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Legendary DeMoNk@I

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Everything posted by Legendary DeMoNk@I

  1. squatch812: hmm wow thats such an interesting thing to see you say V2 AI seemed to be way better, There were folks that said V2 AI wasnt tame enough haha. But yeh he was made for winmugen. im still learning and winmugen AI and 1.0 AI react a bit different. try him in winmugen. i only use him or watch him in that. basically i toned him down in aggressiveness since V2 because some folks said his AI was too harsh. so its like damned if i do damned if i dont lol Anyway i will work at some things and see what i can do. Im glad you like the features so far. keep testing him versus different characters. or in watch mode. Infinites. buckus. pots. vyn. wara or even rajjaa boy. a lot of the AI combat is intense at times. vs a human? yeh i toned him down on purpose Laharl: some of the fixes are there but i didnt update my source DL yet. And no offense to you man But i made DF make those videos. he wasnt at first until we bumped heads (long story) so after i saw how cool the first one was i told him to make more. They actually helped since i never used my FF with that debug option on to build my characters boxes. so im aware of it and i been fixing somethings when it comes to the boxes which i already have since the first tech vid. ive been stabbin at that stuff but im not perfect and im not going crazy with it. But dont ignore the fact i dont have a bunch of bad bugs on the screen. i did that perfect at least. so im gettin there ;) The FX stay. thats personal preference. a lot of folks such as i love it. you dont and thats cool and i respect that seriously. The don video. well although he could have came to me personally in my thread and showed me the ropes on some stuff, i looked the video over and fixed the juggles and some other stuff anyway. Im working on more kinks but thats a hit or miss. theres other stuff i can debate about in that video but the major point is yeah the juggle issues are stabbed at already. old subject Fire_Break_Kannon_Alp: Cool man just hit me up when ever ya ready!
  2. interesting you said that about the AI and watch mode. are you using him on 1.0 or winmugen? and also what level do play him on? i keep everything on high. lvl8
  3. OWW good lookin out man. these look flavaful! Thanks man! lol abuse the powah away... thats what this version is for !! and folks i want to say this character isnt supposed to be to the T capom and snk coding perfect. i dont care to do that. its all about fun. if you like wild characters as this type then its for you. if not then it would be wise to avoid the download. its not a tame version like most terry versions
  4. Thanks for the input phantom blood. ill take note of this for a future one time patch if i decided to go 1.0. My sprite talents arent that strong yet so the dark outlines issue couldnt be helped. I just ran with what i had Palette maker? oh hell yes i do need that. im not good at that. if someone offered at this point to do some slick ones since hes released now then that would be great!
  5. Thanks Bruh, and mahor props to you and the team testing him majorly behind the scenes......now..haha time for Ryo!! ill send you that beta sometime soon man..... Thanks Brock...lord its been a long freakin road man..i want to get into stages like you too. and i have made some already but one thing at a time lol
  6. yeh but hes fine in 1.0. My beta testers been testing him on that engine the whole time while i used winmugen, so you should be good
  7. For Winmugen & 1.0 Mugen Get the character here (left side bar for characters. winmugen & 1.0. both different) https://sites.google.com/site/demonkaimugen/ http://www.youtube.com/watch?v=QkbdDpjqO80 -The Terry edit i came up with is a Terry Bogard with all his abilities from past games and even a couple of iconic ones from the anime movies. This ISNT supposed to be a console accurate coded character from CVS series, KOF or FF games. That wasn't the goal. just a custom edit with CVS sprites -He has some features in him from other games like MVC style combos & Ex moves -This is my vision and version of what the Ultimate Terry Bogard would be. jacked up, pissed and ready to throw down pushed to his limits. for those not into fatal fury and have not seen the animes, if you watch the last movie the motion picture when he fights a god in the end youll see where i was going with concept -He has almost all his supers and attacks from past games i could come up with along with new ones i thought fit his style. So he has A LOT of moves. no less than what most authors do. i just created them so that they are entirely different visually and not just the same super 3 times with different damage levels. -Along with that i came up with my own sprite edits so that my terry sticks out a lot more than the CVS sprite used versions that are out there now: Plus because there were attacks i always wanted him to have in CVS 2 Here are some of the sprite edits i originally did: Batzarro adjusted the arms better but I originally used