Ryochi Posted December 23, 2013 Posted December 23, 2013 HEY nice update so far!! the intro against Roll is funny!! The sparks from the lazer and some of the attacks are still a little messed up though. like the new Uran Nagi throw and face sit. you added voices to the super laser and spin kick too. very cool!! keep up the good work. and Happy holidays all!!
Ryochi Posted December 25, 2013 Posted December 25, 2013 Happy holidays all. posting new video of new Uran play tested by me and an added video of her and Roll facing some of my powerful end bosses of my Robo mugen game. Enjoy!!http://youtu.be/tJ-WGxtGphttp://youtu.be/tJ-WGxtGpnEnE
Galvatron Posted December 27, 2013 Posted December 27, 2013 Nice update Toshio. Are you planing on giving Uran Intro against other Main Characters (like Ryu, Chun-li, Comet., etc....) MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Toshio Tenma Posted December 27, 2013 Author Posted December 27, 2013 Nice update Toshio. Are you planing on giving Uran Intro against other Main Characters (like Ryu, Chun-li, Comet., etc....) I'm not sure yet, but, I got a idea for a intro against Colonel who paranoically thinks she is a spy and try to get rid of her. Upon defeat, Uran claims that she is not a hunter, but Colonel still doesn't believes and self destruct stating that she is already too late and Repliforce is already in the Final Weapon, so his death would not be in vain. Uran, then question why a robot could be stupid like that since she was only the space port to meet a friend who haven't arrived yet.
Ryochi Posted January 1, 2014 Posted January 1, 2014 I hear you're still trying to come up with a level three ultra move for her. What was the most powerful thing she's ever done in the cartoon or manga? you could base the level three off of that.
Ryochi Posted January 12, 2014 Posted January 12, 2014 congrats on the final release. I haven't found any bugs yet but I'll let you know as soon as i do. my only wish is that her brother Atom gets made so he can fight along side of her against megaman and roll. but hey. well take care and keep warm!!
Toshio Tenma Posted January 31, 2014 Author Posted January 31, 2014 Since it "doesn't" exists a version of Dot Warner for M.U.G.E.N I'm trying my own version. Wip Log 1, 01/31/14: a) Added stand. b) Added turn animation (stand and crouch). c) Added crouch. d) Added jump. Special thanks to Muirtower, Ryochi, Jarquin and Noobie for supporting that project. Video: Werewood and Galvatron 2
Galvatron Posted January 31, 2014 Posted January 31, 2014 Since it "doesn't" exists a version of Dot Warner for M.U.G.E.N I'm trying my own version. Wip Log 1, 01/31/14: a) Added stand. b) Added turn animation (stand and crouch). c) Added crouch. d) Added jump. Special thanks to Muirtower, Ryochi, Jarquin and Noobie for supporting that project. Video: OH Yeah! she's Perfect Toshio. Can't wait to tell you start her Basic motions (punch, kicks, etc.) MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Magical Klara Posted February 1, 2014 Posted February 1, 2014 Your sprite work has improved quite a lot. Nice job. My Cyberdoll May has a helper added so that she stays closer to the left side of the screen while advancing. Would you like to implement that for Dot as well? http://www.dailymotion.com/Muirtower
Werewood Posted February 2, 2014 Posted February 2, 2014 Wholly Molly! While I was watching your demo video I thought I was watching the cartoon! Your Dot's animations are so fluid! Too bad I am not familiar with Dot Warner so I leave it to the Animaniacs fans who are familiar with her. Good job~! "I still care to share because I believe in Sharing is Caring" - Werewood
Toshio Tenma Posted February 2, 2014 Author Posted February 2, 2014 Perhaps you could try watch the cartoon somewhere on the web. She is not fully playable since I'm still adding required stuff. I'm preparing attacking moves like punches and kicks. Dot will speak both english, portuguese and japanese. She'll have a mock intro against Hamtaro which she speaks like Laura in the Brazilian of dub Hamtaro just to tease him. And she could even say "Pikachu" as a inside joke. Here is the concept art for punch and kick:
Galvatron Posted February 3, 2014 Posted February 3, 2014 Perhaps you could try watch the cartoon somewhere on the web. She is not fully playable since I'm still adding required stuff. I'm preparing attacking moves like punches and kicks. Dot will speak both english, portuguese and japanese. She'll have a mock intro against Hamtaro which she speaks like Laura in the Brazilian of dub Hamtaro just to tease him. And she could even say "Pikachu" as a inside joke. Here is the concept art for punch and kick: Awesome! MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Werewood Posted February 3, 2014 Posted February 3, 2014 >> Dot will speak both english, portuguese and japanese. Three (3) languages to be used in this MUGEN character!? So you are going to code some language selector thingy at the beginning of the first round of a match? >> Here is the concept art for punch and kick: Are those for light punch and light kick? I mean light version.... "I still care to share because I believe in Sharing is Caring" - Werewood
PlasmoidThunder Posted February 3, 2014 Posted February 3, 2014 Three (3) languages to be used in this MUGEN character!? So you are going to code some language selector thingy at the beginning of the first round of a match? I'd imagine there'd be some config file like the Z2 characters have. Or three different .snd files that you can alternate between through the .def file. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Toshio Tenma Posted February 3, 2014 Author Posted February 3, 2014 Actually it's something much simplier than that. She'll have a state controller which will make her voice clips variated in certain intros and win poses for example. Dot will be a 3 button character, so there are no strong punch and strong kick. Instead the moves will be variated as weak attack, medium attack and strong attack. I got plans for the punch to be a weak attack and the kick a strong attack. I still need to gather more reference.
