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Doomguy

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Everything posted by Doomguy

  1. Well, the lifebars need to be resized. That's it. And if you inserted the F1R3 L0RD lifebar into the Taybear edit... that'd be just Groovy.
  2. Well, there was a pretty specific reason why the KI SP by F1R3-L0RD was to be converted... the other KI SP had no Combo Counter! I just want KI Lifebars....but this is the only way to has them... I may be going a tad overboard, but something else.... the Tekken 2 SP. Again, only for the Lifebars, but still.... https://www.dropbox.com/s/urznm4my8jlryvi/Tekken%202%20v2.zip
  3. I was expecting Capcom. All I got was SNK. Still, 1.0? Looks very nice....
  4. I'm a MK idea master.
  5. Dayum! If you coded these all by yourself, that means none of this is MKP. And just saying that is my way of saying You Rock! But also, some thoughts. Based on the screenshots, the UMK3 Cyborgs had their own individual and unique select icons. You show the 3 Cyber-Ninjas, but they are only different in color. Also, I see that the Ermac you have here is based on his more recent appearance in Mortal Kombat Deception. If so, it's probably to late to say, but I'd suggest sticking with the original sprites. Finally, I do not see a Chameleon. If you plan on doing a specific style of play, he could still retain one of each of the other Ninja's specials: the Ice Ball, Spear, Force ball (Reptile), Telekinetic Slam, Teleport Punch (with after-image effect), and to replace Rain's trademark kick, a reality warping uppercut.
  6. The only time I go for accuracy characters are when I look for MK Characters. Otherwise, if they work they way they should (not like the god awful Scrub Ken), then I'll keep them, and name them George.
  7. Hrm.....the BGM does sound off a bit (it is Spawn, after all), but at least the character is decent.
  8. Monster scary? Get rid of it in the CNS file! Just remove the sections labeled as "Monster".
  9. Well, at least it is compatible with 1.0.
  10. Yeah right. A "Broken" MvC character.
  11. 3 means do you have, somewhere in the .def, what the stage is, as in, Mugen type, like 1.0, WIN, 1.1, etc...
  12. H'wat? Broken?????
  13. https://mega.co.nz/#!2xp1TYIY!K3rayC_ifN5Zg0NGNcQfYCM4HGpefmDpYZuezHXubzE Because when people don't get to play on 1.0, people get mad. And when people get mad, I post here.
  14. How are these guys on difficulty?
  15. This is actually very nice! Now, make it on fire for Akuma...or some other evil-type character.
  16. 1. The Bank. 2. The Pit.
  17. I'll say, Borewood, those are pretty badass but Russian made sprites you found!
  18. http://www.mortalkombatwarehouse.com/mk3/props/effects/#blood Does this have the required sprites? If not, you blind!
  19. Getting any sprites not involving custom enemy sprites will be incredibly easy. And to specify more, the uppercut is supposed to be leaving the head in absolute shambles, or, random bits of flesh which will simulate someone losing their face. Not as gruesome, but definitely still gruesome....and unique, somehow.
  20. There has to be an easier way to do this. I can find the MK Gore, but finding character sprites myself is impossible. What if instead of punching the head off three times, he uppercuts the head so hard that it implodes into a mess. And instead of cutting a man in half, have him use what is normally his LP attack, he punches a (albeit non existent) hole in his chest, with the opponents heart on the other end, which is yanked out for his victory pose. This time, all gore.
  21. I have to start cutting sprites.
  22. I'm not sure about where to get those sprites for the heads of the enemy (I have 174 characters in my roster, and it's always evolving), so is it possible to do this with the enemy alone? (Not including the extra blood and guts and limbs, that's all the extra goodies!)
  23. Sweet! Now, I have sprites, but I am not exactly sure the triple head decapitation uppercut would work with just the character alone. It would require moving and copying a specific section of sprites twice, then just moving it once while replacing it with blood. As for the brutality, I know that's possible considering how I've seen it done before. As for any other fatalities, ! has a special where he does a kick in the air in a circular fashion. If this were sped up, I was hoping that he'd "go through" the enemy, when a second later, the enemies sprites are slowly split in half, where all kinds of internals spill out. If the two fatalities aren't possible, I'll just have to try something simpler.
  24. I just found two things that may be causing problems. The "Trail" I've been seeing is a result of there being no BG in front of the mask, which is purple. Also, some textures aren't high enough to fill Super Jump gaps, so that also causes the "Trail" glitch.
  25. And thus the inadvertently created AVGN Thread was born.
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