parts of terry and a certain Kyo to do it Concept came when i developed his first major super (finger pointing) I wanted to come up with my own standing parry This is the original standing CVS in the sprite below but i thought that looked better as a "low" parry and here is my first major sprite edit you wont find in NO other terry either (theres much more. Plus The Vanishing Master Tung Fu Ru is done by me also) From all that to tons of custom sounds i ripped, mixed down and edited on my own.. So with that said everybody has theirs and i have mine. pots ryu and vyns ken are almost the same in technical game play but they are totally different in style and theme. same as mines. "Dramatic" Hope you enjoy the character for what it is so far and when i get more time ill try to fix things along the way. be patient laters
  8. I saw your question and Ryon answered totally wrong. Plus his comment came off a lil offensive like i took a already made terry and patched the hell out of him. that in turn made you say "I figured that just curious, as which he used pots or Wara". Which i took like you believe that nonsense with him smh heh Anyway im past and over it and in no way form or fashion i edited over VYNS char wara or MF. what you will notice i have sprites from ALL CVS terrys including the ones i edited on my own entirely which is a lot. original sounds and even some custom FX. to set the record straight with V2 Vyn let me use his FX from his terry no problem. he didnt care. so thats probably why ryon thinks that for whatever reason. Vyn was cool about it. Long ago i used to ask him coding tips because i was gonna combine some cool tech styles in ways that he did for his chars and stuff pots did for his and what REZA did for his MVC style chars for air combos. i was studying everybody stuff for a long time and just learning on my own and going to MFG askin lil questions and looking at codes and learnin everything on my own. Sabaki was the main guy and the first that got me into spotting bugs on screen. he was my first tester. he volunteered around V2. he saw my potential and wanted to help as a tester. and hes been loyal ever since. so when you guys download terry you WONT SEE ANY BUGS ON THE SCREEN IN DEBUG thats it in a nut shell... @abls1 You can still get him at Crusaders cast (the former CVG). in the hosted downloads section....dont expect the same thing you saw before in that version when V3 drops. totally different versions and quality. That AI is busted in V2 also...some times i wish i never put out those betas and just waited but eh whatever. you will see the difference
  9. Ryon...you are too old to be that slow man...You do know BC tested my V3 way back early in the stages when he had no moves at all but just basic attacks that were chainable right? Im not sure whats your issue with me but you sound like a hater. i learn fast and i restarted this character 3 times V1 V2 V3 oh and im curious what terry out there do you think i edited? i need to see this so all my beta testers can laugh. cut it out man you dont have a clue and its disappointing to see you come off like that reppin for MFFA, i thought you were a experienced coder and can tell since V1 & V2 betas?,,,,,guess not smdh No way its gonna take me freakin 4 damn years just to edit something thats ALREADY created and finally get it right in 2013??...unless you STILL forgot how quick the process to edit an already made char is seeing how Infinite and r@ce patch the hell out of characters ALREADY MADE and release a slew in days?....smh eh it doesnt matter release day is friday and all the haters will shut up then *shrugs* yes i did, MAJORLY. i edited my own sprites. a shit load. you want to know how i started? 1) watchin Uroz creating videos & watching BC (Bovery) videos from 2008-2009 2) taking adivce FROM VYN HIMSELF & REZA & SABAKI (IMT) & SCAR & FallenAngel & Cyanide....its called "learning" man 3) VYN told me long ago to do what he did...look at pots codes and see what he did and apply to your own the best way you can. REZA (who i am on XBOXLIVE with) said look at my character to see how to do MVC style combos. MR INFINITE looked at my terrry V3 (behind the scenes) and gave me a tip on how to make my hit pauses better 4) SHINRA358 been one of my beta testers for YEARS. anything complex i want to figure out he was there to help 5) TRIAL AND FREAKIN ERROR. i restarted this character from scratch 3 damn times and this is why everyone wants to finally see me release this character, ive come a long way. you dont have a clue man. you really dont.... worst thing you can do is "figure" somethin by assuming. You do know pots DONT HAVE A TERRY? and have you seen Warusaki3 terry?? you DO know his terry doesnt have a duffle bag intro right?Warusaki3 would laugh his ass off because HE as an EXPERIENCED creator would automatically tell if i edited his character..... the best thing like danny said is WAIT UNTIL FRIDAY. dont make waves with another creator. thinking a creator stole another character. Its an insult. thats like me knowing how far VYN came with creating and knowing he started with that 3rd strike evil ryu and stepped up to those other characters and then turn around and say "nah he took Mr fongs terry and edited him" thats a huge no no man....dont assume stuff especially if you wasnt a beta tester of mine...just sayin
