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wicloud

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Posts posted by wicloud

  1. AI taunt for matchover

    hey! novice ai coder here...well beginner more likely.. im curious to know if it's possible to get a character to use a taunt when the match is over...not through time up or while being dead ofc..but to just rub defeat in the opponents face...and detect simul mode *pairs*. i dont want the character to taunt endlessly knowing a second opponent is still alive XD
     

    [State -1, taunt]

    type = ChangeState

    value = 195

    anim = 195

    triggerall = AIlevel && random<AILevel*8

    triggerall = matchover = 1

    triggerall = random < 500

    trigger1 = p2life = 0

     

    this is my attempt, sadly lopunny by endercreeper will not taunt at all her sprite group for taunt is 180 but the state is 195. im making all her ai codes for level 8 only..incase people wont want her to have AI.

  2. no idea what's going on...every time i click the link im returned back to this exact page, then when i type it out i get an ENTER along with thanks lord mugen...i go there, and i get a page about molly's update and a picture of a bunch of trays with ice cream...off to the left i see a F.A.Q. and a icecream cone...but no other links display...no links at all...this was a problem with your previous post on the character updates too, i ended up getting on your blog with little to no links displaying at all.

  3. her down forward C move has an odd collision if too close the opponent is stunned but the rest of the move will not hit. Also airborne opponents caught will still fall to the ground after taking 1-2 hits, my best guesss is let it allow some juggle so the hyper isn't wasted.

    also try giving us a screenshot when posting a character or stage, some of us will wonder what it looks like, a video will do too.

     

    vhjhqtn.png

  4. just tested both flutter and dash...im not sure what style your trying to put them in...but for them to throw out a level 3 hyper with very little damage doesn't seem that good of an idea.

    As far as im aware these are just about the same as Moku's but you seemed to have removed their magic bars...well dash has hers gone and flutter still has it, Im unable to summon the weasel, porcupine and hawk and the bear is badly glitched, you should give it a destroyself trigger when it goes off screen and it needs to have it's infinite hit stun removed...unless you intend for the bear to grab opponents...then that's perfectly understandable.

    The flight should be something that should only trigger while jumping, it don't really make any sense as to why i can do it from the ground...unless the flight were an attack that triggers the actual flight then i can see this being a safe move. 

    Fluttershy's hyper just suddenly stunning you out of the blue don't make much sense...remove the stun and let the stampede occur...buff it's damage some, it's very weak for a lvl 3
    Rainbow dash's hyper being a level 3 is fine but you could either buff it some and/or let her do that kick combo before smashing you into the earth, other than that, i hope you make a whole new style for them dude, it'd be cool seeing them do something different.

  5. On 11/18/2017 at 11:29 PM, Nodog said:

    I updated the Gardevoir MvC patch (already, geez). It should work on 1.0 now, plus I added and fixed a few things. https://nofile.io/f/W6eNtOKv3PT/GardevoirMvCPatchUpdate.zip

    Spoiler

    Error message: 
    Error parsing Helper
    Error parsing [State 0, Helper]
    Error in [Statedef 420]
    Error in Gardevoir.cns
    Character mugenversion is older than this version of M.U.G.E.N.
    Error loading chars/ff3_0/ff3_0.def
    Error loading p1

    Library error message: Expected int value and read float.

    [State 0, Helper]
    type = Helper
    trigger1 =  time=0
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 40,-48
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0


    [State 0, Helper]
    type = Helper
    trigger1 =  time=6
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 45,-48
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0

    [State 0, Helper]
    type = Helper
    trigger1 =  time=11
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 51,-49
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0


    [State 0, Helper]
    type = Helper
    trigger1 =  time=12
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 57,-57.5
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0


    [State 0, Helper]
    type = Helper
    trigger1 =  time=13
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 66,-64
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0


    [State 0, Helper]
    type = Helper
    trigger1 =  time=14
    name = "Fx's"
    ID =   202
    stateno = 202
    pos = 75,-72
    postype = p1
    facing = 1
    keyctrl = 0
    ownpal = 0
    size.xscale =.15
    size.yscale =.15
    size.height = 2
    persistent = 0

     

     

    apologies for the long post, but i found a fix to your patch, try making this helper into an explod, state 202 is just fatal fury anyways...which isn't a helper imo it's just another explod XD.

     

    i removed this helper and gardevoir ran smoothly in mugen 1.0

  6. 13 hours ago, HelloMyNameIsAAA said:

    So much for the junk section...

     

    5 hours ago, YochiIsC00lest333 said:

    Junk section is already dead.

    why not make a pokemon edits thread? im sure one of you can lighten the load of this collection some by having plasma share the links to the pokemon edits/junk...let this be the real deal and the other be the edits section...you know kinda like how we have a sonic fan characters and a sonic collection. no harm in it.

  7. I started a new project known as shelly the yoshi. yes, she's got a big chest and seems a little lewd...but...ya gotta take risks when ya want something new.

     

    HfJLA0Y.png

     

    E6iircv.png

     

    qVBzkTw.png

     

    I do plan to make more sprites but i felt very tired today...so sadly no work got done...afterwards it'll be animating and then throwing her in FF and doing basic coding.

  8. dude this isn't patreon, coming in here and saying "you gotta do this and i'll give you a link" defeats the purpose of posting in a character/stage release section of this site. Just post the link, there are mugenites here who'd give your characters reviews, and this being marco from metal slug, your most likely going to gain some attention either way. Heck i do it, i always tend to link to the authors youtube or post where he released it, i dont go releasing someone else's stuff unless i added a whole lot of my own edits. So give us a chance, you'd be surprised.

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