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Zzyzzyxx

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  1. Upvote
    Zzyzzyxx reacted to Kazagami in Aner Rolange (Alt) by A-KUE released (1/1/2014)   
    The author also hosted the file on Skydrive.
     
    https://skydrive.live.com/?mkt=ja-JP&v=FirstRunView#cid=F4DFF825C745C18F&id=F4DFF825C745C18F%21107
  2. Upvote
    Zzyzzyxx reacted to 柊 明 in Palettes by Akira Hiiragi   
    I WILL NOT MAKE PALETTES ON REQUESTS
    You'll find all my palettes on the link below.

    Palettes for EX-Iori XIII by Darklos




    Palettes for Iori XIII by or2=3

    Palettes for Marisa Kirisame by hoe2
    The palette "Zombie Marisa" has been requested by Thrillo.

    Palettes for Patchouli Knowledge by hoe2

    Palettes for Sol Badguy by Muteki


    Palettes for George Ushiromiya by YU-TOHARU
    As requested by Bjay.

    The palettes will not affect the pictures of the super moves.
    Palettes for Order-Sol by Muteki

    Palettes for Akane Inuwaka by Ahuron


    Palettes for Ky Kiske by Muteki

    Palettes for Noel Vermillion by Devilpp

    Palettes for Ange Ushiromiya by deer

    Palettes for Rosemary by Juke Kisaragi

    Palettes for Hazama by Devilpp

    Palettes for Robo-Ky by Muteki

    Palettes for Ryoko Amasaki by icl
    As requested by Swordsman-Kai.

    Palettes for Ash Crimson XIII by bey

    Palettes for YATTEYARU-DEATH by otz-kai
    As requested by Ryoucchi.

    Palettes for Saber/Arturia Pendragon by Juke Kisaragi
    As requested by Remzy.

    Palettes for Jin Kisaragi by DaNaru250
    The palettes will work for every versions of this character.


    Palettes for Kusanagi XIII by Tobikage
    The first 6 palettes as been requested by TotalDramaXtremist.




    Palettes for Komelu Stanford by Nonasius
    As requested by Swordsman-Kai.

    Palettes for Bonne Jenet by Fervicante
    As requested by Swordsman-Kai.

    Palettes for CMPunk and Wyldestar by Sean Altly
    As requested by TotalDramaXtremist.

    Palettes for Robo-Sol by Ukege


    Palettes for Robo-Ky MK-III by Ukege


    Palettes for Momiji Inubashiri by Felicity
    As requested by Ryoucchi.

    Palettes for Robo-Ky MK-II by Ukege


    Palettes for Rock Howard by warusaki3
    As requested by TotalDramaXtremist.

    Palettes for Kilyousuke by Pre-To
    As requested by Remzy.
    This character doesn't have any act file, so I created even the act file for the standard palette.
    If you only add the palettes that I have created, the original one will not be available.
    What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
    pal1   = Default.act
    pal2   = Original.act
    pal3   = Original_2.act
    pal4   = Original_3.act
    pal5   = Original_4.act
    pal6   = Original_5.act
    pal7   = Demon.act

    Palettes for Old Robo-Ky by Ukege


    Palettes for Zangief by Sepp
    As requested by Kaze No Ken.

    Palettes for Zangief HD by or2=3
    As requested by Kaze No Ken.

    Palettes for Jilche by michiharu
    As requested by Swordsman-Kai.

    Palettes for Maoko by Fishbed
    As requested by Remzy.

    Palettes for Inma by Zzyzzyxx
    Christmas special.

    Palettes for Rikimaru by Roks

    Palettes for Kasen Ibaraki by Hetyo

    Palettes for Akatsuki by Mikita

    Palettes for Akiha Vermillion by Kohaku


    Palettes for Parsee Mizuhashi by Hetyo

    Palettes for Shimakaze by Minoo
    As requested by Ryoucchi.
    This character doesn't have any act file, so I created even the act file for the standard palette.
    If you only add the palettes that I have created, the original one will not be available.
    What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
    pal1   = Default.act
    pal2   = Black.act
    pal3   = Purple.act

    Palettes for Saiki by or2=3

    Palettes for Paul Phoenix by Chuchoryu

    Palettes for Takuma XIII by Nekohoshi


    Palettes for Kongou by Hetyo

    Palettes for Inja & Youhei by Pre-to
    As requested by Swordsman-Kai.

    Palettes for Inja by Pre-to

    Palettes for Rainbow Mika by Fido
    As requested by Moneyspider Todd.

