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Basara-kun

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Everything posted by Basara-kun

  1. Hahahaha, thank you guys I hope to make more SP chars in a future, probably next year I'll sprite another more (I'm between Stephen and Kim, probably the latter)
  2. Finally, after a lot of problems with my PC, I got this ready for all of you, expected and not expected at the same time. So here you are: Since the first time I completed Scott that I thought in the idea of him, so since in the game he shares most of sprites with Scott, it wasn't too dificult to do... and a lot of fun, too. Here's what he has (more details in his readme, of course): -All basics from Scott with new palettes -New poses, specials and supers different from Scott -The only specials he shares with Scott (Multipunches, Bomb Uppercut and Hurricane Kick) work way different than Normal Scott -No strikers, just Nega Scott by now (maybe I should add Nega Knives in a future) -5 new supers, a couple of them based on Scott's Double Trouble super Yeah, he's updated to his version 1.1!! I polished him more to make him better than first version thanks to all your feedback, I hope now you enjoy him better than the first version. Here's the resumed list (more details in his readme, of course): -Renamed all files from "sp" to "scott", so now you won't get troubles with folders again -Fixed all bugs noted on past release thread (thanks to all for the feedback, all your names are in the readme) -Fixed Hurricane Kick, now it hits for real XD -Replaced and added new voices from SPvTW movie -Ramona and Stephen now hit close to enemy (thx Lahard and Alexei), Kim now makes her move in the middle of screen -Nega Scott striker attacks (Hadouken striker, Double Trouble super) are disabled when you fight against Nega Scott for obvious reasons -New small portraits, now adapted to 25x25 this time :P Both chars: -Added envshakes on all specials and supers -Intro vs. those 2 based on the movie -Compatibility with MUGEN 1.0+ (data, winquotes, 9000,2 portrait, etc.), use "scott-m1.def" or "nega-m1.def" instead normal defs -Easter Egg: 12 new palettes for both of them, see the "extra" folder on them ;) And... you know, the mandatory shots =P So yeah, enjoy them http://network.mugenguild.com/basara Chars -> Adaptations
  3. Thanks people for all your comments, I'm glad you like my Scott =D also, thanks Laharl for let me use your Kenshin to fix that striker thing ;) I hope to get him updated very soon (A LOT of feedback in Guild to consider, you know)
  4. Well, I tried to do that indeed, but I got problems implemented it (like strikers didn't appear or they did in the edge of screen instead close to enemy), so in the end I didn't do it. Maybe I could get some help on that. Also, thanks for all your comments, people
  5. I hope to make them both in a future, but by now I want to rest a bit, has been a lot of months of work on him
  6. My main project for 2013 is finished now: as I promise you since the beginning, Scott now is coming to your MUGEN for real. An intense work since january 2013 respriting almost all his sprites not just to get the basics for him in MUGEN, but giving you a cool experience of playing with him. I hope you enjoy my masterpiece of this year, which restated me as a spriter after many years :D For those ones who couldn't follow my WIP threads (character and resprite), here're some of the stuff he has: -Almost all sprites remade by me, since basics to supers, now Scott has all required for MUGEN -Changed 3-buttons (all punches) to 4-buttons (2 punches and 2 kicks) -5 intros (1 against evil chars), a taunt and 3 wins -12 palettes, almost all new ones -4 command moves, 2 throws, 5 specials and 6 supers -Replaced random sprites summoned for real Scott's strikers (Ramona, Stephen, Kim, Knives, Wallace and Nega Scott) -Sparks and sounds from Capcom's SFA series -Michael Cera's voice, as well other voices and sounds ripped from SPvTW movie and SPvTA -A new readme, of course :P And now, the mandatory shots: Special thanks to Rolento for giving me the shots to base my work of respriting, as well all the ones who helped Scott to see this day. I love you all guys (no homo) :D http://network.mugenguild.com/basara/ Chars -> Adaptations PS: For those ones who still like or want to test the Joke ver., there's still in Jokes/Bosses section, so don't worry ;)
  7. About the Ki Blasts, that's a thing I've to fix eventually, but that happens because you got a lot of powerbar and there's very few time between every move. About the "update", well, it's more like a remake of this character where I converted the joke into something more normal. And about the date, that's his release date: September 9 =P Thanks to all for your comments, Gohan will be updated soon, so wait for it ;)
  8. All my chars are made under WinMugen, but also work in 1.0 thanks to the pre-1.0 compatibility system ;)
  9. Holi, no sabía que había un topic en eshpañioLOL aquí también
