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ELECTRO

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Everything posted by ELECTRO

  1. Added wavy water to the stage & separated a few things to get different deltas. The stage is not wide & looks even less so in the video because I always record using the widescreen version. Also added some other minor touches like grass blowing in the breeze & different reflections for the floating objects.. Link : https://electroslair.blogspot.com/
  2. I'm happy that you like the creations. I have a new job i'm about to start, so not sure i'll be able to produce as much content.
  3. For Mugen 1.0 & Mugen 1.1. Some of the changes for the Ultimate version include a slower boat that also slightly floats up & down. I separated the restaurant from the ground to give it a different delta & added some glow to the blue lights that are closest to the fighters. Finally I put some fireworks in the sky to make Aberdeen seem even more colorful & exciting. Link : https://electroslair.blogspot.com/
  4. Another preview of Superman, this time fighting Ultimate Blanka. Thanks to Verz36 for helping out with Supe's FX.
  5. A request that I got in another forum to make this stage & I think it turned out pretty good. It's always fun working with parallax because of the extra challenge it gives in creating the effect. I'm using width for the parallax so it looks smoother in Mugen 1.1 & a little bit blocky in Mugen 1.0. Link : https://electroslair.blogspot.com/
  6. For Mugen 1.0 & Mugen 1.1.Link : https://electroslair.blogspot.com/
  7. Yet another beat'em up stage made into a Mugen stage from the game The Gladiator for Mugen 1.0 & Mugen 1.1. Enjoy :} Link : https://electroslair.blogspot.com/
  8. Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20. Link : https://electroslair.blogspot.com/
  9. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.
  10. For Mugen 1.0 - 1.1 with no zoom & zoom options. Enjoy. Link : https://electroslair.blogspot.com/
  11. Got another Last Blade stage for you guys/gals. It's for Mugen 1.0 & Mugen 1.1. The stage has all the bells & whistles from the original stage included like ground slowly cracking, statue crumbling etc... but I also added a few flames, pulsing red layer, embers, broke up the background layer a little & a few other things that I can't remember right now. Link : https://electroslair.blogspot.com/
  12. The Mugen 1.0 version does not have an intro, so if you do not like the intro then use that one in your Mugen 1.1. Link : https://electroslair.blogspot.com/
  13. Here's another stage from the Fatal Fury series for Mugen 1.0 & Mugen 1.1. Superjump is around medium height & it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  14. I separated as many background layers as possible for a better effect. This is for Mugen 1.0 & Mugen 1.1. It comes with zo zoom & zoom options. Link : https://electroslair.blogspot.com/
  15. I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.
  16. Feel free to shoot me some attack ideas.
  17. Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.
  18. Ultimate Korea - Lee (Aggressors of Dark Kombat) Dunno whats going on with the video. Ubdated my video recording software and now i'm getting off centered video recordings so please ignore the black space in the vid. Not much to be done with this stage, but I did manage to make it taller from about medium height to high/extreme height. Link : https://electroslair.blogspot.com/
  19. Ultimate China - Fei-lin (Fighters History) Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  20. Ult Japan - Mizoguchi (Fighters History) These Fighters History stages are pretty easy to rip because theirs not a lot going on with the sprites. Heightened the stage from low to high, separated some layers, sun shimmers & added birds. Comes with no zoom & zoom versions for Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  21. Ult China - Lee stage (Fighters History) I separated the mountain layers in the background & raised the jump a little from low to medium. Also removed the parallax from the raft & added stretch upward to the water. It comes with no zoom & zoom versions. The 720P version has no zoom option. Link : https://electroslair.blogspot.com/
  22. ~Update Notes~ Pretty Boy: Added Special - Jack Hammer. Added Hyper - Cyber Slam. Added standing medium punchs/knife slashs. Added standing medium kicks. Added Intro. Fix walk at different transformations. Attempted to add get hit tranformations, but so far it's a mess. Cody: Added weapon drop anim to taunt. Fixed Knife color on palette Punisher: Added Special - Pistol Added Hyper - Rifle Unload Fixed FX with words reading backwards. Head Pop finisher now has an alternate animation. Pistol Finisher is set to random on whether or not it will play. Changed Rifle to be slower on the draw, but increased the speed of the bullet. Changed Rifle from punch to kick buttons. Screenpack: Fixed discolor on turns partner portrait for normal res version. Started to convert finished stuff from normal res screenpack to 720P version. The 720P version is avalible for download.
  23. ~Update Notes ~ Pretty Boy: Added Pretty Boy to roster. He can't do anything yet besides walk around. Cody: Added Hyper called Street Sweeper Fixed error in AI going to state 612 Fixed Knee Throw sending opponent to wrong anim. Punisher: Fixed a warning about move having no root. Fixed Rifle Finisher from performing finisher in air. Fixed Knee Throw sending opponent to wrong anim. Interactive Stages: Added two Teenage Mutant Ninja Turtles stages. Fixed some issues with FF Factory stage finisher. Screenpack: Lifebars, Fonts & Victory Screen updated by OldGamer!!
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