    Palettes for Cutie Honey by Mith
    As requested by Moneyspider Todd.

    Palettes for Eharu by Kishio

    Palettes for Jagyuta by Kishio

    Palettes for Lehyu by Kishio

    Palettes for Future Trunks by Ssonic & Dude
    As requested by Erroratu.

    Palettes for Gouki by GM
    As requested by Erroratu.

    Palettes for Gouki HD by or2=3

    Palettes for Kyo XIII by Ahuron

    Palettes for Casual Evil Ryu by Alpa

    Guilty Gear XX Accent Core palettes + Isuka for Robo-Ky 2 (project)
    Below you'll find palettes for various characters from Guilty Gear, based on the original artworks of Guilty Gear XX Accent Core and from Guilty Gear Isuka for Robo-Ky 2.
    List of the characters and the authors:
    Sol (Muteki)
    Order-Sol (Muteki)
    Ky (Muteki)
    Old Robo-Ky (Ukege)
    Millia (Muteki)
    A.B.A (Muteki)
    Dizzy (Muteki)
    Jam (Muteki)
    Slayer (Muteki)
    Robo-Ky 2 (Ukege)


  3. Upvote
    Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    Thank you so much guys for your appreciation.

    I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:

    Version 1.01

    * Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
     
    I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.

    * an overlook made some of her basic attacks not give power when blocked.

    * The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.

    * Now the first hit of a combo always gives slightly more power.

    * Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.

    * The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
     
    New download link at the first post.

     
    Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
  4. Upvote
    Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    Thank you so much guys for your appreciation.

    I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:

    Version 1.01

    * Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
     
    I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.

    * an overlook made some of her basic attacks not give power when blocked.

    * The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.

    * Now the first hit of a combo always gives slightly more power.

    * Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.

    * The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
     
    New download link at the first post.

     
    Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
  5. Upvote
    Zzyzzyxx got a reaction from thekillnator in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
     
    I don't have reason for postponing her release anymore.
     

     
    Demonstration video:
     
    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     
     

     
     


     
    For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
     

     
    Changes in Version 1.00
    I changed the attributes of her breast attack again, since the last beta.
     
    In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
     
    If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
     
    LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
     
    http://www.youtube.com/watch?v=EGKWNt_ZZRQ
     
    the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
     


    Version 1.03 is out.

    Download:

    http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip
  6. Upvote
    Zzyzzyxx got a reaction from 柊 明 in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    Thank you so much guys for your appreciation.

    I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:

    Version 1.01

    * Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
     
    I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.

    * an overlook made some of her basic attacks not give power when blocked.

    * The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.

    * Now the first hit of a combo always gives slightly more power.

    * Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.

    * The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
     
    New download link at the first post.

     
    Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
  7. Upvote
    Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
     
    I don't have reason for postponing her release anymore.
     

     
    Demonstration video:
     
    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     
     

     
     


     
    For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
     

     
    Changes in Version 1.00
    I changed the attributes of her breast attack again, since the last beta.
     
    In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
     
    If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
     
    LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
     
    http://www.youtube.com/watch?v=EGKWNt_ZZRQ
     
    the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
     


    Version 1.03 is out.

    Download:

    http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip
  8. Upvote
    Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
     
    I don't have reason for postponing her release anymore.
     

     
    Demonstration video:
     
    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     
     

     
     


     
    For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
     

     
    Changes in Version 1.00
    I changed the attributes of her breast attack again, since the last beta.
     
    In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
     
    If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
     
    LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
     
    http://www.youtube.com/watch?v=EGKWNt_ZZRQ
     
    the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
     


    Version 1.03 is out.

    Download:

    http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip
  9. Upvote
    Zzyzzyxx got a reaction from 柊 明 in (R-18) Inma no Ken ( 淫魔の拳 ) released   
    MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
     
    I don't have reason for postponing her release anymore.
     

     
    Demonstration video:
     
    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     
     

     
     


     
    For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
     

     
    Changes in Version 1.00
    I changed the attributes of her breast attack again, since the last beta.
     
    In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
     
    If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
     
    LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
     
    http://www.youtube.com/watch?v=EGKWNt_ZZRQ
     
    the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
     


    Version 1.03 is out.

    Download:

    http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip
  10. Upvote
    Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) WIP   
    EDIT: she was released. Check the most recent version of her at
     

     
    First of all, I have permission from the MFFA staff to post this project, despite the NSFW nature of the char.
     
    Demonstration video and download link at the end of the post:



    A girl whose hobby seems copying shamelessly special attacks from famous fighting game characters. However, she shows actually sheer competence at doing that.



