Jump to content

Hellzone

Member
  • Posts

    585
  • Joined

  • Last visited

Everything posted by Hellzone

  1. ; PREINTRO [statedef 190] type = S ctrl = 0 anim = 0 velset = 0,0 [state a] type = poweradd trigger1 = RoundsExisted = 0 value = 1000 persistent = 0 [state 192] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state a] type = varrandom trigger1 = time = 0 v = 8 range = 10 [state 190] type = ChangeState triggerall = !teammode = simul triggerall = enemy,stateno != 192 triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1 = enemy,authorname = "Iwakick" trigger1 = enemy,name = "colossus" || enemy,name = "Vega" || enemy,name = "omega red" trigger1 = teamside = 2 trigger1 = enemy,animexist(18000) value = 100900 [state 190, Kicksun no silver samurai] type = ChangeState triggerall = var(7) != -1 triggerall = !teammode = simul triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns triggerall = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai") trigger1 = enemy,statetype = L trigger2 = enemy,stateno = 110191 trigger3 = enemy,stateno = 100900 trigger4 = enemy,stateno = 100191 value = 191 [state a] type = changestate triggerall = var(7) != -1 triggerall = time > 1 triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1=0 trigger2=0 Trigger3=P2name="Wolverine COTA"||P4name="Wolverine COTA" Trigger4=P2name="Wolverine"||P4name="Wolverine" Trigger5=P2name="MvC-EoH Wolverine"||P4name="MvC-EoH Wolverine" Trigger6=P2name="Maskless Wolverine"||P4name="Maskless Wolverine" Trigger7=P2name="Logan"||P4name="Logan" Trigger8=P2name="[Wx2]"||P4name="[Wx2]" Trigger9=P2name="Psylocke"||P4name="Psylocke" Trigger10=P2name="[Rugal]'s Psylocke"||P4name="[Rugal]'s Psylocke" Trigger11=P2name="Psylocke By WhiteMagic2002"||P4name="Psylocke By WhiteMagic2002" Trigger12=P2name="Cyclops"||P4name="Cyclops" Trigger13=P2name="MVCRCyclops"||P4name="MVCRCyclops" Trigger14=P2name="[Vanessa]'s Cyclops"||P4name="[Vanessa]'s Cyclops" Trigger15=P2name="Scott Summers"||P4name="Scott Summers" Trigger16=P2name="Colossus"||P4name="Colossus" Trigger17=P2name="Storm COTA"||P4name="Storm COTA" Trigger18=P2name="Storm"||P4name="Storm" Trigger19=P2name="[shinta]'s Storm"||P4name="[shinta]'s Storm" Trigger20=P2name="Iceman"||P4name="Iceman" Trigger21=P2name="Omega Red"||P4name="Omega Red" Trigger22=P2name="OmegaRed"||P4name="OmegaRed" Trigger23=P2name="Silver Samurai"||P4name="Silver Samurai" Trigger24=P2name="SilverSamurai" trigger24=!enemy,authorname="iwakick" Trigger25=P2name="Sentinel"||P4name="Sentinel" Trigger26=P2name="UMVC_Sentinel"||P4name="UMVC_Sentinel" Trigger27=P2name="Spiral"||P4name="Spiral" Trigger28=P2name="Spiral by Luchini"||P4name="Spiral by Luchini" trigger29=P2name="cvsgouki"||P4name="cvsgouki" trigger30=P2name="cvsgouki_ex"||P4name="cvsgouki_ex" trigger31=P2name="cvsgouki_normal"||P4name="cvsgouki_normal" trigger32=P2name="Tin's S_Gouki"||P4name="Tin's S_Gouki" trigger33=P2name="Mech Gouki"||P4name="Mech Gouki" trigger34=P2name="ZXAkuma"||P4name="ZXAkuma" trigger35=P2name="MvC Akuma/Gouki By Kamekaze"||P4name="MvC Akuma/Gouki By Kamekaze" trigger36=P2name="Poke-Akuma"||P4name="Poke-Akuma" trigger37=P2name="Shin Gouki"||P4name="Shin Gouki" trigger38=P2name="MKvsSFGouki"||P4name="MKvsSFGouki" trigger39=P2name="Gouki by M.M.R."||P4name="Gouki by M.M.R." trigger40=P2name="Gouki"||P4name="Gouki" trigger41=P2name="Gouki_Cota"||P4name="Gouki_Cota" trigger42=P2name="Anti-Gouki #1"||P4name="Anti-Gouki #1" trigger43=P2name="SSF2T Gouki"||P4name="SSF2T Gouki" trigger44=P2name="svcgouki"||P4name="svcgouki" trigger45=P2name="Gouki_normal"||P4name="Gouki_normal" trigger46=P2name="Shin Gouki SF'2"||P4name="Shin Gouki SF'2" trigger47=P2name="GoukiHD"||P4name="GoukiHD" trigger48=P2name="Akuma"||P4name="Akuma" trigger49=P2name="CyberAkuma"||P4name="CyberAkuma" trigger50=P2name="Cyber Akuma"||P4name="Cyber Akuma" trigger51=P2name="SvC Akuma by Duende Macabro"||P4name="SvC Akuma by Duende Macabro" trigger52=P2name="Rare Akuma"||P4name="Rare Akuma" trigger53=P2name="C.Akuma_MvC"||P4name="C.Akuma_MvC" trigger54=P2name="ShinAkuma"||P4name="ShinAkuma" trigger55=p2name="UMVC_Gouki"||P4name="UMVC_Gouki" trigger56=p2name="ogre"||p4name="ogre" value = 191 [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && (var(7) = 2 || var(7) = 0) trigger1 = var(8) > 2 value = 196 [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && !teammode = simul trigger1 = !enemy,authorname = "iwakick" || (enemy,authorname = "iwakick" && enemy,name != "silversamurai") trigger1 = var(7) = 2 trigger1 = var(8) = [1,2] trigger2 = var(7) = 1 value = ifelse(random < 333,191,194) [state F] type = Changestate trigger1 = RoundsExisted = 0 && time > 1 && var(7) >= 0 value = 192 [state a] type = varrandom trigger1 = time = 0 v = 5 range = 10 [state F] type = Changestate trigger1 = 0 trigger2 = enemy,teammode = simul trigger2 = enemy(0),authorname = "rakurai" trigger3 = numenemy >= 2 trigger3 = enemy(1),authorname = "rakurai" trigger4 = enemy,teammode = simul trigger4 = enemy(0),authorname = " rakurai " trigger5 = numenemy >= 2 trigger5 = enemy(1),authorname = " rakurai " value = 193 [state 190, ƒ`[ƒ€‚ÅŸ—˜ŽžƒCƒ“ƒgƒ] type = ChangeState trigger1 = roundsexisted > 0 trigger1 = time > 1 trigger2 = time > 2 value = 199 [statedef 199]; Move around before match type = S physics =S sprpriority = 2 velset = 0,0 facep2 = 1 [state a] type = changeanim trigger1 = prevstateno = 196 value = 199 persistent = 0 [state a];ƒCƒ“ƒgƒƒXƒLƒbƒv—p‰ðœ type = varset trigger1 = time = 0 v = 8 value = 0 [state 9030, 5] type = PlaySnd trigger1 = RoundsExisted = 0 trigger1 = anim = 199 value = 8000, 4 volume = 100 persistent = 0 [state a] type = StopSnd trigger1 = prevstateno = 191 || prevstateno = 194 trigger1 = time = 0 channel = -1 [state a] type = changeanim trigger1 = numhelper(18089) value = 1099 persistent = 0 [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ] type = AssertSpecial triggerall = roundsexisted = 0 trigger1 = numhelper(18089) trigger1 = time < 200 trigger2 = time < 180 flag = intro [state -2, ƒAƒVƒXƒg‘I‘ðƒwƒ‹ƒp[] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_choice" stateno = 10199 ID = 10199 pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 size.xscale = 0.5 size.yscale = 0.5 persistent = 0 [state -2, ƒAƒVƒXƒgƒgƒƒ“] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_tron" stateno = 10191 ID = 10191 pos = -20,0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 persistent = 0 [state -2, ƒAƒVƒXƒgƒhƒD[ƒ€] type = helper triggerall = roundsexisted = 0 trigger1 = time = 0 helpertype = normal name = "assist_doom" stateno = 10192 ID = 10192 pos = -40,0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 persistent = 0 [state 199] type = changestate trigger1 = ctrl value = 0 ;--------------------------------------------------------- ;Ÿ‚¿ƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 2 value = 195 ;--------------------------------------------------------- ;•‰‚¯ƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 1 value = 2000 elem = 5 ;--------------------------------------------------------- ;ÅIƒ‰ƒEƒ“ƒh [state a] type = changeanim triggerall = prevstateno != 192 trigger1 = time = 1 trigger1 = var(45) = 3 value = 196 ;--------------------------------------------------------- [state 190, ƒCƒ“ƒgƒó‘Ô‚ð•ÛŽ] type = AssertSpecial trigger1 = var(45) = 2 trigger1 = time < 75 trigger2 = var(45) = 1 trigger2 = time < 90 trigger3 = var(45) = 3 trigger3 = time < 45 flag = intro [state a] type = playsnd triggerall = prevstateno != 192 trigger1 = var(45) trigger1 = prevstateno != 191 trigger1 = RoundsExisted > 0 trigger1 = time = 5 value = 3000,0 persistent = 0 [state a] type = changeanim trigger1 = anim = 195 trigger1 = time = 75 trigger2 = anim = 2000 trigger2 = !animtime trigger3 = anim = 196 trigger3 = time = 45 trigger4 = numhelper(18089) = 0 trigger4 = anim != 1099 trigger4 = prevstateno = 191 || prevstateno = 194 trigger4 = RoundsExisted = 0 trigger4 = time < 3 trigger5 = anim = 1099 trigger5 = animtime = 0 trigger6 = prevstateno = 192 trigger6 = time < 1 value = 199 ;============================================================ ;intro_assist_tron [statedef 10191] type = S movetype= I physics = N anim = 10240 sprpriority = 3 [state a] type = trans trigger1 = time < 16 trans = addalpha alpha = time*16, 256-time*16 [state a] type = changeanim trigger1 = numhelper(10199) trigger1 = helper(10199),var(1) < 0 trigger1 = helper(10199),var(0) >= 0 value = anim elem = 2 [state a] type = playsnd trigger1 = animelem = 4 value = 6000,5 [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) >= 0 trans = default [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trans = add [state a] type = changeanim trigger1 = !animtime value = 6000 [state a] type = turn trigger1 = anim = 6000 persistent = 0 [state a] type = velset trigger1 = anim = 6000 x = 10 y = -8 persistent = 0 [state a] type = trans trigger1 = var(0) trans = addalpha alpha = 256-var(0),256 [state a] type = varadd trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trigger1 = helper(10199),var(1) < 0 trigger2 = var(0) v = 0 value = 16 [state 15000,fin] type = Destroyself trigger1 = roundstate = 2 trigger2 = root,alive = 0 trigger3 = var(0) > 256 trigger4 = root,command = "a" || root,command = "b" || root,command = "c" trigger5 = root,command = "x" || root,command = "y" || root,command = "z" ;============================================================ ;intro_assist_doom [statedef 10192] type = S movetype= I physics = N anim = 10241 sprpriority = 2 [state a] type = trans trigger1 = time < 16 trans = addalpha alpha = time*16, 256-time*16 [state a] type = changeanim trigger1 = numhelper(10199) trigger1 = helper(10199),var(1) < 0 trigger1 = helper(10199),var(0) >= 0 value = anim elem = 2 [state a] type = playsnd trigger1 = animelem = 2 value = 6101,6 persistent = 0 [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) >= 0 trans = default [state a] type = trans trigger1 = time > 16 trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trans = add [state a] type = changeanim trigger1 = numhelper(10191) trigger1 = helper(10191),anim = 6000 value = 6103 persistent = 0 [state a] type = velset trigger1 = anim = 6103 x = -10 y = -8 persistent = 0 [state a] type = trans trigger1 = var(0) trans = addalpha alpha = 256-var(0),256 [state a] type = varadd trigger1 = numhelper(10199) trigger1 = helper(10199),var(0) = -1 trigger1 = helper(10199),var(1) < 0 trigger2 = var(0) v = 0 value = 16 [state 15000,fin] type = Destroyself trigger1 = roundstate = 2 trigger2 = root,alive = 0 trigger3 = var(0) > 256 trigger4 = root,command = "a" || root,command = "b" || root,command = "c" trigger5 = root,command = "x" || root,command = "y" || root,command = "z" ;--------------------------------------------------------------------------- ; INTRO [statedef 191] type = S ctrl = 0 movetype = A velset = 0,0 anim = 190 ;•Ï”à–¾ ;var(3) ƒAƒjƒ”Ô† ;var(4) animelem‚ð‚¢‚­‚Šª–ß‚é‚© ;var(13) ƒAƒjƒ‚ð“r’†‚Ń‹[ƒv‚³‚¹‚éelem” ;var(17) ƒAƒjƒ‚ð“r’†‚©‚çƒXƒ^[ƒg‚·‚éelem” ;========================================================= ;æ”­‘g‚Í“Á•Êˆµ‚¢ [state a] type = null trigger1 = p2name = "mia touma" trigger1 = 1 || var(3) := 1020 && var(4) := 1 && var(13) := 12 && var(17) := 0 trigger2 = p2name = "yu asuka" trigger2 = 1 || var(3) := 197 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger3 = p2name = "ren mizusaka" trigger3 = 1 || var(3) := 3000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger4 = p2name = "Vega" trigger4 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger5 = 0;p2name = "" && var(3) := && var(4) := 0 trigger6 = 0;p2name = "" && var(3) := && var(4) := 0 trigger7 = 0;p2name = "" && var(3) := && var(4) := 0 trigger8 = 0;p2name = "" && var(3) := && var(4) := 0 trigger9 = 0;p2name = "" && var(3) := && var(4) := 0 trigger10 = 0;p2name = "" && var(3) := && var(4) := 0 ;--------------------------------------------------------- trigger11 = p2name = "A_Minagi" trigger11 = 1 || var(3) := 1050 && var(4) := 2 && var(13) := 6 && var(17) := 0 trigger12 = p2name = "ai" || p2name = "tita" trigger12 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger13 = p2name = "akane" trigger13 = 1 || var(3) := 410 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger14 = p2name = "akashima" trigger14 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 2 trigger15 = p2name = "coolseven" trigger15 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger16 = p2name = "corona" trigger16 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger17 = p2name = "A_Nayu" trigger17 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger18 = p2name = "kaname" trigger18 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger19 = p2name = "kirara" trigger19 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger20 = p2name = "koiboshi" trigger20 = 1 || var(3) := 190 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger21 = p2name = "kumi" trigger21 = 1 || var(3) := 601 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger22 = p2name = "Mai_Tokiha" trigger22 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger23 = p2name = "maino" trigger23 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger24 = p2name = "amu" trigger24 = 1 || var(3) := 220 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger25 = p2name = "mint" trigger25 = 1 || var(3) := 600 && var(4) := 0 && var(13) := 5 && var(17) := 0 trigger26 = p2name = "miyabi" trigger26 = 1 || var(3) := 400 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger27 = p2name = "nayuta" trigger27 = 1 || var(3) := 200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger28 = p2name = "negazero" trigger28 = 1 || var(3) := 240 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger29 = p2name = "rei" trigger29 = 1 || var(3) := 20 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger30 = p2name = "rumine" trigger30 = 1 || var(3) := 200 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger31 = p2name = "ryujin" trigger31 = 1 || var(3) := 120 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger32 = p2name = "touka" trigger32 = 1 || var(3) := 192 && var(4) := 1 && var(13) := 1 && var(17) := 0 trigger33 = p2name = "tsukuyo" trigger33 = 1 || var(3) := 470 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger34 = p2name = "youko" trigger34 = 1 || var(3) := 230 && var(4) := 0 && var(13) := 2 && var(17) := 0 trigger35 = p2name = "yumina" trigger35 = 1 || var(3) := 260 && var(4) := 0 && var(13) := 0 && var(17) := 3 trigger36 = p2name = "anasutasia" trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger37 = p2name = "Sakuya_Amakawa" trigger37 = 1 || var(3) := 620 && var(4) := 2 && var(13) := 8 && var(17) := 0 trigger38 = 0;p2name = "" trigger38 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger39 = 0;p2name = "" trigger39 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger40 = 0;p2name = "" trigger40 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger41 = 0;p2name = "" trigger41 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger42 = 0;p2name = "" trigger42 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger43 = 0;p2name = "" trigger43 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger44 = 0;p2name = "" trigger44 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger45 = 0;p2name = "" trigger45 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger46 = 0;p2name = "" trigger46 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger47 = 0;p2name = "" trigger47 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger48 = 0;p2name = "" trigger48 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger49 = 0;p2name = "" trigger49 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger50 = 0;p2name = "" trigger50 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger51 = p2name = "Satsuki Yumiduka" && enemy,authorname = "iqs" trigger51 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger52 = p2name = "Hisui" && enemy,authorname = "iqs" trigger52 = 1 || var(3) := 7110 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger53 = p2name = "Sion TATARI" && enemy,authorname = "iqs" trigger53 = 1 || var(3) := 181 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger54 = p2name = "Sion Eltnam Atlasia" && enemy,authorname = "iqs" trigger54 = 1 || var(3) := 2000 && var(4) := 0 && var(13) := 40 && var(17) := 6 trigger55 = p2name = "Shiki Tohno" && enemy,authorname = "iqs" trigger55 = 1 || var(3) := 186 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger56 = p2name = "Riesbyfe Stridberg" && enemy,authorname = "iqs" trigger56 = 1 || var(3) := 7111 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger57 = p2name = "Shiki Nanaya" && enemy,authorname = "iqs" trigger57 = 1 || var(3) := 199 && var(4) := 0 && var(13) := 0 && var(17) := 21 trigger58 = p2name = "Kohaku" && enemy,authorname = "iqs" trigger58 = 1 || var(3) := 13 && var(4) := 6 && var(13) := 0 && var(17) := 0 trigger59 = p2name = "Akiha Tohno" && enemy,authorname = "iqs" trigger59 = 1 || var(3) := 181 && var(4) := 3 && var(13) := 0 && var(17) := 7 trigger60 = 0;p2name = "" trigger60 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger61 = p2name = "AL AZIF" trigger61 = 1 || var(3) := 111 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger62 = p2name = "USHIROMIYA ANGE" trigger62 = 1 || var(3) := 1200 && var(4) := 23 && var(13) := 30 && var(17) := 0 trigger63 = p2name = "DOROTHY ALBRIGHT" trigger63 = 1 || var(3) := 190 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger64 = p2name = "GOSUNKUGI HIKARU" trigger64 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger65 = p2name = "mamiya" trigger65 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger66 = p2name = "HATSUNE MIKU" trigger66 = 1 || var(3) := 2710 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger67 = p2name = "AIHARA NATSUMI" trigger67 = 1 || var(3) := 113 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger68 = p2name = "CURE BLACK" trigger68 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger69 = p2name = "YAMISAKA KUREHA" trigger69 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger70 = p2name = "USHIROMIYA george" trigger70 = 1 || var(3) := 1700 && var(4) := 1 && var(13) := 22 && var(17) := 0 trigger71 = p2name = "PANTYHOSE TARO" trigger71 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 4 && var(17) := 0 trigger72 = p2name = "Pz.Kpfw.IV_From_Anglerfish_Team" trigger72 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger73 = 0;p2name = "" trigger73 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger74 = 0;p2name = "" trigger74 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger75 = 0;p2name = "" trigger75 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger76 = 0;p2name = "" trigger76 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger77 = 0;p2name = "" trigger77 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger78 = 0;p2name = "" trigger78 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger79 = 0;p2name = "" trigger79 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger80 = 0;p2name = "" trigger80 = 0;var(3) := && var(4) := 8 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger81 = p2name = "ASUKA HONDA" trigger81 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger82 = p2name = "KARINA TOYOTA" trigger82 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger83 = p2name = "okamamajo" trigger83 = 1 || var(3) := 195 && var(4) := 8 && var(13) := 0 && var(17) := 0 trigger84 = 0;p2name = "" trigger84 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger85 = 0;p2name = "" trigger85 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger86 = 0;p2name = "" trigger86 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger87 = 0;p2name = "" trigger87 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger88 = 0;p2name = "" trigger88 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger89 = 0;p2name = "" trigger89 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger90 = 0;p2name = "" trigger90 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger91 = p2name = "Hiiro Hoshizaki" trigger91 = 1 || var(3) := 250 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger92 = p2name = "beryl_toh" trigger92 = 1 || var(3) := 184 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger93 = p2name = "lilith_tod" trigger93 = 1 || var(3) := 1006 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger94 = 0;p2name = "" trigger94 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger95 = 0;p2name = "" trigger95 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger96 = 0;p2name = "" trigger96 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger97 = 0;p2name = "" trigger97 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger98 = 0;p2name = "" trigger98 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger99 = 0;p2name = "" trigger99 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger100 = 0;p2name = "" trigger100 = 0;var(3) := && var(4) := 1 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger101 = p2name = "Project F" trigger101 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 2 && var(17) := 0 && var(25) := 1 trigger102 = p2name = "Fate_Copy" trigger102 = 1 || var(3) := 194 && var(4) := 15 && var(13) := 16 && var(17) := 0 && var(25) := 1 trigger103 = p2name = "‚³‚î‚É‚å" trigger103 = 1 || var(3) := 180 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger104 = p2name = "strayed" trigger104 = 1 || var(3) := 260 && var(4) := 2 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger105 = p2name = "Levin" trigger105 = 1 || var(3) := 4011 && var(4) := 1 && var(13) := 0 && var(17) := 0 && var(25) := 1 trigger106 = 0;p2name = "" trigger106 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger107 = 0;p2name = "" trigger107 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger108 = 0;p2name = "" trigger108 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger109 = 0;p2name = "" trigger109 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger110 = 0;p2name = "" trigger110 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;--------------------------------------------------------- trigger111 = p2name = "Akane Satomura" && enemy,authorname = "586" trigger111 = 1 || var(3) := 6100 && var(4) := 6 && var(13) := 23 && var(17) := 0 trigger112 = p2name = "Ayu Tukimiya" && enemy,authorname = "586" trigger112 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger113 = p2name = "Ikumi Amasawa" && enemy,authorname = "586" trigger113 = 1 || var(3) := 6200 && var(4) := 1 && var(13) := 11 && var(17) := 0 trigger114 = p2name = "Kanna" && enemy,authorname = "586" trigger114 = 1 || var(3) := 7000 && var(4) := 0 && var(13) := 19 && var(17) := 0 trigger115 = p2name = "Kano Kirishima" && enemy,authorname = "586" trigger115 = 1 || var(3) := 6111 && var(4) := 2 && var(13) := 27 && var(17) := 0 trigger116 = p2name = "Mai Kawasumi" && enemy,authorname = "586" trigger116 = 1 || var(3) := 7300 && var(4) := 1 && var(13) := 11 && var(17) := 0 trigger117 = p2name = "Makoto Sawatari" && enemy,authorname = "586" trigger117 = 1 || var(3) := 7003 && var(4) := 0 && var(13) := 5 && var(17) := 0 trigger118 = p2name = "Mayu Shiina" && enemy,authorname = "586" trigger118 = 1 || var(3) := 7009 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger119 = p2name = "Minagi Tohno" && enemy,authorname = "586" trigger119 = 1 || var(3) := 7000 && var(4) := 3 && var(13) := 19 && var(17) := 0 trigger120 = p2name = "Misaki Kawana" && enemy,authorname = "586" trigger120 = 1 || var(3) := 6200 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger121 = p2name = "Mishio Amano" && enemy,authorname = "586" trigger121 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger122 = p2name = "Misuzu Kamio" && enemy,authorname = "586" trigger122 = 1 || var(3) := 3000 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger123 = p2name = "UNKNOWN" && enemy,authorname = "586" trigger123 = 1 || var(3) := 4010 && var(4) := 2 && var(13) := 0 && var(17) := 0 trigger124 = p2name = "Nayuki Minase" && enemy,authorname = "586" trigger124 = 1 || var(3) := 6000 && var(4) := 1 && var(13) := 0 && var(17) := 0 trigger125 = p2name = "Sayuri Kurata" && enemy,authorname = "586" trigger125 = 1 || var(3) := 6200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger126 = 0;p2name = "" trigger126 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger127 = 0;p2name = "" trigger127 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger128 = 0;p2name = "" trigger128 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger129 = 0;p2name = "" trigger129 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger130 = 0;p2name = "" trigger130 = 0;var(3) := && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= trigger131 = !var(3) trigger131 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= ;æ”­2 ctu sennpatu senpa [state a] type = null trigger1 = p2name = "Akatsuki_XIII" && enemy,authorname = "flowrallia" trigger1 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger1 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 150 trigger1 = 1 || var(15) := 1 && var(26) := -1 && fvar(8) := 0.625 trigger1 = 1 || var(21) := 0 && var(22) := 12 && fvar(4) := 0 && fvar(5) := 17 trigger2 = p2name = "Leonard_Carlyle" && enemy,authorname = "flowrallia" trigger2 = 1 || var(3) := 175 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger2 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 0 trigger2 = 1 || var(15) := 2 && var(26) := -1 && fvar(8) := 0.625 trigger2 = 1 || var(21) := 0 && var(22) := 707 && fvar(4) := 0 && fvar(5) := 706 trigger3 = p2name = "zero" && enemy,authorname = "flowrallia" trigger3 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 8 && var(17) := 0 trigger3 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 0 trigger3 = 1 || var(15) := 3 && var(26) := -1 && fvar(8) := 0.375 trigger3 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 702 trigger4 = p2name = "Original Zero" && enemy,authorname = "flowrallia" trigger4 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger4 = 1 || var(14) := 19013 && var(23) := 0 && var(24) := 200 trigger4 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5 trigger4 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 700 trigger5 = p2name = "Heart_GG" && enemy,authorname = "flowrallia" trigger5 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 2 && var(17) := 0 trigger5 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 250 trigger5 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 1.25 trigger5 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 196 trigger6 = p2name = "Weiss" && enemy,authorname = "flowrallia" trigger6 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 20 trigger6 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 270 trigger6 = 1 || var(15) := 6 && var(26) := -1 && fvar(8) := 1.125 trigger6 = 1 || var(21) := 0 && var(22) := 703 && fvar(4) := 0 && fvar(5) := 197 trigger7 = p2name = "Saki_GG" && enemy,authorname = "flowrallia" trigger7 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger7 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger7 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 1.25 trigger7 = 1 || var(21) := 0 && var(22) := 640 && fvar(4) := 0 && fvar(5) := 660 trigger8 = p2name = "Elsa_GG" && enemy,authorname = "flowrallia" trigger8 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger8 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger8 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 1.25 trigger8 = 1 || var(21) := 0 && var(22) := 800 && fvar(4) := 0 && fvar(5) := 700 trigger9 = p2name = "Saki_AbF" && enemy,authorname = "flowrallia" trigger9 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger9 = 1 || var(14) := 19013 && var(23) := 30 && var(24) := 240 trigger9 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 1.125 trigger9 = 1 || var(21) := 0 && var(22) := 801 && fvar(4) := 0 && fvar(5) := 2100 trigger10 = p2name = "Sol AH" && enemy,authorname = "flowrallia" trigger10 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger10 = 1 || var(14) := 19013 && var(23) := 40 && var(24) := 220 trigger10 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 0.875 trigger10 = 1 || var(21) := 0 && var(22) := 701 && fvar(4) := 0 && fvar(5) := 5200 trigger11 = p2name = "Ryuko" && enemy,authorname = "flowrallia" trigger11 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger11 = 1 || var(14) := 19013 && var(23) := 60 && var(24) := 50 trigger11 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.00 trigger11 = 1 || var(21) := 0 && var(22) := 400 && fvar(4) := 0 && fvar(5) := 2100 trigger12 = p2name = "Elsa_La_Conti" && enemy,authorname = "flowrallia" trigger12 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger12 