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miru

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Everything posted by miru

  1. I wonder why Fix It Felix didn't get a Calhoun helper. Am I on to something?
  2. Aang Glider Dive: Press 2 Punches in air to get out Aang’s glider and dive towards your opponent at high speed. After the attack impacts, the user will enter helplessness, unless one uses a Supercancel. This move is very easy to cancel out of a normal move. Glider Rise: DP Motion+ Punch, Aang rises into the air on his glider. Jab for a moderate speed, low rise into the air that does high damage, press strong for a quick, high rise into the air that does repeated, weak hits to the opponent, and press Fierce for Aang to run three steps before gliding into the air moderately fast at a moderate distance, doing low damage. Any of them can trigger into the Rekka2 move “Flight Burst” Flight Burst: After Glider Rise, press Forward twice and any attack button to begin flying. Can be rekkaed into a few more extentions of the move. Air Tackle: When near an airborne opponent during Flight Burst, press downback and jab for the Air Tackle Command throw. Aang will tackle his opponent, and then throw them down to the floor. Needle Drop: After Air Tackle, press down and kick for Needle Drop, where Aang stabs the foe with his glider. This move is unblockable. Power Pole: Hold all three punch buttons for 1 second, and then release for Aang to swing his pole around at his foe, knocking them down with a crumble effect. Rotating Pole: hold back, then forward + Punch will cause Aang to spin his pole around and charge forward for an attack. Jab travels the shortest distance but can reflect projectiles at the opponent. Strong will go the longest distance and deal the most hits. Fierce will travel in between, but Aang is invulnerable for a split second, and will attract foes with a vacuum effect. This move is great for playing mind games, especially with foes such as Rose or Anakaris, who can reflect projectiles at the caster, as the Jab version recasts the projectile back at them, which they may counterattack by reflecting it again until ultimately, the projectile hits due to the opponent making a foolish misstep. The strong version works as a mind game against characters such as Chun-Li, Chang Koehan, and Baraka, who utilize repeated attacks in order to defend themselves. However, it’s not as good on grapplers such as Zangief, Muscle Power, and Shermie, as they will likely take the opportunity to use a throw against you. The fierce version serves as a great defensive maneuver. Razor Gale: HCF+ P for Aang to send a razor-sharp gale of wind at the foe. The opponent will be cut in half by the attack, if they have the required frames, such as Shadowtak, Lord Sinistro, and Basara-Kun’s Clayfighters. This move combined with Rotating Pole creates an excellent mind game against an opponent with a reflecting move, especially one who increases the power of said reflections. The Jab version travels the second longest, is the fastest, but is the weakest. The Strong version travels the longest, is the slowest, and only does medium damage. Fierce goes medium speed, short distance, and high damage. Aero Ball: HCF+ K for Aang to roll on a ball of air toward the opponent. Pressing forward, back, up, or down after performing the move will change the direction of the attack. If using the Roundhouse version, Aang can shoot gales of air with Jab or Strong, which slice compatible foes in half. However, he has a risk of crashing and hurting himself when he does so. Hydro Spin: Hold down-back, then forward+ punch. Aang will be covered in water and spin toward the opponent. He becomes immune to fire-based attacks with this move. The move can also be angled by pressing up, up-forward, up-back, or back. Further, the Fierce version of the move can be Rekka’d four consecutive times, each diminishing in power. However, the fourth Rekka of the move is capable of absorbing projectiles, and increasing the duration of the attack each time it does so. Supers: Rising Earth Shaker: Hold back, then press forward, back, forward, and punch. Aang releases a series of pieces of earth, which then fall back down and do one hit each. This move is akin to Hulk's Earthquake Super. The jab version releases 7 pieces with moderate damage, strong releases 9 pieces with weak damage, and fierce releases 11 pieces with weak damage, followed by Aang tossing one last piece in an arc, which is stronger. Rising Earth Shaker makes a good end to a juggle combo. Tidal Storm: QCF, HCB+ Punch. Aang. creates a large tidal wave to attack the foe, which starts around his feet. After that, press down, down, and start for him to surf. While surfing, Aang can attack the foe with normal and command moves only, unless he has 30% health or less, which he can use Razor Gale, Rotating Pole, and Power Pole for ⅓ super meter each. Inferno: HCFx2+Punch. Aang creates a huge storm of fire around himself. After the attack is done, there will be a few fires scattered about the arena. Gliding Combination Attack: QCF+all three punches (air only). Aang wills start to glide to attack his foe. If the first second hits, Aang then begins to bolt around, rapidly attacking in a blur of orange. If the later part of the move hits, Aang will simply glide for a bit forward, then upward, and then down diagonally, dealing damage as he goes along. Big Tornado; QCFx2, P. Aang creates a large tornado to attack the foe. The tornado always makes the foe dizzy. Varied Wind Slice Assault: Hold Down-Back, then forward, back, and forward, then press punch. Aang releases several Razor Gales at his foe, using his staff, palm, forehead, and leg. Press the punch button rapidly to make him throw a few more Razor Gales. Hold it to make the last one extra-powerful. Overwhelming Wind Slice Assault: QCF, DF, D, Punch. Aang releases 10 (jab), 12, (strong), or 14 (fierce) Razor Gales at once, overwhelming the foe with a series of medium-damage, cutting hits. Drill Climax: During Needle Drop, press all three Punch Buttons for Drill Climax, where Aang drills using his staff. Wind Buster: In air, hold back, then forward, back, down-forward, and kick. Aang launches himself and then begins to attack with a series of powerful kicks. If the first one hits, Aang then does a few more kicks before throwing the foe into the air vertically. Ultra: Elemental Rage: Pretzel Motion+Kick. Aang creates a storm of all four elements, that does immense damage, and has great priority, but a slow startup time. The air surrounds Aang, the Water pools around, the Earth rises and spins, and the Fire emerges from the Earth to singe foes Enter the Avatar: Works like Volt Tackle in SSBB, where Aang bolts around the arena.
