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Posts
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Posts posted by miru
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Dcat's Ninja Turtles, Shredder, and Krang.
OmegaPsycho's Terry Bogard, E. Honda, Balrog, and T.Hawk
MASA's Ryu/Ken/Akuma and Dhalsim.
Judgespear's Homer Simpson and Peter Griffin.
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There's no way I would do that. I want to give him "good" gameplay in my own style. You make a valid point, but it would make his gameplay suffer greatly.
Maybe have that style as an alternative Groove for him, while his normal play is custom?
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Because of AVGN's overall retro tone, I feel giving him an SSF2X style is the best approach for him. The style also compliments his violent nature.
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What show is this character from?
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Maybe add his Energon Axe weapon?
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Added a screencap of her in action. I'm also going to be tweaking the character even further, changing her from a rather generic character to a fragile charge-grappler with great aerial mobility and who becomes mighty when low on health.
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I'd like to see someone do the same with Chun-Li.
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Made this edit of Ribboniko in my spare time:
http://www.4shared.com/zip/Iqw8pG45ba/ribbon.html?
What's different?
The generic Hyper Combo has become the Ribbon Ranbu, executed via the QCB, DB, F motion associated with Terry's Power Geyser. Also, some of her damage values have changed. May come back to edit her more later on, but I have bigger fish to fry.
EDIT: Recently, I've updated her with several different statistical values from her original, making her lighter and floatier.
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Sorry, but that Vega was a private edit. Please ask ChainsawDentist for the character.
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Best:
1) The dream matches you can make.
2) Some of the really random matchups.
3) It helped me discover obscure fighters.
Worst
1) Crappy cartoon characters with samey commands.
2) Characters that make the game crash
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Mr. Enter
"That's what I call an Admirable Battle."
"Because... YOU LOST!"
" Because... I've got better fighting skills?"
"I...I... I've won, Bee-yahtchh!"
Vs any WlanmaniaX character:"Pandering gets you nowhere"
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Lei-Lei by POTS.
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It seems all of MASA's SNES Street Fighter 2 characters have vanished from his site. Does anyone still have the SNES Chun-Li?
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Yeah, I've noticed a huge overflow of very similar cartoon characters with the same movelists. Quarter-circles for everything and the supers are all quarter circles plus 2 punch or 2 kick, and often have the same results.
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Mr. Enter
Because Potatoes!: RQCB+ P. Mr. Enter throws a set of 5 potatoes at his foe. The move can be angled with the d-pad. The potties can be delayed by holding punch.
It's Best Opened With A Joke: DP motion + Punch. Mr. Enter grabs a present and holds it. If the foe hits Mr. Enter in this state, the box is opened and Aang pops out to strike the foe. If they grab him, they end up grabbing the box and instead Xero shows up to bop them on the head.
Congratulations, I don't care!: RQCF + P. Throws a bananna peel at the foe. They can trip on the banana peel if it lands on the ground.
Touch a Hair on My Beard: Releases a storm of needle-like hairs.
I Have Nothing: Opens a small black hole that drags the foe inwards, but does no damage.
Supers
Drop Everything and Kill It With Fire: Mr. Enter drops a set of little bombs and then jumps and grabs the foe in air. He then drops to the floor and burns the foe with the exploding bombs.
I Will Kill You With This Fork: Hold Back, then Forward, Back, Forward, and punch. Works like Homer's Grim Reaper dash move. Mr. Enter
attacks with a fork.
Whales Eat Krill: Killah Whale appears to eat the foe, and then Mr. Enter punches him to make him spit them out burned.
Ultra: A Glimpse Of Animation Hell: Opens the portal to a hellish dimension of horrible cartoons.
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Mondo Gecko (vs Dazzler): Who's outdated now?
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Godzilla, Mario, Sonic, Wario, SpongeBob SquarePants, and Chun-Li as well.
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Blaze
(VS Tom) Stalker!
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I wonder why Fix It Felix didn't get a Calhoun helper. Am I on to something?
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Aang
Glider Dive: Press 2 Punches in air to get out Aang’s glider and dive towards your opponent at high speed. After the attack impacts, the user will enter helplessness, unless one uses a Supercancel. This move is very easy to cancel out of a normal move.
