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Noctis

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Everything posted by Noctis

  1. I thought you were saying to separate her hair and each lock of hair. That's such tedious work I couldn't possibly deal with. And I may have a few useless vars being used up, but only a few. Most of the vars I'm using I need. I'd say around 5 maybe? Are unnecessary, but going through the trouble of finding those will confuse me because I know how everything is right now as is. Also, I have about 12 vars unused excluding fvars. I'm only using like 4 fvars. Funny thing is its the fvars that may be the useless ones if I remember correctly. Also, her updated movelist is as such: -Dragons Glare -Sonic Thrust +Northswains Thrust (Combination of Sonic Thrust & Northswains Blade) +Fierce Shellbust Fang (Combination of Fierce Demon Fang and Shellbust Stab) +Dragoon Rain (Combination of Sword Rain: Alpha & Dragoon's Jump) +Level 2 Fire, Lightning & Ice throws (Just a regular throw, but combined with magical effects because I needed to implement level 2 magic somehow) +Level 1 Fire, Gravity Missile & Cure (Fire travels along the ground, Gravity chases it's opponent for a short time, Cure heals you by a small amount; not game breaking)
  2. I told you. I'm basically putting everything I know into her while making her in a way I know I'm good at. Combo's, combo's and more combo's. I only have like...2 vars left? Maybe it was around 9 left. Idk, but I'm sure some vars I'm using are useless. I ain't going through that shit though to find which ones are and aren't. I touch one thing and it all fucks up. And I figured. I ain't separating that shit. That'd take a lot more work then what I'm already doing. Edit: OHH her hair is a different gold color. I checked all that before separating the colors.
  3. Done. She also has a damage display. All that's left for now is the color separation. Not going to worry about anything else. And what do you mean CS her hair? Im leaving her hair all one color. I'm not going that crazy. Just separating her shoulder armor from her chest/knee armor, her sword, her hilt, her gloves, her upper suit from her lower suit, her upper legs from her lower legs and her folded sleeves.
  4. Just a quick update on Agrias. Something I always wanted to do with a character was to add a ranking system. I'm struggling with it a bit right now but this is what I've gotten so far. I am also color separating her sprites so she's still going to take quite some time. You could so I'm trying to go all out...kinda have to start giving up on things like this what with life n' all.
  5. Freaking thank you. After a few days I of having posted that topic I remembered Ibuki existed. Ibuki is up there for me along with Mai and Chun-Li and she's also as close as she can get to the kind of ninja I wanted so..why not. Making a custom Ibuki whenever I have the time.
  6. I've already been all up in that shit weeks ago, bruh. She has things I don't want except for the new sprites he created of her which I've already gotten and have plans for. I forgot to add that I plan on giving her the Stone ability from Tactics. Not sure how to work it in as an attack yet, though. Maybe a taunt/intro/win for laughs? Or an actual attack. Idk.
  7. Personal website is up [Finished WIP] [System] As I stated earlier. I'm experimenting with her again. Some ideas I had were unique combo starters and a Ranking system at the end of each round for example. Hold down your heavy attack button to charge up your attack. The more its charged, the more combos you can pull off before being flagged and blahblah I won't get into it. Don't really like it. I like the Ranking system though, so that's staying. You can see a picture of it in the images above. Your rank is based off of these 4 factors. How long the battle goes on for, how many hits you chain together, how much damage you deal in a combo (combo being chained hits) and how much damage you've sustained. The ranking starts at SSS as the best rating, and from there down its SS, S, A, B, C, D and finally F. It's relatively easy to get an A rank or higher. Just chain those attacks well and you're pretty much good. My current idea is a custom bar called Morale. It's different from the one I gave to Mai. This one has 3 charges and every time you complete an objective that will be randomly given to you at the start of the match, much like you got at the beginning of each battle in Final Fantasy Tactics, it gets charged one time. Each charge has a special ability. A level 1 charge unlocks your Specials. A level 2 charge unlocks her Summons. A level 3 charge unlocks her Ultimate attacks. One ultimate magic attack or one ultimate Special attack. Her level 3 ultimate magic attack is Aegis! Which I expect will make her more of a boss character because Aegis will immediately provide her with temporary immunity to Stagger (Protect/Shell), Regen and Reraise! Which means you'll have to kill her twice if she manages to pull off a Level 3 charge. The rest of her style will be mostly the same as my older characters from the "Tales of" series. You can combo her Supers (those custom moves combined with FFT moves) up to 4 times in any order or in a specific order. Haven't fully decided yet, but for the most part she's gonna be a combo whore. As for the objectives, they will be random and there will be as many as I can try to think of. If anyone has any ideas