Floor Delta = 5.5,5.5 New Floor Delta = 1,1 So let's say... Previous Bridge delta = 4.5,4.5 New Bridge delta = 9,9 Maybe the y value could be 1. Experiment and see how it goes. Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted June 14, 2013 Author Share Posted June 14, 2013 hello I have just updated the stage from version 0.9 to version 0.95. changes in version 0.95: I had to change the deltas in order to fix a character sliding problem from version 0.9 since the floor deltas were too low. I also had to change bound left and bound right and I made a change to the values of screenleft and screenright. so make sure to download this new version. enjoy. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now