    And I found her a real cutie as well, hence I decided that she deserved a Mugen conversion so that she could challenge even more fighters with techniques for her to steal, just like Megaman does with Dr. Wily's robots after he defeats them.

    I color-separated her sprites and because of this she has actually 24 palettes, 12 of them are in a separate definition file. There's a chance that she can receive even more in the future.









    **********
     
    She has the main gimmick that all of her special moves cost power.
     
    Since she comes from a beat'em up game, the way to refill her power back is by punching and kicking your enemy with basic attacks.
     
    If you see her looking tired in midfight it's because you spent all your power gauge and she won't be able to perform any special until you have at least 250 power again.
     
    A third bar, shown in the screens above, fills up by performing special moves. By having at least 1 full bar you can perform her supers. Check her movelist. She's around 70% complete.
     
    **********
    Her combo ability is immense, made even larger by the ability of dash-cancelling any of her stolen special-moves to extend her combos.

    Make sure to see the demonstration video made by my friend Muirtower so that you can have a better clue of everything what she's able to do:

    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     


     
    Download (only for Mugen 1.0 and 1.1):
     
    http://www.mediafire.com/download/2z0wxoflfzvpwce/inma_z_beta099.zip
     
    Have fun.
  11. Upvote
    Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) WIP   
    EDIT: she was released. Check the most recent version of her at
     

     
    First of all, I have permission from the MFFA staff to post this project, despite the NSFW nature of the char.
     
    Demonstration video and download link at the end of the post:



    A girl whose hobby seems copying shamelessly special attacks from famous fighting game characters. However, she shows actually sheer competence at doing that.



    And I found her a real cutie as well, hence I decided that she deserved a Mugen conversion so that she could challenge even more fighters with techniques for her to steal, just like Megaman does with Dr. Wily's robots after he defeats them.

    I color-separated her sprites and because of this she has actually 24 palettes, 12 of them are in a separate definition file. There's a chance that she can receive even more in the future.









    **********
     
    She has the main gimmick that all of her special moves cost power.
     
    Since she comes from a beat'em up game, the way to refill her power back is by punching and kicking your enemy with basic attacks.
     
    If you see her looking tired in midfight it's because you spent all your power gauge and she won't be able to perform any special until you have at least 250 power again.
     
    A third bar, shown in the screens above, fills up by performing special moves. By having at least 1 full bar you can perform her supers. Check her movelist. She's around 70% complete.
     
    **********
    Her combo ability is immense, made even larger by the ability of dash-cancelling any of her stolen special-moves to extend her combos.

    Make sure to see the demonstration video made by my friend Muirtower so that you can have a better clue of everything what she's able to do:

    http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
     


     
    Download (only for Mugen 1.0 and 1.1):
     
    http://www.mediafire.com/download/2z0wxoflfzvpwce/inma_z_beta099.zip
     
    Have fun.
  12. Upvote
    Zzyzzyxx got a reaction from Galvatron in Twinbee - Rainbow Bell Adventure stage   
    Includes 2 .def files:
     
    for Mugen 1.0
     

     
    and a version for Mugen 1.1, with zoom feature.
     

     

     
    Download:
     
    http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
  13. Upvote
    Zzyzzyxx got a reaction from Lanthus in Princess Fine Updated - 04/20/14 - v1.5.6   
    Download:
     
    http://www.mediafire.com/download/0ph05cr2r6c24jh/fine_z_1_56.zip
     


     
    Demonstration videos, showing all of her combo ability. Don't try this at home:
     

     

     

     
    ** Bugfixes from the version 1.5.3 ***
     
    * If opponent's vertical position was below the ground level, Gemini Strike failed to pop him up. This bug is fixed
     
    * Standing friction and Crouching friction values now are the same
     
    * Basic Attacks cause air guard cornerpush correctly now
     


    Enjoy.
     
  14. Upvote
    Zzyzzyxx got a reaction from Magical Klara in Twinbee - Rainbow Bell Adventure stage   
    Includes 2 .def files:
     
    for Mugen 1.0
     

     
    and a version for Mugen 1.1, with zoom feature.
     

     

     
    Download:
     
    http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
  15. Upvote
    Zzyzzyxx got a reaction from NeoGeoKitsune in Twinbee - Rainbow Bell Adventure stage   
    Includes 2 .def files:
     
    for Mugen 1.0
     

     
    and a version for Mugen 1.1, with zoom feature.
     

