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Everything posted by RicePigeon
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[Gen6][3DS] Pokémon Omega Ruby and Pokémon Alpha Sapphire
RicePigeon replied to Arya Chan ☆'s topic in [ NINTENDO ]
True, there's always that. -
[Gen6][3DS] Pokémon Omega Ruby and Pokémon Alpha Sapphire
RicePigeon replied to Arya Chan ☆'s topic in [ NINTENDO ]
thats the joke... also Welcome back perma-weather. We did NOT miss you . EDIT: The fact that they're actually adding new abilities and attacks has me worried about X&Y compatibility tho... -
Merging this with the other Kirito thread.
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"Hm?? Oh, I take it you're signing up too?"
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Considering how Chuchoryu admitted that he never played SSF4 in his life and made this character solely based on recorded videos, I'm gonna perform a combo breaker here in this thread with XCB's feedback from guild: She also has these issues present:
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Nothing official yet, but for those who care about tier other than Singles OU: Smeargle and Geomancy are being called for suspect tests in Singles UU. Dialga is being called for a suspect test to move down to Doubles OU.
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Hikari manages to make her way to the sign ups as well. "This looks like a bit of fun. Plus it'll give me an opportunity to see if my hunch is correct."
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*Hikari manages to arrive on the scene a bit late, but notices Marisa leaving* "Hmm? Isn't that Marisa Kirisame from Gensokyo? I wonder what she's doing out here?" *Hikari decides to keep an eye on the situation from afar, feeling that something is out of place*
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[1.0] Reimu Hakurei by Zero-Sennin released (9/5/2014)
RicePigeon replied to Kazagami's topic in [ 2014 ]
Copypaste from guild: Quick playtest: Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison: Ground 5Y has 2 tick startup and is safer on hit and block than 5X Hitstun and Blockstun appear to be identical. Intentional? The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason. Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't. All versions of Rain Dance deal less damage on hit than they do on block. Not sure how I feel about Fantasy Orb having 30 frame startup. Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half. Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit? -
Doubles OU tier updates : OU ↓↓ UU : Untiered ↑↑ OU : OU ↓↓ UU : UU ↑↑ OU : OU ↓↓ UU : UU ↑↑ OU : UU ↑↑ OU : OU ↓↓ UU : OU ↓↓ UU : UU ↑↑ OU : OU ↓↓ UU : UU ↑↑ OU : UU ↑↑ OU : UU ↑↑ OU : UU ↑↑ OU : UU ↑↑ OU : OU ↓↓ UU : UU ↑↑ OU
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More OU viability updates: : Unranked ---> C While Mienshao has two viable sets in OU, it gets ranked for its Reckless + Fake Out set. It acts as a cool anti lead against Sash Garchomp, Sash Breloom, Sash Mamoswine, Fake Out Mega Medicham, Tyranitar, and Rotom-W, being able to OHKO/2HKO all of those with a combo of Fake Out and High Jump Kick, except from PhD Rotom-W, which takes 82% damage minimum from the above combo. On the last two slots, you can run any combination of U-turn, Hidden Power Ice, Stone Edge, and Poison Jab, but HJK alone is enough against a ton of offensive teams, as it 2HKOes at worst most frail or even some bulky resists. Only Slowbro, Physically Defensive Mega Venusaur, Mew (after one U-turn it's 2HKOed by HJK) and Physically Defensive Amoonguss are common hard counters to Reckless Mienshao. : Unranked ---> D Jellicent was added to D rank because it has a niche as a spinblocker on Spikes stacking defensive teams and a reliable counter to Keldeo. However, it has a ton of flaws, such as huge Pursuit weakness, mediocre bulk, weakness to many common threats, and competition with other bulky Water-types, which is why it didn't go any higher. : C+ ---> B- Ever since the Aegislash ban, Psychic-types have skyrocked in viability, and this is for two reasons. The first reason is the more obvious one; there's one less Pokemon that can abuse Cress. Aegislash resisted Psychic and Ice, is immune to Toxic, didn't really care about Thunder Wave or Hidden Power Fire, and could kill it very easily with Shadow Ball. Now, Cress doesn't have to worry about Aegislash any more, and the other two viable Ghosts don't particularly enjoy dealing with Cress. The second reason is that Aegislash's removal also made Mega Medicham much more common, and so having a Pokemon that resists High Jump Kick and Zen Headbutt is a necessity on every stall team. Many people choose Slowbro for this role, since it also acts as a bulky water, some choose Victini, due to the extreme offensive presence, access to Will-o-Wisp, and Fairy resistance, and some choose Mew, due to its ability to