Glider Rise: DP Motion+ Punch, Aang rises into the air on his glider. Jab for a moderate speed, low rise into the air that does high damage, press strong for a quick, high rise into the air that does repeated, weak hits to the opponent, and press Fierce for Aang to run three steps before gliding into the air moderately fast at a moderate distance, doing low damage. Any of them can trigger into the Rekka2 move “Flight Burst”
Flight Burst: After Glider Rise, press Forward twice and any attack button to begin flying. Can be rekkaed into a few more extentions of the move.
Air Tackle: When near an airborne opponent during Flight Burst, press downback and jab for the Air Tackle Command throw. Aang will tackle his opponent, and then throw them down to the floor.
Needle Drop: After Air Tackle, press down and kick for Needle Drop, where Aang stabs the foe with his glider. This move is unblockable.
Power Pole: Hold all three punch buttons for 1 second, and then release for Aang to swing his pole around at his foe, knocking them down with a crumble effect.
Rotating Pole: hold back, then forward + Punch will cause Aang to spin his pole around and charge forward for an attack. Jab travels the shortest distance but can reflect projectiles at the opponent. Strong will go the longest distance and deal the most hits. Fierce will travel in between, but Aang is invulnerable for a split second, and will attract foes with a vacuum effect. This move is great for playing mind games, especially with foes such as Rose or Anakaris, who can reflect projectiles at the caster, as the Jab version recasts the projectile back at them, which they may counterattack by reflecting it again until ultimately, the projectile hits due to the opponent making a foolish misstep. The strong version works as a mind game against characters such as Chun-Li, Chang Koehan, and Baraka, who utilize repeated attacks in order to defend themselves. However, it’s not as good on grapplers such as Zangief, Muscle Power, and Shermie, as they will likely take the opportunity to use a throw against you. The fierce version serves as a great defensive maneuver.
Razor Gale: HCF+ P for Aang to send a razor-sharp gale of wind at the foe. The opponent will be cut in half by the attack, if they have the required frames, such as Shadowtak, Lord Sinistro, and Basara-Kun’s Clayfighters. This move combined with Rotating Pole creates an excellent mind game against an opponent with a reflecting move, especially one who increases the power of said reflections. The Jab version travels the second longest, is the fastest, but is the weakest. The Strong version travels the longest, is the slowest, and only does medium damage. Fierce goes medium speed, short distance, and high damage.
Aero Ball: HCF+ K for Aang to roll on a ball of air toward the opponent. Pressing forward, back, up, or down after performing the move will change the direction of the attack. If using the Roundhouse version, Aang can shoot gales of air with Jab or Strong, which slice compatible foes in half. However, he has a risk of crashing and hurting himself when he does so.
Hydro Spin: Hold down-back, then forward+ punch. Aang will be covered in water and spin toward the opponent. He becomes immune to fire-based attacks with this move. The move can also be angled by pressing up, up-forward, up-back, or back. Further, the Fierce version of the move can be Rekka’d four consecutive times, each diminishing in power. However, the fourth Rekka of the move is capable of absorbing projectiles, and increasing the duration of the attack each time it does so.
Supers:
Rising Earth Shaker: Hold back, then press forward, back, forward, and punch. Aang releases a series of pieces of earth, which then fall back down and do one hit each. This move is akin to Hulk's Earthquake Super. The jab version releases 7 pieces with moderate damage, strong releases 9 pieces with weak damage, and fierce releases 11 pieces with weak damage, followed by Aang tossing one last piece in an arc, which is stronger. Rising Earth Shaker makes a good end to a juggle combo.
Tidal Storm: QCF, HCB+ Punch. Aang. creates a large tidal wave to attack the foe, which starts around his feet. After that, press down, down, and start for him to surf. While surfing, Aang can attack the foe with normal and command moves only, unless he has 30% health or less, which he can use Razor Gale, Rotating Pole, and Power Pole for ⅓ super meter each.
Inferno: HCFx2+Punch. Aang creates a huge storm of fire around himself. After the attack is done, there will be a few fires scattered about the arena.
