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Everything posted by Laharl
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Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
just download green arrow its the same code just different sprites -_-. Honestly though id give it to you but I deleted the thing right after I tested it and realized it was a spriteswap of a char that needed work itself. -
Post Ur Roster Picture & Roster Mugen Videos
Laharl replied to Yuyustars's topic in [ VIDEO SHARING ]
redownload akira from my collection sin fixed the small port. -
see you when you return neo have fun dude.
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Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
this guy is not one of the decent spriters I refer to. -
Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
personally i don't think ill be able to do much, oh well at least they make decent sprites for infinite to play with :3 -
Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
haven't given in depth feedback yet was about to then realized these chars are nothing but spriteswaps and he didn't even credit zvitor code is all the same from green arrow HE EVEN STILL HAS GREEN ARROWS VOICE! -
its not hard to reopen him and change all sprites to 1.0 again using fighter factory 3.
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that is the old winmugen that is heavily heavily outdated now.
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Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
really? it would probably say speedy gonzales if it was lol. -
Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
yeah i know I joined there today in an attempt to help them become better. -
Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
geez they need to calm down seriously they are like in a rush to release a char daily or something. I would rather have a great char (like deadpool) that took a month or so than not good chars everyday. -
@rice i totally forgot about that thing SO MUCH TIME WASTED @akira its easy to do just really time consuming you get a black color and recolor every gray pixel with a black outline instead easy to do but takes forever to do it. Rice just reminded me an easier way and I feel stupid for forgetting about it when I could of used the damn thing myself.
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Speedy and Baron Strucker released 5/14/13 by bradern666
Laharl replied to Lord Batros's topic in [ 2013 ]
I deleted your double post for you zombie Think you were lagging anyway, is this another mmv release? if so these guys need to calm down and really work on their chars more 0_0. They are rushing these things. -
I hear you but laziness will get you nowhere :P. trust me on that.
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the meant I was joking.
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nope hes releasing it like that.
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Tigst Agressi released by mother earth (11/05/2013)
Laharl replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
thats where opinions come in I might think something is bad when others think its good thats what an opinion is get it? -
you have to literally color every frame using a photo program on each sprite. for the best effect the next would changing the gray in the pallete to black.
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Tigst Agressi released by mother earth (11/05/2013)
Laharl replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
that wasn't the point I was making I was saying because of opinions you can't answer how a character is for someone else. -
Tigst Agressi released by mother earth (11/05/2013)
Laharl replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
problem is everyone has an opinion and like when someone asks "is this character any good" one person could say oh its GREAT while another could say its horrible, its best to find out for themself. If you guys listened to all the stuff I said was horrible you would probably not like many creations compared to what you do now. I am picky lol. it also has to do with the fact at when I download a character that is so simple like for example, that SNK johan he wasn't bad persay he was just coded very simply to the fact I could do it myself. If i can code something myself with that little amount of effort that someone else did I am not "wowed" by their creation. it takes alot to get me interested. getting offtopic but the fact is opinions exist so when one person tells you how a char is, you might not neccasarily believe that. So asking for info is a waste of time when you could just download it load it up in fighter factory and find out yourself if its worth keeping or not. I understand some people have download limits but its the truth opinions man, thats why it irks me when people ask how a character is. In mugen you can't classify things as good or bad as a fact (besides wlan and crews creations those are factually bad) the fact is chars might have flaws but you might not care for those flaws. Understand my point? -
Mummy and Ninja Commando released 5/12/13 by mazemerald
Laharl replied to Lord Batros's topic in [ 2013 ]
great gameplay? yeah no. they need alot of work ive seen worse for sure but really these alphas need to just stop being released they never build upon them. mmv anyway. -
I will if (if i ever get back to it get back to making bowser the normal one from this game make a black outline on all the frames rather than gray. btw this game is an rpg on the ds called bowsers inside story in it you switch control between mario and luigi and bowser through the story. Its personally my one of my favorite nintendo rpgs. Next to fire emblem of course.
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Tigst Agressi released by mother earth (11/05/2013)
Laharl replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
plz just download it and find out its the best way to find out. -
Mugen 3D Fighters Megamix Demo Update to Version 2.1 by DRAGON972
Laharl replied to KoFXIIIMugen's topic in [ 2013 ]
CODING affects how a char plays sprites (models in this case) combos attacks all of that. -
Mugen 3D Fighters Megamix Demo Update to Version 2.1 by DRAGON972
Laharl replied to KoFXIIIMugen's topic in [ 2013 ]
LOL the coding is how the characters fights coding is when you code the character its what defines if a character is good or not.