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RicePigeon

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  1. + = ? Ever wonder what would happen if Articuno got a Mega Evolution? What if Regirock got access to Recover? How about if Raichu got an electric type version of Pixilate/Aerialate/Refridgerate? Here, you can propose ideas for Mega Evolutions or moveset/ability changes to a Pokemon. Some rules to keep in mind when making proposals: Try to be reasonable in your ideas. To put it simple, no Huge Power Mega Slaking or Wonder Guard Spiritombs or anything along those lines. When posting an idea on a Mega Evolution, you must post the base stat and ability/type changes, if any. Keep in mind that when dealing with Mega Evolutions, you are limited to 100 extra base points, just like with the official Mega Evolutions (barring Mega Alakazam). When making type changes, you can only add a new type to a Single-types Pokemon, or change one type of a Dual typed Pokemon. For instance, changing Mega Butterfree from Bug/Flying to Bug/Psychic is permissible, but changing Mega Slowking from Water/Psychic to Fire/Dark is not. Also when doing type changes, try to be reasonable, and don't just add types simply for the sake of adding another type. For abilities, you can only use the abilities found normally in the games themselves, or minor variations of those abilities (for example, an Electric-type variant of Pixilate or a variant of Intimidate that lowers Sp.Attack). Each idea should have some kind of brief description as to how the change should work. While is no minimum or maximum amount of words required, you should be able to judge for yourself if your explanation is detailed enough. If possible, try to show damage calculations against other Pokemon to back up your argument. Damage calculations can be done using Pokemon Showdown's damage calculator Here. List of Theorymon discussions: (submitted by DarkWolf13) (submitted by RicePigeon) (submitted by Noobie) (submitted by RicePigeon) (submitted by Dumanios) (submitted by Noobie) (submitted by RicePigeon) (submitted by RicePigeon) (submitted by RicePigeon) (submitted by Galvatron) (submitted by RicePigeon) (submitted by RicePigeon) (submitted by Dumanios) (submitted by Dumanios) (submitted by RicePigeon) (submitted by Galvatron) (submitted by RicePigeon) (submitted by Dumanios) (submitted by RicePigeon)
  2. XY RU Viability updates (final until ORAS): : S -> A+ (-1) : A -> S (+2) : A -> A+ (+1) : A -> A+ (+1) : A+ -> A- (-2) : A+ -> A (-1) : A+ -> A (-1) : A+ -> A- (-2) : A- -> A (+1) : A- -> A (+1) : A -> A- (-1) : A- -> A (+1) : A -> B+ (-2) : A- -> B+ (-1) : B+ -> A- (+1) : B -> B+ (+1) : B+ -> B- (-2) : B -> B+ (+1) : B+ -> B (-1) : B -> B+ (+1) : C+ -> B (+2) : B -> B- (-1) : B- -> B (+1) : C+ -> B- (+1) (Small): B- -> C+ (-1) (XL): B- -> C+ (-1) : C+ -> B- (+1) : B- -> C+ (-1) : C+ -> C (-1) : C+ -> C (-1) : C+ -> C (-1) : C+ -> C- (-2) : C -> C+ (+1) : C -> C+ (-1) : C+ -> C (-1) : C- -> C+ (+2) : C -> C- (-1) : C -> C- (-1) : C -> C- (-1) : C- -> C (+1) : Unranked -> C- (+2) : C- -> Unranked (-2) : C- -> D (-1) : C- -> D (-1) : C- -> D (-1) : Unranked -> D (+1) : Unranked -> D (+1) : Unranked -> D (+1) : Unranked -> D (+1)
  3. Just a quick little update (and possibly the last one for XY before ORAS), Zygarde has just dropped from BL to UU.
  4. Smogon's ORAS OU changes: (MEGA): S -> S+ : S --> A+ : S --> A+ : A+ ---> S : A+ ---> S : A+ ---> A : A+ ---> A : A+ ---> A : A+ ---> A : A+ ---> B : A+ ---> A
  5. Finally cant wait for MegaMence to be banned in 4 days, then I can actually enjoy this game.
  6. Seeing as Ive been breeding Tyranitars, Metagrosses, and Landorus, if you need any just hit me up.
  7. Threads merged. Next time, do as Win suggested and use the search feature to see if the character is already posted on the forums before posting a release thread.
  8. Mega Regigigas confirmed with Truant :p
  9. Link: http://www.4shared.com/zip/SPqu91Asba/Puck.html Original thread: http://mugenmultiverse.fanbb.net/t4772-puck-from-x-men-released-by-shining-and-chimoru
  10. Link: https://www.sendspace.com/file/b3d0gi Original thread: http://mugenmultiverse.fanbb.net/t4789-surprise-we-release-bluespider-beta
  11. Blastoise & Mega Blastoise Type (Blastoise): Water Type (Mega): Water Abilities (Blastoise): Torrent / Rain Dish (HA) Abilities (Mega): Mega Launcher Current Tiers: Singles (Blastoise): UU Singles (Mega): UU Doubles (Blastoise): DUU Doubles (Mega): DUU Tier Metagame Viability (Singles): Ubers (Blastoise): F Ubers (Mega): F OU (Blastoise): F OU (Mega): C UU (Blastoise): C UU (Mega): A+ RU: BANNED NU: BANNED PU: BANNED Tier Metagame Viability (Doubles): DOU (Blastoise): C+ DOU (Mega): C+ Singles One of three starters of the original Red & Blue, Blastoise was generally seen as the middle man of the Kanto trio, being better competitively than Charizard but less than Venusaur. With the introduction of Mega Evolutions in X&Y, Charizard's viability skyrocketed it so much that it rose all the way from NU to OU, while Venusaur continued to exist as an OU Pokemon, albeit with a much different role than in Gen 5. Blastoise, however, continues to sit in UU, where it continues to be one of the tier's premier Rapid Spinners. With its Mega Evolution, Blastoise gains access to the semi-exclusive Mega Launcher, an ability that gives a 50% Base Power boost to Water Pulse, Aura Sphere, Dragon Pulse, and Dark Pulse, turning these attacks into hard-hitting coverage moves. Ubers Overview Ubers Viability (Blastoise): F Ubers Viability (Mega): F Outclassed. Even when Mega Evolved, Blastoise's power and bulk are mediocre for the Ubers metagame. As a Rapid Spinner, it faces severe competition from not only Excadrill and Forretress, but also from the many Arceus forms that use Defog. As bulky offensive water type, its outclassed by Arceus-Water, grossly outclassed by Kyogre, and outclassed by Palkia. As a Mega, it pales in comparison to the much more useful Megas such as Mega Gengar, both Mega Mewtwos, Mega Blaziken, Mega Scizor, Mega Kangaskhan, Mega Lucario, and even both Mega Charizards. OU Overview OU Viability (Blastoise): F OU Viability (Mega): C For the most part, Mega Blastoise is outclassed in OU. While it has bulk and power, its power often pales in comparison to other Megas, and it gets worn down fairly easily as it has no forms of recovery to take advantage of its bulk, a problem that is further complicated by the fact that as a Mega Evolution, it is unable to hold Leftovers. Blastoise's role as a Rapid Spinner now suffers competition from not only Excadrill and Starmie, the former of which has been unbanned from OU this generation, but also from the newly buffed Defog, which now acts as a reliable way of removing entry hazards that isn't stopped dead by Ghost types. Of the three viable Rapid Spinners in OU, Mega Blastoise has the highest opportunity cost due to also being a Mega Evolution, as teams using Mega Blastoise cannot pair it with the Pokemon who require entry hazard removal the most, such as Mega Pinsir and both Mega Charizards. OU Singles Moveset: Mega Rapid Spin Ability: Rain Dish (Mega Launcher) / Item: @Blastoisinite Nature: Modest w/ EVs: 236 HP / 252 Sp.Attack / 20 Speed Moves: Rapid Spin / Hydro Pump, Scald, or Water Pulse / Dark Pulse / Aura Sphere or Ice Beam Tips: Rapid Spin is necessary in order to remove entry hazards for your team, and is Blastoise's only niche in OU. The second slot is dedicated to Blastoise's Water-type STAB move. Hydro Pump is the most powerful, though lacks perfect accuracy and is