terrorize opposing stall teams. However, Cresselia is also an incredibly viable choice for the role. Cresselia can counter Mega Medicham extremely well, while also countering Charizard-Y (it also can abuse Moonlight's recovery with the sun's boost), Mega Gardevoir, Landorus, Talonflame, Latias, Landorus-T, Latios, Greninja, Garchomp, and some other offensive threats. Of course, it's a defensive Psychic-type, so everyone always talks about how it's complete Pursuit bait. However, its defensive set commonly runs Reflect, which allows it to flee from Pursuit users in relatively good health. Being a defensive Psychic also makes people go crazy over the Knock Off weakness. However, it doesn't mind the move that much, since STAB users of it are somewhat rare now and coverage variants are relatively easily brushed off. An extremely good quality of Cresselia on stall teams is that it hard walls Calm Mind Landorus, which no other stallmon can do. Calm Mind Landorus isn't extremely common, but if you're running a stall team without Cresselia, you will lose to it. Cress also has a couple other pros, like being able to run a good dual screens set, access to Lunar Dance which is great for HO, and Trick Room, which is niche as hell but decent. : A- ---> A Not only does he have reliably recovery AND regenerator so its nearly impossible to wear down, he has actual offensive presence with a respectable 100 sp. att (for a wall thats good) and an easy to spam STAB named scald. It also has a very wide movepool so it can choose what it wants to take down. Grass Knot beats mega gyara, flamethrower beats Ferrothorn & Mega Scizor, psyshock can be insurance against keldeo and nail mega venu/amoongus on the switch, foul play can actually make slowbro beat bulky dd char-x and stuff without relying on toxic, and ice beam helps it beat the likes of dnite and garchomp. T-wave and Toxic can also just be annoying in general. One of the best things about slowbro is that its not shut down by Taunt or Sub so long as it has the right move against the right mon, which puts it leagues ahead of Alomomola. : C- ---> C Gastrodon is outclassed as a bulky water, but what sets it apart is it's ability to easily deal with all rain teams with that lovely resistance to rock and complete immunity to water. That and it only has 1 weakness in grass and you've got yourself something that does indeed have a nice niche if you lack a bulky water and need to counter rain. Also, if fits well with Pokemon like Rotom-H in C rank as a Pokemon that is outclassed, but combines roles from other Pokemon to give itself a niche over what outclasses it. : C+ ---> C Its LO set has great coverage, which allows it to function very well against defense, provided Fairies are removed. That part is huge. Azumarill makes its life hell, and Clefable does too. It can run Iron Tail/Flash Cannon, but they're very hard to fit in. However, the main reason for Hydreigon's drop is that it lost its main niches in OU, which were its ability to check Aegislash and revenge kill Mega Mawile without having to worry about a +2 Sucker Punch. Now that it no longer has a clear niche, but still being able to function, it's very similar to Chandelure, and thus C rank is imaginable. : C+ ---> C Outclassed by Thundurus-I, Thundurus-T doesn't have a big impact on the metagame. It's known to be good only because of its Double Dance set, which is able to put in work versus offense and defense. Its very powerful, but its biggest flaw is it can't be Thundurus-I, who has a much better ability and a much better speed tier, at the cost of 20 special attack, which don't come into play that often. : B+ ---> A- Manaphy was moved to A- because its Tail Glow + Rain Dance set is very effective atm, being able to shred stall teams to pieces and annoy the fuck out of sand teams, removing their sand and threatening everything they commonly carry outside of Ferrothorn, which is easily trapped and KOed by Magnezone. In general because Manaphy's usage dropped over the last months, people have stopped preparing for it, which made it more effective. Even a simple TG + Wacan Berry can often get 2 KOes against bulky offensive teams. : B+ ---> A- Mega Aerodactyl is only outsped by Mega Manectric + some scarfers, so its offensive sets, also thanks to its great coverage, are able to revenge kill a bunch of things, including, but not limited to, Gyarados, Dragonite, and ScarfTran. It resists Fire, Flying, and Normal, and OHKOs Pinsir, Talon, and Raptor, and so is a really good bird check, and also thanks to Taunt, Roost, and Flying/Water coverage, it's able to beat common Stall Pokemon like Heatran, Victini, and Amoonguss. MegaDactyl is definitely worth bringing to A- for its stallbreaking, revenge killing, and birdspam checking abilities. : B+ ---> A- On paper, Mega Alakazam doesn't look that great, but in practice, it actually is a really effective Pokemon. It is able to revenge kill Pokemon