-
Posts
109 -
Joined
-
Last visited
Reputation Activity
-
dchan250 reacted to RobotMonkeyHead in RMH's Art
A skull study that I've been dressing up recently. Originally I was just trying to draw skulls from memory, learning the names of all the bones in the body. The layout looked kinda cool so I added some detail. 11 x 14 pencil.
-
dchan250 reacted to RobotMonkeyHead in Overhauling Darth Vader by Dan Hollandsworth
So far I've put a lot of work into rebuilding his animations, preventing a couple obvious infinites and revamping a few of his specials. He's still got a pretty long way to go. But in the meantime, here's a semi-functional beta for testing and feedback sake.
Download: Darth Vader RMH
-
dchan250 reacted to Big Green in DBZ Icons (Choujin's Characters)
Dragon Ball Z Supersonic Warriors
To back it up: http://www.spriters-resource.com/fullview/14500/
-
dchan250 reacted to dchan250 in Arena Tornament (From Dragon Ball Z Arcade)
This stage was originally created by Ken Masters, which was later edited again by Stig87 for the DBZ Dream Project. I decided to give this stage a 1.1 enhancement, experimenting with the now not so new zoom feature. Feel free to give any feedback on the stage.
[NOTES]
*This stage is animated.
*This stage supports characters with super jumps.
*Although this stage does work for 1.0, the boundleft and boundright camera is incorrect. I might give this stage a 1.0 release sometime in the future.
Also apparently I have a problem with some characters (such as OMEGAPSYCHO's E Honda) where the camera will go higher than it's suppose to be. Is there anyway to fix this?
Link: http://www.mediafire.com/download/eeou637fjans6l7/dbz_arena_touri.rar
-
dchan250 got a reaction from Dan in Arena Tornament (From Dragon Ball Z Arcade)
This stage was originally created by Ken Masters, which was later edited again by Stig87 for the DBZ Dream Project. I decided to give this stage a 1.1 enhancement, experimenting with the now not so new zoom feature. Feel free to give any feedback on the stage.
[NOTES]
*This stage is animated.
*This stage supports characters with super jumps.
*Although this stage does work for 1.0, the boundleft and boundright camera is incorrect. I might give this stage a 1.0 release sometime in the future.
Also apparently I have a problem with some characters (such as OMEGAPSYCHO's E Honda) where the camera will go higher than it's suppose to be. Is there anyway to fix this?
Link: http://www.mediafire.com/download/eeou637fjans6l7/dbz_arena_touri.rar
-
dchan250 reacted to aperson98 in Butthead released my WlanmaniaX
Video-
Download-
http://www.sendspace.com/file/hjpcsk
Comment-
Its another mediocre character to be honest the only reason I'm posting this is because if you know what to expect at least Darkflare
can give a nice video showcasing the flaws lol. Err well and the fact that he took voice rips and resized some sprites from what appears to be the unfinished Butthead I made why shrink them to that size and not simply use the Genesis sprites? Only Wlan knows the answer.
-
dchan250 reacted to Werewood in Coding My Own Jump
I found a half-assed way to make that landing dust being disabled (tried and tested with your Flappy Bird):
In your Flappy Bird's common1.cns:
- copy its Jump Land [statedef 52] state
- paste to create a dummy [statedef 53] state
- then in its Statedef 52] state, near the end of the state:
[state 52, 5]
type = ChangeState
trigger1 = 1 ;AnimTime = 0
value = 53
ctrl = 0 ;1
- the idea is to skip its [statedef 52] state so the landing dust has no chance to happen
- it works for most other MUGEN characters including your Flappy Bird
or, simply just change to this, without making a [statedef 52] state duplicate:
- [state 52, 5]
type = ChangeState
trigger1 = 1 ;AnimTime = 0
value = 0
ctrl = 1
- the same state skipping idea
- it works for your Flappy Bird only
Both ways you might need to take extra care of your default/custom landing sound, if there is any.
I am sure there are some more non-half-assed ways but these are the simplest ones I could come up with............
-
dchan250 reacted to Ryon in Coming Soon (Template)
Im currently working on a Marvel Vs. Capcom template for mugen.
NOT MVC2.
MVC 1.
This will not be 100% accurate, this will most likely no be much accurate at all. except for the fact, that it plays just like I see MVC and recreate it as.
Its basically KFM with all MVC effects and sounds. and gameplay.
-
dchan250 reacted to Werewood in Wholly Molly ~~~ Duel Toys 2!
Oh just found out in the first place there are only a few characters to choose from.
The player has to enter code to unlock other characters.
I found the code at their twitter:
"Code for unlocking EVERYTHING is: Press F4 in the main menu and enter IWANTITALL"