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Noctis

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Everything posted by Noctis

  1. That weakens her way to much, but okay. If you're happy with it. ^^
  2. I know-haaa! One of these days, I'm going to go through every single one of them and fix them up, add more (necessary) effects, and make them 1.0 awesome.
  3. For me it wasn't even typed in.... Anyways, fixed.
  4. My first 1.0 Tales character. His name is actually Starfish, but he's kind of lame so....yeah. I'll eventually upgrade all of my Tales characters to 1.0. Maybe 1.0 can handle my excessive use of helpers. And No, I cannot use explods to replace the helpers. You can't freely code an explod like you can an helper. And then a break after all that. Anyways... He's a Mid Boss and he has somewhat of a Hi-Ougi. No portrait or freeze. Just a big attack named Bubble of Glory/Aqua of Glory. I was trying to implement a menu in where you can press Start to open up a menu which pauses the game and you can select what items to use. I had it working, but there were some minor errors that were driving me nuts, so I just stopped messing with it for now. Also, I fixed it but, because of Luke's ability to call Tear, and the Mid Boss's ability to survive large attacks while guarding and not guard breaking the battles were taking like 5-10 minutes with just Luke VS Starfish so, After the video I made, I put Mid Boss's guard break chance higher and I made Luke's helper cost more. I threw Celsius in before fixing them to kick Mid Boss's ass faster. Video : http-~~-//www.youtube.com/watch?v=R2UyOE8Y-T8 Link : WinMugen Mid Boss Link : 1.0 Mid Boss Images :
  5. Well, all of her special attacks are unblockable. That's the point. And that move is her strongest attack, but I made each sword do like 30 damage incase you get raped by it, but sometimes, it just rapes you. If you want, just go to her Specials.cns, state 6801, and change the damage in that states hitdef. Right now it's at 35,17. 17 being guard damage.
  6. Okay, since I don't feel the need to make a topic for a character that'll take less than a week to finish, I'm going to post this here. Starfish's movelist. ;-| Lv.1 Special Attacks (Tokugi - "Base Artes") |- SD (Swallow Dance) (Damage Multiplier = %) DP (Dragon Punch) (Damage Multiplier = %) TE (Tempest) (Damage Multiplier = %) BE (Beast) (Damage Multiplier = %) (It's a special Beast) FR (Fist Rain) (Damage Multiplier = %) FRA (Fist Rain: Alpha) (Damage Multiplier = %) HS (Havoc Strike) (Damage Multiplier = %) RB (Raging Blast) (Damage Multiplier = %) RH (Raging Havoc) (Damage Multiplier = %) IN (Ice Needle) (Damage Multiplier = %) IS (Ice Spear) (Damage Multiplier = %) <-- Maybe. FL (Freeze Lancer) (Damage Multiplier = %) ;-| Hidden Lv.3 Special Attack (Blast Caliber) |- WDCF (White Dragon Crushing Fist) (Damage Multiplier = 1350%) (It sounds familiar doesn't it? Hint: It's not from the Tales series) WWRK (White Wolf Rending Kick) (Damage Multiplier = 2000%) (It sounds familiar doesn't it? Hint: It's not from the Tales series) I'll release him along with the finished Murder and probably another updated Celsius.
  7. I already know about it, and it is. The sprites were clearly made by an somewhat of an amatuer, too. When animated, he's....meh...
  8. I'm under the impression that there aren't any good sprites that'll match the ones I'm using. So no. http://mugenfreeforall.com/public/style_emoticons//happy.png Actually, haven't checked on my good ol' ripping buddy LGameTales in a long time... Edit: Yeah, no. Not only isn't he ripping sprites anymore because Anibache is a little bitch, but he's making an Asch sheet atm. No Emil. I did manage to salvage Anibache's Anise, Judith, Yuri, and and some of Sophie's sprites.
  9. @Illusionista Gtfo! That thing is too awesome! http://mugenfreeforall.com/public/style_emoticons//dry.png @Mugenite He-Who? I'm also making that little Starfish guy from DC. His sprites gave me a lot of options for attacks. This is going to be my most favorite Tales character made yet.
  10. Okay, I finally got a hold of P-Tan's Leona, and it is fine. I honestly don't see a need to make another Leona so...I'll probably just focus on Lambda. If I do continue Leona, it's going to be purely custom. Using my imagination to make up attacks of my own.