reliant on speed-boosting abilities, which is fantastic, and it is also able to boost its power if it traces Sheer Force or Protean. There's no doubt that it's a superb revenge killer in OU, it's just that it needs to fit in with other A- Pokemon. I think its relevant problems are similar to those of Diggersby (both can be player around relatively easily), however due to one's immense power and one's immense Speed, they are really solid revenge killers and late game sweepers. Zam it has such little competition for its role and can do its job of revenge killing top tier stuff (Kabutops, Excadrill, Kingdra, Omastar, Mega Tyranitar, Mega Gyarados) incredibly well (reliance on focus miss is it's only real flaw here). : C- ---> D Umbreon dropped because with Aegislash gone it lost the biggest reason to use it. It is essentially outclassed by Sylveon as a cleric, which is in turn outclassed by Clefable in the same role. : B- ---> B This Pokemon is literally the definition of a late-game sweeper. While it does need its fair share of team support, all it needs is 1 Swords Dance and activating its unburden in order to sweep your entire team. With Sub+SD, it can set up on the likes of alomomola and mew while at the same time safely activating its speed boost by just subbing down. sub also protects it from stray priority mons that would be trying to hinder your sweep. having unresisted stabs (besides Thundurus and Zapdos) is just icing on the cake since there's literally nothing on offense that can take a hit from it at +2, let alone outspeed it. Memento Latios makes for an excellent offensive partner as it offers leverage in order to utterly demolish the opposition. other than that, hawlucha appreciates a team that can hold its own while simultaneously weakening its checks and counters so that it can do its job more effectively. its pros without a doubt outweigh its cons and B rank should suit it just fine. : Stays in A- Chansey stayed in A- because it's superior to the rest of the defensive Pokemon found in B+, such as Alomomola, Mandibuzz, and Quagsire, because it handles a much bigger array of threats. Yes it's passive, but so are Quagsire and Alomomola to a degree. Of course one could argue that Quagsire and Alomomola should be dropped to B rank, which is definitely a possibility, but before this happens i can't see those Pokemon in the same rank as Chansey. : Stays in A- Skarmory also stayed in A- because people seem to think that it is useless with Magnezone getting so popular, instead of just equipping it with Shed Shell. Skarmory still handles many threatening offensive Pokemon, such as Excadrill, Dragonite, Landorus-T, Mega Gyarados, Mega Pinsir, Mamoswine, Diggersby, Mega Tyranitar, and Mega Scizor, and unlike Chansey it's a much better team player and is less passive, thanks to access to Defog, Spikes, and Whirlwind, all of which Chansey lacks. Spikes are often overlooked but they have started becoming a very useful option on defensive teams, allowing them to better combat opposing stall teams and put more pressure on offensive teams, instead of just playing passive all the time. Even though Skarmory doesn't wall that much atm and is easy to trap and KO with Magnezone, it makes up for it with its ability to support its team, and Magnezone can be dealt with by Shed Shell, as long as you are careful and don't bring it mindlessly into Knock Off users. : Stays in C+ Crawdaunt might be slow and frail, but it has very few Pokemon in OU that are able to switch in. However, those few Pokemon include Mega Venusaur (with some Speed) and Keldeo, which are two very common Pokemon that are able to switch into Crawdaunt at least once. The problem in general with crawdaunt is that while it has great power, there is simply so little reason to use it over azumarill even with that. yeah, it's strong, but it doesn't have the typing or the bulk that make azumarill such a good pokemon, and outside of trick room it is usually an opportunity cost to use crawdaunt over azumarill. This all being said, I'm tempted to split the topic for the lower tiers and give each of them their own discussion.
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"Yeah, about that... You DID overdo it there. Unnecessarily I might add."
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"I'm pretty sure I witnessed you ringing his doorbell and flawlessly punching him in the face. How exactly is that a projectile again?" *Hikari has gotten so eager to jump in to the RP that she completely forgot to introduce herself properly*
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after injecting himself with roids
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"Oh my, things look like they've just gotten fun haven't they?" "In a way, I guess so. *laughs* Aside from the godmodding, this does look like a bit of fun" "Oh? Who are you? Are you some sort of impersonator?" "Who? Me? I'm not impersonating anyone."
