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Posts
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Posts posted by miru
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Ironic, sorta. He has edited Mega Man sprites. Cause Capcom made Asura's Wrath.
He actually looks a lot like a Digimon V-pet sprite.
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Yeah, I think I'll delete the code unless someone has a better solution.
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In 21205 and 21206: there is this block of code
params=PrevStateno,Pos X,Pos Y,var(10),fvar(21)
;Var
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I fixed that, and another similar error later on, but now there's another error:
Error detected.
Error parsing [state -3]
Error in [statedef -3]
Error in 00Leona.cns:21205
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ff3_0/ff3_0.def
Error loading p1
Clipboard tail:
Reset persist vars team 0
Reset persist vars team 1
Gameflow 8
Gameflow 9
Gameflow 10
Gameflow 11
Loading match assets...
Loading stage...
Loading BG...OK
Stage loaded OK
Allocating helpers...OK
Match RNG seed: 945248608
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/ff3_0/ff3_0.def...
Loading info...Info: Leona loading in pre-1.0 compatible mode
OK
Loading cmd command set Leona.cmd...OK
Loading cns 00Leona.cns...Freeing player RC Tin's Leona...CMD...CNS...SFF...AIR...SND...Misc...OK
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When I try to use Leona by Tin, the game gives me this error message:
Error detected.
Invalid format specifier in "p2bodydist X:%lf,p2bodydist Y:%lf,vel X:%lf,vel Y:%lf"
Error parsing [state 1460]
Error in [statedef 1461]
Error in 00Leona.cns:8276
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/00leona/00leona.def
Error loading p1
Clipboard tail:
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Bridge TMNT loading in pre-1.0 compatible mode
Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
Allocating helpers...OK
Match RNG seed: 99059891
Reset persist vars team 1
Loading character chars/00leona/00leona.def...
Loading info...Info: Leona loading in pre-1.0 compatible mode
OK
Loading cmd command set Leona.cmd...OK
Loading cns 00Leona.cns...Freeing player RC Tin's Leona...CMD...CNS...SFF...AIR...SND...Misc...OK
How do I fix this error?
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War Gods finally comes to mugen! I hope Slap Happy Rhythm Busters follows suit soon!
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Lilac from Freedom Planet. Actually, how about everyone from that game?
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http://www.4shared.com/zip/OXWprC-2ce/Homer_Resources.html?
While making my update of JSHomer (which will lead to something even bigger: POTS-styled Homer), I managed to automatically rip a ton of sprites using FF3. The folder includes every sprite from JSHomer plus a few from Warner's version. They are all in individual images, rather than a sheet. Feel free to use them.
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I did incorporate all of the palletes into the SFF file correctly.Did you save the palettes into the SFF? They have to be saved as palette 1,(1-12) in the SFF. Not as act files.
Also, unless you're actually going to use an SFF V2 feature for the character, you don't need SFF V2 to make a 1.x character. Mugen isn't that finicky.
Edit: I dun goofed. I didn't add the palletes, but now I have added them in. It still doesn't work.
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I'm currently making an edit of the classic JSHomer for Mugen 1.0 and onwards only. I have entered Fighter Factory 3 and extracted all of the sprites and palettes of Homer, and compiled them into a SffV2 using the automatic .ff3 function within Fighter Factory 3. I also added the pallete keymap to the .def file, and even updated the common1 file. But his palletes still aren't changing, even though the pallete change feature is in the .cns file. Could someone help me?
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http://www.4shared.com/archive/j_ad4MYGce/HwaJai.html?
This is an edit of Lord Sinistro's Hwa Jai. He is now compatible with Interactive Mugen. He also includes a new Fatal Fury-inspired mode. In this mode (available by adding HwaJai/hwajaiFF.def to your select.def), his Hypers are only available when low on life, but can be performed infinitely and are far more devastating than normal.
Coming soon:
* Even more gameplay modes. Art of Fighting and Teenage Mutant Ninja Turtles: Tournament Fighters-based modes are confirmed, as well as a more Fatal Fury Special-accurate one. Maybe there will be even more?
* Michael Max is also coming. But due to technical difficulties he has been delayed.
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How do you make it so that a move can only be performed with a certain amount of life or less, like the Desperation Moves in early Fatal Fury games? I have looked inside a few Fatal Fury mugen characters, but to no avail.