Ryochi Posted February 4, 2014 Posted February 4, 2014 Hey!! it's been awhile but I got a chance to test out the latest Uran. I see you added new sounds and fixed the explodes too. If anything the super spin kick is hard to pull off maybe by changing the command motion to D, DB, B would fix it. Also you have her jumping up to call the bird and pig in mid air maybe it would be better for her to simply have Uran stay on the ground and have the bird and pig fly at a higher altitude. It would be safer for her to stay on the ground e a sitting duck in mid air Any how good luck with Dot. She's turning out well so far. Take care!!
Toshio Tenma Posted February 9, 2014 Author Posted February 9, 2014 Hey!! it's been awhile but I got a chance to test out the latest Uran. I see you added new sounds and fixed the explodes too. If anything the super spin kick is hard to pull off maybe by changing the command motion to D, DB, B would fix it. Also you have her jumping up to call the bird and pig in mid air maybe it would be better for her to simply have Uran stay on the ground and have the bird and pig fly at a higher altitude. It would be safer for her to stay on the ground e a sitting duck in mid air Any how good luck with Dot. She's turning out well so far. Take care!! I thought you would check my release thread, take a look. The command for Mighty Spin Kick will be the same since she follow the Magical Chaser style and I wish consistency. Dot punch: Dot kick: This is a concept art of the siblings all together:
Ryochi Posted February 10, 2014 Posted February 10, 2014 nice spritework I could see Wakko drooling in an animated stance.
Toshio Tenma Posted February 17, 2014 Author Posted February 17, 2014 So far she have five palettes and for comical relief, two of then show her without underwear just like happen in the cartoon sometimes. Here is a new video: Galvatron 1
Magical Klara Posted February 17, 2014 Posted February 17, 2014 That's great sprite work on her victory pose! You've really come a long way with your hi-res sprite work. http://www.dailymotion.com/Muirtower
Ryochi Posted February 18, 2014 Posted February 18, 2014 Wow you've really progressed with dot!! it seems now all she needs is sounds and a few specials and you have another hit on your hands. keep it up!1 :)
Werewood Posted February 18, 2014 Posted February 18, 2014 Pretty good progress of your Dot! I like how you used her to beat the **** out of that SFII car in your MUGEN YouTube demo video! "I still care to share because I believe in Sharing is Caring" - Werewood
Galvatron Posted February 19, 2014 Posted February 19, 2014 Wow! this is Awesome progress with Dot Toshio can't wait for your final release. MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
Toshio Tenma Posted February 21, 2014 Author Posted February 21, 2014 Wow you've really progressed with dot!! it seems now all she needs is sounds and a few specials and you have another hit on your hands. keep it up!1 :) She may call her brothers, but it would not something senseless like the current Dot on mugen. Pretty good progress of your Dot! I like how you used her to beat the **** out of that SFII car in your MUGEN YouTube demo video! Guess it's natural for her and the brothers wreck cars, you can notice a couple of wrecked cars in Animaniacs "Reel of Stars" intro. Wow! this is Awesome progress with Dot Toshio can't wait for your final release. It should take a while, I'll have to review a lot of stuff. Wip Log 02/21/14: a) Added medium attack. b) Added crouch weak attack. c) Added crouch medium attack. d) Added crouch strong attack. e) Added air weak attack. f) Added air medium attack. g) Added air strong attack. h) Added new palettes. i) Updated intro (still not finished).
PlasmoidThunder Posted February 21, 2014 Posted February 21, 2014 She may call her brothers, but it would not something senseless like the current Dot on mugen. Nothing BeanFan creates makes sense. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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