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Niitris

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Everything posted by Niitris

  1. Niitris

    j

    Holy shit indeed. Good thing I was sitting in the library corner.
  2. Niitris

    j

    Sounds fun, need to know where and how to sign up.
  3. Heard she's been causing quite the stir. I'm not offended in the slightest and I'd find it pretty silly to be upset over her.
  4. My childhood consisted of Mario, Sonic, and Crash being the top three mascots of video games. To see the all in one game would be a dream come true for me. Not as fond of Spyro but I wouldn't mind him either I suppose.
  5. Namco fanboy in me would like to see Klonoa or Lloyd Irving. Shantae or Crash if not those two. I enjoy talking about dreams too.
  6. Thanks for the support, I appreciate it. - It was for compatibility reasons, guess I should've stated that. Even with that said it makes sense for Psycho Shoot; it'd end up defeating the purpose of being a juggle move. (fixed) - Coding oversight. (fixed) - My controller broke right at the end of development so I couldn't get a true gauge on how hard it was to do. The command you listed feels too easy imo, but better than the alternative I suppose. (fixed) - I decided to use just state 5201 instead, though now I'm seeing why 5200 exists. (fixed) - More oversights (I knew Psychic Teleport can be cancelled into), rather careless on my part. (fixed) - From what I found hit and block stun is the same per say, but the hit pause times are different which is what gives them different recovery times. Projectiles work the same as grounded heavy attacks, of course without the player hitpause. Didn't know about the CD guard time though. Same for Jumping heavy attacks on block. (fixed) - Seems to be a one frame delay from what I checked. Even though Mugen says she regain control on frame one, no other actions can be performed until frame two (which would act as that one frame delay). Best way I could replicate it, feel free to correct me if I'm wrong. - One thing I just caught myself is not being able to regain control during the Provocative Action at some point. (fixed) Made a new upload with the problems fixed.
  7. This is actually an update of a previous release, though I'd say it's more like a revamp. Re-did tons of code and went in a different direction gameplay-wise. Tried to emulate the source as much as I feasibly could. System is basic and isn't based any particular game (nothing like Max Mode or Dream Cancels). A handful of properties (and damage data) are taken from '98 because '99 isn't exactly the ideal game and whatnot. Throws: Psychic Throw F+HK Bit Throw F+HK Psychic Shoot F+HP/HK (in air, near opponent) Command Moves: Renkan Tai F+LK Phoenix Bomb D+LK (air) Triangle Jump UF (when not facing corner) UB (when facing corner) Specials: Psycho Ball QCB+P Phoenix Arrow QCB+K (air) Psycho Reflector QCB+LK (ground) Neo Psycho Reflector QCB+HK (ground) Psycho Sword DPF+P Psychic Teleport QCF+P (ground/air) Psycho Shoot HCF+P Desperation Moves: Shining Crystal Bit HCB,HCB+P (ground/air, press 2P+2K to cancel) - Crystal Shoot QCB+P (hold P to delay) Phoenix Fang Arrow QCF,QCF+K (air) Super Desperation Moves: Shining Crystal Bit HCB,HCB+2P (ground/air, press 2P+2K to cancel) - Crystal Shoot QCB+P (hold P to delay) Download here and enjoy. http://www.mediafire.com/download/3dtif11y5kkg311/athena_99.zip
  8. Oh wow, wasn't expecting this much of a reaction. Thanks guys, I appreciate it.
  9. Guess I should formally introduce myself. I'm Niitris and I've been around the Mugen scene for about 3 years now. I'm more of a regular at MFG, but I'm trying to branch out and quit being so distant from everyone. So I'm going to try to be a bit more active here as well. :)
  10. Cool, youtube embedding doesn't need tags.
  11. Stop stealing my posts. >:[ Nah I really don't care. Yeah, I actually have an account here, posting this one time before I forget to log in for about 2-3 months. Please be more like Budokai. Not big on creating characters for these type of games, but I'll change my tune if they allow for female saiyans.
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