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Zzyzzyxx reacted to Kazagami in Aner Rolange (Alt) by A-KUE released (1/1/2014)
The author also hosted the file on Skydrive.
https://skydrive.live.com/?mkt=ja-JP&v=FirstRunView#cid=F4DFF825C745C18F&id=F4DFF825C745C18F%21107
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Zzyzzyxx reacted to 柊 明 in Palettes by Akira Hiiragi
I WILL NOT MAKE PALETTES ON REQUESTS
You'll find all my palettes on the link below.
Palettes for EX-Iori XIII by Darklos
Palettes for Iori XIII by or2=3
Palettes for Marisa Kirisame by hoe2
The palette "Zombie Marisa" has been requested by Thrillo.
Palettes for Patchouli Knowledge by hoe2
Palettes for Sol Badguy by Muteki
Palettes for George Ushiromiya by YU-TOHARU
As requested by Bjay.
The palettes will not affect the pictures of the super moves.
Palettes for Order-Sol by Muteki
Palettes for Akane Inuwaka by Ahuron
Palettes for Ky Kiske by Muteki
Palettes for Noel Vermillion by Devilpp
Palettes for Ange Ushiromiya by deer
Palettes for Rosemary by Juke Kisaragi
Palettes for Hazama by Devilpp
Palettes for Robo-Ky by Muteki
Palettes for Ryoko Amasaki by icl
As requested by Swordsman-Kai.
Palettes for Ash Crimson XIII by bey
Palettes for YATTEYARU-DEATH by otz-kai
As requested by Ryoucchi.
Palettes for Saber/Arturia Pendragon by Juke Kisaragi
As requested by Remzy.
Palettes for Jin Kisaragi by DaNaru250
The palettes will work for every versions of this character.
Palettes for Kusanagi XIII by Tobikage
The first 6 palettes as been requested by TotalDramaXtremist.
Palettes for Komelu Stanford by Nonasius
As requested by Swordsman-Kai.
Palettes for Bonne Jenet by Fervicante
As requested by Swordsman-Kai.
Palettes for CMPunk and Wyldestar by Sean Altly
As requested by TotalDramaXtremist.
Palettes for Robo-Sol by Ukege
Palettes for Robo-Ky MK-III by Ukege
Palettes for Momiji Inubashiri by Felicity
As requested by Ryoucchi.
Palettes for Robo-Ky MK-II by Ukege
Palettes for Rock Howard by warusaki3
As requested by TotalDramaXtremist.
Palettes for Kilyousuke by Pre-To
As requested by Remzy.
This character doesn't have any act file, so I created even the act file for the standard palette.
If you only add the palettes that I have created, the original one will not be available.
What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
pal1 = Default.act
pal2 = Original.act
pal3 = Original_2.act
pal4 = Original_3.act
pal5 = Original_4.act
pal6 = Original_5.act
pal7 = Demon.act
Palettes for Old Robo-Ky by Ukege
Palettes for Zangief by Sepp
As requested by Kaze No Ken.
Palettes for Zangief HD by or2=3
As requested by Kaze No Ken.
Palettes for Jilche by michiharu
As requested by Swordsman-Kai.
Palettes for Maoko by Fishbed
As requested by Remzy.
Palettes for Inma by Zzyzzyxx
Christmas special.
Palettes for Rikimaru by Roks
Palettes for Kasen Ibaraki by Hetyo
Palettes for Akatsuki by Mikita
Palettes for Akiha Vermillion by Kohaku
Palettes for Parsee Mizuhashi by Hetyo
Palettes for Shimakaze by Minoo
As requested by Ryoucchi.
This character doesn't have any act file, so I created even the act file for the standard palette.
If you only add the palettes that I have created, the original one will not be available.
What you have to do is this: just copy the details below, and paste them below "sound" on the def file.
pal1 = Default.act
pal2 = Black.act
pal3 = Purple.act
Palettes for Saiki by or2=3
Palettes for Paul Phoenix by Chuchoryu
Palettes for Takuma XIII by Nekohoshi
Palettes for Kongou by Hetyo
Palettes for Inja & Youhei by Pre-to
As requested by Swordsman-Kai.
Palettes for Inja by Pre-to
Palettes for Rainbow Mika by Fido
As requested by Moneyspider Todd.
Palettes for Cutie Honey by Mith
As requested by Moneyspider Todd.
Palettes for Eharu by Kishio
Palettes for Jagyuta by Kishio
Palettes for Lehyu by Kishio
Palettes for Future Trunks by Ssonic & Dude
As requested by Erroratu.