  10. Greetings people!! I'm back with various releases I wanted to give you since months meanwhile I was working in my other projects (like Scott, Frank and Rose). Here's the list, people: 1. SSJ Gohan (ex-Gohan Z2) released Do you remember that AF release I did the day after?? And the solid of this char even when it was a joke?? Well, after that I added it as a possible WIP of mine, so here you are the revamped and serious version of my Gohan (not Z2 nor joke ver. anymore, don't worry). He has A LOT of improved things, but you've to discover them in the readme of the character. You can find him in Experimental section in Chars ;) 2. Kung Fu Fan (old ver.) relaunched As a bonus, I re-released the first version of Kung Fu Fan, the one with default sparks and EX moves, stated as a Prototype version from the definitive KFF all you know. You can find him in Experimental section in Chars ;) 3. BNMP 5.0 update: new sites for Anti-Gouki Project & Palettes and a new section The 2 sections I needed to do in my new websites are ready: a) A new Palette section: Every pallete packs has now back online and with updates for some characters (from 6 to 12), as well a new pack released (SSIV Haohmaru by Capuchino, in the pic). You can find it in my Add-Ons section b) Anti-Gouki Project now has his own page in BNMP5.0: visit the new section with all you need to know about my fullgame, info, screenshots and available downloads for my released clones as well for the Public beta 1 (soon I'll update my threads in AGP subforum) c) A new section for BNMP, the Museum: Since I've going like 10 years as MUGEN creator, I give you a surprise: now you can find almost all my websites (but v2.0, soon will be uploaded) from the past in this section I called as "Museum" where you can see my evolution until now. You can find it below the website in the menu So here's my surprise for you, I hope you enjoy the new releases and sections from my new website I prepared since months for you, soon a new release thread about a creation I'm pretty sure all of you are waiting for ;) http://network.mugenguild.com/basara/
  11. Great FF releases, too bad they're 1.0 only. No problem, I've to make one of my private Winmugen patches for them
  12. I see, too bad about can't play/see how it plays in the game, I hope someone can upload or say how he plays. Maybe you can ask help to Cenobite so together you can work more on the character ;)
  13. I got you some feedback from Guild from some guys who really made feedback on Diba: -quintuple jump?? -Guilty Gear FX?? -superarmor/charging on basics -none of his original voice clips are in here -has no moves from the original game -shouldn't you at least have ONE move from the original? -that super throw animation doesn't look very good. i don't see what effect he was trying to achieve with layering the duplication sprite onto him. it just looks...bizarre. -that air-only kicking move sometimes doesn't work right, it can work correctly and not at different times on the same opponent -why have a supercharge if the damage it causes is barely the same anyhow I hope you can improve this char in a future n_n
  14. Thanks guys, and thanks ZombieBrock any feedback is welcome, of course
  15. Both chars: -Fixed all bugs reported -Fixed readmes -New moves added -Now they got 3 powerbars instead 1 -Used various of the ideas for these chars suggested by users/creators Tetris (v1.1): -2 throws added -S Wheel and T Hurricane now can be done in the ground and in the air -Deleted music by now until I can make what I've planned (in CNS only, songs are still on SND) The Ninja (v1.1): -Normal and special versions of Uppercuts now can't make infinites -2 new level 2 supers Also, working on the sections are still needed (Palettes, Edits and Anti-Gouki Project), as well in new updates for various chars they really need an update. I hope to get you this soon, enjoy these chars ;) http://network.mugenguild.com/basara/
  16. Hmmmm, I was thinking about that last night it won't be a bad idea at all. Let me find some videos about Gideon to see what I can do (I've to find Wallace videos too, for his striker attack)
  17. http://www.youtube.com/watch?v=uIpO_LShB6s&feature=player_embedded After long time without making one, finally I made a new video starring my Scott Pilgrim (the serious version). And well, since I don't have my own WIP thread here (yet), I leave this here instead, enjoy it!!
  18. I've to mention that, it looks like it floats in Thanos' chest, can be seen especially in the stand, Thanos use all the chest to breathe so he moves it all, but the symbiote symbol it doesn't move at all, you've to adapt to his chest to make it more credible. But in general looks great and a possible idea (I remember that What If? when Carnage took Silver Surfer), good luck with your project
  19. Yes, I'm still sticked to it, but now I'm not strange to 1.0 as before =P also, various people still using it as well various creators (like DivineWolf, Cybaster and Antagonist). Also, I've to make more palettes for Juri, I can work on them if you want ;)
  20. Hmmmmm, you can try to sprite using screenshots as base, or get videos and then get the shots with AnimGet, it's not that hard to sprite them ;)
  21. Good to see you back, Werewood I'll totally be waiting for Abel especially. I offer to make palettes if you want, as well a WinM patch (in my Juri WinM patch I made the orange pal for her, two birds with one stone )
  22. Hi guys, this is my grain of sand to this subforum. Here're the packs I got for you to use and make your own characters: 1. ClayFighter 63 1/3 Thanks to SRip program I ripped almost all sounds from this cool N64 game, and I said almost since it hasn't the voices of characters, but everything else is here: sound FX, screenpack sounds and even the announcer (let's get ready to Cruuuuumbleeeeeeeeeeee!!) 2. Groove on Fight Also known as Power Instinct 3, Ryoga_rg ripped all character voices and FX for this game and asked me to host in my website. The file is big, but you can find all chars here n_n I hope to rip more soundpacks in a future, by now enjoy with these ones... http://network.mugenguild.com/basara Add-Ons -> Resources
  23. Finally!! A worth opponent to my Scott Pilgrim!! Good to see more people making SP chars, I'll totally be waiting for your version of Gideon (are you spriting the required sprites as I'm doing with Scott??)
  24. Awesome rips!! Have you plans to rip from more FM games?? (I've in mind Kinnikuman game and Super Cosplay War Ultra)
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