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looks really nice, the only thing i dont like is the lifebars D:, also your banner comes from tf2 right :o?

 

Well, those are the ONLY Touhou Lifebars that are compatible with 1.0.

The ones that are compatible with WinMugen just shrinks at the upper-left corner when put in 1.0.

 

Yes, I think?

Here is the link to the banner:

 

Walfas Flandre

 

Flandre used a Phlogistinator and Pyro's Rainblower from TF2 (Personally, I don't know TF2 ^^;)

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  • 3 weeks later...

can you up load to mediafire  or 4shared?

 

Sadly, no...

Because:

 

  • When I upload on Mediafire, it always interrupts, therefore I can't upload there.
  • When I upload on 4shared, it's a mess. I mean, you need an ACCOUNT to download there.
  • And pretty much I like to try the new MEGA and its capabilities
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I'm currently downloading the game. When it's finished (and it will take FOREVER, given Mega's download speed), I'll reupload it somewhere else. Probably SkyDrive or Mediafire.

 

Edit: Mediafire upload finished. Links:

 

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

 

I would like to add a few more bits of opinion:

 

* I was pleasantly surprised by Bad Apple at the end of Arcade mode. I think you should've put the Hisoutensoku credits in there instead, but this isn't Touhou Hi-MUGEN-soku, so it's okay. Besides, I don't think anyone made a Soku credits OP.

 

* How do you make it so that certain songs play when certain characters are fought on certain stages in arcade mode? For example, normally the Palace of the Earth Spirits' music is Satori's theme. But when I fight Parsee in arcade mode, the battle will be on that stage and that music will play. In other words, how do you pre-define a character's stage and BGM in arcade mode?

 

* Fighting Aya is like fighting her in PoFV; most 1ccs end at her if you're not prepared. Therefore, I suggest using Aotsuki's Aya. She requires power for her spell cards and is like IaMP meets SWR in terms of gameplay. Oh, and her AI's not as cheap.

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I'm currently downloading the game. When it's finished (and it will take FOREVER, given Mega's download speed), I'll reupload it somewhere else. Probably SkyDrive or Mediafire.

 

Edit: Mediafire upload finished. Links:

 

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

 

I would like to add a few more bits of opinion:

 

* I was pleasantly surprised by Bad Apple at the end of Arcade mode. I think you should've put the Hisoutensoku credits in there instead, but this isn't Touhou Hi-MUGEN-soku, so it's okay. Besides, I don't think anyone made a Soku credits OP.

 

* How do you make it so that certain songs play when certain characters are fought on certain stages in arcade mode? For example, normally the Palace of the Earth Spirits' music is Satori's theme. But when I fight Parsee in arcade mode, the battle will be on that stage and that music will play. In other words, how do you pre-define a character's stage and BGM in arcade mode?

 

* Fighting Aya is like fighting her in PoFV; most 1ccs end at her if you're not prepared. Therefore, I suggest using Aotsuki's Aya. She requires power for her spell cards and is like IaMP meets SWR in terms of gameplay. Oh, and her AI's not as cheap.

 

Thanks for the Mediafire Links!

Gonna edit them later on~

 

Answers to your opinion:

 

  • No one ripped the credits from Hisoutensoku.... Yet... Can't find one ripping software, too. Plus, it would be copyrighting. I could get sued by ZUN, and I'm a kid! I don't have money, I'm broke!
  • It's easy. Here's the format, hope it helps:

​Format:

 

"Reimu_SWR, stagesShrine.def, music=sound/Ancients.mp3"

(Character, Stage, Music)

  • Sorry about that  :bow: I wanted my characters to be 10.5/12.3 ONLY. I strive to find 12.3 characters, though. And pretty much I only put 7.5 characters there because those are the ONLY characters in existence that are nice. And I don't want Aya to be 7.5, cause the combo's will be different, and the attacks. That's why I substituted 12.3-Sprited 7.5 Utsuho by f*******7, and replaced it by 12.3 Utsuho-B.S. (Before Soku) Sprited by aonashi. I'll pretty much see if Aotsuki Aya is better~

Lastly, can I have your opinion?

Which is better?

 

1) Aotsuki's Shanghai

2) The Shanghai in my game

 

EDIT:

 

That's why Aya is hard because I applied an AI patch by Sekt to them. It affected Aya, Youmu, Komachi, Suwako.