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[1.0] Weegee, Sasquatch, and Cheap Sasquatch by Adrian released 8/31/14
RicePigeon replied to Shinzaki's topic in [ 2014 ]
Focusing purely on Sasquatch here... His jump is a hop. He can't even jump over Kung Fu Man. Not only that but you can't jump over him either. His idle stance CLSN boxes flow like jello... As if AutoCLSN was used. Missing required sprites and anims His X+A, Y+B, and Z+C supers do... absolutely nothing. Summons an effect and that's it. Even took a look at his code just to make sure I wasn't missing anything. Considering Ryu has this too, I feel compelled to ask: is Adrian doing this intentionally? -
Updated first post with details on the new PU tier, as well as a full list of the Pokemon that are strictly NU. Also added definitions for Check and Counter in the terminology section.
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An oversight on my part, but when I was posting the tier listings, there was one Pokemon I forgot to mention: : UU ↓↓ RU First post will be updated with this oversight corrected. EDIT: It would seem that Smogon is currently in the process of creating a new tier below NU called PU (Partially Used, also a pun on the term "P.U." which is used as a sound of disgust), which will also introduce BL4 as well. The tier list will be updated with a full NU list once more details regarding PU are revealed.
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Just downloaded this thing because there was some confusion as to which Zero this was supposed to be. Although the video suggests its the SNK Zero, the character itself appears to be the Megaman Zero. Moving. EDIT: Replaced the misleading video in the 1st post with a screenshot accurately displaying the character in question. Why you would post a video of SNK Zero in a release thread about Megaman Zero is beyond me, but refrain from doing that again. EDIT: And yes, I'm aware that its Omega we're talking about, and not actually Zero, but my point still stands.
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With the tier shifts this month, I completely overlooked the OU viability changes that also occurred: : C+ ---> B- With Aegislash and now Mega Mawile gone, Hawlucha has a much easier time spamming its stab Fighting and Flying moves, both of which complement each other very nicely, to the point where Hawlucha doesn't even need to run non-stab coverage moves. It has three usable sets in Sub + Liechi, Sub + Sitrus, and Power Herb + Sky Attack, all of which take advantage of Unburden, which lets it outspeed Choice Scarfers and even Excadrill in sand. Of course, it is dependent on team matchups and only works in late game, but right now it is on the same level as Lucario, who is currently B- as well. : C+ ---> B- Omastar hits stupidly hard on rain teams, even harder than Kingdra, the only other special sweeper used on rain teams. It has all the tools it needs to cripple everything (Knock Off, hilariously powerful Hydro Pumps, and Ice Beam) not even chansey is safe switching in because after it gets its eviolite knocked off it can't beat omastar after rocks are up (252+ SpA Choice Specs Omastar Hydro Pump vs. 4 HP / 252 SpD Chansey in Rain: 310-366 (48.2 - 57%) -- guaranteed 2HKO after Stealth Rock). Although it may seem to face competition from Kingdra, it actually compliments Kingdra nicely as a secondary Rain Sweeper, and thus it only faces competition from Kabutops, who hits on the physical side. : D ---> C- "Why are you not using Ferrothorn" is weird statement to make, considering Ferrothorn doesn't beat HP Fire Greninja, which is very popular now, while Empoleon does. Empoleon is also more specially bulky, so its defensive set can handle Omastar and Kingdra better. Empoleon has Defog. Being able to get rid of rocks is its main use over Ferrothorn and Heatran, and in tandem with countering water-types, and a specs set, it's definitely worth ranking. Its offensive set counters both Calm Mind Clefable and Calm Mind Suicune, which is big for offense. It also checks Azumarill, Greninja, and Rain (even Kabutop if it's using Aqua Jet over Low Kick). But actually, comparing it to the C- mons is relatively easy. It's very similar to Toxicroak, another underused and underrated mon, because both check and counter a limited amount of mons based on their offensive and defensive virtues. Thanks to Empoleon's great typing and movepool that let it have two viable sets, and rise is warranted. Compared to Pokemon like Heatran, Ferrothorn, Keldeo, and Greninja, Empoleon combines their virtues and adds a bit of its own. : C ---> C+ Goodra was a pokemon that was becoming lackluster but its becoming quite good now with many of the metagame