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Sir Lord Alpyne

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Everything posted by Sir Lord Alpyne

  1. oh shit, i'm on it! thanx Laharl, you do have some uses after all. http://mugenfreeforall.com/public/style_emoticons//tongue.png
  2. sucka. you have no 1 else but yourself to blame. the porn gods may never forgive you for this utter travesty.
  3. well mofo, this shit don't apply to you then. start kickin' it, or Kick Rockz, sucka! http://mugenfreeforall.com/public/style_emoticons//tongue.png
  4. Streets of Rage Remake v5 original post date- April 3rd, 2011 [updated] Streets of Rage Remake Trailer [fan-made, best 1 out there!] original site: http://www.bombergam...t/sorr_project/ alot of folks still post here on various topics dealin' with the game, such as tips & tricks for the game & such. **Linkage** if you don't have this 1 by now, you're seriously sleepin' real hard on a great game. they took elements from SoR 1, 2, & 3, to create a great experience; the characters are badass, the gameplay & control is tight, the look is greatly redone, & the replay factor is thru the roof, due to a gangload of alternative paths you can take [paths are both visible & secret on the v4 version. try to find & fight 'Cody' before the Ballpark elevator 0_o ], & the cash you earn each time you flip the game [cheats FTW!]. & the soundtrack? oh my damn! the remade/remix'd bgms are simply amazin' [i'm in the process of rippin'/kuttin' the soundtracks for v4 & v5, & i'll have'em both posted/available for download here soon, if demand is high enough that is.....]. it's a great phukkin' game, & you can tell that they put alot of work into it. so go on ahead, deal out some hearty-can-o-ass-whoop justice. you gotta try it at least 1ce, you owe it to yourself. also, some tips: there's an autosave feature that takes place at the beginin' of e'ry stage & sub-stage in the game that you go to [i.e. 1-2, 1-3, 4-1, etc.], but the only way to use it is if you exit the game usin' alt+x. when you restart the game up, it'll load at the beginin' of whatever stage you were last on [good for havin'/abusin' 'do-overs'], with whatever your status was enterin' it, sans any weapon(s) you had upon entry. it must be done usin' alt+x tho, cuz if you just quit the game from the start menu, it won't work. -if you wanna be able to move up & down as you run, turn off the SoR3 exceptions option in miscellenous -stack a little extra $$ by runnin' thru the game by yourself, with no cpu partner on a higher difficulty, a few times. -if you choose to use a cpu partner, the best 1s to roll with IMO are Max & Adam, especially Max. Max's strentgh is very handy, & his stamina ensures that he'll be by your side for a good minute before he dies off. also, both Max & Adam are just aggressive enough without goin' overboard. this is a very important plus, both $$ & point-wise. Axel & Zan are too damn'd aggro, while Blaze & Skate's staminas are too thin, so they die off quickly, & you'll be fendin' for yourself, with now twice the amount of enemies, before you know what happen'd. Skate & Zan are also almost always in a hurry to move forward, which can lead to you missin' alot of item/weapon pick-ups, & dealin' with some waves of enemies/bosses waaaay before you are ready to. & all 4 of'em, more often than not, suffer from severe cases of "the stupids" [especially Skate & Zan], which can/will lead to occasionally gettin' stuck on a point of a stage, thus bein' forced to reset it over again. both Skate & Zan screw'd me over in this manner: -Skate, on 1 of the 1st levels of the boat stage, so i had to restart. -Zan, who got stuck, right before the final showdown, on Mr. X's stage, after the twins fight. i had broke 1 million+ on my score, no more continues, & i had 8 phukkin' lives with a damn'd near full bar of health! that phukkin' idiot! also, the 4 of them are greedy. as. phukk. they won't hog health, but they will gank items [bandanas, jewels, etc] all day, which isn't good for you, seein' as how that phukks with the amount of end-game $$ you get, which you need to unlock the items in the shop & all. you've been warn'd. everything was beautiful in SoRR land, but then, just a week after the release of v5, this bitch-ass-ness'd shit had happen'd: **************************************************************************************************************************************************** Sega shuts down monster Streets Of Rage Remake project Sega's legal team has shut down a fan's massively-ambitious eight-year project to remake the game Streets of Rage. A Spanish developer, who only goes by the internet handle "Bomber Link", spent the best part of a decade meticulously recreating Sega's Megadrive brawler from scratch. "It does not use reverse engineering nor a single line of code from the original games. It's all based on visual interpretation," Link says on the game's website. The Streets of Rage Remake project, released online for free earlier this month, mashes all three beat 'em ups