     

     
    Download:
     
    http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
  16. Upvote
    Zzyzzyxx reacted to Werewood in Touhou-styled sprites by 丸子欠轰   
    Touhou-styled sprites by 丸子欠轰 (a Chinese, not a Japanese):
     

     
    More:



  17. Upvote
    Zzyzzyxx reacted to Magical Klara in Klarissa Moonflower updated   
    Most of the updates that I've made are to her graphics, but I also made it so that she controls better.  I owe endless thanks to Rimu for helping me to fix her pausetimes and guard.pausetimes, among other things.  Also, many, many thanks to Seravy for helping me with her AI code.
     
    Klarissa is a sixteen-year-old fairy witch and cosplay idol.  She can change into different costumes during certain attacks, and she can summon small fairies to assist her in combat at the cost of powerbar.
     
    I hope you enjoy her newest update.  Please, let me know if you find any problems.
     
    http://tastefullunacy.agilityhoster.com/lunatic/chars.php
    or
    http://www.mediafire.com/download/g9479gu9a9difaf/klarissa_20130811b.7z
     

     
     

     

     

     

     

     

  18. Upvote
    Zzyzzyxx got a reaction from Moneyspider_Todd in Tifa_z   
    S-Kai's version is horribly outdated and glitchy. Get this one instead (yes, I'm Zzyzzyxx, her author):
     
    http://www.mediafire.com/download/7mjc94iacs4a8d0/tifa_z.zip
     
    There's no complete version of her, because I actually never finished this project.
     
    But this version is 85% complete. Have fun.
  19. Upvote
    Zzyzzyxx got a reaction from Moneyspider_Todd in Sukumizu Ingrid   
    I like some fanservice in my Mugen
  20. Upvote
    Zzyzzyxx got a reaction from Moneyspider_Todd in Sukumizu Ingrid   
    http://www.mediafire.com/download/v3pd5wamdd9hacv/sukumizu_ingrid.zip
  21. Upvote
    Zzyzzyxx got a reaction from 柊 明 in Tifa_z   
    S-Kai's version is horribly outdated and glitchy. Get this one instead (yes, I'm Zzyzzyxx, her author):
     
    http://www.mediafire.com/download/7mjc94iacs4a8d0/tifa_z.zip
     
    There's no complete version of her, because I actually never finished this project.
     
    But this version is 85% complete. Have fun.
  22. Upvote
    Zzyzzyxx got a reaction from Galvatron in Princess Fine Updated - 04/20/14 - v1.5.6   
    Download:
     
    http://www.mediafire.com/download/0ph05cr2r6c24jh/fine_z_1_56.zip
     


     
    Demonstration videos, showing all of her combo ability. Don't try this at home:
     

     

     

     
    ** Bugfixes from the version 1.5.3 ***
     
    * If opponent's vertical position was below the ground level, Gemini Strike failed to pop him up. This bug is fixed
     
    * Standing friction and Crouching friction values now are the same
     
    * Basic Attacks cause air guard cornerpush correctly now
     


    Enjoy.
     
  23. Upvote
    Zzyzzyxx reacted to DJ HANNIBALROYCE in MUSCLE MARCH STAGE! by DJ HANNIBALROYCE 07/14/13   
    MUSCLE MARCH HEAVEN STAGE
    by: DJ HANNIBALROYCE
    http://www.youtube.com/watch?v=Ikf8sSW5DE8

    animated=YES
    super jump=YES
    music=YES
    *Feedback in a RESPECTABLE manner is always appreciated. XD

    Dedicated to the NOH8 movement. :)

    to DOWNLOAD, click BELOW
    MUSCLE MARCH HEAVEN STAGE
     
  24. Upvote
    Zzyzzyxx reacted to Ex✭Cᴀʜᴍ in Maui Mallard Stage - Ninja Training Grounds   
    -Add an addalpha of around 180 to 200 to the rain (looks classy/bad that way even if is accurate). -Make smaller or remove the shadow since the shadow must be no larger than the floor. -Work a lil more wiyh the deltas. Funny cuz some 8bitx stages are HD quality like KOFXII. Not bad.
  25. Upvote
    Zzyzzyxx got a reaction from Ganbare-Lucifer in Donkey Kong Country 2 - Jungle Jinx   
    Judging from informations from topic, it looks like the jungle levels from Donkey Kong Country 2 never were converted to Mugen. I hope I'm not wrong, because I decided to make a stage based on them:
     

     
    Download:
     
    http://www.mediafire.com/download/vb2p781szzgzb1a/jungle_jinx.zip
     
    BGM included: Joshua Morse - It's a Jungle Out There! (Primal Rave) [DKC2 / OCRemix]
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