Palettes for Gouki by GM
As requested by Erroratu.
Palettes for Gouki HD by or2=3
Palettes for Kyo XIII by Ahuron
Palettes for Casual Evil Ryu by Alpa
Guilty Gear XX Accent Core palettes + Isuka for Robo-Ky 2 (project)
Below you'll find palettes for various characters from Guilty Gear, based on the original artworks of Guilty Gear XX Accent Core and from Guilty Gear Isuka for Robo-Ky 2.
List of the characters and the authors:
Sol (Muteki)
Order-Sol (Muteki)
Ky (Muteki)
Old Robo-Ky (Ukege)
Millia (Muteki)
A.B.A (Muteki)
Dizzy (Muteki)
Jam (Muteki)
Slayer (Muteki)
Robo-Ky 2 (Ukege)
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Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) released
Thank you so much guys for your appreciation.
I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:
Version 1.01
* Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.
* an overlook made some of her basic attacks not give power when blocked.
* The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.
* Now the first hit of a combo always gives slightly more power.
* Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.
* The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
New download link at the first post.
Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
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Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) released
Thank you so much guys for your appreciation.
I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:
Version 1.01
* Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.
* an overlook made some of her basic attacks not give power when blocked.
* The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.
* Now the first hit of a combo always gives slightly more power.
* Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.
* The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
New download link at the first post.
Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
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Zzyzzyxx got a reaction from thekillnator in (R-18) Inma no Ken ( 淫魔の拳 ) released
MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
I don't have reason for postponing her release anymore.
Demonstration video:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
Changes in Version 1.00
I changed the attributes of her breast attack again, since the last beta.
In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
http://www.youtube.com/watch?v=EGKWNt_ZZRQ
the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
Version 1.03 is out.
Download:
http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip -
Zzyzzyxx got a reaction from 柊 明 in (R-18) Inma no Ken ( 淫魔の拳 ) released
Thank you so much guys for your appreciation.
I made a small update, balancing some of her old codes. Real-life problems forced me to rush the previous release:
Version 1.01
* Swordsman-Kai's videos made me realize that I should include an option for changing the position of the hyper gauge bar at the start of the match. I made a config.txt file including this option. Please check it.
I tested it both in 640x480 and 1280x720 resolutions and I didn't detect any problems, but please make me aware of if you find any.
* an overlook made some of her basic attacks not give power when blocked.
* The codes for her megabeam super were tweaked a little, now the more hits connect successfully the less damage they deal. I coded the beam in a way that a full-hit super (24 hits) still deals the same damage as the previous version.
* Now the first hit of a combo always gives slightly more power.
* Strong Spinning-Bird-Kick-rip-off had a tendency of causing some not-intended juggles, therefore I increased the recovery time slightly.
* The behavior of the strong air tatsu was tweaked, making it more reliable. That move causes more overall damage as well and super/dash-cancelling it is easier.
New download link at the first post.
Thanks for appreciating her this much. Millia's scheme was particularly beautiful. I included them in her palettes folder as an extra option.
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Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) released
MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
I don't have reason for postponing her release anymore.
Demonstration video:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
Changes in Version 1.00
I changed the attributes of her breast attack again, since the last beta.
In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
http://www.youtube.com/watch?v=EGKWNt_ZZRQ
the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
Version 1.03 is out.
Download:
http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip -
Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) released
MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
I don't have reason for postponing her release anymore.
Demonstration video:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
Changes in Version 1.00
I changed the attributes of her breast attack again, since the last beta.
In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
http://www.youtube.com/watch?v=EGKWNt_ZZRQ
the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
Version 1.03 is out.
Download:
http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip -
Zzyzzyxx got a reaction from 柊 明 in (R-18) Inma no Ken ( 淫魔の拳 ) released
MFFA community accepted her well enough, she plays as I intend, she has all the intended special and supermoves and she doesn't have unsolved bugs.
I don't have reason for postponing her release anymore.
Demonstration video:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
For more information about her playstyle please refer to her WIP topic. It shows more details of her particular gameplay.
Changes in Version 1.00
I changed the attributes of her breast attack again, since the last beta.
In the final beta it was pretty much useless, so I restored the ability of dash-cancelling or super-cancelling a guarded breast attack. But only if it's performed from a neutral state.
