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tehdevil

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Everything posted by tehdevil

  1. One of his special move QCB + P reminded me of Y' by MIT's special move
  2. http://ikrgmugen.blog3.fc2.com/ Screenshot:
  3. http://spaceace.web.fc2.com/ Screenshot:
  4. it will have stage interactive with his Ryu in future
  5. Yes, we need more of Guilty Gear X's stages as they are rare this is an awesome release
  6. Sorry about that, I wrote wrongly, should be Ryu, Ken, Gouki, Sagat and Kyo Kusanagi without adding the word shoto so anyone interest in playing ikemen with me? I stay at this time zone: GMT+8 and the character roster will be: Ryu by GM, Ken by GM, Gouki by GM, Ryu by Umihei, Gouki by Umihei, Ryu by Rei, Ken by Rei, Gouki by Izumo, Kyo 98 by Ikaruga, Kyo 02 by Ikaruga, Kyo XI by Ikaruga, Kusanagi by Ikaruga and Clone Kyo by Ikaruga
  7. me I wanna try out this awesome engine through network battle but I stay in this time zone: GMT+8 I am good in using mainly shotos, Ryu, Ken, Gouki, Sagat and Kyo Kusanagi. My only handicap is I can't dodge forward/backward due to my keyboard doesn't allow me to do that
  8. could be hack version of window Mugen seems like they managed to fixed the crash halfway through while playing Mugen using keyboard I have played for hours using Ikemen and it doesn't crash
  9. not really perfect actually, some characters' moves or animations may have some issues with it, but the best is, it won't crash halfway through and some characters that can't be use in Mugen 1.0/1.1 can be use in Ikemen
  10. btw, does anyone knows how do I save screenshots? it is no longer pressing F12 now
  11. Well, I recently started using Ikemen and I have found out that Ikemen can handle old version of Mugen characters well although some of the characters' moves are slightly off, characters such as Order Sol by Akutagawa: http://www.geocities.jp/akutagawa_s154/ as in Mugen 1.0/1.1, it crashed but when he is played in Ikemen, he does not have any problem this same goes to some of the characters' issue which I have pointed out here: http://mugenfreeforall.com/index.php?/topic/19100-end-corner-infinite-combo-in-mugen-1011/ seems to have no problem at all and also Terry Bogard by Sander 71113's Max version of Buster Wolf can be executed unlike when he is used in Mugen 1.0/1.1. There are still some issues when some characters are used in Ikemen, such as Divinewolf and VictoryS' characters where when I perform his run command, they jump forward and also some gethits problem. Some of the Hi-Resolution stages are not working as well such as Kaine's Mizuchi, NeoDio and Shishioh's stages. Ikemen does not completely close down the whole engine if a character has got problem such as incompatible issue as I add Kyo by Neogouki into Ikemen and it gives an error message. It will just return to player select screen and allow player to select another character. I think I like Ikemen more than any other engine although it lacks a few things when compare to Mugen, it doesn't even suddenly crashed and shut down the engine which I have problem with the Mugen engines
  12. Glad to see him activate in creating Mugen characters hopefully this year
  13. kof98 ex mode but with edit I guess seems to be brotha August of 6th
  14. non playable character to playable character? interesting gonna check this out
  15. I forgot if it was that poorly ripped sprites, but I think I did download that one as because Cable is my favorite character in Marvel vs. Capcom 2 and he is the only one who created Cable to Mugen so no choice
  16. I thought Ranmaru is a girl at first so he is a male
  17. Simple and nice, I like it http://i604.photobucket.com/albums/tt128/gaglianov/chuck-norris-approves.gif
  18. it is still online, I download exactly from there: http://ikrgmugen.web.fc2.com/index.html
  19. It works perfectly fine for me, no erros. Maybe you try downloading him again?
  20. http://spaceace.web.fc2.com/ Screenshot:
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