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  • It's easy. Here's the format, hope it helps:

​Format:

 

"Reimu_SWR, stagesShrine.def, music=sound/Ancients.mp3"

(Character, Stage, Music)

That works... for the most part. I've coded in my select.def Reimu, Marisa, Sakuya and Alice, with stages to go along with each. Sakuya's stages aren't showing up when I get to choose a stage. Here's my select.def so far:

 

 

Reimu, stagesTh_Reimu_aD4.def, music=sound/Consultation.mp3
Marisa_Kirisame, stagesTh_Kirisame_aD4.def, music=sound/Love.mp3
Sakuya, stagesClock Day.def, music=sound/Maid.mp3
Gionjou_Alice, stagesTh_Alice_aD4.def, music=sound/Grimoire.mp3
 
<many randomselects later>
 
Reimu_SWR, stagesTh_Reimu_cD4.def, music=sound/Capriccio.mp3
123THchars_Mmarisa, stagesth_Kirisame_bD4.def, music=sound/Magus.mp3
Sakuya_SWR, stagesClock Night.def, music=sound/Dial.mp3 
123THcharS_Malice, stagesTh_Alice_bD4.def, music=sound/Plastic.mp3
 
I've checked to make sure all the .def files were in my stages folder. They were. Help please?
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That works... for the most part. I've coded in my select.def Reimu, Marisa, Sakuya and Alice, with stages to go along with each. Sakuya's stages aren't showing up when I get to choose a stage. Here's my select.def so far:

 

 

Reimu, stagesTh_Reimu_aD4.def, music=sound/Consultation.mp3
Marisa_Kirisame, stagesTh_Kirisame_aD4.def, music=sound/Love.mp3
Sakuya, stagesClock Day.def, music=sound/Maid.mp3
Gionjou_Alice, stagesTh_Alice_aD4.def, music=sound/Grimoire.mp3
 
<many randomselects later>
 
Reimu_SWR, stagesTh_Reimu_cD4.def, music=sound/Capriccio.mp3
123THchars_Mmarisa, stagesth_Kirisame_bD4.def, music=sound/Magus.mp3
Sakuya_SWR, stagesClock Night.def, music=sound/Dial.mp3 
123THcharS_Malice, stagesTh_Alice_bD4.def, music=sound/Plastic.mp3
 
I've checked to make sure all the .def files were in my stages folder. They were. Help please?

 

Ah, I had that problem before, and it's quite easy to fix:

 

1) Rename your Stage DEF File (Clock Night.def) and remove the space

2) ONLY CHANGE THE DEF, NOT THE SFF

3) Your output should be either (In my opinion) Clock.def or Clock_Night.def

 

This always works, that's why when you look at my stages folder in my game, some only has one word (The DEF ones)

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Nice.I have not gotten to upload my full game yet because of work and school and am currently going to check if it is ready to recieve some love. :=D: Anyway I think some lifebars by Kurogane are 1.0 mugen and look really cool.

 

Yes, they are cool  :=D:

And Kurogane's 1.0 lifebars are only the SWR ones. I can't adjust the UNL one 'cause of my limited knowledge :3

 

(And you're the one Ryoucchi-sama said that's been creating a game too, da?)

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And Kurogane's 1.0 lifebars are only the IaMP ones and SWR ones. I can't adjust the UNL one 'cause of my limited knowledge :3

Kurogane has IaMP lifebars?? Link, please!

 

And yes, that stage-renaming thing worked. Thanks!

 

Also, how do you make it so that Gu's characters (Tenshi, SWR characters) can use spell cards in practice mode?

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Kurogane has IaMP lifebars?? Link, please!

 

And yes, that stage-renaming thing worked. Thanks!

 

Also, how do you make it so that Gu's characters (Tenshi, SWR characters) can use spell cards in practice mode?

 

Here's a nifty tutorial:

 

1) Open up Gu's character (e.g. Tenshi)

2) Open up "Tenshi_ETC.def"

3) Press "Ctrl + F"

4) Type in the box "[state -1];霊撃"

5) There we go, now type at the value box how many cards you like

6) Change the value until you reach "[state -1];全人類の緋想天", her final Spellcard

7) After changing the value of that, save it and close, then test Tenshi

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