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Trinitronity

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Posts posted by Trinitronity

  1. Now comes the obligatory bump.

    Jigglypuff is now pretty much 95% done. All attacks are now fully coded and the correct stats are already in place.
    Technically, only the sounds are now left. I did remember something of importance, though: Abilities.

    So far, all my previously released POKéMON had a special ability of some kind. Jigglypuff might be the first to NOT have one, though. And that's why:

    • Cute Charm is the first of Jigglypuff's main two abilities. When a POKéMON with Cute Charm gets hit by a physical attack of a POKéMON of the opposite gender, the attacking POKéMON falls in love with the cute charmer. At first, it sounds easy to implement, but there is one big problem: In Project Catch'em All, there ARE no genders to begin with, and to be honest, I already have enough of updating the common1.cns when I tried to implement the Sleep status effect, so Cute Charm is out.
    • Competitive is the second of Jigglypuff's main two abilities. When a stat of a Pokémon with this Ability is lowered by an opponent, its Special Attack is increased by two stages. That also wont work, because Project Catch'em All does not differentiate between Attack and Special Attack, and I'm not even sure if MUGEN allows that. But even if it does, that would require me to not edit the common1.cns, but every single POKéMON that was created for PCEA, so Competitive is out as well.
    • Friend Guard is special in the sense that it's actually Jigglypuff's Hidden Ability. Friend Guard reduces the damage done to allies by 25%...but PCEA doesn't support Simul Mode, so PCEA doesn't have battles where you could possibly have allies. Thus, Friend Guard works the least in PCEA

    So yeah, unless a workaround is found, I will release Jigglypuff without an Ability. I hope you guys don't mind...

  2. That only vagually looks like Yukari's hat.
    It actually looks more like a generic version of those silly hats...whatever the hell they are actually called...

  3. Finally, the identity of Terrifying 911 has been uncovered:

    19.png

    It's actually an unlicensed GBC port of Metal Slug 1, and it's appearantly very VERY source-accurate! All levels, all weapon upgrades, all bosses, prisoners to safe and even the titular Metal Slug itself appear in this game and are fully functional!

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