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rockocalypse

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Everything posted by rockocalypse

  1. I want some veteran creators and modifiers of M.U.G.E.N to help me and see if we can make a new battle variation for the game. If you've ever seen a WWE Royal Rumble, you'll get what I mean. Essentially I want to take the "team" mode in mugen where two characters face off and the winner moves on to the next round (with a little health gain) and fights until they lose and modify it a bit. What I want to do is take out the team aspect and make it so 30 (30+) characters can be entered and after one competitor is eliminated the one who beat them takes their place and takes on the rest of the mob until there is one left standing. (Sorry its so long but I cant see any other way of explaining it) If anyone knows if this is possible, or would like to try and make it possible let me hear your thoughts. If its already been done .................... link me :) if this belongs in another section redirect me and I'll remove and post it there
  2. I get that the rainbow thing was a joke, sarcasms hard to convey over the internet which is coincidentally what my avatar is for. It's an emote representing sarcasm. But the Bronzor thing is a real idea. Or maybe a Sheildon's severed head. Either would make great sheilds
  3. I for one liked the rainbow idea. Make an "IIImmmmaaaaginnnaaaatttttiooooon" sound for it, and ur good to go! XD. A pretty sweet concept for an original creation. Maybe have him use a Bronzor for his block?
  4. I didnt know there ever was a rule about no Esnips talk on the forum. Should I delete this whole thing then? (If I even can, idk if I can delete an entire topic)
  5. I've been waiting anxiously for this. Let's see how great it is
  6. These are a good list of characters that I have been unable to find in M.U.G.E.N after very long and strenuous searches. (Sorry if im not supposed to ask for all this at once) Frost from Mortal Kombat= I know it exists just don't know where to get it Bulma from DBZ= Idk if it exists Kid Chi Chi from the original Dragon Ball =Idk if it exists Fasha from DBZ (Bardock's wife, and Goku's assumed mom) =I know it exists I just can't find a link Lina Inverse from Slayers = I know of one version that exists but it's a bit poor so im looking for another Ayla from Chrono Trigger= I dont know if it exists SSJ Bulla/Bra from DB:GT= I heard it exists but am not sure Two Face, The Riddler, and Killer Bee from DC Universe (Batman Villians) =I heard they don't exist but would like to know A rock based character that isn't a boss or insanely OP= It's so general that I must believe it exists A properly coded Edge from Final Fantasy= Idk if it exists
  7. I hadn't seen any of this past my last post. I thought it was all over. I don't mind someone speaking for me as long as what they said isn't complete hogwash. I'm glad the two of you were able to work out your arguement and for the record, Winmugen was right, Tien constantly charged up so he'd never fight and always lose XD but I got it mostly fixed now
  8. Kindly requests that Mr.Sir remove his physical form from atop of the hill as it's only fair. I DO have reservations, after all. The hill is mine.
  9. I don't mean to doubt your obvious superior knowledge but, I don't want to make the opponent easier necessarily, I just want to cut down their use of 1 move.
  10. I know a site that has a huge variety of anime/cartoons on it. It's specifically for dubbed stuff. http://www.justanimedubbed.tv I know the website is getting downed recently but it always come back up with a couple hours and hopefully that problem goes away entirly. Heres another good one, im watching Slayers on it right now http://www.dubbedonline.net
  11. I want to cut down the amount that an AI will block or do a specific move. Which value (if it even is a value) would let me manipulate an AI to make it less spammy.
