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Posts posted by RoySquadRocks
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Nice to see it came back in action! But did you forget something?
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Retro Suika re-updated.
Quote8/17/2017
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-Fixed the Bomb Selector explod for the Boom Goes The... air special -
Niiiiiiiice!!!! :D
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An 8-character birthday bonanza featuring my favorite video game characters!!! :D
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All three characters have been re-updated! Thanks for the feedback, Staubhold!
PAC-MAN:
Quote8/16/2017 (1)
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-PAC-MAN can now be thrown out while doing a Dodge RollRetro Suika:
Quote8/16/2017 (1)
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-Retro Suika can now be thrown out while doing a Dodge Twirl
-Fixed the counter problem for the Momijistein 3D hyperShovel Knight:
Quote8/16/2017 (1)
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-Shovel Knight can now be thrown out while doing a Dodge ability
-Repositioned an X pos to 20 for the Drop Spark helper where it misses p2 when up close -
Bump. PAC-MAN, Retro Suika, and Shovel Knight updated!
PAC-MAN:
Quote8/16/2017
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-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Updated AI to make him more aggresive for Pac-Man.def
-Added parries to the cmd file for Pac-Man_Easy.def
-Updated the commands for the Dodge Roll ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Updated the Parry, Crouching Parry, and Air Parry ability
-Added four new Namco Roulette taunt icons: Marvel Land, Tank Force, Wagyan Land, and Klonoa
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Adjusted the damage and poweradd from some of the specials
-Updated the Blinky, Inky, Pinky & Clyde special as well as added voices for these specials
-Updated the Bonus Fruit special as well as adjusted the damages and velocities for some of the projectiles.
Orange's damage increased by 10%, Melon's damage increased by 10%, Galaxian's damage reduced by 13%, and Bell's damage increased by 25%
-Updated the air.velocity and yaccel for the Pac-Jump special
-Updated the ground.velocity and air.velocity for the Pac-Dot Trail 2 and Pac-Dot Trail 3 special
-Added voice for Single Galaxian Posse special
-Updated the Super Pac-Man hyper and added WinKO to the Ghost Eyes helper. It will now flying up and away after the opponent got chomped
-Updated the Mappy hyper. It will no longer be a full screen hyperRetro Suika:
Quote8/16/2017
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-Added 12 new pals: Vaporwave, Monty, Plok, Miku, Haruhi, Chiaki Nanami, Tohru Kobayashi, Kanna Kamui, Chino Kafuu, Auun Komano, Ulala, and Kizuna AI
-Fixed debug flood "Warning: Expression Truncated to Integer" for the Palette Selector
-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Reduced liedown.time to 25
-Some slight changes of the def files for the select.def. It will now be RetroSuika, RetroSuika/RetroSuika_Moderate.def, and RetroSuika/RetroSuika_Easy.def
-RetroSuika_Moderate.def and RetroSuika_Easy.def's mugenversions are now 1.0
-Updated AI to make her more aggresive for RetroSuika.def
-Added the Combo Condition state to the cmd file for RetroSuika and RetroSuika_Moderate.def files
-A.I Options now moved to the moveset readme
-Fixed the power up sound from Statedef -3 to prevent such loud noise after the round starts when in Turns or Survival mode
-Resized the combo announcer explod and moved to the edge screen and updated the animation as well
-Added special victory quotes against herself, and updated her regular victory quotes as well
-Added a special intro against... Suika?!
-Updated the commands for the Dodge Twirl ability. It can now be activated by pressing F, a+b to dodge forward or B, a+b to dodge backwards
-Retro Suika can now be thrown out while doing a Dodge Twirl
-Updated the Parry, Crouching Parry, and Air Parry ability
-Updated her standing strong kick. It will no longer be a soft knockdown
-Normal attack tweaks for better comboing as well as adjusted the poweradds and hittimes
-Resized the Projectile selector explod for the Pew Pew, Lost and Found Junk(o), Boom Goes The..., and Hadouken special and moved them right above her head
-Updated the commands for the Space Invader helper. It can now be activated by pressing F, B, and the attack button to aid her during the battle
-Added facep2 = 1 to her Space Invader helper. It can now face the nearest opponent when it starts shooting behind him/her
-Removed the Squashed sprites and animationShovel Knight:
Quote8/16/2017
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-Updated readme as well as added the Parry, Crouching Parry, and Air Parry ability
-Updated AI to make him more aggresive for ShovelKnight.def
-Updated the WinKO helper by replacing roundno = 2 to matchover of the AssertSpecial SCTRL to prevent the music playing on the final round
-Added the Parry, Crouching Parry, and Air Parry ability
-Removed knockdown from Flare Wand's projectile as well as reduced the slidetime by 5% and hittime by 4%
-Fixed bug from the Rockin' Relic special where the Alchemy Coin gets thrown by using a medium punch
-Updated the Rockin' Relic special and added the Phase Locket relic, but it will cost 500 power
-A small command change for the Rockin' Relic special. Throwing Anchor can now be activated by pressing X instead of C
-Fixed bug where he uses his idle animation instead of his death animation after he got frozen when knocked out
-Updated Statedef 5050 from his common1.cns where he falls almost under the ground when knocked out -
More updates! Expecting a birthday battle tomorrow...
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AI Chan
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SEGA FTW!
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23 minutes ago, DS12 Productions said:
Kanna Kobayashi or Lady Tohru from Kobayashi no chi maid.
THIS!
And Gabriel and Satania from Gabriel Dropout.
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What's coming for Retro Suika?!
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6 hours ago, GarchompMatt said:
Will probably lag on a 30 year old toaster
LMAO!!!!! Good one!!!
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Pac-Man: Pinky?! What happened to you?!
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YAAAY! I'm soooo going to test this character! Thank you for the release!
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Okay. Thnx.
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I would love to see a decent Specter Knight.
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- Popular Post
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I love this art!
- AzureRaven, TheRedBeast, RMaster007 and 2 others
- 4
- 1
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14 hours ago, Valgallah said:
RAWR!
I want that umbrella girl!
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Sheriff updated again!
Quote07/11/2017
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-Reduced the AssertSpecial's globalnoshadow dissapearing time to 50%
-Added globalnoshadow on the AssertSpecial SCTRL for the last round lose animation -
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Sheriff updated!
Quote07/06/2017
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-Updated readme
-Added few more quotes for the intro
-Reverted back to the black fade out BGPalFX to display the Lifebar again and added globalnoshadow on the AssertSpecial SCTRL to prevent stages with ground reflection
-Removed poweradd = 100 from some StateDefs
-Updated the power gauge ability. It will still be full, but it'll automatically regenerate slowly after 1500 power is used
-Enemy Summon hyper will now require 1500 power -
Sheriff re-updated.
Quote07/04/2017 (2)
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-Fixed a tiny bug for the intro -
Sheriff has a first update!
Quote07/04/2017 (1)
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-Updated readme
-Added the timerfreeze on the Assertspecial SCTRL. Time will now be stopped permanently in all rounds
-Updated intro with Sheriff riding a horse added
-Updated and added the black background explod to remove the ground reflection for some stages
-Added the yellow bandit for the Enemy Summon hyper
-Added the "Game over" screen on the last round lose animation with the original game over music
-Removed the black fade out background explod for the last round lose animation
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