not boosted by Mega Launcher. Scald is not boosted by Mega Launcher either and is the weakest of the three options, but is valuable for its 30% burn rate, which can cripple potential switch-ins to Blastoise. Water Pulse is a middle ground that reaches 90 Base Power with Mega Launcher, which has a 20% confusion rate. Dark Pulse is mandatory to hit Gengar, the only notable Ghost type Pokemon in OU and therefore the only spinblocker in OU. For the last slot, Aura Sphere is the preferred option to hit Tyranitar, Bisharp, and Ferrothorn hard. Ice Beam, however, is Blastoise's best option to hit Dragon types such as Garchomp and Dragonite hard. The given EV spread with Modest allows Blastoise to hit as hard as possible. The 20 EVs in Speed are needed to outspeed base 80 speed Pokemon with no investment, such as Mamoswine, Mandibuzz, Goodra, and defensive Dragonite. The remaining EVs are put into Hp to make Blastoise as bulky as possible. This Blastoise should be used on teams that need a tank, preferably ones that need entry hazards removed, but do not want their own entry hazards removed by Defog. Since it lacks any form of recovery, this Blastoise should not be played recklessly as it is very prone to being worn down. Recommended Teammates: Clerics and Wish users (Clefable, Sylveon, Alomomola) Dragon types (Latios, Latias, Garchomp) Tornadus-Therian (Can beat Mega Venusaur) Talonflame (Resists Grass, can beat Mega Venusaur & Ferrothorn) Ground types (Immune to Electric, can block Volt Switch) OU Checks and Counters to Blastoise Azumarill (Resists or immune to all attacks Blastoise commonly carries) Grass types (Mega Venusaur, Ferrothorn, Breloom, Amoonguss, Chesnaught) Electric types (Rotom-Wash, Mega Manectric, Raikou, Magnezone) Bulky water types (Manaphy, Gyarados, Mega Gyarados, Keldeo) Chansey (Can sponge any hit and recover off damage, can wear Mega Blastoise down with Seismic Toss) Dragon types (Dragonite, Garchomp, Black Kyurem; former two must watch out for Ice Beam variants, latter must watch out for Aura Sphere) UU OverviewUU Viability (Blastoise): C UU Viability (Mega): A+ No longer suffering from competition of the higher tiered Rapid Spin and Defog users and higher tiered Mega Evolutions, Blastoise finds itself as one of UU's best Rapid Spinners, facing competition only from Starmie and Forretress. It can reliably beat all Ghost type spinblockers in UU with Dark Pulse. As a non-Steel type grounded Rapid Spinner, however, it is still vulnerable to all forms of entry hazards, taking neutral damage from Stealth Rock and being poisoned by Toxic Spikes, and with no reliable recovery means it can still be worn down. While a regular Blastoise with Leftovers can be used to help mitigate this, it loses out on bulk and power that defines Mega Blastoise's niche. UU Singles Moveset: Mega Offensive Rapid Spin Ability: Rain Dish (Mega Launcher) / Item: @Blastoisinite Nature: Modest w/ EVs: 252 HP / 252 Sp.Attack / 4 Sp.Defense Moves: Rapid Spin / Hydro Pump, Scald, or Water Pulse / Dark Pulse / Ice Beam, Dragon Pulse, or Aura Sphere Tips: As always, Rapid Spin is necessary in order to remove entry hazards for your team. The second slot is dedicated to Blastoise's Water-type STAB move. Hydro Pump is the most powerful, though lacks perfect accuracy and is not boosted by Mega Launcher. Scald is not boosted by Mega Launcher either and is the weakest of the three options, but is valuable for its 30% burn rate, which can cripple potential switch-ins to Blastoise. Water Pulse is a middle ground that reaches 90 Base Power with Mega Launcher, which has a 20% confusion rate. Dark Pulse is mandatory for demolishing the Ghost types that can block Blastoise's Rapid Spin. The fact that Dark Pulse is boosted to 120 Base Power by Mega Launcher is a nice bonus as well. For the last slot, Ice Beam provides necessary coverage against Shaymin, Chesnaught, and Flygon. Dragon Pulse also hits Flygon hard, as it is boosted by Mega Launcher, but also hits Dragons that are not 4x weak to Ice much harder, such as Kyurem and Hydreigon. Aura Sphere can be used if hitting Umbreon and Mega Aggron is needed, though is generally inferior to the other two options for this slot. The above EV spread and nature ensure that Blastoise is both as powerful and as bulky as possible. Rain Dish, while situational, can provide passive recovery against opposing Rain teams before Mega Evolving and is generally more useful than Torrent, as you'll more than likely be Mega Evolving Blastoise immediately. Due to its bulk and power, Mega Blastoise can safely take out the many Fire and Ghost types that run rampant in UU, allowing it to safely use Rapid Spin with little to no difficulty. Recommended Teammates: Clerics and Wish users (Florges, Umbreon) Wallbreakers (Nidoking, Meinshao) Checks and Counters to common Electric and Grass types (Nidoking, Darmanitan) UU Singles Moveset: Mega Defensive Rapid Spin Ability: Rain Dish (Mega Launcher) / Item: @Blastoisinite Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Rapid Spin / Scald / Dark Pulse / Toxic, Roar, or Dragon Tail Tips: As always, Rapid Spin is necessary in order to remove entry hazards for your team. Due to its physical bulk and lack of offensive investment, Scald is the Water type STAB move of choice for its 30% burn chance. Dark Pulse is mandatory for demolishing the Ghost types that can block Blastoise's Rapid Spin. The fact that Dark Pulse is boosted to 120 Base Power by Mega Launcher is a nice bonus as well, and makes up for the lack of Sp.Attack investment. For the last slot, Toxic can be used to cripple switch-ins and walls, but may conflict with the burn rate from Scald. Roar or Dragon Tail can be used to force switches on the opponent, especially if entry hazards are on their side of the field or if they start setting up stat boosting moves. Keep in mind that Roar can be stopped with Taunt or Magic Bounce, while Dragon Tail can be blocked by Substitute and Fairy types. The above EV spread with a Bold nature capitalizes on Mega Blastoise's high physical bulk. Rain Dish, while situational, can provide passive recovery in Rain before Mega Evolving and is generally more useful than Torrent, as you'll more than likely be Mega Evolving Blastoise immediately. Due to Scald's burn chance and the physical Defense investment, this set can cripple many physical attackers. While Dark Pulse is useful for hitting the Ghost types that block Rapid Spin, this set lacks the same offensive power as the the Offensive Spinner set, so a teammate that can handle Ghost types is recommended. Recommended Teammates: Clerics and Wish users (Florges, Umbreon) Checks & Counters to Ghost types (Hydreigon) Checks and Counters to common Electric and Grass types (Nidoking, Darmanitan) UU Singles Moveset: Mega Special Attacker Ability: Rain Dish (Mega Launcher) / Item: @Blastoisinite Nature: Timid w/ EVs: 252 HP / 4 Sp.Attack / 252 Speed Moves: Hydro Pump or Water Pulse / Ice Beam / Dark Pulse / Dragon Pulse or Aura Sphere Tips: This set forgoes Rapid Spin for extra coverage, to hit as many threats as hard as possible. As such, Hydro Pump and Water Pulse are the Water STAB moves of choice, choosing whichever one you need more; power vs accuracy. Ice Beam provides good coverage and is useful for nailing Grass types such as Chesnaught, Shaymin, and Roserade. Dark Pulse nails Ghost types and allows you to bluff a Rapid Spin set. For the last slot, Dragon Pulse is boosted by Mega Launcher and hits Dragons that are not 4x weak to Ice hard, such as Kyurem and Hydreigon. Aura Sphere can be used if hitting