  12. I just found some alternative nerfing methods to make it so his block spam doesn't really matter. I also plan to open a new topic on how to make characters do moves less frequently with their AI so I can fix numerous chars who are spammy in the bad way, thanks for all the help guys. Im confident that when I find a way to decrease the frequency of a move there wont be any need to implement chip damage. Only the desire
  13. if the pages are all archived, then so are the files. So wouldn't it be safe to just go to an archived date BEFORE any of the viruses appeared? EDIT: It's not like your actually going to the site itself anyway. It's hosted by Archive.org, the URL is changed so that it contains Archive in it's name. It's quite literally only a screenshot of what the website looked like at the time with clickable links. I know sometimes on Esnips u would download a character or somethhing that would be a virus but, since archive is keeping the site as what it was when the screenshot was taken, going back before the viruses appeared can't do you any harm. Its like going back in time before an outbreak. The otubreak can't get you if it hadn't happened yet
  14. Please skip to the 2nd section if you don't care for theatrics and how I came to finding this out (I've no idea who bloody motaro is, I just used it to further cement my theory on getting eSnip chars) Background: I'm not sure if this is a known practice or not but I have found a way to scavenge SOME of the files from the infamous Esnips crash. These characters will remain out of reach no longer. So far, I have obtained a lot of final fantasy and kingdom heart characters along with Rayman (not the versions out and about now. Those I thought were inadequate .[Even though i'm aware that one is a W.I.P] This one is a big uprgrade on them.) And as I wrote I tried another called "bloody motaro". He/she too was saved from eSnips. The reason I talk like its this is some huge news release is because I feel it is. We can save countless characters and stages with this new opportunity of ours.Although I do wonder if it's even new at all. It certainly is simple and somewhat obvious of the workaround. Actually getting the character/stage: 1.Find a broken and lost esnip link for example Bloody Motaro's, right click it and go to "copy link address." 2. Go to this website https://archive.org/ and where it has a big button entitled "BROWSE HISTORY" 3. After pasting your url just click that Browse History button. 4. Click on one of the archived dates for your file.They will be highlighted in Blue once you get to the right page. Your download should start and you'll be on your way. Reply and tell me if it worked, if we knew about this already, and any problems you have doing this.
  15. Darkflare, I never knew there were characters with chip damage prevention. The character I'm using is kam'lanaut but the author isn't in the Readme.txt. Do you by any chance know where to check for a thing like Barriers or GG? DEMONKAI: If the char has something completely negating chip damage I'd like to know before I nerf him any further, but if he doesn't that will be my next step.
  16. there are several so I just changed them all. [state 200, ƒqƒbƒg’è‹`] type = HitDef trigger1 = AnimElemTime(14) = 0 attr = S, NA ;—§‚¿’Êí‘ÅŒ‚iStanding, Normal Attackj damage = 75,25 animtype = medium guardflag = HA hitflag = MAFD priority = 5,Hit pausetime = 6,6 sparkno = s201 sparkxy = 0,-50 hitsound = s200,1 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -5 airguard.velocity = -3,-1 air.type = High air.velocity = -3,-2 getpower = 100,50 [state 210, ƒqƒbƒg’è‹`] type = HitDef trigger1 = AnimElemTime(13) = 0 attr = S,NA animtype = Hard damage = 75,30 guardflag = HA hitflag = MAFD pausetime = 8,8 sparkno = s201 sparkxy = -10,-70 hitsound = s200,1 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -5 airguard.velocity = -3,-1 air.type = High air.velocity = -3,-2 getpower = 100,50 [state 230, ƒqƒbƒg’è‹`] type = HitDef trigger1 = AnimElemTime(10) = 0 attr = S,NA animtype = Back damage = 75,18 guardflag = HA hitflag = MAFD pausetime = 8,8 sparkno = s201 