  10. hmm i guess you mean will there be any KOF XIII colors in Terry? yes there is one. im not that good with slick pallets so i couldnt do the ones i really liked from that game. eh maybe someone will volunteer to do some for me after release i guess
  11. Well this is the final week folks...my pc as usual lags my video recorders so i wont have a decent and smooth running showcase vid until after release sometime hopefully...but heres a dose of some new stuff. character is pretty much done but im just waitin till friday to release him finally for the public and yes ive been itchin to do that special intro versus ryu for a hot while now. Figured it would be cool to be the first to do it in mugen. haha thanks to Alpyne D words of Encouragement...eh its still 1 or 2 things i need to tweak about it but it aint much...other than thats the last intro....hes has a lot of intros and some win, lose states also.. Pics... & Video (pardon the lag and read the quotes if you are curious) see yall in the new official release thread Friday
  12. A weak AI and not that many moves.... but in a nut shell over all TOO MANY BUGS ON THE SCREEN or so many that it crashes my mugen every other match...i hate that
  13. lol nah no bionic punch special but he will have that many supers since he will have supers that of past games he was in and some iconic ones from the animes. The fans of terry (like myself) should get a kick out of that part. I was annoyed Terry bogard in KOF 12 didnt have the buster wolf among other moves....but then i found out much later that game wasnt finished actually. KOF13 was what KOF12 was supposed to be actually....As a fan i was still like "meh" a little when i seen in KOF 13 they didnt give him back his power dunk...but i still loved the game regardless since it was a huge step up from KOF 12 but anyway ive seen the comments i had to see here on the subject and i can tell its mixed views and preference like i figured
  14. haha Nope. technically its way more as far as the CMD shows. it just looks less in game play because its hidden in a way of the same super done the same way but with 1 or two buttons put together in difference. Plus on different damage levels and BG colors. Nothing wrong with that at all though. I love infinite's & buckus works. I Have most. no shade there Anyway my point is i wanted to pick some folks minds on this here subject since im releasing my Terry Bogard character next week friday finally. Im a huge fan of that character and He will have 15 supers and all different. My inspiration started with Reu. He had a crap load of supers in all his characters and they all served their purpose and was cool to use and for damn sure the CPU was beast using them all....so when buckus and infinite came out later i was like Whew!! at least im not the only one thinkin with wild ideas and a lot of supers. so thats what this topic was about because the 15 supers from my version represent moves from the animes he was in. Past games he was in and of course Made up freestyle attacks i felt fit him perfectly...sinces hes actually a street fighter that comes up with moves on the fly aside from his own signature style the Hakkyokusaken I felt it all makes sense Exactly my whole entire point im glad you noticed that lol
  15. lol man its like the ultimate zomie fan game I hope you can go to big city stages too. this more so looks country side. but STILL love it!
  16. So another question. you guys like Mr Buckus Asura and Infinites recent Billy Kane right? You all do know that both those characters have 55+ hyper triggers right?^^ lol....Even REU (RIP) Has done that...
  17. nothin right now...just the sound of my pc engine wizzin
  18. lol that was sarcasm..but its damn there mandatory to have it in is what i mean...i really dont know of a mugen character that doesnt have a throw move. ill agree with you that when you first start learning to code, making throw moves are a bitch. but once you get the hang of it its fairly easy once you understand how to make the enemy animations react and where to set the x y points...
  19. The legendary throw button
  20. do you think its silly for a person to have 10-15 supers? AND ALL DIFFERENT Or 55+ and about a good 10% of em are the same super but on different damage levels and different colors of hyper BGs and portraits?^^ just curious about what the public had to say about that....be honest
  21. what up MFFA folks! i had to stop in from my IMT fam to do some gaming news here also for this! YO ZOMBIEBROCK IM SURE YOURE GONNA LOVE THIS SH*T MAN!! ill see you online hands down in this one lmao Trailer and tons of more info here http://www.ign.com/articles/2013/04/16/4-hours-in-state-of-decays-open-world-zombie-nightmare This game as a zombie fan for ages now is a must have for me....I finally got the ultimate zombie game GTA style lol anyway share your thoughts!! -Kai
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