Umbreon and Mega Aggron is needed, though is generally inferior. As an offensive attacker, this set maximizes Speed and Sp.Attack, as Blastoise no longer needs to invest in HP in order to take a hit while Rapid Spinning. Timid allows it to outspeed neutral natured 90 Base speed Pokemon. As this set does not use Rapid Spin, it can be useful for luring in and eliminating Ghost types for other Rapid Spinners who have difficultly with them, such as Forretress. This set can also be used if you're using a Defogger on your team, which can also remove entry hazards. Because this set does not invest in bulk, it will not be able to take the same kind of hits as the Rapid Spin sets. However, it can still take many resisted and neutral hits well, especially Fire type attacks. Though the EV spread and moves may suggest so, this Blastoise set does not function as a wallbreaker, and will require them to take care of the defensive threats it has trouble with. Recommended Teammates: Rapid Spin users (Forretress, Donphan) Clerics and Wish users (Florges, Umbreon) Wallbreakers (Mienshao, Nidoking, Nidoqueen, Darmanitan) Checks and Counters to common Electric and Grass types (Nidoking, Darmanitan) UU Checks and Counters to Blastoise Special walls (Blissey, Florges, Umbreon) Gastrodon (Immune to Water STAB with Storm Drain, takes minimal damage from all other attacks) Faster Grass & Electric types (Shaymin, Raikou) Toxicroak & Chesnaught (Immune or Resists Water STAB, latter immune to Aura Sphere, both must watch out for Ice Beam and Dragon Pulse) Doubles DOU Overview DOU Viability (Blastoise): C+ DOU Viability (Mega): C+ Whereas in Singles, Blastoise's niche is that of a Rapid Spinner, entry hazards are nonexistent in Doubles and thus the need for a Rapid Spinner is a waste. Blastoise, however, finds itself able to use Water Spout, a powerful STAB Water-type spread move that at full power, hits for 150 Base damage (112.5 against each opponent). However, the obvious catch is that Blastoise must be at full health in order to utilize Water Spout, otherwise it becomes pitifully weak. Due to Mega Blastoise's low base speed, it will often require Tailwind or Trick Room support in order to make use of this tool. Additionally, Blastoise also gains access to Fake Out, a very potent tool in Doubles for disrupting an opponent's strategy and leaving their Pokemon vulnerable for a turn. While Blastoise also gains access to Follow Me due to a Gen 5 event, there are generally better users of the move and is counterproductive to using Water Spout. In short, Mega Blastoise is a Pokemon that cannot be slapped on to any Doubles team, instead it needs the team to be built around it in order to be effective. OU Doubles Moveset: Mega Special Attacker Ability: Rain Dish (Mega Launcher) / Item: @Blastoisinite Nature (1): Modest or Timid w/ EVs: 252 Sp.Attack / 6 Sp.Defense / 252 Speed Nature (2): Quiet w/ EVs: 252 HP / 252 Sp.Attack / 6 Sp.Defense /w IVs: 0 Speed Moves: Water Spout / Ice Beam / Aura Sphere / Protect Tips: Water Spout is the key move to Mega Blastoise, hitting both opponents hard when at full health. Ice Beam provides nice coverage and hits the various Dragon and Grass type Pokemon that don't care about Water Spout, and hits Landorus-Therian harder than Water Spout even at full health. Aura Sphere is mainly for Ferrothorn, but is also an option for other Steel Types and Mega Kangaskhan. Protect is used to buy time and scout for an enemy's move, or to allow Blastoise's partner to assist it. The first EV spread makes Blastoise as powerful and as fast as possible, with Modest giving it as much power to Water Spout is possible, though Timid can be used to ensure that it can fire off full power Water Spouts as quickly as possible if Tailwind isnt up, albeit at slightly reduced power. The second EV spread is a variant that should only be used on Trick Room teams, and makes Blastoise as slow as possible so that it can outspeed as many threats as possible under Trick Room. Tailwind or Trick Room Support is mandatory, in order to ensure that Blastoise is as fast as possible so that it can abuse Water Spout without taking a hit and therefore reducing its damage. Partners with Follow Me or Rage Powder can redirect attacks so that Blastoise can spam full power Water Spout as much as possible, especially if your opponent has a Pokemon that uses priority attacks such as Mach Punch, Sucker Punch or Fake Out. Note that Follow Me will not stop spread attacks such as Earthquake. If needed, Helping Hand or Rain support can be used to further bolster the power of Water Spout. Keep in mind that Wide Guard users can stop Water Spout spamming short, so something that can check or counter these Pokemon works. If facing against a team with Mega Charizard Y, try to KO it before spamming Water Spout, as sun will be severely detrimental to Water Spout's damage output. Recommended Teammates: Tailwind or Trick Room users (Hydreigon, Togekiss, Latios, Cresselia, Aromatisse) Follow Me or Rage Powder users (Togekiss, Amoonguss, Jirachi) Pokemon that can keep offensive pressure on the opponent (Mamoswine, Genesect) Politoed or Helping Hand users (bolster damage output of Water Spout) Checks and Counters to common Wide Guard users such as Aegislash & Hitmontop, or users of Feint (Hitmontop) Checks and Counters to Mega Charizard Y (Terrakion, Garchomp, Tyranitar, Landorus-Therian) DOU Checks and Counters to Blastoise Speed Control (Slows down Blastoise and forces it to attack last, leaving it susceptible to being hit and reducing Water Spout's power) Wide Guard users (Aegislash, Hitmontop; blocks Water Spout spamming) Common fast Electric and Grass types (Mega Manectric, Sky Shaymin) Gastrodon and Jellicent (Immune to Water Spout) Residual damage (Chip damage lowers Water Spout's damage output) Priority attacks users (Talonflame, Bisharp, Conkeldurr, Mega Kangaskhan; bypasses any speed control and weakens Water Spout before it can be used) Bulky Water types (Rotom-Wash, Azumarill, Gyarados) Grass types (Venusaur, Amoonguss, Ferrothorn, Mega Venusaur; resist Water Spout, former two must watch out for Ice Beam, Ferrothorn must watch out for Aura Sphere) Mega Charizard Y (Sun reduces the power of Water Spout, can outspeed and KO with Solarbeam) External Links Smogon Analysis (Singles OU) Smogon Analysis (Singles UU)
  12. Just based on what you said, you don't really have any idea what net neutrality actually is, otherwise you would know that it has nothing to do with copyright takedown and a lot more to do with bandwidth, data transfer, and ISPs blocking or restricting access to websites and content owned and operated by their business competitors (ie: Comcast blocking access to Youtube in order to promote Xfinity).
  13. https://www.youtube.com/watch?v=jU4_6XxW_jQ The worst part is you don't even need any additional inputs after you do the move, it just goes on infinitely.
  14. So based on Showdown's usage of the new ORAS info, they decided on the following viability ranks for the new Megas in OU: Mega Beedril: B Mega Pidgeot: C- Mega Slowbro: A Mega Steelix: D Mega Sceptile: A- Mega Swampert: B+ Mega Sableye: A- Mega Sharpedo: B- Mega Camerupt: B Mega Altaria: A Mega Glalie: C Mega Salamence: S Mega Metagross: A+ Mega Latias: A Mega Latios: B Mega Lopunny: A Mega Gallade: A+ Mega Audino: D Mega Diancie: A
  15. I don't think he had any Hidden Power users so put them at all 31 and call it a day :p Also, I think these posts feel more appropriate in its own thread instead of in the X&Y video thread, so I went ahead and split the posts off.
