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Posts
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Everything posted by Trinitronity
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Land from the videogame store
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Why do senses have to tell me what to do?
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rather, and doing rather rathers
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Thanks. I made the changes.
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his usual Weegee look. Afterwards,
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What level of obscurity? Yeah, as soon as I hear the word obscure, my TrinitroSensesTM are tingling.
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"I wonder what's for dinner..."
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You have more luck than I have, though. Could someone please give me more TrinitroMan expressions than the only two I can find? Fractions, hmm? I think I already saw some MUGEN forum fractions before... But wait, what does the RSA have to do with whatever that red spiral thingy is?
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I have no idea, who you are, since me database has no entry for you or the RSA and my scans are going crazy, but I'm sure you're non-human. I think I have to prepare myself for whenever something bad happens.
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Okay, I have noticed, that I screwed up some things about the overhead, so guess what. I do a complete overhaul now. New hitboxes, duration of the overhead closer to the original, the transition from the overhead attack to the idle is more fluid, and frame advantages closer to the original. But what do you mean with effect? I made QCBY weaker than QCBX on purpose, since QCBY has a bigger reach than QCBX. Fixed. However, I made QCFX a but less safe than QCFY by making the opponent recover a bit faster when hit by QCFY Fixed. Fixed. Not sure, though, if it really is an overhead. Thankfully, Hisoutensoku seems to have a practice mode, although I still have to figure out the controls of player 2. Frame advantage for 2C is based on the original. Updated the Butt Kicks You attack. However, the hitbox in the original looks a bit overboard...I'm sure that one hurtbox is already enough (I kept the less long one and increased the width a bit) Not sure why this is happening. I did set up the guard.sparkno correctly. I wanted to give D,D,X/Y/Z at least some juggle. :-/ Fixed J.5Y. Making J.6Y unblockable would look weird, though. Already happens with RicePigeon's Yukari (the version with the old system). Hmm...that seems to be the side effect of removing the ability of crouching while running. I guess I will just revert that change then... Hmm...I don't seem to be able to perform that, since I cannot seem to hit downed opponents with J.5Z... Hmm...I also rarely get lag for that attack. I'm not sure, if that can be fixed because of the nature of Meteoric Shower. Blazing Star only hits the opponent, when the opponent is in the air or happens to be super big (and only very few super big MUGEN characters exist, if any), so if Blazing Star would be blockable, then it would be utterly useless. Uhm...not really? It still looks low to me. But there does exist a version of that animation, where Marisa aims higher. I ended up not using that, though. Well, I haven't thought about that. In fact, the only thing I think about regarding throws is that the throw is functional and balanced well. Okay. Did it. @Kai: Whoops. Thanks. Fixed it. @Zemilia: Not sure where the problem lies, since the hitbox stops hitting the opponent when Master Spark starts to dissipate.
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DarkFlare, eat a snickers.
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Don't mind me. I'm just a robot.
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It's not about ending the battle fast. You really have alot to learn.
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Okay, you have defeated me anyway, so there is no difference anyway. You really kept me busy. I make sure to become stronger until our next encounter. Thanks for one of the most awesome times I ever had, LightFlare.
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Hey, there is no reason to call me names.
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Why should I watch a video of a game, that appearantly ignores basic FG rules? You should base Mephiles of his original game, if anything.
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You can make Mephiles like Mephiles without making him broken, trust me.
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CvS Delta Red Cammy by Chuchoryu & Varo_Hades
Trinitronity replied to CozySquirtle's topic in [ 2014 ]
Funny, how a Simpson GIF is more interesting than the character this thread is about. I'm not surprised, though. -
But nobody can breathe in space. Okay, let's just say that LightFlare did that simple single punch super, that Ryo Sakazaki has... ...are you okay with that, LightFlare? Because that's exactly, what I meant with a single powerful blow.
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Wait, before we go on: Did...did you just have thrown a planet at me? I mean, how the hell can someone do that? Not even I can do that.
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I'm not too OP. I just seem to be powerful at first, but if you know my weakspot and make one single powerful enough attack against said weakspot, then I'm knocked out for real. However, I get the feeling that someone is going to intrude my battle with LightFlare, and then I and LightFlare have to fight together against the evil intruder, because that's what usually happens.
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You're attacks don't count, because you're not part of the battle.
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You only have posted the more recent posts.
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Okay, I think there is a slight misunderstanding. I do take damage, but the damage gives me new power. So yeah, you just need an powerful enough attack in order to defeat me. Remember to defeat me in one single blow, or else, I just gain more power. And the reason why I don't have to repair the cannons are, because the cannons are just for accuracy anyway.
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Now there is some serious bullshit going on here. Also, just because he was like that in the source game doesn't mean that you should do it exactly like the source, because even the source can have errors.