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240 trigger12 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 1.125 trigger12 = 1 || var(21) := 0 && var(22) := 2000 && fvar(4) := 0 && fvar(5) := 701 trigger13 = p2name = "Informer_AKOF" && enemy,authorname = "flowrallia" trigger13 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 6 && var(17) := 0 trigger13 = 1 || var(14) := 19013 && var(23) := 130 && var(24) := 10 trigger13 = 1 || var(15) := 13 && var(26) := 1 && fvar(8) := 0.375 trigger13 = 1 || var(21) := 0 && var(22) := 753 && fvar(4) := 0 && fvar(5) := 754 trigger14 = p2name = "shishioh" && enemy,authorname = "flowrallia" trigger14 = 1 || var(3) := 801 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger14 = 1 || var(14) := 19013 && var(23) := 120 && var(24) := 180 trigger14 = 1 || var(15) := 14 && var(26) := 1 && fvar(8) := 0.375 trigger14 = 1 || var(21) := 0 && var(22) := 11 && fvar(4) := 0 && fvar(5) := 14 trigger15 = p2name = "Heart Aino XIII" && enemy,authorname = "flowrallia" trigger15 = 1 || var(3) := 700 && var(4) := 0 && var(13) := 15 && var(17) := 0 trigger15 = 1 || var(14) := 19013 && var(23) := 150 && var(24) := 200 trigger15 = 1 || var(15) := 15 && var(26) := 1 && fvar(8) := 0.375 trigger15 = 1 || var(21) := 0 && var(22) := 802 && fvar(4) := 0 && fvar(5) := 700 trigger16 = p2name = "Order Sol XIII" && enemy,authorname = "flowrallia" trigger16 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger16 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 220 trigger16 = 1 || var(15) := 16 && var(26) := 1 && fvar(8) := 0.5 trigger16 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 23 trigger17 = p2name = "Elisabeth Blanctorche XIII" && enemy,authorname = "flowrallia" trigger17 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger17 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 260 trigger17 = 1 || var(15) := 17 && var(26) := 1 && fvar(8) := 0.5 trigger17 = 1 || var(21) := 0 && var(22) := 194 && fvar(4) := 0 && fvar(5) := 180 trigger18 = p2name = "Asura" && enemy,authorname = "flowrallia" trigger18 = 1 || var(3) := 800 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger18 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 150 trigger18 = 1 || var(15) := 18 && var(26) := 1 && fvar(8) := 1.0 trigger18 = 1 || var(21) := 0 && var(22) := 10 && fvar(4) := 0 && fvar(5) := 8 trigger19 = p2name = "Scharlachrot" && enemy,authorname = "flowrallia" trigger19 = 1 || var(3) := 705 && var(4) := 0 && var(13) := 7 && var(17) := 0 trigger19 = 1 || var(14) := 19013 && var(23) := 100 && var(24) := 250 trigger19 = 1 || var(15) := 19 && var(26) := 1 && fvar(8) := 1.00 trigger19 = 1 || var(21) := 0 && var(22) := 14 && fvar(4) := 0 && fvar(5) := 19 trigger20 = p2name = "Dan_Smith" trigger20 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger20 = 1 || var(14) := 19013 && var(23) := 80 && var(24) := 50 trigger20 = 1 || var(15) := 20 && var(26) := 1 && fvar(8) := 1.00 trigger20 = 1 || var(21) := 123 && var(22) := 123 && fvar(4) := 123 && fvar(5) := 123 trigger21 = p2name = "Clone Weiss" && enemy,authorname = "flowrallia" trigger21 = 1 || var(3) := 196 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger21 = 1 || var(14) := 19013 && var(23) := 50 && var(24) := 200 trigger21 = 1 || var(15) := 21 && var(26) := 1 && fvar(8) := 1.25 trigger21 = 1 || var(21) := 0 && var(22) := 16 && fvar(4) := 0 && fvar(5) := 13 trigger22 = p2name = "Elsa_La_Conti_OMK" && enemy,authorname = "flowrallia" trigger22 = 1 || var(3) := 803 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger22 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 240 trigger22 = 1 || var(15) := 22 && var(26) := 1 && fvar(8) := 1.125 trigger22 = 1 || var(21) := 0 && var(22) := 700 && fvar(4) := 0 && fvar(5) := 800 trigger23 = p2name = "Judith" && enemy,authorname = "flowrallia" trigger23 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger23 = 1 || var(14) := 19013 && var(23) := 140 && var(24) := 20 trigger23 = 1 || var(15) := 23 && var(26) := 1 && fvar(8) := 0.5 trigger23 = 1 || var(21) := 0 && var(22) := 195 && fvar(4) := 0 && fvar(5) := 707 trigger24 = 0 trigger25 = 0 trigger26 = 0 trigger27 = 0 trigger28 = 0 trigger29 = 0 trigger30 = 0 trigger31 = p2name = "Adelheid" && enemy,authorname = "chikuchikugonzalez" trigger31 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger31 = 1 || var(14) := 19014 && var(23) := 20 && var(24) := 0 trigger31 = 1 || var(15) := 1 && var(26) := 1 && fvar(8) := 0.5 trigger31 = 1 || var(21) := 0 && var(22) := 21 && fvar(4) := 0 && fvar(5) := 23 trigger32 = p2name = "Tohno Akiha" && enemy,authorname = "chikuchikugonzalez" trigger32 = 1 || var(3) := 1042 && var(4) := 8 && var(13) := 15 && var(17) := 0 trigger32 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 0 trigger32 = 1 || var(15) := 2 && var(26) := 1 && fvar(8) := 0.5 trigger32 = 1 || var(21) := 0 && var(22) := 2 && fvar(4) := 0 && fvar(5) := 191 trigger33 = p2name = "Athena XI" && enemy,authorname = "chikuchikugonzalez" trigger33 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger33 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0 trigger33 = 1 || var(15) := 3 && var(26) := 1 && fvar(8) := 0.75 trigger33 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 191 trigger34 = p2name = "Athena 2002" && enemy,authorname = "chikuchikugonzalez" trigger34 = 1 || var(3) := 181 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger34 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0 trigger34 = 1 || var(15) := 4 && var(26) := 1 && fvar(8) := 0.5 trigger34 = 1 || var(21) := 0 && var(22) := 182 && fvar(4) := 0 && fvar(5) := 191 trigger35 = p2name = "Athena 2003" && enemy,authorname = "chikuchikugonzalez" trigger35 = 1 || var(3) := 193 && var(4) := 0 && var(13) := 22 && var(17) := 13 trigger35 = 1 || var(14) := 19014 && var(23) := 30 && var(24) := 0 trigger35 = 1 || var(15) := 5 && var(26) := 1 && fvar(8) := 0.5 trigger35 = 1 || var(21) := 0 && var(22) := 192 && fvar(4) := 0 && fvar(5) := 191 trigger36 = p2name = "Ayane Ikuse" && enemy,authorname = "chikuchikugonzalez" trigger36 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger36 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10 trigger36 = 1 || var(15) := 6 && var(26) := 1 && fvar(8) := 1.25 trigger36 = 1 || var(21) := 0 && var(22) := 20 && fvar(4) := 0 && fvar(5) := 10 trigger37 = p2name = "God Rugal" && enemy,authorname = "chikuchikugonzalez" trigger37 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger37 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 0 trigger37 = 1 || var(15) := 7 && var(26) := 1 && fvar(8) := 0.5 trigger37 = 1 || var(21) := 0 && var(22) := 190 && fvar(4) := 0 && fvar(5) := 195 trigger38 = p2name = "Rugal" && enemy,authorname = "chikuchikugonzalez" trigger38 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger38 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 20 trigger38 = 1 || var(15) := 8 && var(26) := 1 && fvar(8) := 0.5 trigger38 = 1 || var(21) := 0 && var(22) := 180 && fvar(4) := 0 && fvar(5) := 195 trigger39 = p2name = "Kula Diamond" && enemy,authorname = "chikuchikugonzalez" trigger39 = 1 || var(3) := 195 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger39 = 1 || var(14) := 19014 && var(23) := -70 && var(24) := 0 trigger39 = 1 || var(15) := 9 && var(26) := 1 && fvar(8) := 0.5 trigger39 = 1 || var(21) := 0 && var(22) := 431 && fvar(4) := 0 && fvar(5) := 461 trigger40 = p2name = "Luna Himeki" && enemy,authorname = "chikuchikugonzalez" trigger40 = 1 || var(3) := 1200 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger40 = 1 || var(14) := 19014 && var(23) := 50 && var(24) := 10 trigger40 = 1 || var(15) := 10 && var(26) := 1 && fvar(8) := 1.25 trigger40 = 1 || var(21) := 0 && var(22) := 1001 && fvar(4) := 0 && fvar(5) := 2000 trigger41 = p2name = "Saki Mitonoya" && enemy,authorname = "chikuchikugonzalez" trigger41 = 1 || var(3) := 180 && var(4) := 0 && var(13) := 0 && var(17) := 0 trigger41 = 1 || var(14) := 19014 && var(23) := 0 && var(24) := 250 trigger41 = 1 || var(15) := 11 && var(26) := 1 && fvar(8) := 1.25 trigger41 = 1 || var(21) := 0 && var(22) := 205 && fvar(4) := 0 && fvar(5) := 1000 trigger42 = p2name = "Kyoudou Senna" && enemy,authorname = "chikuchikugonzalez" trigger42 = 1 || var(3) := 180 && var(4) := 3 && var(13) := 0 && var(17) := 0 trigger42 = 1 || var(14) := 19014 && var(23) := -30 && var(24) := 30 trigger42 = 1 || var(15) := 12 && var(26) := 1 && fvar(8) := 0.5 trigger42 = 1 || var(21) := 0 && var(22) := 101 && fvar(4) := 0 && fvar(5) := 124 ;========================================================= trigger43 = !var(3) trigger43 = 1 || var(3) := 0 && var(4) := 0 && var(13) := 0 && var(17) := 0 ;========================================================= ;—]•ª‚È•Ï”‚ðƒŠƒZƒbƒg ;--------------------------------------------------- [state a] type = varset trigger1 = var(14) v = 14 value = 0 persistent = 0 [state a] type = varset trigger1 = var(23) v = 23 value = 0 persistent = 0 [state a] type = varset trigger1 = var(24) v = 24 value = 0 persistent = 0 ;--------------------------------------------------- [state a] type = varset trigger1 = var(15) v = 15 value = 0 persistent = 0 [state a] type = varset trigger1 = var(26) v = 26 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(8) fv = 8 value = 0 persistent = 0 ;--------------------------------------------------- [state a] type = varset trigger1 = var(21) v = 21 value = 0 persistent = 0 [state a] type = varset trigger1 = var(22) v = 22 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(4) fv = 4 value = 0 persistent = 0 [state a] type = varset trigger1 = fvar(5) fv = 5 value = 0 persistent = 0 ;--------------------------------------------------- [state a];Œã”­‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(0) trigger1 = time < 20 v = 3 value = enemy,sysvar(0) [state a];Œã”­‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(1) trigger1 = time < 20 v = 4 value = enemy,sysvar(1) [state a];Œã”­‘g•Ï”‹L‰¯ type = varset trigger1 = enemy,sysvar(2) trigger1 = time < 20 v = 13 value = enemy,sysvar(2) ;--------------------------------------------------------- [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p type = varset trigger1 = time = 0 v = 45 value = 10 [state a] type = pause trigger1 = var(9) = 0 trigger1 = time = 300 trigger2 = numpartner = 0 trigger2 = var(9) = 0 trigger2 = numhelper(18000) trigger2 = time > 60 trigger3 = numpartner = 0 trigger3 = p2stateno = 5900 trigger3 = RoundsExisted = 0 trigger4 = var(9) trigger4 = time = 0 time = ifelse(var(9),1300,ifelse(numhelper(18089),940,850)) movetime = ifelse(var(9),1300,ifelse(numhelper(18089),940,850)) persistent = 0 [state a];“G‚̉ŠúˆÊ’u‹L‰¯ type = varset trigger1 = numhelper(18070) trigger1 = helper(18070),anim = 18071 sysvar(1) = 1 persistent = 0 [state a];selfstate—p type = varset trigger1 = numhelper(18070) trigger1 = helper(18070),var(10) = 1 sysvar(1) = 10 persistent = 0 [state 1] type = AssertSpecial trigger1 = 1 flag = Intro flag2 = invisible flag3 = noshadow [state 1] type = AssertSpecial trigger1 = numhelper(18000) trigger2 = numhelper(18089) flag = nomusic [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state a] type = varset triggerall = var(45) != -1 triggerall = !(enemy,teammode = simul) triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns trigger1 = enemy,statetype = L trigger2 = enemy,stateno = 110191 trigger3 = enemy,stateno = 100900 trigger4 = enemy,stateno = 100191 v = 9 value = 1 [state a] type = varset triggerall = var(45) != -1 triggerall = teammode = simul triggerall = (!(teammode = turns) && roundno = 1) || teammode = turns triggerall = numpartner trigger1 = partner,statetype = L trigger2 = partner,stateno = 110191 trigger3 = partner,stateno = 100191 trigger4 = partner,stateno = 100900 v = 9 value = 1 [state a];‘ŠŽè‚̃Xƒe[ƒg’DŽæŽ¸”s type = varset trigger1 = numpartner = 0 trigger1 = var(9) trigger1 = enemy,sysvar(0) = 0 trigger1 = time > 32 trigger2 = var(9) trigger2 = numpartner trigger2 = partner,sysvar(0) = 0 trigger2 = time > 32 trigger3 = var(9) trigger3 = enemy,statetype = L trigger3 = numpartner trigger3 = partner,statetype = L persistent = 0 v = 9 value = 0 [state a] type = assertspecial trigger1 = var(9) trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = [1,120] trigger3 = numhelper(18089) trigger3 = helper(18089),time = [500,850] flag = nobardisplay flag2 = noFG flag3 = noBG [state a];•”wŒi type = explod trigger1 = var(9) anim = 18005 ID = 18005 scale = 999,999 postype = left pos = 0, 0 sprpriority = 25 removetime = 35 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state a];•K{ type = changeanim trigger1 = var(9) trigger1 = numhelper(18000) trigger1 = helper(18000),anim = 18001 trigger2 = var(9) trigger2 = numhelper(18000) trigger2 = helper(18000),anim = 19001 value = 0 persistent = 0 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim = 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim = 19999 sysvar(0) = 1 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim != 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim != 19999 sysvar(0) = 0 [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = !numtarget triggerall = time < 40 trigger1 = var(9) trigger1 = enemy,statetype = L affectteam = E attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110191 p2stateno = 110191 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = !numtarget triggerall = time < 40 trigger1 = var(9) trigger1 = enemy,statetype != L affectteam = F attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110191 p2stateno = 110191 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 2 trigger2 = numpartner trigger2 = partner,sysvar(0) = 2 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110193 p2stateno = 110193 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 3 trigger2 = numpartner trigger2 = partner,sysvar(0) = 3 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110195 p2stateno = 110195 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 4 trigger2 = numpartner trigger2 = partner,sysvar(0) = 4 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110197 p2stateno = 110197 persistent = 0 [state 220, ƒqƒbƒg’è‹`] type = HitDef triggerall = var(9) trigger1 = enemy,sysvar(0) = 5 trigger2 = numpartner trigger2 = partner,sysvar(0) = 5 affectteam = B numhits = 0 attr = S, HT hitflag = -d damage = 0 sparkno = -1 