  16. This week's OU Pokemon: Latios (& Mega Latios) Type (Latios): Dragon / Psychic Type (Mega): Dragon / Psychic Abilities (Latios): Levitate Abilities (Mega): Levitate Current Tiers: Singles (Latios): OU Singles (Mega): OU Doubles (Latios): DOU Doubles (Mega): DOU Tier Metagame Viability (Singles): Ubers (Latios): F Ubers (Mega): N/A OU (Latios): S OU (Mega): N/A UU: BANNED RU: BANNED NU: BANNED PU: BANNED Tier Metagame Viability (Doubles): DOU (Latios): A DOU (Mega): N/A Singles Latios is a Pokemon with quite a bit of history behind it. For the first two generations after it was released in Gen 3, it was banned to Ubers along with its sister, Latias. It wasn't until Gen 5 when Latios and its sister were allowed into OU for the first time, and immediately became notable threats to prepare for. In Gen 6, Latios now must face the new Fairy types that put a dead stop to its Draco Meteor spamming. Latios and Latias also have access to Soul Dew, an item that multiplies their Sp.Attack and Sp.Defense stats by x1.5, effectively giving them a free Calm Mind. However, Soul Dew is as of yet unreleased in X&Y, and it is currently unknown if Soul Dew will become available in ORAS, and Soul Dew has been banned from OU in every generation since it was introduced. OU Overview OU Viability (Latios): S OU Viability (Mega): N/A Latios has carved a huge niche for itself in OU as one of the best, if not THE best, offensive user of Defog in OU; almost no offensive team in OU is seen without Latios as its Defog user. Although its sister Latias sports better defensive stats, Latios still serves as a great check to threats such as Keldeo and Mega Charizard Y. Defog, while important, is not Latios's only role, as it has other notable support options, namely Memento, Reflect, and Light Screen. ORAS: Mega Latios seems to be only a minor upgrade to Latios at first glance. While Life Orb Latios hits harder than Mega Latios, Mega Latios sports better bulk and does not have the recoil damage that Life Orb inflicts. The main attraction to Mega Latios, however, is its 130 base Attack stat, allowing it to not only run Earthquake as a coverage move more effectively than Latios, but can now run the role of a physical sweeper due to Latios's access to Dragon Dance. OU Singles Moveset: Offensive Life Orb Ability: Levitate / Item: @Life Orb Nature: Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed Notable IVs: 29 HP Moves: Draco Meteor / Psyshock / Hidden Power Fire, Thunderbolt, or Surf / Defog or Roost Tips: Draco Meteor is the primary move in Latios's arsenal, hitting and OHKOing many physically oriented Pokemon such as Mega Medicham and Landorus-Incarnate, and allows Latios to perform the role of a wallbreaker. Psyshock is Latios's secondary STAB move that hits specially defensive Pokemon for their weaker physical defense, such as Assault Vest Azumarill and Chansey, as well as KO notable Pokemon weak to Psychic such as Keldeo, Mega Venusaur, and Terrakion. The third moveslot is reserved for a coverage move. Hidden Power Fire gives Latios a move that hits Ferrothorn and Bisharp hard, as these two Pokemon can wall and/or KO Latios easily. It is also Latios' best option against Jirachi and Mega Scizor, while still hitting Skarmory hard. Thunderbolt is used for Azumarill, Skarmory, Slowbro, and Mega Pinsir. Surf, however, gives Latios a move to smack Heatran, Tyranitar, and Excadrill with without having to use Earthquake and a Naive nature. For the last slot, Defog allows Latios to remove entry hazards for the rest of your team, but leaves Latios vulnerable to being worn down. Roost, on the other hand, greatly increases its longevity and allows it to continually check the Pokemon it is supposed to check. The above EV spread with a Timid nature maximizes Latios's Offense and Speed, allowing it to outspeed threats such as Keldeo and Terrakion. Giving Latios 29 IVs in HP allows it to take as little damage from Life Orb recoil as possible. If running Hidden Power Fire, take note that Latios will be unable to speed tie other Pokemon with base 110 Speed such as Gengar and opposing Latios and Latias, as it will be forced to run an imperfect Speed IV in order to run Hidden Power Fire. It will still outspeed Keldeo and Terrakion, however. Though Latios is used to check Keldeo, any Keldeo running Icy Wind can reduce its speed on the switch in and proceed to 2HKO it afterward. Latios is extremely susceptible to Pursuit users such as Bisharp and Tyranitar, as they can OHKO Latios as it switches out while Latios cannot OHKO in return in most cases. Take note however that Hidden Power Fire has a 37.5% chance to OHKO any Bisharp not running Assault Vest if Stealth Rock is up on the opponent's side of the field, but this must be done on a predicted switch as Bisharp can OHKO Latios with Sucker Punch. Additionally, if Latios runs Defog, it will trigger Bisharp's Defiant on the switch in, giving Bisharp a free +2 Attack. Choice Scarf Tyranitar, however, is 2HKOed by Surf in the sand, and can outspeed Latios and OHKO it with Crunch if it should decide to stay in, or can come in to revenge kill Latios after it scores a KO. Teammates that can handle these two Pokemon are strongly recommended. Recommended Teammates: Fighting Types (Keldeo, Terrakion; Can threaten and OHKO Bisharp and Tyranitar, can KO Ferrothorn, Chansey, and Heatran) Checks or Counters to Fairy types (Heatran, Excadrill) OU Singles Moveset: Choice Scarf Ability: Levitate / Item: @Choice Scarf Nature: Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed Moves: Draco Meteor / Psyshock / Hidden Power Fire, Surf, or Thunderbolt / Trick Tips: This set runs the same moves as the Life Orb set, but functions differently due to Choice Scarf, which turns Latios into an excellent revenge killer Trick is used in the last slot to switch Latios's Choice Scarf with the opponent's item, crippling many defensive Pokemon that can otherwise sponge Latios's attacks, especially Chansey, who is permanently crippled without its Eviolite. As a revenge killer, Latios should be used sparingly. Only bring Latios in after an opponent's KO or late game when you need a cleaner. Refrain from using Trick if your opponent still has a Pokemon in reserve that uses setup sweeping moves such as Swords Dance, as Latios will often need its Choice Scarf in order to outspeed and KO them. Use Draco Meteor sparingly, as Latios will be locked into the move after use and will more often than not be forced to switch out on the next turn due to the Sp.Attack drop, giving your opponent a chance to set up. Recommended Teammates: Fighting Types (Keldeo, Terrakion; Can threaten and OHKO Bisharp and Tyranitar, can KO Ferrothorn, Chansey, and Heatran) Checks or Counters to Fairy types (Heatran, Excadrill) Slow users of Volt Switch or U-turn, to bring Latios in safely (Rotom-Wash, Landorus-Incarnate, Mega Scizor) OU Singles Moveset: Dual Screens Ability: Levitate / Item: @Light Clay Nature: Timid w/ EVs: 252 HP / 4 Sp.Defense / 252 Speed Moves: Light Screen / Reflect / Memento / Draco Meteor, Psychic, or Hidden Power Fighting Tips: Due to Latios's speed and relatively acceptable bulk, Latios makes a good user of Light Screen and Reflect, which last for 8 turns each when used with Light Clay, giving a teammate a chance to setup and sweep safely. Memento is another support move, which KOs Latios but decreases the opponent's Attack and Sp.Attack stats by 2 stages each. It also allows Latios to bring in a teammate safely, as the switch will always occur after the opponent's attack. The last slot prevents Latios from becoming Taunt bait, allowing it to still provide an offensive presence even with no investment. Draco Meteor is the most powerful of the three options, as it still hits frailer targets hard, and can also be used to bluff the Choice Scarf set, as there is no visible indicator that it is running Life Orb. Psychic is a consistent option used for the same reasons as Psyshock, but is used over Psyshock on this set as Psyshock will not be dealing significant damage to physically frail targets without attack investment. Hidden Power Fighting is the last option and Latios's best option against Bisharp, as it will OHKO Bisharp even with no Sp.Attack investment, but provides weak coverage and power by itself. The above EV spread makes Latios as fast and as bulky as possible, so that it may set up both Light Screen and Reflect for the next 8 turns. Before deciding on using Latios for a Dual Screens setter, you will want to weigh the pros and cons of using Latios instead of using Azelf for the same role. Latios is bulkier, provides more offensive presence, and has a better defensive typing, with access to Memento. Azelf, on the other hand, has access to Taunt and Stealth Rock, which Latios does not have. Consider this before deciding on one or the other. This Latios set should be used early in the game to set up the dual screens as early as possible and provide support for its teammates. If using this Latios