into one monstrous hybrid fan-game. The final project contains over 100 stages, 19 playable pugilists, 64 enemies and a full 76-song soundtrack remixed by five different musicians. But just days after the file was released on various download and torrent sites around the web, Sega has stamped down on its release and is trying to get the game pulled. Their first port of call was Link's own downloads on the game's forum. "Sega have contacted [me] regarding the download hosted on this site," Link writes. "While this issue is being resolved, please do not upload the game for others to download. Any links posted on this site will be removed." In a statement, emailed to Wired.co.uk, a spokesperson from Sega said, "Sega is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities." "However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances." The game's release wasn't a surprise, of course. Link and more than 20 collaborators have been toiling away at the game since 17 March 2003, and its lengthy, Herculean development has been widely publicised in the eight years since. On the site's FAQ, Link says the crew even notified Sega, long before the game's release. Sega hasn't released a new Streets of Rage game since the franchise's third installment in 1994. But it continues to re-release the original games, including an iPhone app in 2009. Spending years on fan-made remakes and tie-ins is always risky business, legally. The developers of online Pokemon battler Pokenet got served with a cease and desist notice from Nintendo in 2010, and the same publisher killed off fan-made Zelda movie The Hero of Time the year before. Some studios are more lax on the subject than others. No surprises that benevolent PC publisher Valve has turned a blind eye to Black Mesa Source, an eternally-delayed shot-by-shot remake of the original Half Life in the new Source engine. In a 2007 news post, Valve said, "We're as eager to play it here as everyone else." Source: Wired.co.uk **************************************************************************************************************************************************** the nerve of some of these damn'd haters in this world. the phukkin' assklowns at Sega go & try to hide their motives behind that I.P. shit, thinkin' folks with real sense wouldn't see thru the hater-ade bullshit for what it is, just like Crapcom with MegaMan. that shit is sad as all hell. it damn'd near seems like these companies are sayin' "you can be a fan/creator, sure. just make sure you bow your head, kiss our ass, & wait til we say otherwise while you do so". see, now that's dat bullshit. ^--word. 'nuff said? maybe, maybe not. thanx to the great Sir above us for online file storage sites, y'feel me? SoRR 4LIFE!!
  5. sorry, but i gotta call bullshit on that 1 my nigga. my boi Sinister is hitch'd with 2 kids, my boi Da Mix lives with his chick, who's also the mother of their child [my GodDaughter Meah http://mugenfreeforall.com/public/style_emoticons//happy.png ], & my boi Siks is hitch'd with a shorty, & they still manage to run together on Gears at least 2-3 times a week. gotta make room for some 'you' time in there too my boi, ya dig? unless, of course, you like the idea of just goin' apeshit-bannanas from all the stresses of life. i'm just sayin'..... http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif
  6. shit, i didn't know a new version was done, i still got the old 1 install'd on my cpu. & the last time i check'd, y'all had said that the server for it was down. i wouldn't mind playin' this 1 with you guys.
  7. nice post/re-post CiCi http://mugenfreeforall.com/public/style_emoticons//biggrin.png
  8. tha stage looks sweet bruh, can't wait to use it. that bgm remake for that stage is 1 of the few i don't like too much. i dig the original 1 better myself, but whatevs. i'll probably end up kustom-kuttin' 1 that includes a fire/flame sfx in the background to compliment the good work done to the stage anyways.
  9. hole-lee shit! now that's a big step for you Ry, & i'm proud of ya for it http://mugenfreeforall.com/public/style_emoticons//biggrin.png ey, lemme thow an idea your way: just to be ig'nit, try makin' a throw model'd after Bison's 3-kick grab, or a tweak'd version of Allen's Vault Kick motion grab, both of which stem from the SF EX series [tho technically Allen's stem'd from Fighting Layer 1st, but that's splittin' hairs.....]. Kim should have more than enough varied kick animations to make either 1, if not both, possible. hell, if you want me to, i'll try to make gifs of the ideas just to show you what i picture'em to look like. anywho, keep grindin' bruh, it looks like Kim's shapin' up quite well. btb: mind runnin' me that stage in tha vid? i see a potential bgm project there..... http://mugenfreeforall.com/public/style_emoticons//happy.png
  10. tha hell? you better try your damn'dest to stall until you can come up with the funds you need; it'd be a huge waste to come down to the last payment & just let it go without a fight. i mean good grief, think about the porn, man!
