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Noctis

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Everything posted by Noctis

  1. That...would hardly be possible. She'd either look at you or look away from you like she's ashamed of the fact that she was put into Mugen with those sprites of hers. Even Agrias wouldn't want that. FOOL!! If it's Pretime skip, Ramza, yes. His 3rd outfit I believe was just so....out there. He might as well have wore a thong underneath some yoga pants.
  2. ....What do you mean. She uses a LOT of sprites from the original game. Like 50% of her effects are from the game as are most of the sounds.
  3. That was actually red at one point. I failed to realize that the red came from the colors I was using to color separate her and when I put her colors back for the full release, that happened.... Pretend she's so fast that oxygen has yet to reach her blood and therefor hasn't changed the color of it, yet. She's faster than oxygen yeah that's plausible and makes sense.
  4. Well I released a BETA of her a few weeks ago, but this was her full release from about 3 days ago. And I know of the character. Not very fond of her honestly. She never really struck me as anything other than just...she was boring I guess. Ramza with the ponytail and thighboots (pretimeskip) was my favorite character and at that time my favorite design. Ramza and Agrias. I also came to adore Ramza's younger sister, Alma.
  5. Updated her with 1.1 compatibility. Download the patch if you've already downloaded Agrias before the date said in the first post, otherwise just download the character itself.
  6. Lol no problem. It'll make me glad to know you're downloading it at some point. Sonikun, too. Sorry for not releasing it earlier. I actually was trying to, but stuff and things... Anyways have a good night.
  7. This is the final version of my previously released Agrias Oaks which didn't get much attention, but I think I did a good job anyways. Works on WinMugen, 1.0 & 1.1, but she's meant to be played on 1.0 and 1.1. Keep that in mind if using her in WinMugen. In order to use her, change her folder name to the version you want to play her on. "Agrias_1.0" would be for WinMugen and 1.0 and "Agrias_1.1" for 1.1. Warning! Fairly large filesize (57mb). If too large for you, download files separately, below. Download - Updated September 4th, 2015. Download without SFF or SND - Up to date. Download SFF Download SND This video has a few stupid jokes fyi. Preview Enjoy. Feedback?
  8. Update on Agrias. Finished her for the most part. I haven't finished color separating her and I won't by the time I release her. I'll just update her with that down the road. Also, her Saint Mode (or God Mode) after her Reraise activates when she dies. She'll only have 2-4 attacks and I've already finished 2 plus I need to add some prettiness for when she's in Saint Mode. As for her ultimate attack, Frozen by the Judgement Blade... With a touch of Gilgamesh's raining swords of skewerness... Followed by summoning a cliche, giant crushing blade... (cameo appearances incoming! sort of..) Finished with the winning intro. An example of just how destructive it can be! ;)
  9. Got some work done on 18. These are just some generic combo's she can pull off and stuff. I plan on making them rather extensive and making them require some skill to pull off. Never was a fan of games that made one combo the only good combo for every match (watch a playthrough of the game with 18. You'll find someone using the exact same combo for entire matches). Basically, she's got your X combos, your Y combos, your Z ki blasts and the most important part being your button+button skills for your critical attacks. I'm taking a break on Agrias. Rushing her will just do me no good. Gotta go through her and fix up a lot of loose ends and I just lack the motivation to do so.
  10. I've decided Agrias won't have Alexander as a summon. It was the big guy from Bahamut Lagoon if anyone knows of it. Anyways, too much of something takes away from her as a whole. That's why. Gotta finish up her level 3 Morale attack (which'll be her biggest attack yet), color separation and she should be good to go. Also! I've never done a template before so why not. If anyone's up to it... http://soldier.ucoz.net/images/templates/agriastemplate.bmp Please. Don't mind the text....I was having difficulties. If anyone actually does any, I'd be thankful. It's just because I've never made on though. To finish up. I like the way the sprites looked. No one else is doing her. I'm making an Android 18 from the new DBZ EB game once I finish up Agrias and maybe Fio. Might never finish Fio. She's not built for mugen at all. x.x Android 18 has most of her basics finished already and an awesome person linked me to some Japanese sounds of her so now I just need'ta find some fx for her and I'm good to go.