as a lead, avoid using Memento until later in the game as Latios can always come in later to set up both screens again. Additionally, avoid using Memento if your opponent has a Bisharp, as Defiant's +2 attack boost will nullify the drop from Memento. Using Memento against a Defog user will prevent them from removing Reflect and Light Screen on the turn Latios uses it, as there will be no target for Defog to hit. This Latios set should be used on Hyper Offense teams that have multiple setup sweepers, giving them ample opportunities to set up with both Screens active. Recommended Teammates: Sweepers, especially those capable of setting up against Bisharp and Tyranitar (Mega Pinsir, Mega Tyranitar, Landorus-Incarnate, Landorus-Therian, Mega Gyarados, Mega Scizor, Terrakion, Garchomp, Belly Drum Azumarill). Pokemon capable of handling Priority users and/or Speed boosting move users (Clefable, Mamoswine, Choice Scarf users) Offensive Stealth Rock users (Terrakion, Garchomp) ORAS: OU Singles Moveset: Mega Tank Ability: Levitate / Item: @Latiosite Nature: Hasty w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed Moves: Draco Meteor / Psyshock / Earthquake / Defog or Roost Tips: Identical to the Life Orb set, though with its Base Stat increases it can now afford to run Earthquake, which OHKOs Heatran and hits much harder against Tyranitar and Bisharp than any of Latios's other options. ORAS: OU Singles Moveset: Mega Dragon Dance Ability: Levitate / Item: @Latiosite Nature: Hasty w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed Moves: Dragon Dance / Earthquake / Outrage / Draco Meteor Tips: With its base 130 Attack, Mega Latios can run as an effective Dragon Dance user, as not even Greninja can outspeed it after a +1 speed boost. Earthquake smacks many steel types hard, including Bisharp, Heatran, and Excadrill. It also has the benefit of OHKOing Tyranitar after Stealth Rock and +1 attack, and also hitting many Fairy types for their weaker physical defense. Outrage hits like a truck after a Dragon Dance boost. Mega Latios also has a usable 160 base Sp.Attack, even when uninvested, so that it can still utilize Draco Meteor against the physically bulky Pokemon with lower Sp.Defense. The above EV spread makes Mega Latios as fast and offensive as possible, reaching 359 Attack, 356 Sp.Attack, and 350 Speed at level 100. As a sweeper, this set should be brought in late game after its checks and counters have been removed. Before Mega Evolving, you can delay the Mega Evolution and use Draco Meteor off the bat in order to bluff a non-mega Latios, then surprise the opponent when you begin setting up. OU Checks and Counters to Latios Fairy types (Clefable, Mega Gardevoir, Sylveon) Tyranitar (Traps and OHKOs Latios with Crunch and Pursuit on the switch out, can outspeed Latios if running Choice Scarf) Bisharp (Traps and OHKOs Latios Pursuit on the switch out, can outspeed and OHKO Latios with Sucker Punch, is 2HKOed by Hidden Power Fire) If not running Hidden Power Fire: Steel Types (Ferrothorn, Jirachi, Mega Scizor, Bisharp) If not running Surf: Heatran (Resists Draco Meteor and Psyshock, immune to Hidden Power Fire, takes minimal damage from Thunderbolt) If not running Trick: Chansey (is 3HKOed by Psyshock, sponges everything else) Azumarill (Immune to Draco Meteor, OHKOs with Play Rough, is 2HKOed by Psyshock and Thunderbolt) Greninja (Outspeeds and OHKOs with Ice Beam, can be revenge killed by Choice Scarf variants) Doubles DOU Overview DOU Viability (Latios): A DOU Viability (Mega): N/A In the early days of Gen 6 Singles, Latios was held down by common threatening Pokemon such as Mega Kangaskhan and Aegislash. When these Pokemon were eventually banned from Singles OU, Latios rose in viability, eventually filling the space left by these threats. In Doubles, however, Latios must once again deal with Aegislash and Mega Kangaskhan. Fairy types that would never see common usage in Singles, such as Togekiss and Choice Scarf Gardevoir, can give Latios trouble, especially with speed control support, which Latios doesnt have to deal with in Singles. However, Latios still has its great 130 base Sp.Attack and 110 base Speed, making it a viable threat in Doubles OU. OU Singles Moveset: Special Attacker Ability: Levitate / Item: @Life Orb Nature: Timid w/ EVs: 4 HP / 252 Sp.Attack / 252 Speed Moves: Draco Meteor / Psyshock or Psychic / Tailwind or Hidden Power Fire / Protect Tips: As is the case in Singles, Draco Meteor is Latios's most powerful attack. The second moveslot is dedicated to Latios's Psychic-type STAB move, either Psychic or Psyshock. Psyshock hits Amoonguss harder than Psychic, as well as Assault Vest users such as Ludicolo. Psychic, however, generally hits everything else harder than Psyshock. For the third slot, Tailwind is a useful support move that Latios gains access to, and allows Latios to support its team with speed control and not be dead weight after it incurs the Sp.Attack drop from Draco Meteor. Hidden Power Fire, however, can hit Scizor and Ferrothorn hard if such coverage is needed or if you already have a form of speed control. Hidden Power Fire is also Latios's best option against Aegislash in emergency situations. Protect is an extremely useful move on any Pokemon in Doubles, allowing Latios to scout and avoid KOs. The above EV spread with a Timid nature makes Latios as fast and powerful as possible, while also outspeeding necessary speed benchmarks such as Jolly Terrakion and Timid Keldeo. This Latios should be brought in early game and employ a hit-and-run playstyle, nuking threats with Draco Meteor and then switching out. Latios can also be used as a pivot due to its resistances to common attacks such as Water and Fire, and immunity to Ground due to Levitate. If running Tailwind, you can use it on predicted Sucker Punches to avoid the damage while still supporting its partner. Recommended Teammates Steel types (Heatran, Jirachi, Scizor, Aegislash; Type synergy, resists Fairy and Dragon) Mega Kangaskhan (Offensive partner, can abuse Tailwind) Fighting types (Hitmontop, Conkeldurr, Scrafty; Threaten and KO Dark types) Slower, offensive Pokemon (Mega Kangaskhan, Mega Charizard Y, Genesect, Tyranitar) Intimidate support (Gyarados, Hitmontop, Scrafty, Landorus-Therian, Mawile) Quick Guard support (Hitmontop, Terrakion; protects against priority moves) DOU Checks and Counters to Latios Speed Control (Thunder Wave, Icy Wind, Trick Room, opposing Tailwind) Faster opponents (Choice Scarf Genesect, Choice Scarf Landorus-Therian, Mega Gengar) Utility moves, such as Follow Me (Togekiss, Jirachi) Dark, Ghost, Fairy, and Bug types (Scrafty, Tyranitar, Bisharp, Scizor, Escavalier, Genesect, Sylveon, Gardevoir, Mega Gardevoir, Mawile, Mega Mawile, Aegislash) Mega Abomasnow and Chandelure (Outspeed under Trick Room and OHKO Latios with Ice and Ghost STAB, respectively) Heatran (Resists or Immune to all moves except Hidden Power Ground) Mega Kangaskhan (KOs with Sucker Punch) External Links Smogon Analysis (Singles OU, Part 1) Smogon Analysis (Singles OU, Part 2) Smogon Analysis (Doubles OU)
  17. Magikarp Type: Water Abilities: Swift Swim / Rattled (HA) Current Tiers: Singles: PU Uber Doubles: DUU DUber Tier Metagame Viability (Singles): Ubers: F S+ OU: F BANNED UU: F BANNED RU: F BANNED NU: F BANNED PU: F BANNED Tier Metagame Viability (Doubles): DOU: F BANNED Singles Don't ever use this thing competitvely. No seriously, don't. Meet Magikarp, the true god of all Pokemon competitively. Before the introduction of the false idol known as Arceus, Magikarp was so broken that it was the first Pokemon banned from Ubers for 4 generations straight. Ubers Singles Moveset: Sweeper Ability: Swift Swim / Item: @Stick Nature: Naive w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed Moves: Hydro Pump / Bounce / Flail / Tackle or Splash Tips: Magikarp may only gain access to 5 moves, but the above are all it needs to wreak havoc in ubers. Drizzle support from Kyogre is needed to make the best of the King of all Karp, though Magikarp is more than capable of sweeping under the sun as well. Recommended Teammates: Kyogre Ubers Checks and Counters to White Kyurem Everything Nothing External Links
  18. Except if you're using Clefable, then odds are you're using Clefable specifically for Follow Me, which Togekiss can also do and is a much better user of the move just in terms of base stats: Other factors why Clefable is outclassed by Togekiss in Doubles: Togekiss sports higher base speed and Sp.Attack stats, giving it more offensive presence with STAB Air Slash. Can provide additional support besides Follow Me, such as Speed control with Tailwind or Thunderwave and Helping Hand support. Better typing defensively, as Flying grants Togekiss an immunity to Earthquake, a common spread move. Magic Guard and Unaware aren't as useful in Doubles as they are in Singles, and Serene Grace actually allows Togekiss to flinch hax opponents with Air Slash under the speed control it provides.
