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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. I just get started, Sou-Bot. I've got alot to learn, but I trying. I'm working on updates as I type this and I'm waiting for some feedback from the infamous grayfox aka BIGBOSS! He's responsible for he Metal Gear screenpack and the awesome Nexus screenpack. He helped me smooth out the Terry and Ryo sprites. Now I just gotta put the finishing touches and code it. I'll have that along with some other updates to yall real soon...
  2. Thanks Leo and Zin! I'll keep that in mind, Ry.
  3. Come to think of it, most Urien's I've used are ok but not as good as they could be. Maybe this one will be different.
  4. Update! NEW SOUNDTRACK BY ALPYNE_D! THIS JOINT IS STRAIGHT FIRE! DOWNLOAD THIS NOW!!! http://www.mediafire.com/?orp414z1846bb5c
  5. I'VE SPOTTED! GO! GO! GADHET-MOBILE! *peels off*
  6. Geeeeaaah! YOU KNOW IT!
  7. That sound like a great idea. Hey Wrekkz! What's up with...that..watch...Uuugh....getting....sleepy....
  8. Word?! Aight, son! I gotcha faded!
  9. No doubt, bro. And if my word isn't enough... ...then take from, Ry. Yea. That reminds me. I think we should clarify that there is a Winmugen and Winmugen Plus. The one she is describing is Winmugen. Plus is the hacked version that support both low and hires stages. Screenpacks, however must be hires for Plus. 1.0 can be either. Cuz it has the awesome ability to change localcoord. 320x240 is lowres, 640x480 is hires, and 1280x720 is HD.
  10. Hey! That's my Line!
  11. Thanks, Ry! The small ports are 26x26. Yea it's odd, but it's a result of me using code to scale the sprite instead of just resizing/redoing it. The select screen is small, lol! That's cuz it's for specific characters. I really appreciate your feedback, Baws...
  12. Couldn't have said it better.... How's I miss THAT one?!
  13. @Toxic Thanks, bro! @Brock Nope. That's all. You just download mugen from elecbyte. @Appreciate that, homie! Be sure the check it out. I think you'll like the bgm's.
  14. I do most of my testing on 1.0 at 640x480 resolution. But because Winmugen treats some coding differently than 1.0, you may want use them both. One thing in particular is tiling. Tiling sprites in 1.0 is easier. But Winmugen is...well.... stupid.
  15. Thanks, Foyox! Your always very supportive.
  16. Right back atcha! Yea, I remember you mentioning that idea. I didn't tell you at the time, but I already had begin gathering material to do this. Me and Mark were talking about this project way before I even dropped School of Hard Knocks. Thanks for love, homie!
  17. [PREVIEW] FATAL FURY STAGES ART OF FIGHTING [DOWNLOAD] http://www.mediafire.com/?uz4x6fv8r68htgm [COMMENT] What up, ya'll?! Got something special for ya. This is a screenpack based on the ficional city of Southtown, where Fatal Fury and Art of Fighting took place. It's got alot of goodies. The screenpack has an intro, title, select, vs, victory and options screens. The select theme was mixed by yours truly. The lifebars are low-res bars I converted to 640x480, and slightly alltered. The "strike" font is my own, as the original lifebars didn't have a hit counter. Yea, that's old school... It also comes with the 8 original stages from Fatal Fury 1 for the SNES, all of which have custom bgm's and slight modifications to the stages. It also has the 8 original stages from Art of Fighting 1 for the SNES, which also have custom bgm's and minor adjustments. All coding done by me. It uses custom ports. The ports for all the characters seen in the select screenshot are included with this download along with a "Big Port Template." The small port is a 26x26 square pcx, so you won't need a template for that. I'd like to thank Fred for creating the original screenpack and the arcade version of "Downtown" that I borrowed fonts, sprites and inspiration from. Also I'd like to thank MarkPachi and Alpyne_D for their feedback. I gotta thank Davias at Spriters Resource for all the original stage sprites. Well, that about does it. Thanks guys for ALL your support. Feedback is welcome. See ya around...
  18. Yo, I "gotcha faded!" http://www.mediafire.com/?fqrdyh1zahizahp
  19. Yea. Almost all my stages are low-res. Well, actually they run at 640x480. So technically, they may be Hires. I've never been all that sure. The sprites for most of my stages look low-res, so...well...Ryon?
  20. Man, don't sweat it. Your talent is perfect for screenpacks. And you would do great in the stages department as well. And I aint given you anymore credit than you deserve...
  21. @ Sou-Bot Yea, let's join forces sometime...
  22. Cool idea...
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