ID = 110199 p2stateno = 110199 persistent = 0 [state a];x-men”wŒi type = helper triggerall = numhelper(18000) = 0 trigger1 = numenemy trigger1 = enemy,stateno = 0 || enemy,stateno = 199 || (enemy,anim = [0,9]) trigger1 = time > 60 trigger2 = time > 300 trigger3 = var(9) && time > 34 trigger4 = p2stateno = 5900 trigger4 = RoundsExisted = 0 helpertype = normal name = "x-men" stateno = 18000 ID = 18000 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.5 size.yscale = 0.5 [state a];‹‹S”»’f1P type = helper triggerall = numhelper(18089) = 0 triggerall = time = 30 triggerall = var(9) = 0 trigger1 = random < 333 trigger2 = p2name = "cvsgouki" trigger3 = p2name = "cvsgouki_ex" trigger4 = p2name = "cvsgouki_normal" trigger5 = p2name = "Tin's S_Gouki" trigger6 = p2name = "Mech Gouki" trigger7 = p2name = "ZXAkuma" trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze" trigger9 = p2name = "Poke-Akuma" trigger10 = p2name = "Shin Gouki" trigger11 = p2name = "MKvsSFGouki" trigger12 = p2name = "Gouki by M.M.R." trigger13 = p2name = "Gouki" trigger14 = p2name = "Gouki_Cota" trigger15 = p2name = "Anti-Gouki #1" trigger16 = p2name = "SSF2T Gouki" trigger17 = p2name = "svcgouki" trigger18 = p2name = "Gouki_normal" trigger19 = p2name = "Shin Gouki SF'2" trigger20 = p2name = "GoukiHD" trigger21 = p2name = "Akuma" trigger22 = p2name = "CyberAkuma" trigger23 = p2name = "Cyber Akuma" trigger24 = p2name = "SvC Akuma by Duende Macabro" trigger25 = p2name = "Rare Akuma" trigger26 = p2name = "C.Akuma_MvC" trigger27 = p2name = "ShinAkuma" trigger28=p2name="UMVC_Gouki" trigger29=p2name="ogre" helpertype = normal name = "gouki" stateno = 18089 ID = 18089 postype = back pos = 40,-300 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 [state a];select_mode type = helper triggerall = var(9) triggerall = numhelper(18070) triggerall = helper(18070),anim = 18070 triggerall = helper(18070),time > 450 trigger1 = helper(18070),pos x <= helper(18070),facing * (-119) trigger1 = teamside = 1 trigger2 = helper(18070),pos x >= helper(18070),facing * (-119) trigger2 = teamside = 2 helpertype = normal name = "mode" stateno = 18015 ID = 18015 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.834 size.yscale = 1.07 [state a];select_mode;VSIwakick type = helper triggerall = var(9) triggerall = numhelper(18070) triggerall = helper(18070),anim = 18070 triggerall = helper(18070),time > 450 triggerall = enemy,authorname = "iwakick" triggerall = enemy,sysvar(4) trigger1 = helper(18070),pos x <= helper(18070),facing * (-119) trigger1 = teamside = 1 trigger2 = helper(18070),pos x >= helper(18070),facing * (-119) trigger2 = teamside = 2 helpertype = normal name = "mode" stateno = 18016 ID = 18016 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.834 size.yscale = 1.07 [state a] type = changeanim trigger1 = numhelper(18070) trigger1 = helper(18070),anim = 196 value = 196 persistent = 0 [state 1] type = Changestate trigger1 = numhelper(18070) = 1 trigger1 = helper(18070),var(10) = 1 trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = 256 value = ifelse(var(9),192,199) ;--------------------------------------------------------------------------- ; INTRO ; here come ver [statedef 194] type = S ctrl = 0 movetype = A velset = 0,0 anim = 18080 + random % 7 [state 1] type = AssertSpecial trigger1 = 1 flag = Intro flag2 = nobardisplay [state 1] type = AssertSpecial trigger1 = anim = 0 flag = invisible flag2 = noshadow [state a] type = AssertSpecial trigger1 = numexplod(18022) trigger2 = numhelper(18090) flag = nomusic [state a] type = attackdist trigger1 = 1 value = 0 persistent = 0 [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state a];BGM’âŽ~‚Æ‚µ‚ÄŽg—p type = varset trigger1 = time = 0 v = 45 value = 10 [state a] type = pause trigger1 = var(9) = 0 trigger1 = time = 300 trigger2 = numpartner = 0 trigger2 = var(9) = 0 trigger2 = var(6) trigger3 = numpartner = 0 trigger3 = p2stateno = 5900 trigger3 = RoundsExisted = 0 time = ifelse(numhelper(18089),920,810) movetime = ifelse(numhelper(18089),920,810) persistent = 0 [state a];•K{ type = changeanim trigger1 = numhelper(18000) trigger1 = helper(18000),anim = 18001 trigger2 = numhelper(18000) trigger2 = helper(18000),anim = 19001 value = 0 persistent = 0 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim = 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim = 19999 sysvar(0) = 1 [state a] type = varset trigger1 = numhelper(18030) trigger1 = helper(18030),anim != 19999 trigger2 = numhelper(18031) trigger2 = helper(18031),anim != 19999 sysvar(0) = 0 [state a];x-men”wŒi type = helper triggerall = numhelper(18000) = 0 trigger1 = 0 trigger2 = 0 trigger3 = var(9) && time > 34 trigger4 = 0 trigger5 = var(6) >= 280 helpertype = normal name = "x-men" stateno = 18000 ID = 18000 postype = back pos = 0,0 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 size.xscale = 0.5 size.yscale = 0.5 [state a];‹‹S”»’f1P type = helper triggerall = numhelper(18089) = 0 triggerall = time = 30 triggerall = var(9) = 0 trigger1 = random < 333 trigger2 = p2name = "cvsgouki" trigger3 = p2name = "cvsgouki_ex" trigger4 = p2name = "cvsgouki_normal" trigger5 = p2name = "Tin's S_Gouki" trigger6 = p2name = "Mech Gouki" trigger7 = p2name = "ZXAkuma" trigger8 = p2name = "MvC Akuma/Gouki By Kamekaze" trigger9 = p2name = "Poke-Akuma" trigger10 = p2name = "Shin Gouki" trigger11 = p2name = "MKvsSFGouki" trigger12 = p2name = "Gouki by M.M.R." trigger13 = p2name = "Gouki" trigger14 = p2name = "Gouki_Cota" trigger15 = p2name = "Anti-Gouki #1" trigger16 = p2name = "SSF2T Gouki" trigger17 = p2name = "svcgouki" trigger18 = p2name = "Gouki_normal" trigger19 = p2name = "Shin Gouki SF'2" trigger20 = p2name = "GoukiHD" trigger21 = p2name = "Akuma" trigger22 = p2name = "CyberAkuma" trigger23 = p2name = "Cyber Akuma" trigger24 = p2name = "SvC Akuma by Duende Macabro" trigger25 = p2name = "Rare Akuma" trigger26 = p2name = "C.Akuma_MvC" trigger27 = p2name = "ShinAkuma" trigger28=p2name="UMVC_Gouki" trigger29=p2name="ogre" helpertype = normal name = "gouki" stateno = 18089 ID = 18089 postype = back pos = 40,-300 keyctrl = 0 pausemovetime = 9999 supermovetime = 9999 ignorehitpause = 1 ownpal = 1 persistent = 0 [state a] type = explod trigger1 = var(6) >= 260 anim = 18005 ID = 18005 scale = 999,999 postype = left pos = 0, 0 sprpriority = 25 removetime = 21 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 ;kanehaitta [state 15000,esquerra] type = explod trigger1 = teamside = 2 anim = 18023 ID = 18023 scale = 0.834,1.07 postype = right pos = -105, 223 sprpriority = 30 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 ;kanehaitta [state 15000,esquerra] type = explod trigger1 = teamside = 1 anim = 18023 ID = 18023 facing = 1 scale = 0.834,1.07 postype = left pos = 0, 223 sprpriority = 30 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state 15000,esquerra];new challenger type = explod trigger1 = time > 60 trigger1 = enemy,anim = 0 trigger2 = time > 300 anim = 18022 ID = 18022 facing = 1 scale = 1,1 postype = left pos = 45, 80 sprpriority = 7 removetime = -1 pausemovetime = 9999 supermovetime = 9999 ownpal = 1 bindtime = -1 persistent = 0 [state a] type = stopsnd trigger1 = numexplod(18022) channel = -1 persistent = 0 [state a] type = playsnd trigger1 = numexplod(18022) value = 7000,7 volume = 250 persistent = 0 [state a] type = varadd trigger1 = numexplod(18022) trigger2 = var(6) v = 6 value = 1 [state 15000,esquerra] type = RemoveExplod trigger1 = numexplod(18022) trigger2 = roundstate = 2 ID = 18023 [state 15000,esquerra] type = RemoveExplod trigger1 = numhelper(18000) trigger2 = roundstate = 2 ID = 18022 [state a] type = changeanim trigger1 = numexplod(18022) value = anim elem = animelemno(0) [state 1] type = Changestate trigger1 = numhelper(18070) = 1 trigger1 = helper(18070),var(10) = 1 trigger2 = numhelper(18089) trigger2 = helper(18089),var(0) = 256 value = 199 ;--------------------------------------------------- [statedef 196] type = S ctrl = 0 physics = S velset = 0,0 sprpriority = 2 [state a] type = nothitby trigger1 = 1 value = SCA [state a] type = varset trigger1 = time = 0 v = 8 value = 100 [state 192] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro flag2 = invisible [state -2, helper] type = helper trigger1 = time = 0 stateno = 197 ID = 197 postype = P1 pos = 0,0 pausemovetime = 999 supermovetime = 999 keyctrl = 0 ownpal = 1 [state -2, helper] type = helper trigger1 = time = 0 stateno = 198 ID = 198 postype = P1 pos = 0,0 pausemovetime = 999 supermovetime = 999 keyctrl = 0 ownpal = 1 [state a] type = changestate triggerall = numhelper(197) trigger1 = helper(197),pos x = [-1,1] trigger1 = helper(197),pos y = [-1,20] trigger1 = helper(197),anim = 18070 trigger1 = time > 1 trigger2 = helper(197),anim = 47 trigger2 = helper(197),animtime = -1 value = 199 ;--------------------------------------------------- [statedef 197] type = S ctrl = 0 movetype = I physics = N anim = 0 sprpriority = 4 [state a] type = nothitby trigger1 = 1 time = 900 value = SCA persistent = 0 [state a] type = turn trigger1 = root,facing != facing persistent = 0 [state a] type = playsnd trigger1 = anim != 18071 trigger1 = random < 25 value = 7000,2 volume = 100 [state a] type = playsnd trigger1 = anim = 18071 value = 7000,4 volume = 200 persistent = 0 [state a] type = playsnd trigger1 = anim = 18071 value = 7000,3 volume = 200 persistent = 0 [state a] type = posset trigger1 = time = 0 x = (root,pos x) + (facing*root,frontedgedist) + (facing*80) y = ceil(root,pos y) [state a] type = changeanim trigger1 = time > 60 trigger1 = enemy,anim = 0 || enemy,anim = 199 trigger2 = time > 150 value = 18071 persistent = 0 [state a] type = varadd trigger1 = anim = 18071 trigger2 = var(10) v = 10 value = 1 [state a] type = varset trigger1 = time = 2 trigger1 = root,facing = facing v = 1 value = ifelse(facing=1,1,-1)*ceil(pos x) [state a] type = varset trigger1 = var(1) v = 4 value = var(1) persistent = 0 [state a] type = posadd triggerall = anim = 18071 trigger1 = facing = 1 trigger1 = root,pos x < pos x trigger2 = facing = -1 trigger2 = root,pos x > pos x x = ceil(var(1)/29)*(-1) [state a] type = posset triggerall = vel y > 0 trigger1 = facing = 1 trigger1 = root,pos x > pos x trigger2 = facing = -1 trigger2 = root,pos x < pos x x = root,pos x persistent = 0 ;-------------------------------------------------- [state a] type = velset trigger1 = anim = 18071 y = -10 persistent = 0 [state a] type = veladd trigger1 = vel y > 0 trigger1 = pos y < 0 y = -0.2 [state a] type = statetypeset trigger1 = pos y < -15 statetype = A physics = A [state a] type = posset trigger1 = pos y >= -1 trigger1 = anim = 18071 trigger1 = vel y > 0 x = root,pos x y = root,pos y [state a] type = destroyself trigger1 = root,stateno = 199 trigger1 = root,time > 1 trigger2 = root,alive = 0 trigger3 = roundstate = 2 trigger4 = root,stateno = 192 ;--------------------------------------------------- [statedef 198] type = S ctrl = 0 movetype = I physics = N anim = 18080 + random % 7 sprpriority = 4 [state a] type = nothitby trigger1 = 1 time = 900 value = SCA persistent = 0 [state a] type = turn trigger1 = root,facing != facing persistent = 0 [state a] type = changeanim trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 value = anim+10 elem = var(0) persistent = 0 [state a] type = null trigger1 = anim = 18080 trigger1 = 1||var(0) := 9||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7 trigger2 = anim = 18081 trigger2 = 1||var(0) := 9||var(1) := -10||var(2) := -4||var(3) := 0||var(4):=0||var(5):=9 trigger3 = anim = 18082 trigger3 = 1||var(0) := 7||var(1) := -10||var(2) := -4||var(3) := 8||var(4):=-1||var(5):=14 trigger4 = anim = 18083 trigger4 = 1||var(0) := 12||var(1) := -10||var(2) := -4||var(3) := 13||var(4):=-2||var(5):=11 trigger5 = anim = 18084 trigger5 = 1||var(0) := 5||var(1) := -10||var(2) := -4||var(3) := 7||var(4):=0||var(5):=14 trigger6 = anim = 18085 trigger6 = 1||var(0) := 7||var(1) := -7||var(2) := 0||var(3) := 0||var(4):=0||var(5):=7 trigger7 = anim = 18086 trigger7 = 1||var(0) := 25||var(1) := -10||var(2) := -4||var(3) := 26||var(4):=0||var(5):=5 persistent = 0 ;-------------------------------------------------- [state a] type = velset trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 trigger1 = var(3) trigger1 = animelemtime(var(3)) = 0 x = var(1) y = var(2) persistent = 0 [state a] type = velset trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 trigger1 = !var(3) x = var(1) y = var(2) persistent = 0 [state a] type = posadd trigger1 = numhelper(197) trigger1 = helper(197),anim = 18071 x = facing*var(4) y = var(5) persistent = 0 [state a] type = destroyself trigger1 = root,stateno = 199 trigger1 = root,time > 1 trigger2 = root,alive = 0 trigger3 = roundstate = 2 trigger4 = root,stateno = 192 I removed all of this and that intro is gone
  2. i think this may be caused by pause times being to high or even having a custom state that is causing the character to float, or even the value of the changestate could be zero instead of 52. I'm still new to coding so i'm not sure if what i am saying is correct, so if someone see's this and i am wrong, please correct me with the correct info
  3. Welcome to MFFA aldegor , i hope you enjoy your stay here !
  4. that should help you and btw you posted this in the wrong section
  5. Stand Name: The One Stand Ability: [Knowledge Absorption]( Power - D Speed - C Range - A Durability - D Precision - B Potential - D
  6. This is starting to turn into a good character.
  7. Here's My FeedBack 1. Flying stance is missing hitboxes 2. Crouch is missing hitboxes 3. Hitbox in this frame looks like it should be slightly adjusted 4. I noticed that alot of the sprites look like the trans color part of the arm or pants 5. all of the air attacks dont always hit if you are facing another person who is in the air 6. Power Charge Seems too slow to me 7. some of the animations seem slow to me 8. Air Power charge makes you unhittable sometimes, i was not able to replicate it more them once
  8. i always felt like Krillin was pretty underrated
  9. what i was wondering, if the character does not have the motion file with it, can you still make it into a character?
  10. with all of the crazy effects it causes my mugen to load too slow so i can not give proper feedback
  11. okay soo, what do you do when the character does not have a motion file?
×
×
  • Create New...