If performed during a normal-to-special-cancel (like in the video below by Swordsman-Kai, showing her target combo
LP --> LP --> LP --> HP --> LP+HP --> + LP+HP )
http://www.youtube.com/watch?v=EGKWNt_ZZRQ
the breast attack becomes cancellable only on hit. You can't break opponent's guard and attack immediately after it in this situation.
Version 1.03 is out.
Download:
http://www.mediafire.com/download/tdi6z0j9fkzjwjm/inma_z_1_03.zip -
Zzyzzyxx got a reaction from Galvatron in (R-18) Inma no Ken ( 淫魔の拳 ) WIP
EDIT: she was released. Check the most recent version of her at
First of all, I have permission from the MFFA staff to post this project, despite the NSFW nature of the char.
Demonstration video and download link at the end of the post:
A girl whose hobby seems copying shamelessly special attacks from famous fighting game characters. However, she shows actually sheer competence at doing that.
And I found her a real cutie as well, hence I decided that she deserved a Mugen conversion so that she could challenge even more fighters with techniques for her to steal, just like Megaman does with Dr. Wily's robots after he defeats them.
I color-separated her sprites and because of this she has actually 24 palettes, 12 of them are in a separate definition file. There's a chance that she can receive even more in the future.
**********
She has the main gimmick that all of her special moves cost power.
Since she comes from a beat'em up game, the way to refill her power back is by punching and kicking your enemy with basic attacks.
If you see her looking tired in midfight it's because you spent all your power gauge and she won't be able to perform any special until you have at least 250 power again.
A third bar, shown in the screens above, fills up by performing special moves. By having at least 1 full bar you can perform her supers. Check her movelist. She's around 70% complete.
**********
Her combo ability is immense, made even larger by the ability of dash-cancelling any of her stolen special-moves to extend her combos.
Make sure to see the demonstration video made by my friend Muirtower so that you can have a better clue of everything what she's able to do:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
Download (only for Mugen 1.0 and 1.1):
http://www.mediafire.com/download/2z0wxoflfzvpwce/inma_z_beta099.zip
Have fun. -
Zzyzzyxx got a reaction from Magical Klara in (R-18) Inma no Ken ( 淫魔の拳 ) WIP
EDIT: she was released. Check the most recent version of her at
First of all, I have permission from the MFFA staff to post this project, despite the NSFW nature of the char.
Demonstration video and download link at the end of the post:
A girl whose hobby seems copying shamelessly special attacks from famous fighting game characters. However, she shows actually sheer competence at doing that.
And I found her a real cutie as well, hence I decided that she deserved a Mugen conversion so that she could challenge even more fighters with techniques for her to steal, just like Megaman does with Dr. Wily's robots after he defeats them.
I color-separated her sprites and because of this she has actually 24 palettes, 12 of them are in a separate definition file. There's a chance that she can receive even more in the future.
**********
She has the main gimmick that all of her special moves cost power.
Since she comes from a beat'em up game, the way to refill her power back is by punching and kicking your enemy with basic attacks.
If you see her looking tired in midfight it's because you spent all your power gauge and she won't be able to perform any special until you have at least 250 power again.
A third bar, shown in the screens above, fills up by performing special moves. By having at least 1 full bar you can perform her supers. Check her movelist. She's around 70% complete.
**********
Her combo ability is immense, made even larger by the ability of dash-cancelling any of her stolen special-moves to extend her combos.
Make sure to see the demonstration video made by my friend Muirtower so that you can have a better clue of everything what she's able to do:
http://www.dailymotion.com/video/x175k5v_mugen-inma-by-zzyzzyxx-character-demonstration_videogames
Download (only for Mugen 1.0 and 1.1):
http://www.mediafire.com/download/2z0wxoflfzvpwce/inma_z_beta099.zip
Have fun. -
Zzyzzyxx got a reaction from Galvatron in Twinbee - Rainbow Bell Adventure stage
Includes 2 .def files:
for Mugen 1.0
and a version for Mugen 1.1, with zoom feature.
Download:
http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
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Zzyzzyxx got a reaction from Lanthus in Princess Fine Updated - 04/20/14 - v1.5.6
Download:
http://www.mediafire.com/download/0ph05cr2r6c24jh/fine_z_1_56.zip
Demonstration videos, showing all of her combo ability. Don't try this at home:
** Bugfixes from the version 1.5.3 ***
* If opponent's vertical position was below the ground level, Gemini Strike failed to pop him up. This bug is fixed
* Standing friction and Crouching friction values now are the same
* Basic Attacks cause air guard cornerpush correctly now
Enjoy.