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How about Earthworm Jim and Maui Mallard?
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personally.
download Fighter Factory 3.
it will open up SFF2's for you in a user interface.
the app's that come with mugen , No one uses them anymore.
I did use Fighter Factory Ultimate's extract feature. Now, how do I create the Sffv2 file with Fighter Factory?
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I know that you need to run Sff2png in command line as opposed to on its own, but how do you select an SFF file to target and extract? I've tried dragging the file into command line and setting the file to be opened in sff2png by default, and neither worked. Could someone help me out?
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Get these two timeless characters today:
http://www.4shared.com/archive/E9nDclKJba/Lei-Lei.html? (Hsien-Ko)
http://www.4shared.com/archive/QztushHNba/Yuri.html? (Yuri Sakazaki)
By the way, I am working on updates of P.O.T.S.'s other characters to Interactive Mugen as well.
Known Errors:
* Slam Masters intro does not work with them.
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Meh, I'll wait for Beximus and Gladiacloud's C. Viper. Might also get this one as an afterthought.
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FINALLY!
Warner is back!
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I have two questions concerning Interactive Mugen.
1: When I updated Electro's Zangief to add the code for Version 2, on some stages, multiple clones of Zangief will show up. Why does this happen?
2. What characters are compatible with Interactive Mugen?
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Pullum Purna, rendered or 2D.
Toxica/TsueTsue from Power Rangers.
A good AVGN and NC.
Mona Lisa from TMNT
Bastemon
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Mr. Enter
Jet Jaguar, Monster X, MUTO, Orga, and other lesser-known Godzilla creatures.
Kenshi and Skarlet from Mortal Kombat 9
The Toxic Avenger
Some more obscure beat-em-up characters
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Lt. Fox Vixen (Squirrel and Hedgehog)
Squirrel-Trap Dive: Charge back, then towards and punch. Lt. Fox Vixen dashes towards the foe and does a diving leap. Caught foes are then put in a takedown.
Militarized Wheel: QCB+ K. Fox does a cartwheel and damages the foe repeatedly.
Takedown Cyclone: HCF+K. Lt. Fox Vixen launches herself into the air at the foe for a takedown attack.
Liberty Mine: Down twice, then kick. Lt. Fox Vixen sets a mine for the foe. When touched, it explodes and traps the foe in a net.
Sambo Knuckle: RQCB+ P. Lt. Fox Vixen makes a powerful straight punch at the foe.
Super: You Slimy Flower Hill Folk!: QCF, HCB+ P. Lt. Fox Vixen tosses a grenade at the foe, and commands several wolf troopers to join her in tossing grenades.
Super: Death or Liberty: HCBx2, P. Lt. Fox Vixen jumps at the foe and then does a suplex, ending with her shooting the foe.
Toxic Avenger
Mop Whack: QCF+P. A Rekka attack using his mop that can repeat thrice, each decreasing in damage but increasing in stun time.
Junk Jutte: Hold back, then towards+ P. The Toxic Avenger runs up with two Jutte sticks made of an old wet floor sign.
Jutte Clutch: When Junk Jutte approaches the foe, press P. The foe is grabbed and put in a stranglehold by Toxie.
Mop Spill: Down twice, then punch. Toxie makes a spill for the foe to slip on.
Toxic Glob: HCF+ P. Toxie throws a glob of toxic waste at his foe.
Head Slam: Hold DB, then towards and punch. Toxie jumps and attacks with his head.
Super: Mop Mash: QCFx2+ P. Toxie does a series of Mop Whack attacks in succession.
Ultra: Tromaville Thrashing. SGS input to start, then during the Deadly Rave-style move, press LK, LP, MK, HK, HP, MP, LP, LP, LK, and HK in sequence. Toxie lunges at the foe and proceeds to give them a massive beating.
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Here's a couple move ideas:
How about a Jax-style pound with the Power Glove? Or him using the Nintoaster to shoot bad games at you? Or a command throw where he lifts the foe overhead ala Bible Adventures and throws them?
Carol the Wildcat by Veanko released (03/15/2015)
in [ 2015 ]
Posted
Freedom Planet finally comes to Mugen!
I'm making a series of more accurate FP characters as well.