  11. Murder was just a regular giant robot monster in ToE, but he looked more like a boss to me, so I added what I think were his regular game attacks, and some custom attacks of my own. He's missing one attack because I'm not quite sure how to go about it yet, but overall he's done. Images Video http-~~-//www.youtube.com/watch?v=RniFpGdUJac Download Tales of Eternia - Murder I also updated Celsius's AI and Blizzard lag. She should be a lot better now. Download Celsius I updated Guy's Razing Phoenix lag, but I'm not sure if I should release it because, Anibache is a little baby. If I have the time (probably not because of Leona) I'll update all tales characters to 1.0.
  12. All I know is I saw a Leona that had bad velsets and crap on Youtube. The sprites were already perfectly aligned when being ripped. She just has terrible positioning. I've realigned quite a bit of sprites to make them look smoother. Like her LK and her low/high gethit sprites. I'm still working on her. It's just really, really hard to get her effects to look the same as the game (Spike Chaser, Gravity Shield, etc.). I posted on her WIP topic that I'd lost her, but after a series of opening a bunch of folders, I found her a long with my entire MUGEN folder. I was just keeping her secret. I also might have said I was going to quit, and I did for quite a while. But, I was bored. So here I am, making more stuff.
  13. I'll figure it out eventually. Along with these other 3 unusual gethit animations. http://mugenfreeforall.com/public/style_emoticons//sleep.png And I'm not using that Leona for a reference. If it's the same Leona we're thinking, then that Leona was crap.
  14. Ohhh!! She's falling from a heavy low gethit state, but regains her composure. Sorry, I just have a hard time distinguishing whats what because the bitch woman throws her arms out a LOT like shes attacking.
  15. Wtf is this? I can't tell if it's a throw, a low attack dodge, or a spinning hitstate.
  16. Not much, but I finally finished her basics, except for her gethit which I'm doing tomorrow. So far she has stance, crouch, walk, run, jump back, jump, fall, land, guard, Parry, LP, LK, u+LP, d+LP, & d+LK. At least I think it's LP and LK. They might be HP and HK. I really wish I knew!
  17. I still make winmugen characters. That's what I use for my Tales series characters. I'll upgrade them eventually, but still. Not everyone can use 1.0.
  18. Oh, you're right...she matches Hibiki and Jin. Thanks. Also, I actually managed to get her crouch turn, something resembling a crouch, and her walk.
  19. I hope I'm forgiven for this, but there's only one reason why I'm making this now despite only having her stance done (which was a mind fuck btw. The real challenge is arranging her sprites correctly.). What should I put for her localcoord? 1280,720 makes her teeny tiny. 640,480 makes her the original size, but she's too big. Anyways, after toying with Hibiki and Lambda some more, I'm getting more interested in large characters and 1.0. So I wanted to try something that hasn't been made yet. Leona in HD. I'm telling you right now she definitely won't be accurate. I'll either use my best judgement or use whatever info I can find.
  20. Weeee!!! No errors. Only problem I see now is the inconvenience of the x, y, and z critical triggers. Should I make them faster? I can make it easier to hit the button at the right time to make it less retarded. Also, you're very good at playing games. I always thought it was just my characters is why I can't win, but maybe it's just because I suck.
  21. Winmugen and 1.0 on first post. There should be NO more lag!! And NO errors!!
  22. DAMMIT!! I kept mistaking z for x. I think my dyslexia is getting worse.
  23. Okay, something I never figured out... "Search for all "vel z" and "pos z" triggers and replace with "0", or otherwise change the logic to omit the check." Does this mean add a 0 to the end of it? Or a 0 in front of it? "Fix any HitDefAttr triggers that are malformed. The correct syntax is "HitDefAttr <oper> <value1>, <value2>" where <oper> is "=" or "!=", <value1> has at least one letter of "SCA", and <value2> is a set of 2-character strings. e.g. "HitDefAttr = SC" -> "HitDefAttr = SC, NA, SA, HA"." Is this just referring to the attr in the hitdef? Is it saying if it's just attr = S then it won't work and I need to add something like NA? Making it attr = S,NA?
  24. Huh....I'll make a 1.0 version too, then. It'll take a day to finish though.
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