changes. It may be easy to wear down but the fact that checks so many rampaging Pokemon in a pinch while also having offensive presence is very worthwhile. Almost every special attacker can be walled by this regardless of super effective coverage; Raikou, Mega Manectric, Mega Charizard Y, Gengar, Heatran, and even Breloom. It has nice coverage itself and it much better than a large amount of the pokemon in its current rank. : D ---> C- Haxorus is a good partner with other particular sweepers like Mega Charizard X for its ability to destroy Stall and handle Unaware users and slower Fairies with Swords Dance + Poison Jab as well as Taunt. His Double Dance set consisting of both Dragon Dance + Swords Dance allows him to be effective against both Offensive and Defensive teams alike. The reason he shouldn't go higher than C- is because he really flounders against certain team archetypes and doesn't always pull its weight. Not to mention it can't switch into jack. Between LO, SR and Sand passive damage racks up quickly, and then there's the drawback of being Outrage locked with following confusion if you don't use a Lum berry. He's also easy to revenge kill. : C ---> B Jirachi rose to B because it is on par with the rest of Pokemon there, and people have finally started to realize that with its second biggest counter gone (Aegislash), Jirachi is plenty viable and versatile. Wish + Toxic / T-Wave / Body Slam, SubToxic with Iron Head and Fire Punch, and SR + U-turn are all good sets that check a multitude of dangerous Pokemon (Latios, Latias, Clefable, Mega Gardevoir, Greninja, Mega Alakazam, Mega Aerodactyl) and provide ample of team support and offensive presence to not be easy to take advantage of. : C- ---> C Doublade beats Mega Gardevoir, Mega Medicham, Mega Pinsir, Terrakion, and Mega Heracross on stall, which is very impressive. It has massive physical bulk, so much that it doesn't need to invest in any of it, and its defense is still as high as Deoxys-S' speed. With investment, its special bulk is acceptable, and it can even use Rest viably with a Heal Bell user to cover its lack of recovery. It needs support (stuff to cover neutral/super effective special moves, Heal Bell, etc), but its worth C rank. : Stays Unranked No offensive presence whatsoever. It faces huge competition from Starmie as a rapid spinner on defensive teams, and faces further competition from Mega Scizor and Skarmory as a physically bulky hazard remover. It cannot beat Gengar, the only notable spinblocker in OU, something that Starmie, Excadrill, and even Mega Blastoise can do. Spikes and Toxic Spikes see almost no use due to Defog, and the niche of Stealth Rock + Hazard removal can also be done by Skarmory. Skarmory also has Taunt and Whirlwind, and Empoleon has offensive presence. Sure, Forretress has Volt-Switch, but Ground-types still laugh at it. Have fun with Forretress when Garchomp is using you for setup bait. : D ---> C- Froslass can get up spikes and has a fast taunt to stop other leads and Stealth Rockers. It creates a lot of 50/50 scenarios with Destiny Bond where if you guess 1 wrong you're dealing with a layer or more of spikes and possibly even a dead Pokemon. Niche as fuck and definitely have flaws but C- is reasonable. : C+ ---> B- In the wake of the banning of Deoxys-S, Azelf is one of the top dedicated leads out there for Hyper Offense teams. The Dual Screens set can give any threatening sweeper an easy path to victory, with Explosion dealing a healthy chunk of damage to anything not named Gengar. A side benefit to Explosion is that you can switch-in a sweeper behind screens without worrying about taking a hit or status on the switch. Azelf is also one of the better hazard leads in wake of Deoxys-D and Deoxys-S leaving the tier. A fast Taunt allows him to outspeed and disable most opposing leads, Rocks are great on any team and Magic Coat can be used in niche situations (especially against Lead Mega Aero and priority Taunters). Lead sets can utilize Knock Off and U-Turn for good utility, while also making it not complete Taunt bait. Even uninvested, they are not to be laughed off at 125 base attack. Azelf can also run a Nasty Plot set which, while not very effective on its own, can get you off to an early 6 on 5 (or more) if the opponent is expecting a typical lead set. It also has a wide selection of moves to add to coverage to compliment Psyshock/Psychic. Flamethrower, Thunderbolt, Dazzling Gleam, Shadow Ball and the rare Energy Ball give you a lot of options. Overall a very good Pokemon who always puts in work on HO teams. : C+ ---> C By Mega Standards, 135 base Sp.Atk is pretty low. It isn't weak by any means, but it isn't a monster like Mega Heracross, Mega Gardevoir, or Mega Charizard