  19. I actually figured out how to RNG Shinies now, so I can actually breed one with Stored Power now if needed. That and I still have to RNG a Modest Hyper Voice Sylveon, so I may as well make it shiny if needed.
  20. Don't post like this. Chuchoryu's character quality (or lack thereof) does not give anyone a license to shitpost.
  21. At least his shiny Espeon is still preserved in one of my PC boxes, so there's that. Though I really wish this thing had Baton Pass :p
  22. Since I didn't get a chance to cover an Ubers Pokemon last week, this week I thought I would kill two birds with one stone by covering the remaining two Kyurem forms (Black Kyurem wont be covered here as it already has its own PotW) Kyurem & White Kyurem Type (Normal): Dragon / Ice Type (White): Dragon / Ice Abilities (Normal): Pressure Abilities (White): Turboblaze Current Tiers: Singles (Normal): BL2 Singles (White): Uber Doubles (Normal): DUU Doubles (White): DUber Tier Metagame Viability (Singles): Ubers (Normal): F Ubers (White): B- OU (Normal): F OU (White): BANNED UU (Normal): B+ UU (White): BANNED Tier Metagame Viability (Doubles): DOU (Normal): C DOU (White): BANNED Singles Ever since Kyurem was first introduced in Gen 5, it was immediately seen as a lackluster Pokemon. Compared to Reshiram and Zekrom's 680 Base Stat Total (BST), Kyurem's 660 BST paled in comparison. Dragon/Ice is also a rather redundant typing offensively, and Ice in general is a bad defensive type due to its plethora of weaknesses with no resistances other than to itself. This left Kyurem weak to common moves such as Mach Punch, Bullet Punch, and most noticably Stealth Rock. Thus, Kyurem became the first box legendary mascot to fall out of Ubers. When Black 2 & White 2 came about, it introduced the ability to fuse Kyurem with Reshiram or Zekrom to form White Kyurem or Black Kyurem, respectively, both of which increased its BST to 700 while causing Kyurem to become either specially or physically inclined. As stated in my PotW for Black Kyurem, it was ultimately eclipsed by White Kyurem due to its lack of physical movepool options, causing it to drop to OU while being outclassed by White Kyurem in ubers. Ubers Overview Ubers Viability (Normal): F Ubers Viability (White): B- Just looking at base stats, it should come as no surprise why White Kyurem outclasses normal Kyurem in ubers. Last generation, White Kyurem was an absolute nuke, spamming Draco Meteor whenever it felt like and heavily crushing any Steel types that try to switch in with Fusion Flare. This generation, however, it must now deal with the introduction of the Fairy type, which is completely immune to Dragon while also taking neutral damage from its Fire and Ice attacks. While entry hazards, in particular Stealth Rock, still hold it back, it has become much more manageable this generation due to buffed Defog. It also outspeeds the base 90s that plague ubers, while still possessing quite a few key resistances. However, it also has common weaknesses that prevent it from synergizing well on most teams. Despite its shortcomings, White Kyurem is still an effective wallbreaker. Ubers Singles Moveset: White Wallbreaker Ability: Turboblaze / Item: @Choice Specs Nature: Modest or Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Draco Meteor / Ice Beam / Fusion Flare / Focus Blast or Earth Power Tips: With base 170 Sp.Attack and a Choice Specs, White Kyurem's STAB Draco Meteor is the most powerful in the game bar none. Only Blissey, bulky Steel types, and Fairy types are able to take the hit well. Ice Beam is White Kyurem's secondary STAB option that is very spammable due to not having anything immune to it, and destroys Pokemon without having to lower White Kyurem's Sp.Attack by 2 stages. Common defensive targets of Ice Beam include Groudon, Gliscor, Arceus-Grass, Arceus-Ground, Yveltal, and Lugia. In the latter's case, Lugia is hit hard by Ice Beam as Turboblaze causes White Kyurem's attacks to ignore Lugia's Multiscale. Fusion Flare, while it doesn't receive STAB, allows White Kyurem to incinerate any Steel type which otherwise resists both Draco Meteor and Ice Beam. Because of Turboblaze, Fusion Flare will ignore Heatran's Flash Fire and allow White Kyurem to score a neutral hit on it if it tries to switch in. Additionally, Turboblaze will guarantee that Forretress is cleanly OHKOed even with full health, as Turboblaze allows White Kyurem's attacks to bypass Sturdy as well. For the last slot, Focus Blast is a powerful, yet inaccurate, method of 2HKOing Blissey after Stealth Rock. It can also KO other threats such as Arceus-Normal, Arceus-Rock, Heatran, Mega Kangaskhan, Tyranitar, and Dialga. Earth Power is a less powerful but more accurate alternative that still crushes Heatran, Dialga, and Tyranitar, while also capable of downing Zekrom, Arceus-Poison, Blaziken, and Mega Charizard X. Maximum Speed and Sp.Attack investment is necessary to capitalize on White Kyurem's role as a wallbreaker that can outspeed the neutral natured base 90 speed benchmark, so a Modest nature is preferred. Timid, however, sacrifices additional power for to the ability to break the speed tie with Rayquaza and positive natured base 90 speed Pokemon. As a Choice Specs user, prediction will be required. Avoid using Draco Meteor if your opponent has a Xerneas or Sylveon on their side of the field, or if they have not yet revealed which Arceus forme they are using, as a blocked Draco Meteor by a Fairy type will easily kill your offensive momentum. Because of its many type weaknesses, try to switch in White Kyurem against a Defensive Pokemon who can't do much to it, or on a predicted Entry Hazard setup. Don't be afraid to switch it in on Toxic or Burns, either. White Kyurem should be used on offensive teams that have trouble breaking past Giratina, Lugia, and support forms of Arceus. Even with Focus Blast, White Kyurem still has issues with Blissey, so partnering with a stallbreaker or Fighting type is recommended. Recommended Teammates: Mega Gengar (Traps and KOs Fairy types) Volt Switch or U-turn users (Scizor, Mega Scizor, Zekrom, Landorus-Therian) Fighting Types or Stallbreakers (Mega Mewtwo X, Blaziken, Mega Lucario, Terrakion) Defog or Rapid Spin users (Arceus, Giratina, Lugia, Excadrill, Forretress) Checks or Counters to Ho-oh (Stealth Rock, Groudon, Landorus-Therian, Arceus-Rock) Checks or Counters to Arceus-Normal (Skarmory, physically defensive Yveltal) Checks or Counters to Xerneas (Ho-oh, Jirachi, Bronzong, Aegislash) Ubers Singles Moveset: White Special Attacker Ability: Turboblaze / Item: @Life Orb or Leftovers Nature: Modest or Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Draco Meteor / Ice Beam / Fusion Flare or Toxic / Roost, Substitute, Focus Blast, or Stone Edge. Tips: Draco Meteor and Ice Beam still hit hard with a Life Orb, allowing White Kyurem to fire off powerful attacks without the drawback of being locked into a single move. Fusion Flare, as mentioned before, nails Steel types hard and hits Heatran for neutral damage thanks to Turboblaze. Toxic can be used over Fusions Flare, however, as it lets White Kyurem cripple its common switch ins such as Ho-oh, Blissey, and support Arceus formes. For the last slot, Roost provides reliable recovery that can mitigate damage taken from Stealth Rock and Life Orb, greatly increasing its longevity. Focus Blast can be used if extra coverage is needed, while Stone Edge can turn White Kyurem into a Ho-oh lure, smacking it hard even with no attack investment. If using Leftovers, Substitute is an option in this slot allows it to scout moves, avoid status attacks, and giving White Kyurem a buffer against attacks and eases prediction. As before, the EV spread maximizes White Kyurem's offense while allowing it to hit necessary speed benchmarks. Timid is the preferred nature if running a Life Orb, while Modest should be used if running Leftovers as the extra bulk from Leftovers is more important than additional speed. If using a Life Orb variant with Roost, try switching White Kyurem into something it can force out, and either use Roost on the switch to recover the damage, or use the appropriate move on the predicted switch in, using Toxic on Ho-oh, Blissey, and Arceus if you