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RoySquadRocks

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Posts posted by RoySquadRocks

  1. All three characters have been re-updated! Thanks for the feedback, Staubhold!

     

    PAC-MAN:

    Quote

    8/16/2017 (1)
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    -PAC-MAN can now be thrown out while doing a Dodge Roll

     

    Retro Suika:

    Quote

    8/16/2017 (1)
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    -Retro Suika can now be thrown out while doing a Dodge Twirl
    -Fixed the counter problem for the Momijistein 3D hyper

     

    Shovel Knight:

    Quote

    8/16/2017 (1)
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    -Shovel Knight can now be thrown out while doing a Dodge ability
    -Repositioned an X pos to 20 for the Drop Spark helper where it misses p2 when up close

     

  2. Bump. PAC-MAN, Retro Suika, and Shovel Knight updated!

     

    PAC-MAN:

    Quote

    8/16/2017
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    -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
    -Reduced liedown.time to 25
    -Updated AI to make him more aggresive for Pac-Man.def
    -Added parries to the cmd file for Pac-Man_Easy.def
    -Updated the commands for the Dodge Roll ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
    -Updated the Parry, Crouching Parry, and Air Parry ability
    -Added four new Namco Roulette taunt icons: Marvel Land, Tank Force, Wagyan Land, and Klonoa
    -Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
    -Adjusted the damage and poweradd from some of the specials
    -Updated the Blinky, Inky, Pinky & Clyde special as well as added voices for these specials
    -Updated the Bonus Fruit special as well as adjusted the damages and velocities for some of the projectiles.
     Orange's damage increased by 10%, Melon's damage increased by 10%, Galaxian's damage reduced by 13%, and Bell's damage increased by 25%
    -Updated the air.velocity and yaccel for the Pac-Jump special
    -Updated the ground.velocity and air.velocity for the Pac-Dot Trail 2 and Pac-Dot Trail 3 special
    -Added voice for Single Galaxian Posse special
    -Updated the Super Pac-Man hyper and added WinKO to the Ghost Eyes helper. It will now flying up and away after the opponent got chomped
    -Updated the Mappy hyper. It will no longer be a full screen hyper

     

    Retro Suika:

    Quote

    8/16/2017
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    -Added 12 new pals: Vaporwave, Monty, Plok, Miku, Haruhi, Chiaki Nanami, Tohru Kobayashi, Kanna Kamui, Chino Kafuu, Auun Komano, Ulala, and Kizuna AI
    -Fixed debug flood "Warning: Expression Truncated to Integer" for the Palette Selector
    -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
    -Reduced liedown.time to 25
    -Some slight changes of the def files for the select.def. It will now be RetroSuika, RetroSuika/RetroSuika_Moderate.def, and RetroSuika/RetroSuika_Easy.def
    -RetroSuika_Moderate.def and RetroSuika_Easy.def's mugenversions are now 1.0
    -Updated AI to make her more aggresive for RetroSuika.def
    -Added the Combo Condition state to the cmd file for RetroSuika and RetroSuika_Moderate.def files
    -A.I Options now moved to the moveset readme
    -Fixed the power up sound from Statedef -3 to prevent such loud noise after the round starts when in Turns or Survival mode
    -Resized the combo announcer explod and moved to the edge screen and updated the animation as well
    -Added special victory quotes against herself, and updated her regular victory quotes as well
    -Added a special intro against... Suika?!
    -Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
    -Retro Suika can now be thrown out while doing a Dodge Twirl
    -Updated the Parry, Crouching Parry, and Air Parry ability
    -Updated her standing strong kick. It will no longer be a soft knockdown
    -Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
    -Resized the Projectile selector explod for the Pew Pew, Lost and Found Junk(o), Boom Goes The..., and Hadouken special and moved them right above her head
    -Updated the commands for the Space Invader helper. It can now be activated by pressing F, B, and the attack button to aid her during the battle
    -Added facep2 = 1 to her Space Invader helper. It can now face the nearest opponent when it starts shooting behind him/her
    -Removed the Squashed sprites and animation

     

    Shovel Knight:

    Quote

    8/16/2017
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    -Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
    -Updated AI to make him more aggresive for ShovelKnight.def
    -Updated the WinKO helper by replacing roundno = 2 to matchover of the AssertSpecial SCTRL to prevent the music playing on the final round
    -Added the Parry, Crouching Parry, and Air Parry ability
    -Removed knockdown from Flare Wand's projectile as well as reduced the slidetime by 5% and hittime by 4%
    -Fixed bug from the Rockin' Relic special where the Alchemy Coin gets thrown by using a medium punch
    -Updated the Rockin' Relic special and added the Phase Locket relic, but it will cost 500 power
    -A small command change for the Rockin' Relic special. Throwing Anchor can now be activated by pressing X instead of C 
    -Fixed bug where he uses his idle animation instead of his death animation after he got frozen when knocked out
    -Updated Statedef 5050 from his common1.cns where he falls almost under the ground when knocked out

     

  3. Sheriff updated!

    Quote

    07/06/2017
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    -Updated readme
    -Added few more quotes for the intro
    -Reverted back to the black fade out BGPalFX to display the Lifebar again and added globalnoshadow on the AssertSpecial SCTRL to prevent stages with ground reflection
    -Removed poweradd = 100 from some StateDefs
    -Updated the power gauge ability. It will still be full, but it'll automatically regenerate slowly after 1500 power is used
    -Enemy Summon hyper will now require 1500 power

     

  4. Sheriff has a first update!

    Quote

    07/04/2017 (1)
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    -Updated readme
    -Added the timerfreeze on the Assertspecial SCTRL. Time will now be stopped permanently in all rounds
    -Updated intro with Sheriff riding a horse added
    -Updated and added the black background explod to remove the ground reflection for some stages
    -Added the yellow bandit for the Enemy Summon hyper
    -Added the "Game over" screen on the last round lose animation with the original game over music
    -Removed the black fade out background explod for the last round lose animation

     

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