sparkxy = 0,-50 hitsound = s200,1 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -5 airguard.velocity = -3,-1 air.type = High air.velocity = -3,-2 getpower = 100,50 [state 600, ƒqƒbƒg’è‹`] type = HitDef trigger1 = 1 attr = A,SA animtype = Back damage = 100,35 guardflag = H hitflag = MAFD pausetime = 0,8 sparkno = s201 sparkxy = 0,-50 hitsound = s200,1 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = 5,-5 air.type = High air.velocity = 5,5 persistent = 0 fall = 1 [state 620, ƒqƒbƒg’è‹`] type = HitDef trigger1 = 1 attr = A,SA animtype = Light damage = 25,25 guardflag = ;ƒK[ƒh•s‰Â hitflag = MAFDP pausetime = 0,2 sparkno = -1 sparkxy = 0,0 hitsound = s620,0 ground.type = High ground.slidetime = 60 ground.hittime = 60 ground.velocity = -5,0 air.type = High air.velocity = -5,2 persistent = 0 [state 630, ƒqƒbƒg’è‹`‚PŒ‚–Ú] type = HitDef trigger1 = AnimElem = 13 attr = A,SA animtype = Medium damage = 30,10 guardflag = MA hitflag = MAFD pausetime = 1,8 sparkno = -1 sparkxy = 0,-50 hitsound = s630,0 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -6,3 air.type = High air.velocity = -5,2 persistent = 0 [state 630, ƒqƒbƒg’è‹`‚QŒ‚–Ú] type = HitDef trigger1 = AnimElem = 20 attr = A,SA animtype = Medium damage = 30,8 guardflag = MA hitflag = MAFD pausetime = 1,8 sparkno = -1 sparkxy = 0,-50 hitsound = s630,0 guardsound = 6,0 ground.type = Low ground.slidetime = 15 ground.hittime = 15 ground.velocity = -6,3 air.type = High air.velocity = -5,2 persistent = 0 [state 630, ƒqƒbƒg’è‹`‚RŒ‚–Ú] type = HitDef trigger1 = AnimElem = 26 attr = A,SA animtype = Medium damage = 30,17 guardflag = MA hitflag = MAFD pausetime = 1,8 sparkno = -1 sparkxy = 0,-50 hitsound = s630,0 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -6,3 air.type = High air.velocity = -5,2 persistent = 0 [state 630, ƒqƒbƒg’è‹`‚SŒ‚–Ú] type = HitDef trigger1 = AnimElem = 33 attr = A,SA animtype = Hard damage = 30,12 guardflag = MA hitflag = MAFD pausetime = 1,8 sparkno = -1 sparkxy = 0,-50 hitsound = s630,0 guardsound = 6,0 ground.type = Low ground.slidetime = 60 ground.hittime = 15 ground.velocity = -6,3 air.type = High air.velocity = -4,2 persistent = 0 [state 630, ƒqƒbƒg’è‹`‚TŒ‚–Ú] type = HitDef trigger1 = AnimElem = 64 attr = A,SA animtype = Back damage = 30,20 guardflag = HA hitflag = MAFD pausetime = 1,8 sparkno = s633 guard.sparkno = s633 sparkxy = 0,0 hitsound = s630,1 guardsound = 6,0 ground.type = High ground.slidetime = 15 ground.hittime = 15 ground.velocity = -8,-3 air.type = High air.velocity = -8,-3 persistent = 0 fall = 1
  17. I know I'm late but, excellent idea AND the execution to follow it up. I am very anxious to get my hands on this wonderful character. Ryon, i think the entirety of the M.U.G.E.N community owes you a thank you.
  18. hmm. he's still not taking any blocking damage. is there a way I can show u the file?
  19. Can someone show me where in the cns (im assuming it's there) I should modify to add chip damage? is it a certain value or is it not possible on some characters? I've nowhere to start.
  20. I'll try him out. Thanks for that very quick reply. EDIT: that's actually the one I'm currently using XD he's the least charge-happy one I have found but it seems when I pit him against most other characters he spends even still too much time charging. Even if the char is OP I wont mind, just as long as he can stand up to some of my other characters. If there's nothing that can be done however I will accept this as fate and say Answered
  21. I have tried several Tiens but all have had AI obsessed with charging up preventing them from ever actually fighting. If someone could show me a capable one it'd be pretty swell.
  22. Thanks alot guys. I would have never thought something like that could be so simple.
  23. Sorry if i'm posting this in the wrong place. (I know how forums can be about that) What I'm looking for is a screenpack with a selection screen that can hold about 400 (300 minimum) and also has a space to select a character at random. Thanks for your help if i'm lucky enough to receive any MARRY CHRISTMAS EVERYONE :D
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