Y, nor does it have the staying power of Mega Venusaur. Mega Blastoise was C+ because it was a Rapid Spinner that was able to beat spinblockers most reliably, but now Aegislash is dead, so there's a lot less strain on Starmie. Starmie with Life Orb + Analytic is only slightly weaker than Mega Blastoise, but has a huge niche over MegaToise; it's super fast. Starmie can defeat things without having to take a hit, so its lesser bulk isn't that notable. Plus, Starmie has Recover, something that a bulky and slow Pokemon like Mega Blastoise only wished it had. Starmie also resists fighting + psychic, which is in huge demand nowadays with Mega Medicham running everywhere, and has a viable all-out defensive set in addition to its offensive Analytic set. Needless to say, using a Mega Evolution as your spinner has too much opportunity cost compared to using another spinner in conjunction with another Mega that needs hazard removal support, such as Mega Charizard X/Y and Mega Pinsir. : C+ ---> C It used to handle Aegislash and Mega Mawile better than its washing machine brother, but now that those are gone, it has lost one of its niches. : C+ ---> C Its sweeper sets are next to impossible to use in this meta. It is effortlessly revenge killed by both Azumarill and Talonflame, and outsped and KOed by Excadrill in sand. Using Volcarona also demands hazard removal support, and even then it still suffers from a case of 4 Moveslot Syndrome; It wants Roost so it can mitigate passive damage from Sand, Stealth Rock and Life Orb, Quiver Dance is almost mandatory, and it wants to run all of Bug Buzz, Fiery Dance/Fire Blast, Giga Drain, Hidden Power Ground, Hidden Power Ice, and Hidden Power Rock, so it is almost always walled by common things regardless of which set it chooses. Additionally, it wants both the passive recovery that leftovers has to offer AND the attack boost from Life Orb, as the latter allows it to score vital KOs such as against Tyranitar at +1, but cannot have both for obvious reasons. : D ---> Unranked Moltres's primary niche in OU was as a check to Mega Mawile, who is now banned. Without Mega Mawile, there is no longer any reason to use Moltres in OU. There are much better and reliable checks to Mega Charizard Y than Moltres, and while Moltres is able to check Landorus-I, it is far too reliant on hazard support to do so. : Stays in C+ Smeargle stays in C+ alongside Espeon because they are the face of Baton Pass teams in OU, and with some screens support they can be a really dangerous combination to face. : A- ---> B+ Mandibuzz dropped to B+ because of bigger competition for anti-hazard supporters with Starmie getting more and more viable, and inability to deal with popular offensive threats that can take advantage of Mandibuzz, such as Mega Gardevoir, Mega Heracross, and Terrakion. : B+ ---> B Scolipede dropped to B because its Baton Pass set is not as good as it used to be, because of bigger competition with Geomancy Smeargle, now that you can only have one Baton Pass user on each team. : Unranked ---> D Whimsicott goes in D because Prankster Memento and Tailwind are great for setting up sweepers, while priority Encore and Stun Spore give some insurance against opposing sweepers, giving to Whimsicott a little niche on offensive teams.
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http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-september-2014.3516635/ August's monthly statistics are up, and with that comes the Tier changes: : UU ↑↑ OU : BL ↑↑ OU : NU ↑↑ RU : UU ↑↑ OU : OU ↓↓ BL : OU ↓↓ UU : NU ↑↑ RU : BL ↑↑ OU : OU ↓↓ UU : Untiered ↓↓ UU : OU ↓↓ UU : OU ↓↓ UU : OU ↓↓ UU : UU ↑↑ OU : BL ↑↑ OU : RU ↓↓ NU First post will be updated to reflect these changes
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Source: https://www.animenewsnetwork.com/news/2014-09-01/3-fan-made-touhou-project-games-head-to-ps4-as-digital-titles/.78259
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^ Yes, although they're not tiers in the same sense as OU or UU where they have their own metagame. They're banlists for thr lower tier / extension of the upper tier (ie, BL is an extension of OU/banlist for UU, BL2 is an extension of UU, and so on)
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Just a fair warning, Mawile's Mega Evolution was recently banned from OU matches, so its now classed as an Uber, so if people are expecting you to play OU rules, dont be surprised if they dont take your MegaMawile's presence too kindly... That being said, move 1: Iron Head move 2: Play Rough move 3: Sucker Punch move 4: Pain Split / Swords Dance ability: Intimidate item: Mawilite evs: 248 HP / 16 Atk / 244 SpD nature: Adamant Thats the standard MegaMawile set for ubers matches