for me feel free to tell me. Objectives, custom attacks, charge abilities, etc. [Objectives]* Level 1**/*** Perform a Parry Complete a Taunt without being interrupted Deal 100 combo damage Perform a 3-hit combo Level 2**/*** Throw an opponent 2 times Hit an opponent with Doom Deal 200 combo damage Perform an 8-hit combo Level 3**/*** Charge up from around 0 to max without being interrupted Deal 300 combo damage Perform a 12-hit combo *An Objective does not change between matches **An Objective only needs to be completed once per match /***An Objective must be completed for the previous level before unlocking the current level available [Progress - 90%] She's my main focus currently because, Fio can suck a knob. She's nearly done. [Current WIP] Fio Germi [Gameplay & Images] She's playing as close to her Arcade version as I can get her based off of whatever videos I watch. Her arsenal consists of a Pistol, Shotgun, Heavy Machinegun, Enemy Chaser/Rocket Launcher hybrid and regular grenades. Her hatchet and tonfa attacks are still in the works. She starts off with a pistol as her main weapon and will obtain her other weapons whenever that hobo guy decides to show up and drop a fat block of text symbolizing said gun. Every gun has limited ammo except for her pistol. [System] Her mechanics are simple. Spam your limited grenades. Empty out your gun, reload. If it's anything but a pistol that runs out of ammo then you'll have to wait for Mr.Hobo to show up to get another gun, but he'll show up enough to where you can stock up on ammo before running out quite often. She moves very freely and shoots in most directions you want her to a lot like the game, but not 100%. I didn't get that invested in her. The fact that I made her considering how she had to be made was investment enough. Shit. [Progress - 85%] She has everything done except for being able to switch guns, the hobo ammo/gun guy, an AI, win pose, lose pose, taunt pose and intro pose which I am greatly procrastinating on because she drove me nuts a few weeks back and I'm getting revenge by ignoring her altogether. :^D [Future WIP] Android 18 [Gameplay & Images] As custom as possible. [System] Possibly the same as Agrias'. Been trying to come with up a game style for years. I finally realized I'm good at chaining/combos so it'll be something relating to that like Agrias or my "Tales of" characters with possibly a Morale bar. [Progress - 1%] I've only gotten some of the basics done as well as the portrait and small portrait.
  8. Okay added a real preview this time. And an updates coming soon and I have something to say when I do.
  9. True, true, but those sprites have very little to offer for what I'm doing. She also wouldn't match with the Tank boss. She'd tower the tank.... I'm making her pretty similar to the Metal Slug games so I personally think she'll be fun. Either way I'm enjoying making her. I'm not going for accuracy though, because when accuracy isn't achieved people get their panties in a bunch and it's just annoying.
  10. I've been getting discouraged about my future plans a lot. I'm very indecisive with Mugen. Maybe I'll make a God mode Chun-Li, but not the kind that kills you with 1 or 2 button presses. A legit character. Everything would be custom though. She's using her normal...DS? Playstation sprites? I don't know what system Metal Slug even plays on, haha. She uses her original sprites. Her legs and upper body are seperated so once I finish the pistol form I can just copy/paste in her shotgun, machinegun and rocket launcher forms, add ammo, reloading, sounds and vuala shes done.
  11. It's an old DS game from a few years ago. Pretty fun and perfect for making Mugen characters. We both made one at the same time coincidentally, but his blew mine away. I never go back to my old characters, so props on the update and awesome job!
  12. Thanks! Also heads up. I'll be updating him soon...maybe. Maybe I'll just update it with the release of Fio who is mind-bogginly painful to make. SO...many...animation changes. The Tank was at least a few hundred pos changes per sprite. Now I have to change Fio's anim every time she changes side depending on which teamside she's on and change her anim every time she does anything and when she shoots and what shooting animation she can play based on her actions and I'M LOSING IT!! Oh my fucking goodness it's 4am. I thought it was 10pm. FIO!! YOU'RE ALMOST NOT WORTH IT, BUT I'M EXCITED ABOUT THE OUTCOME!
  13. There's still your other characters. I actually considered you to be a better coder always. Esp back then. You skyrocketed ahead of me and I kinda gave up on MUGEN multiple times, but I was too invested to just drop it. Also, great idea. That's something I don't get much of. My creativity is horrendous. It's why I struggle making large characters. And updated. Just minor fixes nothing too important.
  14. Wait! Ypu're Ryon? Dafuq, brah?! I'm not a better coder than you, lol. Maybe there are things you're better at than me and vice versa, but definitely not worse of a coder than me. Don't sell yourself so short. I literally code everything individually using the very basics and use a lot of helpers/vars. That's all. Your pokemon game for example is amazing. I wouldn't have an easy time making something like that. And thanks! I thought it was amazing, too, but I get the feeling no one else is crazy about it. It only took me 2 years >: ( (technically only 2-4 months, but thats not important).
