Jump to content

PlasmoidThunder

Global Moderator
  • Posts

    5,890
  • Joined

  • Last visited

Posts posted by PlasmoidThunder

  1. And we're back to normal. Turns out the new editor obliterates any image that doesn't use https, which unfortunately this collection was filled with due to its age.

     

    CHARACTERS

    -Added Kyurem by Hiperhazz.

  2. Looks like the collection's a little messed up at the moment. Did attempt to fix it, but no such luck.

     

    Since it seems to be affecting a few collections, I'll wait until something is fixed before I do another attempt.

  3. It's been a while, but then I actually forgot to post about an update I made a few months ago. Rice has made global changes to the system, so I had to implement them, but also featured is a fix to Royal Flush as well as a few slight nerfs based on feedback and my own observations. Not mentioned is a change to one of her win poses because I didn't deem it significant enough.

     

    =====================================
    08/30/20 - Version 2020.08.30
    =====================================

    - [System] All combos now apply a one-time 75% prorate for the second attack onward.
    - [System] Throw tech window increased (7f->15f).
    - [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
    - Ground Dash velocities adjusted.
    - 2x: Hit velocity changes from 2020.05.28 reverted.
    - 2x: Hitbox size slightly decreased.
    - 2z: Hit velocity on block increased.
    - j.5x: Altered momentum when cancelled from a Ground Dash.
    - j.5x: Hitstun & Blockstun reduced by 1f.
    - j.5x: Active frames adjusted (3(6)3->2(4)2).
    - j.5x: Hitpause increased.
    - j.5y: Altered momentum when cancelled from a Ground Dash.
    - j.5y: Startup increased by 1f.
    - j.5z: Altered momentum when cancelled from a Ground Dash.
    - j.5z: Startup increased by 1f.
    - j.5z: Hit velocity on block decreased.
    - j.2z: Altered momentum when cancelled from a Ground Dash.
    - j.2z: Startup increased by 1f.
    - Throw: Fixed IKEMEN-exclusive bug.
    - Throw: Removed fall parameter glitch.
    - Throw: Hitbox size decreased.
    - Air Throw: Altered momentum when cancelled from a Ground Dash.
    - Air Throw: Fixed IKEMEN-exclusive bug.
    - Air Throw: Removed fall parameter glitch.
    - Air Throw: Hitbox size decreased.
    - Destroyer Claw: Damage adjusted (110/120/130->100/120/140), block damage adjusted (22/24/26->20/24/28).
    - Destroyer Claw: Proration multiplier decreased (75%->80%).
    - Destruction Arrow: Hit velocity on block decreased.
    - Royal Flush: Fixed an issue where the first hit didn't apply proration and the final hit applied proration twice. Damage
    values adjusted to compensate, though the total damage is unchanged.
    - Forbidden Barrage "Starbow Break": Damage decreased (227->221), block damage decreased (47->44).
    - Forbidden Barrage "Starbow Break": Recoil velocities when colliding with the screen edge increased.
    - Forbidden Barrage "Starbow Break": Target hitpause on final hit decreased.

    =====================================
    05/28/20 - Version 2020.05.28
    =====================================

    - 5x: Hitvels reduced (4.5 -> 4).
    - 2x: Hitvels reduced (4.5 -> 4).
    - 2y: Blockstun reduced by 2f.
    - Taboo "Laevatein": Fixed a hitvel issue when used against armoured opponents.

  4. All sounds are muted between rounds and it is not possible to play audio from a specific point unless you split the audio up, but that would be ridiculous.

     

    For the second issue, be aware that if you've modified the global 5900 state and no character overwrites it, both characters will play a sound effect; alternatively, if this is a character's state 5900 you've modified, a mirror match will produce the same result.

  5. Don't bother with WinMUGEN, as it's outdated and buggy. It's realistically only used by a specific community to run legacy characters that break the engine.

     

    1.0 is the latest stable release. Recommended if your hardware doesn't support 1.1, or if you like the lifebar portraits to display the character's current palette and/or don't want sound effects to be cut off when transitioning between menus.

     

    1.1 is the latest official release, but is only a beta. Its stability varies between systems, but it's superior to 1.0 performance-wise if your hardware supports it and has a bunch of new features like camera zoom and 32-bit graphic support.

  6. Not everyone has the time to work for free.

     

    But past that, the project isn't organised at all and significant information has been omitted. For all the characters listed, how do you want them to play? What archetype will they fall into? What's the general balance of the game to know what damage values, hitboxes, or frame data to work off? You provided a template, but that only helps to serve as a base for making the character, not having it fit within the game's style.

     

    If your answer is "do whatever" or anything similar, then you seriously need to rethink this. Is there any part of this project that you'll personally be working on, or is all the work being passed on to other people?

  7. Oh cool, thanks Cozy! I somehow missed your post, sorry.

     

    CHARACTERS

    -Added Kararita by c.r.

    -Added Chikorita by c.r.

    -Added Pikachu by Hi-Saturn Pikachu.

    -Added Tsareena by SansTheSkeleton.

  8. Four ways:

    1. Rename the .def file to match the folder name.
    2. Rename the folder to match the .def filename.
    3. Add the character to the select.def in full. Normally you'd simply write their folder or .def filename because they'd be the same and MUGEN would know what to look for, but you can also write out the folder name followed by the .def filename (with extension); for example, if you had a character where their folder and .def filename were both kfm, you'd write kfm in the select.def, but if you had one where the folder name was kung_fu_man and the .def filename was kfm, you would write kung_fu_man/kfm.def in the select.def.
    4. Use VSelect, which does method 3 for you.
  9. To be more specific, the following changes were made:

    • The first victory quotes against Hong Meiling and Lie Meiling were replaced:
      • "Don't slack off. Unlike me, you have limited time." -> "Meling. Stop slacking off! Don't Make Me Kill You."
      • "Goodbye, Meiling..." -> "Im sorry Meiling. I could not save you."
    • Spell Cards and Last Words were made easier to activate:
      • Spell Cards are now activated with only a single QCF or QCB, which overrides her QCF and QCB Specials when she has 1000+ Power, killing her stage control game.
      • Last Words are now activated with DD instead of QCFx2 or QCBx2, though since the negative edge inputs haven't been changed, you can still activate them with the old motions that way.

    The bit about killing her stage control game is important since it's an integral part of the character's gameplay. Not being able to throw out knives when she has 1000+ Power without first wasting that Power cripples her.

×
×
  • Create New...