Gliding Combination Attack: QCF+all three punches (air only). Aang wills start to glide to attack his foe. If the first second hits, Aang then begins to bolt around, rapidly attacking in a blur of orange. If the later part of the move hits, Aang will simply glide for a bit forward, then upward, and then down diagonally, dealing damage as he goes along.
Big Tornado; QCFx2, P. Aang creates a large tornado to attack the foe. The tornado always makes the foe dizzy.
Varied Wind Slice Assault: Hold Down-Back, then forward, back, and forward, then press punch. Aang releases several Razor Gales at his foe, using his staff, palm, forehead, and leg. Press the punch button rapidly to make him throw a few more Razor Gales. Hold it to make the last one extra-powerful.
Overwhelming Wind Slice Assault: QCF, DF, D, Punch. Aang releases 10 (jab), 12, (strong), or 14 (fierce) Razor Gales at once, overwhelming the foe with a series of medium-damage, cutting hits.
Drill Climax: During Needle Drop, press all three Punch Buttons for Drill Climax, where Aang drills using his staff.
Wind Buster: In air, hold back, then forward, back, down-forward, and kick. Aang launches himself and then begins to attack with a series of powerful kicks. If the first one hits, Aang then does a few more kicks before throwing the foe into the air vertically.
Ultra:
Elemental Rage: Pretzel Motion+Kick. Aang creates a storm of all four elements, that does immense damage, and has great priority, but a slow startup time. The air surrounds Aang, the Water pools around, the Earth rises and spins, and the Fire emerges from the Earth to singe foes
Enter the Avatar: Works like Volt Tackle in SSBB, where Aang bolts around the arena.
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I would work with others but in the past coders have taken too long before and they've coded stuff not to my preference. We would often have a conflict of interest in creating and we would disagree a lot about how something should work so I keep changing my mind on getting help. I try and work with others but we're just too different in vision. They try to make the same old stuff and I try and change it to be different.
Personally,,,, Some of the coders that have re-made my characters have done well to re-make them and function better but in the end they've changed too much about what made it special in the first place. I say only about one of them made my characters even better than they were originally. The rest did nothing to improve the character in general. I do like to see others improve my characters and I love that they want to be apart of it though I can't help but expect them to do better.
But back on subject about getting a coder to code for me.
I asked aperson89 for help on mario but then I decided it would just be quicker to do it myself.
I am really limited on time and I do my best to make stuff while juggling other things.
As for future wips, I am planning on turning some of my stuff into a project. I am working on a new project called "Sup[er Smash Fighters"
So far I've made,
Mario
Donkey Kong
Link
Samus
Fox McCloud
In the future I am gonna make Bomberman, Bubble (Bust a Move), and Kirby. I'm working on a story as well and it will loosely be based on the super smash brothers series. Currently I am doing stages and I plan to follow that up with a screenpack to make it all fit together.
I have no interest in Ryu, Sonic, Chun-Li, Akuma, Orochi, Len, godzilla, spongebob, and reimu.
Sorry.
I was being sarcastic about Ryu, Sonic, Chun-Li, Akuma, Orochi, Len, Godzilla, Spongebob, and Reimu. Are you going to make Spyro or Aang?
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How do make a super bar that automatically drains to nothing at the start of a round, like that of the SSF2T chars by Masa and Omegapsycho. I'm currently editing Vegeta20XX's Geese to have this feature, along with First Attack/Reversal/Super Combo Finish indicators.
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SSF2X style Mai Shiranui.
Ideas for Special Intros
in [ MUGEN LOUNGE ]
Posted
Any combination of Mickey Mouse, Bugs Bunny, or SpongeBob.
The two characters re-enact the falling scene from Who Framed Roger Rabbit, before crashing on each other with powerful attacks.
Deadpool vs Armaggon
Deadpool: A Street Shark! How lame.
Homer vs Bartman
Bart laughs. Homer then strangles him, complete with "Why you little!" vice clip. Bart then changes to Bartman.
Mr. Enter vs Peter Griffin
Mr. Enter walks in slowly.
Peter Griffin: Don't worry, I won't hurt ya.
Mr. Enter: That's a pathetic, vile lie that's not even worth laughing at.