Phantom Blood Posted February 17, 2013 Share Posted February 17, 2013 http://www.mugenimperiolatino.com/index.php?topic=9346.msg120254#new Link to comment Share on other sites More sharing options...
Lord Batros Posted February 17, 2013 Share Posted February 17, 2013 ahhhhhhhhhhh no way, slash! Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 17, 2013 Share Posted February 17, 2013 Wow...so much win. Link to comment Share on other sites More sharing options...
Darklight Posted February 17, 2013 Share Posted February 17, 2013 Wow...so much win. would be more of a win if you could take the characters out and play them in normal mugen Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 17, 2013 Share Posted February 17, 2013 Ive played them outside the game once, they need the fightfx from the game to work as intended. Link to comment Share on other sites More sharing options...
Darklight Posted February 17, 2013 Share Posted February 17, 2013 Ive played them outside the game once, they need the fightfx from the game to work as intended. do you have the fix by any chance Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 17, 2013 Share Posted February 17, 2013 Sadly no, I was too lazy to code everything in lol Link to comment Share on other sites More sharing options...
Darklight Posted February 17, 2013 Share Posted February 17, 2013 Sadly no, I was too lazy to code everything in lol iam sure its a pain to do as well Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 18, 2013 Share Posted February 18, 2013 Same goes for KOFW & KOFZ; most of their codes are in the common1 file which calls out their respective fightfx-es, I wish MUGEN could code specific fightfx-es for characters Link to comment Share on other sites More sharing options...
Darklight Posted February 18, 2013 Share Posted February 18, 2013 Same goes for KOFW & KOFZ; most of their codes are in the common1 file which calls out their respective fightfx-es, I wish MUGEN could code specific fightfx-es for characters i thought this was a molebox game tho so if that was the case would castevania be the same also Link to comment Share on other sites More sharing options...
sтαя∂υsт cяυsα∂εя Posted February 18, 2013 Share Posted February 18, 2013 Castlevania has a complex packing algorithm that makes it near impossible to unpack Link to comment Share on other sites More sharing options...
Laharl Posted February 18, 2013 Share Posted February 18, 2013 YEAH i asked V myself about that. its unfortunate though. Link to comment Share on other sites More sharing options...
Recommended Posts