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MugoUrth

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Everything posted by MugoUrth

  1. I just hope there's no vore in this version.
  2. I know this might sound crazy, too, but I prefer Mugenhunter's Sonic in general to Seanalty's. Vaenko's edit is cool too, but a bit cheap in its AI.
  3. 576 MB for IMT characters? No thanks.
  4. But then where is she from?
  5. This may come off as a dumb question, but is she a PuyoPuyo character? I don't recognize her, but she has that style.
  6. I'm pretty sure he was in a few others. I know he was in Howling Blood for the GBA.
  7. I think I'd just call it a spoof.
  8. I guess I'll try his Sonic out, then. But to be honest, I like MUGENHunter's version. I know that Solid Snake is a character that pretty much everyone I know (except myself, who's not a fan of dark, serious characters like him to be honest) thinks is super awesome, and I cannot help but wonder if he'd be as revered if he didn't make Solid Snake. Edit: Tried him out. Summoning monitors was a pretty cool idea, but to be honest... I wish he had better moves. They seem so typical for Sonic MUGEN characters.
  9. What about MUGENHunter's version? Also, I'm wondering how much of Seanalty's reputation is gained from the fact that he made Solid Snake for MUGEN.
  10. To be fair, though, it's still a good character. I wouldn't want to tell him not to finish it just because Sonic's been done several times before.
  11. Which Breath of Fire? She's not from any of the ones I've ever played, or at least not 1, 2, or 3. Anyway, I'm kind of wondering why Seanalty decided to convert a character to MUGEN that's already been converted several times. Still, I might give it a whirl.
  12. For some reason, I was expecting a custom sprited Gallon with huge thighs. Maybe that's what I've come to expect from Moku. I don't recall him ever making a non-custom sprited character, though. Although the only characters I reccognize of his are his version of Lucario (Arguably my favorite version for MUGEN, not because of the "thunder thighs" but because it feels more smooth and polished compared to other versions, although I hear it's an edit of someone's Akuma.) and his multiple versions of Ryugen.
  13. I'm assuming the "G" stands for Gouki, judging by the red back symbol?
  14. Gee, I thought you got over it already, but I guess not.
  15. I keep wanting to say that he was one of the easier bosses, but that's mostly cause I only remember the Gameboy version fight very well. I'm pretty sure they pussified him in MMXtreme.
  16. I have survived a near-death experience even the Giant Chicken wouldn't walk out of alive.
  17. Well, I'm trying to be as modest and truthful as possible. I looked up PotS advice on Arial moves, so that may help. If I absolutely cannot get it to work, then I'll ask for help. Edit: Alright, I might need some more help. ...I want to do the rest of this character by myself, but I'm just not a MUGEN expert. ...Although the knowledge I learn with this one might help if I decide to make more.
  18. Well, I consider that you. I did figure out how to make the projectile go straight and arc the way I wanted to, though, and how to add a disintegration animation to my star projectile, but that's mostly it.
  19. Alright, I'm trying to code my first special move. (GarchompMatt technically did the projectile) I'm trying to create an uppercut tail move, but so far I'm not getting the desirable results. I'm going to keep trying, though. I'm sure I'll get it eventually. (I'd rather not get help for the rest of the special moves. If I keep having someone do the moves for me, it won't be my MUGEN character. I will only ask for more help as a last resort.)
  20. I kind of want to avoid making him too small. He's already smaller than most MUGEN characters. Also, it's an 8-bit character, so expect it to be pixalized.
  21. All I can tell you about that, Ryon, is that if you see I'm making something for MUGEN, don't expect a human character. (Although I think Marion's the four-armed robot, isn't he? It's been a while since I played it.)
  22. I've always been asked to try my hand at MUGEN characters, but I never knew if I had the patience to do so. And even now, I still have my doubts as I come closer and closer to creating my first MUGEN character. But, I remember a time when I made a completely worthless fighting game with Fighter Maker XP involving a lesser known Gameboy game called Kadume Monster/Lil' Monster/GemGem Monster. And recently, I had the sudden urge to make characters from that game into MUGEN. Lil' Monster is kind of a cutesy game with a bunch of charming characters, and a bunch of not-so-charming characters like a monster who looks like an old man with cat ears who's constantly pleasuring himself. Of coarse, there are a lot of characters in the game, so don't expect every last one to be converted, including the aforementioned character, and I really don't plan to. Mostly just the characters that I had in my original fighting game and a few others. Anyway, I decided to start off with the flagship character, Marion. Marion is going to be a standard, 4-button Shoto-Clone type character, NOT without it's own uniqueness of coarse. So far the character has... All standing, crouching, and jump attacks. An intro, a winpose, and a taunt. Hit boxes on most current sprites, except a few left to go for some of Marion's hurt sprites. One special move with two variants. (A spinning star projectile that either goes forward straight, or arcs.) And I still have... Other special moves. Super moves. A few hitboxes on his hurt sprites. Comboing Sound Effects I'd also like to thank Garchomp Matt/PlasmoidThunder for helping me with this character, and I'd like to thank him and Laharl for agreeing to BETA test this character. Hopefully this will not turn out like one of Wlan/Beanfan/IranSonic/etc.'s characters. I'm actually trying to study other characters for clues on how things work, as well as take advice from well-trusted MUGEN creators.
  23. Say, off topic but where did you get that remix from?
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