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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. Lol! Um...Scrooge... what's up? You don't understand? -The parallax is what makes the floor move as you walk. I adjusted the values so that it would match up better with the characters. -The Z-offset determines where the fighters will be standing in the vertical axis. Yeah know... how high or low the characters will be and what is determined as "ground level." -The deltas are the values that determine how fast, slow and what direction objects move when the characters move by them. It may seem minor, but I feel these changes help improve the quality of a stage.
  2. Added a video to the first post. Credits to GrimWatson!
  3. Good. I have to defeat my current opponent but after that...you're toast. !
  4. Man I missed like a whole day. Well... TIME TO PARTY!
  5. http-~~-//www.youtube.com/watch?v=dUgwI3XOoSk
  6. Wow...that screenshot is full of awesomeness! I want every thing in it.
  7. Sounds good, Laharl. I think I'll give her a try.
  8. That's an awesome Koopa. 37mb?! I need to try this guy...
  9. Classic stuff. These would make a good base for a custom stage.
  10. That's sick, Excahm! I like'em. Aw man. I just noticed the greater than symbol. I get it now..lol!
  11. Close...,that's actually my LightFlare Cannon...
  12. Cool character. Have I seen that stage before?
  13. Well...it is a beta. I hope he completes it...
  14. Man this is tight! I think the floor should look awesome with parallax...
  15. Not if I spank it with my tennis racket first! Hazzah!
  16. Humph...you're to soft, "Adam." That's right...I called you Adam. Cuz that's when you were a challenge...
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