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Zzyzzyxx got a reaction from Magical Klara in Twinbee - Rainbow Bell Adventure stage
Includes 2 .def files:
for Mugen 1.0
and a version for Mugen 1.1, with zoom feature.
Download:
http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
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Zzyzzyxx got a reaction from NeoGeoKitsune in Twinbee - Rainbow Bell Adventure stage
Includes 2 .def files:
for Mugen 1.0
and a version for Mugen 1.1, with zoom feature.
Download:
http://www.mediafire.com/download/a77gfa75r6ftbok/rainbow_bell.zip
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Zzyzzyxx reacted to Werewood in Touhou-styled sprites by 丸子欠轰
Touhou-styled sprites by 丸子欠轰 (a Chinese, not a Japanese):
More:
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Zzyzzyxx reacted to Magical Klara in Klarissa Moonflower updated
Most of the updates that I've made are to her graphics, but I also made it so that she controls better. I owe endless thanks to Rimu for helping me to fix her pausetimes and guard.pausetimes, among other things. Also, many, many thanks to Seravy for helping me with her AI code.
Klarissa is a sixteen-year-old fairy witch and cosplay idol. She can change into different costumes during certain attacks, and she can summon small fairies to assist her in combat at the cost of powerbar.
I hope you enjoy her newest update. Please, let me know if you find any problems.
http://tastefullunacy.agilityhoster.com/lunatic/chars.php
or
http://www.mediafire.com/download/g9479gu9a9difaf/klarissa_20130811b.7z
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Zzyzzyxx got a reaction from Moneyspider_Todd in Tifa_z
S-Kai's version is horribly outdated and glitchy. Get this one instead (yes, I'm Zzyzzyxx, her author):
http://www.mediafire.com/download/7mjc94iacs4a8d0/tifa_z.zip
There's no complete version of her, because I actually never finished this project.
But this version is 85% complete. Have fun.
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Zzyzzyxx got a reaction from Moneyspider_Todd in Sukumizu Ingrid
http://www.mediafire.com/download/v3pd5wamdd9hacv/sukumizu_ingrid.zip
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Zzyzzyxx got a reaction from 柊 明 in Tifa_z
S-Kai's version is horribly outdated and glitchy. Get this one instead (yes, I'm Zzyzzyxx, her author):
http://www.mediafire.com/download/7mjc94iacs4a8d0/tifa_z.zip
There's no complete version of her, because I actually never finished this project.
But this version is 85% complete. Have fun.
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Zzyzzyxx got a reaction from Galvatron in Princess Fine Updated - 04/20/14 - v1.5.6
Download:
http://www.mediafire.com/download/0ph05cr2r6c24jh/fine_z_1_56.zip
Demonstration videos, showing all of her combo ability. Don't try this at home:
** Bugfixes from the version 1.5.3 ***
* If opponent's vertical position was below the ground level, Gemini Strike failed to pop him up. This bug is fixed
* Standing friction and Crouching friction values now are the same
* Basic Attacks cause air guard cornerpush correctly now
Enjoy.
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Zzyzzyxx reacted to DJ HANNIBALROYCE in MUSCLE MARCH STAGE! by DJ HANNIBALROYCE 07/14/13
MUSCLE MARCH HEAVEN STAGE
by: DJ HANNIBALROYCE
http://www.youtube.com/watch?v=Ikf8sSW5DE8
animated=YES
super jump=YES
music=YES
*Feedback in a RESPECTABLE manner is always appreciated. XD
Dedicated to the NOH8 movement. :)
to DOWNLOAD, click BELOW
MUSCLE MARCH HEAVEN STAGE
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Zzyzzyxx reacted to Ex✭Cᴀʜᴍ in Maui Mallard Stage - Ninja Training Grounds
-Add an addalpha of around 180 to 200 to the rain (looks classy/bad that way even if is accurate). -Make smaller or remove the shadow since the shadow must be no larger than the floor. -Work a lil more wiyh the deltas. Funny cuz some 8bitx stages are HD quality like KOFXII. Not bad.
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Zzyzzyxx got a reaction from Ganbare-Lucifer in Donkey Kong Country 2 - Jungle Jinx
Judging from informations from topic, it looks like the jungle levels from Donkey Kong Country 2 never were converted to Mugen. I hope I'm not wrong, because I decided to make a stage based on them:
Download:
http://www.mediafire.com/download/vb2p781szzgzb1a/jungle_jinx.zip
BGM included: Joshua Morse - It's a Jungle Out There! (Primal Rave) [DKC2 / OCRemix]