  11. uhhmm.....yeeeah, good luck with that http://mugenfreeforall.com/public/style_emoticons//TrollFace.png but you're not lyin' Tohno, it does make 1s' skill set better; either that, or 1 discovers just how much of a buster they truly are..... http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif http://mugenfreeforall.com/public/style_emoticons//laugh.png
  12. update: for some reason, my original GamerTag is not accessable, so i just made a new 1: GamerTag: Kantus KILLA 00 FYI: when you say tha last part in your head, it's "Double Xer0", not 'zero-zero' http://mugenfreeforall.com/public/style_emoticons//laugh.png be on the lookout suckaz! :GHEYFACE:
  13. thanx sis, you told the words right outta my mouth. also Laharl, 1.0 doesn't work right on e'ry1's cpu, so WinMugen is sometimes their only option, period. updates/upgrades aren't always the best thing from all perspectives, keep that in mind, sucka http://mugenfreeforall.com/public/style_emoticons//tongue.png anywho, nice lookin' bars there bruh, good shit. http://mugenfreeforall.com/public/style_emoticons//biggrin.png
  14. yeeeeah, i'm not gonna name nothin'. i think folks' heads would start explodin' around here. http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif but on the subject of netplay, it'd be nice if more of y'all [yes muh'phukka, i'm prob'bly talkin' you, the 1 readin' this right now http://mugenfreeforall.com/public/style_emoticons//sleep.png ] would get into it. it's a fun, excitin' way to interact with each other, a great way to discover a game you might not have play'd or even heard of before, & the shit's free-ish, so you can't beat that! xD also: more varied mofos = doper videos. http://mugenfreeforall.com/public/style_emoticons//wink.png if you need help puttin' it all together/gettin' it to work on your system, have any questions, need of links, etc, etc, i'm sure me or some1 else around here will surely help in any way we can to get the ball rollin'. now quit phukkin' around & join the fun already. i'm just sayin'.....
  15. sweet. man, i really hope this hustle i'm workin' on pans out. if so, i'll have a 360 by years end. 1 step at a time.....
  16. damn son. you really went thru the paces for this thread of WarTime 3.0! nice. have you gotten ahold of the new Raam campaign pack yet? & if so, how is it?
  17. i know of this klassic, i plan on up'n it to the channel soon. btb, why's a gaming sect here? isn't that what GFFA is for? just wonderin'.....
  18. i knew it was him, tha buster http://mugenfreeforall.com/public/style_emoticons//tongue.png ey ZBrock, you're still gettin' an invite from me 1 of these days; i'm not gold at the moment either http://mugenfreeforall.com/public/style_emoticons//laugh.png
  19. good lookin' out bruh.
  20. i think i might have a title bgm in my head for that GG SP of yours ZiN, i'll keep ya posted http://mugenfreeforall.com/public/style_emoticons//happy.png
  21. nice work bruh, they look righteous. i wonder if NoZ feels i'm weak too then, since i made a bgm inspiried by that EOF screenpack he did? http://mugenfreeforall.com/public/style_emoticons//tongue.png now, if you could just covert DoorHenge's Marvel Super Heroes LBs [hell, i wish the whole SP would get switch'd over, but meh.....], i'd be grateful http://mugenfreeforall.com/public/style_emoticons//rolleyes.gif
  22. 'preciatecha. now let's see what i can cook up..... btb: main post has been updated slighty; reflects the changes made to bgm posts i've made thus far, which is to add links to the bgms for whoever wants'em. also: sorry ya boi was M.I.A. for a minute, i was net-less. *shuddders*
  23. ahh, now you're talkin'! yo, run me that stage, so i can kut accordingly.
  24. it looks pretty sweet, just wish it was a bit longer is all.
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