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MugoUrth

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Posts posted by MugoUrth

  1. I know it's not exactly a confirmation, but I was playing a game earlier on my 3DS, and there was something at the bottom of the screen saying "Ridley Badge Confirmed." It might be a teaser for him as playable in Smash Brothers. ...But of course it could mean nothing at all. I kind of hope he does get playable if for no other reason than to piss Ridley haters off, but I don't expect it.

  2. Woah, MM2 stuff? Nice job, as unique as that doujin is, it's not very well made at all, it's stages were awesome, though, and so was its music.

    Even if it isn't that good, I still can't help but want to try the game out. Sue me, cute monsters are right up my alley. It seems to be freeware, but I can't find a download for it that doesn't also come with a virus or something.

    Say, Valgallah, you wouldn't happen to have a copy, would you?

  3. That is such a terrible name for a game. BLAND-ia? Oh boy, how exciting. I mean, the game might be better than the name suggests, but come on, I can't be alone in thinking that's a terrible name.

  4. Alright, that seems like all of them.

    You know, most of these aren't so much BAD, but they aim for source accuracy over fun, so most of them have non-existant comboing abilities, no super moves, and lack other usual bells and whistles that other characters have.

     

    To make matters worse, Yamabe Yuji tries to compensate for lack of comboing by overpowering the characters. Both that and their lack of speed is easily fixable though.

  5. Tokei's and the D4 Skapon are the most finished ones, besides most of these never really received an update for years.

    I also remember Tamago's characters are mere conversions without any true improvisations, so they play almost exactly like they did in the game. ...Which is fine if that's all you need, but some people might want a little more.

    Edit: Well, I do remember the last time I downloaded Dachon, he had frames missing, but they're all their this time. Also, I'd argue Tokei's was not one of the better Skapons. I have yet to try MASA's but Maruta's and Yamabe's version played much more smoothely. Maruta's sounds are not source accurate though, but Tokei's version has slower, more clunky looking frames than the others. Yamabe's the most source accurate, though arguably TOO source accurate, as his characters are also as slow as they are in the original game. (I always kind of wonder why Eye was touted for his speed despite being no faster than the other characters.) Maruta's version has running, backsteps and ducking. If it had the correct sounds, I'd almost like it more than the other versions.

  6. Sorry, but if that's the character list, then I'm not buying the game. I'm sick of having "Humans are the absolute good" shoved down my throat. I'll stick with Namco X Capcom. That game actually HAS non-human playables.

     

    Side Note: I don't think I've seen you here for a while Laharl. Welcome back. :)

  7. Okay, I just have to comment on this game, because it feels like I've seen this story so many times.

    Okay, the game starts out with the main character on one of his little slaughter trips singing "Oh a hunting we will go, a hunting we will go!" and then, what do you know, those damned evil demonic wolves show up, because you know wolves are the absolute most evil creature on the planet along with rats and bats. So you slaughter the wolves, and next stage you meet a witch and then you encounter one of the other ol' standbys of RPGS, slime monsters.

    Still doesn't feel cliched enough? Turns out the witch is evil, she wants to destroy your town and she brings her partner along who said something along the lines of "Humans destroy each other." Oh gee, let me guess, the main villain of this game is misanthropic, isn't she. And the whole time after the third fight, I couldn't help but chant "go on, kill the main character's mother, you know you want to." ...Of course something along that line happens, like it does every time.

    And as if things couldn't get MORE cliched, you then get into an obligatory "you can't win" fight and then, what do you know, it turns out the main character's friend is ALSO a witch. Oh wow, surprise plot twist. And then, for some ungodly reason or another, there's a stage where you do nothing but move your character to your friend. ...I mean, couldn't that have just been a cut-scene?

    I can't say I'm really knocking the game, but I can't help but laugh at how cliche it is. Also the game play from what I've played leaves much to be desired.

  8. Good luck doing that with the lack of sprites.

    That's not a problem. I can just make my own. I'm not an amazing spriter, but my one MUGEN character uses a lot of custom spriting. Still, it was an 8-bit sprite. 16-Bit might be a bit harder, but I can still manage if I decide to go through with it.

  9. I tried out one of Joey Faust's Pokemon characters, and I'm almost tempted to try my hand at making MUGEN characters again. It only had one move and one super. It summons a ball of light, and every time it does so it burps. WTF? Also, all of it's punches are pretty much the same, and it's super move is an incredibly basic punch combo. Plus, the hitboxes suck too.

     

    Actually kind of feel like redoing the character myself.

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