  11. Sorry I took so long. I'm looking at him now. Okay well after looking at him I see that he has this coded very confusingly. He's stuck in stateno 192 and the anim 192 until his helper 7600 is gone and that helper only goes away once var(1) is nonexistent. That's why he has a paused effect in his intro. He also happens to use that same var in a lot of places so you can't really change much. Try setting the var(1) to 0 in the -2 statedef with a trigger for your prevstateno being 192. Then go into the state 192 and remove the trigger in the changestate relating to the helper(7600). That should work just as well without any errors. If not then you're gonna need to edit a lot of things.
  12. I know this is probably not a big deal, but it is to me. Agrias is now compatible with WinMugen & 1.0 since a lot of people still use WinMugen. I haven't edited it to be perfect with WinMugen (like the the positioning of the blocks in the intro, the morale bar, summons, etc.) and I might not, but she's still totally playable on both versions now. I also reduced the explod/helper usage by a shit ton so that she isn't bloated. All that's really left now is her level 3 morale attack, her AI and maybe some different win, lose poses.
  13. Released a BETA version of Agrias Oaks for 1.0 only. Agrias Oaks BETA Since the BETA release I've fixed her damage dampeners, juggle check, damage and hitcount reading, many other tweaks here and there, added an Egi summon, etc. Also... Pheonix Egi (work in progress) I was gonna make the enemy become inflicted by a status effect by chance whenever a Summon was used, but I thought an Egi following you around was better. The Pheonix Egi for example, hurts the opponent whenever you're not attacking. It acts as a damaging shield for anyone who comes too close until it's time runs out and goes away. The Zodiark Egi for example will act as a protective shield for any attacks coming at you. It'll give you immunity to stagger until it goes away like the Pheonix Egi would. These are just ideas. I'm not set on anything. If anyone has any ideas I'd be glad to hear'em.
  14. What character is it? Maybe I'll have a look at it because I don't know what else it could be unless it's a Pause in a completely different place with funky triggers.
  15. Yeah that's when I decided not to get into 1.1 when I'm still getting used to 1.0. So many things just...don't work with the way I code in 1.0. Maybe down the road I'll upgrade her/fix her so she's compatible with both. I wish it was easy to make a single character compatible with all versions of Mugen. You have to be really articulate about everything. And that's seriously unfortunate. You've got some good stuff going on. I actually never really see you release anymore now that I think about it. I'll look into that right now. Anyways, the MugenGuild community seems to have taken a step backwards in terms of quality. Same as everywhere else too actually. All that's popular anymore are those DBZ characters by Cybaster/Balthazar, the new Extreme Butouden DBZ sprites and those fuckin' 3124x10128 sized sprite characters being made for 1.1. Then there's ExShadow's stages. Nothing else ever really gets any attention unless you made a name for yourself like 5+ years ago. Also, so we don't have a post that's off topic. I created an Egi summon test. A ball of fire (related to Pheonix) spins around you randomly and hits whatever is in front of you every now and then. It doesn't mess up combos for the most part, but I'd still like to have a workaround for that. I don't like even the smallest thing interfering with my chaining. If you or anyone else has an idea, lay it on me. Also fixed up the damage/combo reading. It was funky before. The triggers were half-assed before.
  16. I released him. He's on my website (which has been down for days just so you know. I can't do anything about that as it belongs to Ucoz or whatever), but I never updated the WinMugen version of him so they're pretty different from each other in terms of gameplay, but perfectly playable. WinMugen and 1.0. Also, thank you very much. I've never put so much effort into a character before so I'm glad you enjoy it.
  17. You might see a lot of suppermovetime, pausemovetime, ignorehitpause, etc. Ignore those. Look for things that look like Type = SuperPause or Type = Pause. Delete the entire code with of those and see what that does.
