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OldGamer

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Posts posted by OldGamer

  1. It's cool. You did it to make the player feel like he's really high in the air. I get it now. I'll play with the values or my own amusement but if you conformable with them it's all good. About the space in the stsge name, let me explain. For example Stage named...

    OG STAGE.def

    Should be named...

    OG_Stage.def

    Or...

    OGStage.def

    Leaving a space between words when naming your stage def file causes problems ms for people who want to assign characters to your awesome stages. Although the confusion might be that you didn't KNOW you could assign specific stages to characters on the select.def. If not, take a peek at the select.def file. Meh...maybe Staub can explain it better. He's pretty good at breaking things down.

    :yaoming:

    I think i understand. there hole a lots of thing this old man don't know how to name thing when come to stages. so if I name my stage its should be like this ? FlightFight_1.1.def or Flightfight.def right ?

  2. Indeed... I always swap your [space] in the files name with an [underscore]...

    sorry old man more confuse :(

    nice stage release sir.! but you forgot that when stage file name contain [space] it will not readable when you set it as character stage. so if peoples wanna set your stage as specific character stage then they must rename it first by removing the [space]. :goodmood:

    I don't understand sorry old man very very confuse :(

     

    Looks epic. I'm not so sure a that y delta value on the clouds. Ill have to test it before I can be sure. Be back with feedback.

    oh that right  I explain why xD . I did it that way so you and the player can get feel of gravity. but if the delta feel weird. I can always fix it and change it

    :D I don't mind listing to your feed back and wisdom :D

     


  3. DM-flight%20fight_zps9uqhui7l.png

    The Stage can do super jump
    The Stage come with the Sprite & pcx for anyone want to use them for future edit projects
    The Stage can do mugen 1.1 & 1.0
    The Sprites for the Stage was rip from Mameuifx v0.162  W00T

    Download location
    One Drive > My Mugen Stages > DM-Flight fight
    https://onedrive.live.com/redir?resid=5DD3816F42CA9E01%21105

    Backup Download location
    http://www.mediafire.com/download/ev5o6bpx37u9xfz/DM-Flight+Fight.rar
  4. I like how the mountains don't move vertically when the camera scrolls up.  Gives you a real sense of the height when the players are jumping.  This is looking great so far.

    thank man same for your Wario character as well nice job on your character . But  there a lot of sprites need to be manually rip from the main sources for the stage and the stage is almost complete. just need few more sprite to finish it :)

  5.  Garage_Island , Nerve_Of_Silver_Ray , Symphonia and Silver_Knights is been Updated

    what been fixed and updated ?

    1. Delta Setting for all 4 stages
    2. background adjustment and Bounds high been adjusted all 4 stages
    3. reflection and shadow been adjusted all 4 stages
    4 Floor shake been fixed for Silver_Knights and can do super jump

    Special thanks to Girlfriends lil bro for advice and suggestion for other 2 mugen stages  :)  

    New Update file can be found here.
    http://www.mediafire.com/download/tud46m08rudwflt/4+New+Updates+Mugen+stages.rar

    PS: Navana will update the topic for the 4 new stages when he have more free time . In the mean time please enjoy the 4 new updates :D

  6. *UPDATED*

     

    THANK YOU SOOOO MUCH FOR ALL YOUR HELP, OldGamer!

     

    OldGamer edited my stage to be that of the source with the BG moving when the player does! its amazing!

     

    I need to stop going to Spriters-Resource for when I wanna do stage making...

    xD you can still use some of the stuff from sprite resources if you want too. but like I said its always good to rip the sprites from the main sources of the game. I did not edit anything So no credit is needed My friend. The only thing I did was crop and cut the exiting sprite you already had on there XD and fix your delta setting,bounds and vertical flow :D

     

    Im very happy that I could help you out Squirtle :D keep up the awesome work and I sure did enjoy your stage :)

  7. I use 1.0 and some chars don't work on 1.1, but this stage looks well done and source accurate, this series is not very well known and I'd love to have it,if I had 1.1.

    its can play on the mugen 1.0 because the .sff was set and saved for mugen 1.0 and not for mugen 1.1

    :) only thing that the stage is setup for mugen 1.1 for the Zoom Factor Code Setting

     

    Try this copying and paste this Camera Setting  And you will see what I mean :D and run it on your mugen 1.0 :D

     

    [Camera]

    startx = 0

    starty = 0

    boundleft= -155

    boundright= 155

    boundhigh = -155

    boundlow = 0

    verticalfollow = 1

    tensionhigh = 130

    tensionlow = 30

    floortension = 75

    tension = 60

    overdrawhigh = 150

    overdrawlow = 10

    cuthigh = 0

    cutlow = 0

  8. Well well...look who finally showed up. It's been a pleasure seeing you represent for the Low-Res Diehards. Making even the young buck respect it's glory. With HD and custom port screenpacks dominating the scene, you my Oldschool comrade ar a breath of pixelated air. Keep rocking, bro. And I'll do the same...

    ryusf3end4.gif

    LightFlare fist bumps OldGamer

    Hey Vegaz its nice to see you here as well and thanks you mush for the warm welcome :D

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