Jump to content

PlasmoidThunder

Global Moderator
  • Posts

    5,890
  • Joined

  • Last visited

Posts posted by PlasmoidThunder

  1. On 4/23/2021 at 1:10 PM, Ryou said:

    Kirbey & Fu-lin have recently released Bossgodora (Aggron).

     

    https://onedrive.live.com/?authkey=!AKZVYbSukXG3KM8&id=C68F765B31750DEF!5008&cid=C68F765B31750DEF

    Oh cool, someone made use of those sprites. Thanks!

     

    CHARACTERS

    -Added Pikachu by HoodNerd88.

    -Added Sandshrew by Willg8686.

    -Added Red Gyarados by INTENSe BLUe.

    -Added toto (Xatu).

    -Added Steelix by Anomi polis(?). I'm not 100% sure on this one.

    -Added Sableye by Mighty Stymie.

    -Added Bossgodra (Aggron) by fu-lin & kirbey.
    -Added He Lucathicc (Lucario) by KK Hell.

    -Added Vivid (Oshawott) by *checks notes* MLPYellowSavis & TheWonderSymbioteAndSpinToMUGEN.

    -Added Pansear by Starmie.

    -Added Kyle the Squirtle by KTurner.

    -Updated Ash Ketchum by GTAguy.

    -Updated James Rocket by GTAguy.

     

    MISC.

    -Added A.I. patch for Claymizer's Chansey by Mayyyro.

     

    There's a decent backlog of stages, so I'll get to them another time.

  2. Now now, I know what you're thinking.

     

    "Oh, that fucknugget Plasmoid is releasing a joke character on April Fools again."

     

    But no, I'm not releasing a joke character today. I've decided to subvert that just this once.

     

    1aBT46t.png

     

    palette02.gif

     

    Anyone who knows me knows Pikaman is one of my all-time favourite MUGEN characters, so I couldn't joke around with this one. I really hope you enjoy this one!

     

    Download

    PlasmoidThunder's Scrapheap

  3. There's a move that looks and sounds like Bayleef is humping the opponent. I could be completely wrong on the implication, but I'd rather err on the side of caution.

  4. The sensible thing to do is adjust the charge buffer so that it increments whenever the character could feasibly be holding that direction and resets/decrements when they couldn't be.

     

    Of course that requires the character to have a proper charge buffer in the first place, but they really should anyway since MUGEN's default charge handler is completely broken.

     

    [State -2, Back Charge Increment]
    type = VarAdd
    trigger1 = command = "holdback"
    trigger2 = !(stateno = 0 && ctrl && time > 0) && !(stateno = 40 && prevstateno = 0) && !(stateno = 100 && time <= 1) && AILevel > 0
    trigger3 = !(stateno = 20 && command = "holdfwd") && !(stateno = 40 && sysvar(1) >= 0) && AILevel > 0
    var(47) = 1
    ignorehitpause = 1
    
    [State -2, Back Charge Reset]
    type = VarSet
    trigger1 = command != "holdback" && AILevel <= 0
    trigger2 = ((stateno = 0 && ctrl && time > 0) || (stateno = 40 && prevstateno = 0) || (stateno = 100 && time <= 1)) && AILevel > 0
    trigger3 = ((stateno = 20 && command = "holdfwd") || (stateno = 40 && sysvar(1) >= 0)) && AILevel > 0
    trigger4 = stateno = 1100 && var(47)>42 && AILevel > 0
    var(47) = 0
    ignorehitpause = 1

    As seen here, the back charge buffer will not increment for the A.I. if:

    • The character is idle and has ctrl.
    • They're about to jump from idle.
    • They've just initiated a forward dash.
    • They're walking forward.
    • They're about to jump forward.

    It also resets under those circumstances, as well as when they've successfully activated the move associated with the back charge. Naturally this form of buffer sets another variable once it has reached a certain value; other types may instead decrement the buffer under the same circumstances.

×
×
  • Create New...