  18. Open her up in FF3, find the intro state that does this and remove the pause coding. If there is none then it might be in the animations. Her paused frame might just be a frame with a large amount of ticks so consider looking into her animations as well.
  19. Well I fixed the damage dampener and juggle check anyways! As for the transparency. I have it set to AddAlpha because in the animations it's using transparency that isn't 256,256 which is similar to saying Add. It's using 255,256 or less which is similar to saying AddAlpha so setting it to Add would actually make it work just as incorrectly. I had the same problem with someone using Squall on 1.1 instead of 1.0 and even with Mai. Things oddly didn't work right in 1.1, but worked perfectly in 1.0. That's why I said to try it in 1.0 instead of 1.1. Also, I disabled the enemy's conditions whenever Agrias is on the enemy's side...I haven't figured out a workaround for that yet, but I will. Thanks for reminding me. I also just remembered. Her Morale bar doesn't display on the enemy's side, either. I should add that. :P As for the blocks in the intro. I'll just add more to ensure the entire area is covered up. Edit: It's kinda hard to even wanna finish anything when no one even acknowledges you anymore. I was only gone for like 2 years and now MugenGuild straight up ignores my existence. So...if I ever do finish her it won't be for a really long time unless I somehow get magically motivated. Fio, too. Edit 2: Also, a lot of the problems you might face, Genesis is BECAUSE of 1.1. I just tested her out in 1.1 and A LOT of things are broken compared to the 1 or 2 things broken when played in 1.0 (that i know of). Which I already fixed actually. The damage dampener and the juggle check.
  20. Thank you both. Very much. As for the problems! She is a BETA so I hadn't really finished the damage dampener (or I guess I should say fixed) or the juggle checking before the release, but I did do the juggle check just now and it took me like 10 minutes xD. I'll probably update her with the full release though. As for the transparency. Are you using Mugen 1.1 or Mugen 1.0? I failed to mention on both websites that she was made for 1.0. The blocks for the intro isn't that big a deal, but I hadn't considered what it would look like with a Mugen in a different size other than 1280x720. I'll check that out. Thank you again for the feedback. ^_^
  21. [PREVIEW] [DOWNLOAD] Agrias Oaks BETA by Noctis [COMMENT] As she is now she's a playable character, but there's still quite a bit missing. The point of this BETA release is in order to see what needs to be improved and whether or not I'm digging myself a grave by creating the worst character ever. Everything you need to know about her is in her "Read Me!". I hope you enjoy! I apologize if there are some major errors. I have a hard time having my progress ACTUALLY saving when I save it in FF3 so there's a chance something could be unfinished or just completely missing for no apparent reason. I'm also in the middle of color separating her so some of her sprites are a different color. It's not an error or anything. Her WIP thread is in my signature.
  22. 3rd summon, Zodiac from FFT! Just one more to go. It's Alexander, but not the Alexander anyone would expect. Also, updated the ranking system a bit! It was added solely for the purpose of....because I could. It was something new to do. I never mentioned how it works, but oh well. Just fight good and you'll get the max rank easily enough. SSS, SS, S, A, B, C, D, F. I actually did all this like a week ago. Just too busy to touch it often or even post about it.
  23. I had the time yesterday and decided to make some test videos of Agrias. She's all black because I'm color separating her, but I accidentally chose the palettes that didn't have all the separated colors. Combo testing https://www.youtube.com/watch?v=dO2pGkm5iAw Magic testing https://www.youtube.com/watch?v=2bAg2ksK2Ys
  24. So I had some time yesterday and decided to make some test videos of Agrias. I did say she was at 80%, but I'd say she's more like 60-70%. Some vids yah.
  25. Sonic Thrust, Fierce Demon Fang and Sword Rain: Alpha are from the Tales of series. The rest are FFTactic attacks. I combined them because they weren't very "beat'em up" oriented attacks. Tiger Blade is her only attack currently not related to FF. I should fix that.
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