have it. If using Substitute, try to play aggressively with White Kyurem, so that you can use a predicted switch to set up Substitute. Recommended Teammates: Groudon (Can set up Stealth Rock, can spread Paralysis and Toxic Poison, gives Fusion Flare psuedo-STAB with Drought) Landorus-Therian (Can set up Stealth Rock, can get White Kyurem in safely with U-turn) Defog or Rapid Spin users (Arceus, Giratina, Lugia, Excadrill, Forretress) Smeargle (Provides Sticky Web support, can Baton Pass Shell Smashes) Ubers Checks and Counters to White Kyurem Blissey (Can sponge any attack other than Choice Specs Focus Blast) Fairy Types (Xerneas, Sylveon, Arceus-Fairy; Immune to Draco Meteor, only Sylveon can sponge Choice Specs Ice Beam) Ho-oh (Can sponge attacks, can Roost off damage, can KO with Brave Bird, cannot switch in if Stealth Rock is up) Steel types not 4x weak to Fire (Aegislash, Jirachi, Bronzong, Arceus-Steel; former immune to Focus Blast, all must watch out for Earth Power) Scizor & Mega Scizor (checks/revenge kills White Kyurem with Bullet Punch, OHKOed by Fusion Flare) Arceus-Fighting (Can outspeed and 2HKO with Judgement) Arceus-Rock (Can outspeed and 2HKO with Judgement, is KOed by Focus Blast or Earth Power) Any Arceus w/ Calm Mind (Sets up Calm Mind while sponging hits and Recovering damage, can force White Kyurem out if it lacks Toxic + Roost, Arceus-Electric must watch out for Earth Power) Bulky Water types (Kyogre, Arceus-Water; Can stall with Recovery moves, can phaze with Roar, can sponge any attack except Draco Meteor) Stealth Rock (chips away 25% health on switching in, limiting number of times White Kyurem can switch in, can be mitigated by Roost or Defog/Rapid Spin support) Fast threats & Revenge killers (Mewtwo, Mega Mewtwo X, Mega Mewtwo Y, Palkia, Genesect, Terrakion, Mega Lucario, Choice Scarf Zekrom; all cannot switch in safely without being OHKOed or 2HKOed) OU Overview OU (Normal): F OU (White): BANNED Due to its status as an ubers Pokemon, White Kyurem is banned from OU. Normal Kyurem, however, is grossly outclassed by Black Kyurem in OU. While Normal Kyurem does have 10 base Sp.Attack higher than Black Kyurem, Black Kyurem fits the role of a mixed attacker much better than Normal Kyurem thanks to its massive 170 base Attack, so it can afford to minimally invest in attack. Speaking of offensive presence, Normal Kyurem also lacks access to Fusion Bolt, something which Black Kyurem enjoys having as the combination of Ice and Electric gives great neutral coverage. Furthermore, Teravolt is a much better ability offensively than Pressure, as it allows Black Kyurem to bypass common defensive abilities such as Multiscale, Sturdy, Thick Fat, and Levitate, allowing it to OHKO and 2HKO threats such as Mega Venusaur, Dragonite, Skarmory, Gengar and Rotom-Wash, something that Normal Kyurem cannot accomplish. Although Pressure can be used to PP stall, doing so would mean sacrificing Normal Kyurem's offensive presence, if any, making it very passive. Running Normal Kyurem as a defensive Pokemon in OU is generally a bad idea, as Ice is the worst defensive typing in the game, and the many threats that already give Black Kyurem problems will give Normal Kyurem a headache. However, Normal Kyurem does have one small niche in OU, and that's doing the fusion dance with Zekrom. UU Overview UU (Normal): B+ UU (White): BANNED As was the case with OU, White Kyurem is banned from UU due to its ubers tiering status. With both White and Black Kyurem banned from UU, Normal Kyurem has a chance to shine. Normal Kyurem currently sits at BL2 status; it would have been an RU Pokemon due to its usage, were it not for the fact that Normal Kyurem was explicitly banned from RU. In UU, Kyurem no longer faces competition from its fused formes, and its typing is slightly better defensively. With lesser offensive pressure placed on it, its bulk now accounts for more, and is able to stall out super effective Fighting and Rock type moves in conjunction with Pressure. While Kyurem can play the role of a defensive Pokemon with offensive presence, it does have issues getting past Special walls such as Blissey and Florges, while Umbreon and Snorlax also give Kyurem issues if it doesn't run Focus Blast. 95 Base speed also means that Hydreigon can outspeed and OHKO Kyurem, while common offensive Pokemon such as Meinshao and Infernape can also outspeed and OHKO with their STAB Fighting moves. UU Singles Moveset: Subroost Ability: Pressure / Item: @Life Orb or Leftovers Nature: Timid w/ EVs: 56 HP / 236 Sp.Attack / 216 Speed Moves: Substitute / Roost / Ice Beam / Earth Power or Dragon Tail Tips: Since Kyurem is faster than most walls in UU, Substitute, in conjunction with Roost and Pressure, allows it to effectively PP stall them out. Ice Beam is a reliable Ice type STAB move that still hits hard, especially if running a Life Orb For the last slot, Earth Power gives good type synergy with Ice Beam, as it is able to hit the Steel, Water, and Fire types that resist Ice Beam at least neutral damage. If your team relies on stacking entry hazards, Dragon Tail can be used instead, as it forces the opponent out and causes them to take damage from the incoming hazards. The above EV spread gives Kyurem 405 HP at level 100, and 207 HP at level 50. This allows Kyurem to create up to 4 Substitutes with exactly 101 HP / 51 HP, respectively, allowing it to survive Seismic Toss with its Substitute still intact, and also allows it to switch in to Stealth Rock 4 times without being KOed. 216 Speed EVs with Timid allows Kyurem to outspeed positive natured base 90 Speed Pokemon, a necessary speed benchmark in UU. The rest of its EVs are put toward its Sp.Attack for offensive presence. Dragon Tail, if used, will be used as a utility move, not for its damage, so investing toward Attack or using a neutral Attack nature would be a waste. The choice between Life Orb or Leftovers depends on what you need Kyurem to do more for your team; Life Orb allows it to hit harder, while Leftovers allows it to survive longer as it mitigates damage taken from Substitute and Stealth Rock. This Kyurem can be brought in at any point in the game to Pressure stall low PP moves. While Kyurem usually has enough bulk to stomach super effective moves like Draco Meteor, Stone Edge, and Close Combat, it must be careful when facing Hydreigon and Infernape, as these two Pokemon can both OHKO Kyurem with the above moves. Infiltrator users such as Crobat will give this set problems, as Infiltrator now allows the user to ignore Substitute as of X&Y. Recommended Teammates: Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side) Florges (Immune to Dragon) Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen) Mega Blastoise (Wallbreaker, provides Rapid Spin support) UU Singles Moveset: Mixed Attacker Ability: Pressure / Item: @Life Orb Nature (1): Hasty w/ EVs: 4 Attack / 252 Sp.Attack / 252 Speed Nature (2): Timid w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed Moves: Draco Meteor / Ice Beam / Earth Power / Outrage, Iron Head, or Roost Tips: Draco Meteor is a nuke, even on Kyurem. Ice Beam is the weaker of Kyurem's two STAB moves, but provides consistent power without the drawback of a Sp.Attack drop. Earth Power gives good type synergy with Ice Beam, as it is able to hit the Steel and Fire types that resist Ice Beam for super effective damage, while Draco Meteor can cover the Water types. For the last slot, Outrage with a Hasty nature allows Kyurem to bypass Blissey, hitting it for its lower physical defense. Iron Head, however, allows Kyurem to hit Florges hard, as Florges is a common switch in to Kyurem in UU. Roost can be used instead if you need to mitigate the recoil damage from Life Orb. Both EV spreads make Kyurem hit as hard and as fast as possible, with preference for speed. The first EV spread utilizes 4 Attack EVs with a Hasty nature, which is enough to 2HKO Blissey with Outrage. This set will have problems with Umbreon unless Kyurem runs 104 Attack EVs so that it can 2HKO, but doing so it usually not worth it and Umbreon is best left for a teammate that can handle it. The second EV spread should only be used if running Roost. This Kyurem set can be played in one of two