  15. I actually might. I enjoy making boss characters, but after Fio and maybe a few more Metal Slug bosses. I might take this metal slug thing somewhere before moving on to the next thing. Contra or maybe more CVS2 characters with my own gameplay. UGH fucking mai. that means id have to update her. forget cvs2.
  16. Me neither. I consider MUGEN a good stress reliever though. I get into it and forget about everything else. I love it. And on top of that it's fun. I quit though because I ended up doing and thinking nothing but MUGEN day and night. It was unhealthy. And thank you! I have to update it again, but tomorrow. Accidentally labeled all his attacks projectiles and I finally figured out what it's name is! :^P
  17. And I already updated him.... Just minor things though. I also remember an ExShadow. Stage creator guy who made crazy good stages. I'm gone for 2 years and everyone's moved on! D: I'm kinda depressed now.
  18. Ah ah ah!! I know! But that one played like the Ptolemaic Tank in Elite. The turret moved around like garbage. It wasnt even coded and its jump was horrible and and..just ew. I worked hard on this okay! I'm glad you enjoy it
  19. Heeey. Unlike MugenGuild, I actually kinda remember som'a y'all. RiecPigeon. You made that.. red-haired chick with the Super Smash Bro's esque guard. The... Laharl guy. Always uploading things. The storager or whatevs. Ryon! The guy who made Zeke the same time as me and I've KINDA known, but not really, for like 8+ years. Holy shit. HI GUYS!!! IT'S BEEN LIKE 8 YEARS!! I quit 2-3 years ago because of this douch'matron and blahblah things and stuff... I FINISHED HIM!! Even though no one knew I was making him...yeah. I'm also making a Fio. She's gonna take months, but I like the challenge! :^D Read the readme file. Feedback? Don't hold back. I can take criticism until I feel attacked. I'll have you know! The turret was excruciatingly time consuming and required a lot of patience. Try doing that with ADHD. Yeah. I hate this guy so much. I'm glad I'm done. I hope he's horrible! BLKEHGERHE!! I apologize if there's anything wrong right off the bat. I literally have not TOUCHED MUGEN or Fighter Factory in almost 3 years, but that doesn't mean I've gotten rusty. Quite the opposite. I did things instinctively and had....almost no trouble at all. I couldn't quite remember the quirks with some things, I cried and had never felt so helpless before in my life. ANYWAYS! I hope you enjoy him. Also, sorry if there's still a format for topics on releases. I couldn't find it. [updates] Apr.03.2015 Fixed some positionings for the Turret in jumping, landing and a few other spots. Added fire effects on Tank when near death because I forgot to add it before I released him. Fixed some sounds and when they played like the engine sound. It looped incorrectly, now it doesn't. Apr.04.2015 Fixed ATTR's from projectiles to their respectful type of attack (i.e NA or SA instead of SP). Changed name from Ptolemaic Tank to Metal Rear. Added future compatibility for my Fio who is not yet out so ignore this. [Links] Mediafire [images]
  20. Awesome. I almost want to remake her in my own style.
  21. A couple months back I released Mai Shiranui. Well, after looking at some more references and guides I came to realize that she was broken and...she sucked. I tried my best to fix her up and she's not perfect, but she's a lot better than before. What's new Small and large portrait A much smarter AI A jugglecount (might still be broken give feedback) New special (Fire Kick(?)) New super (Beni Suzaku) New basics (Yusura Ume, Benitsuru no Mai & Koku'en no Mai) Super Finish BG for all supers and CC Custom bar (Morale) Fixed a bunch of velocities, pausetimes, varsets and other known errors Fixed recovery time on specials and supers (still not sure need feedback) Fixed commands for Musasabi no Mai's and changed command for Beni Suzaku Rest of her update in her readme. [Links] Mediafire Sendspace [images] My computer's starting to...die. So no more videos. I'm not a holiday kind of guy, but Merry Christmas to those who are. I hope your day is a good one.
  22. It's not an edit. Fixed the links. After releasing him on MugenGUild, he's been fixed up a bit and he also has a better AI.
  23. What do you guys think I should do with his Thunder? Should I make it like Dissidia where it pulls the enemy in and leaves him wide open for a combo or should I leave it as is where it just stuns the enemy? It pulls them in, now.
  24. That was the only infinite I could find, but I guess I forgot to fix it.
  25. I can upload it to mediafire, too. Nope. It was an older release in Mugenguild's 1.0 releases section. I'm not sure if the AI is good. I forgot to test it out. I only checked for errors. Edit: I messed up the def files. Rename the one you want to use to just Squall. Remove the Jap or Eng. I'll fix it on the next update.
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