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Posts
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Everything posted by Alex S.
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https://mugenguild.com/forum/msg.2548995 Someone asked for them on July. I reuploaded them all, some have old and new versions. Anyway, I'll copy and paste the post here too: Choujin inspired CPS2 Various
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I need help adding Hyper DBZ characters to a game.
Alex S. replied to FreakyFranzwa's question in [ MUGEN CODING HELP ]
The easiest and only solution is to not use WinMugen. The Z2 characters are made so that you can put them in your Mugen too, the fact is that we do not use WinMugen but we use the much more stable Mugen 1.0. -
Heh, I wouldn't say this is fine, there's a lot to fix, like the neck, the shoulders, the nose, the face, you also forgot the ears. You need to learn anatomy. This is what I did: I kept the face long for the style.
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So what happened to saving all pages in Wayback Machine? The first two sites that are listed weren't even saved, I had to do it. Come on, let's do it!
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This is resolved. If you want him, go here: http://mugenfreeforall.com/index.php?/topic/57-final-fantasy-series/&page=1
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Link by Daniel9999999: http://www.mediafire.com/download/37e6u7wv7wljf6g/Hayato_YX.zip Note: it's 8 weeks old (released on December 2015) so it may be outdated.
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Morrigan Aensland by Daniel9999999
Alex S. replied to The Unexpected Visitor's topic in [ RELEASES ]
Nice character. I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this: - I got this debug message when doing Valkyrie Turn: WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000; - it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing. Eternal Slumber problems: - Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO but you knew this already. - When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen); - the Eternal Slumber bar doesn't work very well for p2; - Poison: WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1 that's all for now. -
In that topic, Laharl said that the old version of MGSSJ2 Sephiroth got released, but when and where? And if possible, can you share it? Thanks in advance.
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When did you release it (the old version)? I've searched everywhere and I always kept an eye on this, but I've never seen it released.
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Now we're only missing Juggernaut. Thanks guys for all the help. It doesn't matter. I've just signed Kaze no Ken's post as best answer but everybody has been helpful too.
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So there was a collection of his characters... sorry for wasting your time, I should've searched better.
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Does anyone have them? I can't access his OneDrive folder.
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Frank West released by Kamekaze & Balmsold 12/25/15
Alex S. replied to ArtistofLegacy's topic in [ 2015 ]
He is. -
Frank West released by Kamekaze & Balmsold 12/25/15
Alex S. replied to ArtistofLegacy's topic in [ 2015 ]
Because MFG is evil. -
Thanks guys. Now we're missing Shin Akuma and Juggernaut.
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I would like to request all of them, since they're offline.
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Thank you Ryoucchi. Now, here's my feedback: - there are too many collision boxes; - when hit while in air, he misses a frame (he becomes invisible for one frame); - lots of his sprites are misaligned; - not a bug, but his power is now 9000... was that part of a joke? - his crouching light punch is too fast for the amount of frames he has; - while counter-attacking (Choujin-style counter attack), there are some transparency issues; - in the counter attack, when he points at the enemy and blasts him (Dirty Fireworks counter attack), the SF3 hitspark is badly looped and I think it doesn't look fitting for an explosion, it's too weak; - his standing close light punch is an infinite (if done against himself, not tested with other characters); - his standing close light kick should use a width state controller; - in the original character (Choujin's Vegeta, later edited by 557), but in all of Choujin styled characters, it wasn't possible to teleport while jumping/in air; - the Big Bang Attack's CLSN1 is bigger than the actual blast; - the ground power ring (aura charging) overlaps his sprites, but it should have a smaller sprite priority; - I feel his Saiyan Rush finisher (Galick-Ho) needs a pause when there the cutscene plays (Earth getting destroyed); there's a lot to fix but it's not a bad character.
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Galick Gun, or Galick-Ho. I wanted to test this character, but the file is damaged. Can anybody please reupload it in another file hosting site?
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Dan by Chotto Komaru [SFZ-A character]
Alex S. replied to Alex S.'s question in [ CONTENT REQUESTS ]
:) Thanks. -
Dan by Chotto Komaru [SFZ-A character]
Alex S. replied to Alex S.'s question in [ CONTENT REQUESTS ]
I don't know if I'm allowed to bump my request topic. But anyway, I'm bumping to see if anyone has seen this post and wants to contribute. If this is not allowed delete this post. -
Ah, don't worry about it.
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You totally ignored my feedback. and there's other stuff: - if you skip the intro the charging aura sound will still play for a while; - the enemy can recover after the final hit of Kamehameha; - same for the Ki Barrage; - combo XXXYYZ deals 567 damage (without Z it deals 367: it deals a lot of damage because of the flurry of kicks) - if you press Z and do the Ki Barrage the last ki blast won't connect. (against Goku)