  3. I was being sarcastic about Ryu, Sonic, Chun-Li, Akuma, Orochi, Len, Godzilla, Spongebob, and Reimu. Are you going to make Spyro or Aang?
  4. How do make a super bar that automatically drains to nothing at the start of a round, like that of the SSF2T chars by Masa and Omegapsycho. I'm currently editing Vegeta20XX's Geese to have this feature, along with First Attack/Reversal/Super Combo Finish indicators.
  5. Oh dear lord, another Mario. I bet he's making Sonic, Ryu, SpongeBob, Chun-Li, and Godzilla next.
  6. SSF2X style Mai Shiranui.
  7. Omega Tiger Woods.
  8. He fits in very well with OmegaSupreme's work.
  9. He's got an unsightly back outline on his upper body which turns me off.
  10. Blaze the Cat, Biollante, and Mutagen Man.
  11. Collecting all the good-quality characters out there and seeing how they play, furthered by the prospect of making my own. * Setting up insane crossover duels. * Setting up reasonable crossover duels. Homer vs Peter, Mario vs Sonic. * Setting up cat fights of cute girls. Most of my collection is female. I'm more willing to salvage a female cheapie/spriteswap than a male. * Coming up with funny winquotes. * Playing survival to see how long I can last and what crazy characters I meet.
  12. Anyone from War Gods. Elsa from Frozen. Anna'd be nice too. In addition to Stealth Elf Hex, and Roller Brawl, Ninjini, Chill, Smolderdash, and Star Strike would be nice too. More Power Rangers post-Mighty Morphin. A decent Chewbacca.
  13. Rorschach against a pokemon: Drags them into a room and says "Who killed Barney/Elmo?" and cue beating sounds
  14. I have a few backups of my MUGEN, so I'm safe. I use thumb drives and cloud storage.
  15. Homer vs any Wlanmaniax character Homer: You suck diddly uck! After the Wlan character finishes. Homer throws a donut, and then says. Homer: Take that vile fiend!
  16. Rodan, Homer Simpson, and Dark Magician Girl
  17. Terry by OMEGAPSYCHO Ryu by Masa Blanka by Gou-San Homer by Warner and Judgespear Number Muncher by DJHANNIBALROYCE
  18. At Walt Disney World, there was one channel that showed only old anime from the 60s-80s. One show I watched had a giant crow stealing children, so two kids put wind-up babies to deceive the creature. The crow has glowing yellow eyes and spoke with a very feminine voice. At the end of the epsiode, the crow turned into a statue of a woman, and cried a tear. We later see the statue in a field, as the kids passed it. The end credits had the two kids walk around as a very repetitive song that said "Hey hey hey" over and over again, like some Fat Albert remix. Does anyone know the name of this obscure show?
  19. Heck, even the Tea is better than this. I was considering making my own Yugi a while back. I am also planning a Guardian Eatos.
  20. This looks great. You should do Aang next.
  21. Hamtaro would be utterly hilarious if done right.
  22. I went back to working on my Homer edit, and when I run it, MUGEN now says that he has too many unique commands. What does this mean? How can I work around this?
  23. Bomberman "Ka-Boom!" "An explosive victory!" "That was a bang!" (vS Natia) "Hey ya, kitty! Still working with that Bagular creep?" Natia "Crack! That's how the whip tastes!" (VS Bomberman) "Gotcha, you jerk!"
  24. SpongeBob: I'd restore Tinker-Sponge but change the motion to a triangle charge like Guile's Flash Explosion.
  25. I did make a concept for a scratch-sprited Elmo Bison based on the original artwork.
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