ways: it can serve as a mixed wallbreaker of sorts to punch holes in an opponent's team so that a setup sweeper can come in and begin wreaking havoc, or it can serve as a sweeper on its own with its good coverage and make room for a cleaner to pick off whatever Pokemon are left after Kyurem plows through the opponent's team. Recommended Teammates: Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side) Florges (Immune to Dragon, provides Wish & Aromatherapy support) Cleaners and/or setup sweepers (Swords Dance Lucario, Choice Scarf Krookodile) Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen) Sticky Web users (Galvantula, Shuckle; lets Kyurem sweep Pokemon faster than itself) UU Singles Moveset: Choice Scarf Ability: Pressure / Item: @Choice Scarf Nature: Hasty or Mild w/ EVs: 4 Attack / 252 Sp.Attack / 252 Speed Moves: Draco Meteor / Ice Beam / Earth Power / Outrage Tips: While this set runs the same moves as the Mixed Attacker set, it functions as a cleaner or revenge killer, and should only be brought in late in the game or after the opponent scores a KO. Hasty is preferred for as much speed as possible, although Mild can be used to boost Sp.Attack instead, as Kyurem is already quite fast with a Choice Scarf. Many checks to Kyurem's other two sets, such as Infernape, Mega Aerodactyl, and Mienshao, are all outsped and KO'ed by one of Kyurem's coverage moves. Do note however, that Mienshao sometimes carries Choice Scarf, in which case Kyurem will not be able to outspeed it. Unlike the other sets, this set lacks the power of sets running Life Orb or Choice Specs, and will require opponents to be weakened first before it can score KOs. This can be accomplished with a wallbreaker. Recommended Teammates: Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side) Florges (Immune to Dragon, provides Wish & Aromatherapy support) Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen) Wallbreakers, to weaken the opponent's team so Kyurem can clean up (Mega Blastoise, Hydreigon, Nidoking, Darmanitan) UU Singles Moveset: Choice Specs Ability: Pressure / Item: @Choice Specs Nature: Timid or Modest w/ EVs: 252 Sp.Attack / 4 Sp.Defense / 252 Speed Moves: Draco Meteor / Ice Beam / Earth Power / Dragon Pulse, Flash Cannon, or Focus Blast Tips: The first three moves are staples of pretty much every Kyurem set aside from Subroost, as they provide great coverage. For the last slot, Dragon Pulse can be used. While it may seem redundant to run both Draco Meteor and Dragon Pulse on the same set, Dragon Pulse offers Kyurem an alternative move to use in situations where Draco Meteor may be detrimental, and where being locked into Ice Beam or a coverage move would not be good enough. For instance, Dragon Pulse will allow Kyurem to stay in after a KO and not lose offensive momentum, whereas Draco Meteor will usually force Kyurem out after a KO due to the Sp.Attack drop. On the flip side, not using Draco Meteor greatly sacrifices this Kyurem's wallbreaking potential, so both moves are run for both situations. If Dragon Pulse is not needed, Flash Cannon can be used to leave a mark on Florges, a common switch in against Kyurem. Focus Blast is another move that deals with Umbreon and Snorlax, two common special walls in UU. Timid nature is used to give this Kyurem the best possible combination of speed and power. Modest, however, allows Kyurem to 2HKO Florges with Stealth Rock. Sticky Web support helps Kyurem wallbreak faster threats or Pokemon that it speed ties with it, especially if Kyurem is running Modest. While it can be played as a wallbreaker, this Kyurem should also be played as a pivot, as Draco Meteor will be forcing it out quite a bit. As such, it will be switching in quite often. Recommended Teammates: Defog or Rapid Spin users (Donphan, Mega Blastoise, Forretress; Removes Stealth Rock from Kyurem's side) Entry hazards, especially Spikes and/or Stealth Rock users (Forretress, Nidoqueen) Sweepers, to take advantage of holes left in the team by Kyurem (Lucario, Haxorus) UU Checks and Counters to Kyurem Special Walls (Florges, Snorlax, Blissey, and Umbreon; Completely wall Subroost Kyurem, Florges KOed by Iron Head, Umbreon and Snorlax KOed by Focus Blast, Blissey KOed by Outrage) Fighting types (Infernape, Mienshao; outspeed and OHKO with Fighting STAB, are outsped and KOed by Choice Scarf Kyurem if lacking Choice Scarf themselves) Specially defensive Steel types (Jirachi, Assault Vest Metagross, Bronzong; Resist Dragon+Ice STAB, take minimal to no damage from Earth Power and Focus Blast) Hydreigon (Outspeeds and OHKOs with Dragon STAB, can be outsped and KOed by Choice Scarf Kyurem if lacking Choice Scarf, has problems with SubRoost Kyurem) Doubles DOU Overview DOU (Normal): C DOU (White): BANNED In Doubles OU, Normal Kyurem sort of faces the same situation as in Singles OU, where it is most outclassed by Black Kyurem. However, Normal Kyurem does have one option that Black Kyurem doesn't, and that's its signature move Glaciate, which it loses upon fusing with Reshiram or Zekrom. Glaciate is essentially a slightly buffed version of Icy Wind, dealing 65 base damage (48.75 in Doubles) as opposed to Icy Wind's 55 (41.25). This usually doesn't make a huge difference, as Glaciate will be used as a support move rather than an attack move, and there are more viable Icy Wind users than Kyurem. Kyurem does have quite a number of support options it can use, such as Reflect, Light Screen, Safeguard, and even Imprison, which can seal an opponent from using Protect and leave them vulnerable to attack, as Protect is one of the most common moves in Doubles. Outside of Glaciate, all of these options can also be done by Black Kyurem, who prefers running offensive sets (as shown in the PotW for Black Kyurem I did a few weeks ago). Long story short, while Normal Kyurem has a niche in Doubles OU, it still prefers doing the fusion dance with Zekrom. OU Doubles Moveset: Choice Scarf Ability: Pressure / Item: @Choice Scarf Nature: Timid or Modest w/ EVs: 4 HP / 252 Sp.Attack / 252 Speed Moves: Draco Meteor / Blizzard / Earth Power / Ice Beam, Glaciate, or Rock Slide Tips: Draco Meteor hits hard, and provides necessary coverage. Blizzard hits both opponents, but has rather sub par accuracy unless used with Mega Abomasnow Earth Power gives coverage against those that resist or immune to Dragon and Ice For the last slot, Ice Beam is a single target STAB move that can KO those not affected by Draco Meteor. Glaciate can provide fast speed control in conjunction with Choice Scarf, and Rock Slide can be used to cause flinch on at least one opponent with a rather high rate. Choice Scarf with the above EV spread is Kyurem's only niche, albeit a small one, over Black Kyurem. Recommended Teammates: Abomasnow & Mega Abomasnow (Provides Hail support) Landorus-Therian (Provides Intimidate support) Aegislash (KOes Fairy types, provides Wide Guard support) Heatran (Type synergy) UU Checks and Counters to Kyurem Fighting Types (Terrakion, Keldeo, Conkeldurr; OHKO with Fighting STAB, Conkeldurr outspeeds and KOs with Mach Punch) Steel Types (Aegislash, Scizor, Bisharp; Resist Dragon & Ice Stab, must watch out for Earth Power) External Links Smogon Analysis (Singles Ubers; White Kyurem) Smogon Analysis (Singles UU; Normal Kyurem) Pokemon Showdown Usage Statistics: Doubles OU (September 2014)
  23. Pretty much what Xan said. Clefable may be bulky enough for Singles, but not for Doubles. One look at its base stats should show you why. That and anything it can do in Doubles, it's more than likely outclassed by another Pokemon. ie: Mega Gardevoir and Choice Specs Sylveon are alot more useful in Doubles than Clefable, spamming Fairy Hyper Voice while Clefable has... Dazzling Gleam? and 90 base Sp.Attack? And as for Clefable learning Follow Me, Togekiss is a much much better Fairy type user of Follow Me than Clefable will ever be.
  24. Hugely better typing than Normal, but it would still have less bulk than Chansey. At least it can actually hit things, which is part of the reason it jumped to C- Also, since Smogon stopped updating its Viability ranking until ORAS comes out, Viability discussion has its own thread now:
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