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KingOfStone2008

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About KingOfStone2008

  • Birthday 02/10/2008

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  1. I mean... it looks good... whether it's accurate or not is a different story... a lot of things just... aren't DS1 there are some compromises made that I can excuse, no animated small portraits, said small portraits are mostly not DS1 (I'm surprised Morrigan and Riquo's portraits are actually the original sprites, doesn't matter if they're shrunk and/or cropped) but also 1. All of the big portraits are from Vampire Savior 2. The Special meter mechanic wasn't even attempted to be replicated (though that I'm not too suprised about, because you'd have to do that on a per character basis) 3. The movesets are mostly just Vampire Savior, since from the video, Demitri has his vsav fireballs, his kick throw, his taunt (yes, they were only introduced in Vsav) Midnight Bliss, and presumably his Dark Force (judging from Lord Raptor letting his rip the others likely have it) and pursuit (Since I saw Huitzil attempt one). and that's just Demitri. I get it, you don't want to make all of them from scratch, but at least put SOME effort in removing some moves 4. There is supposed to be a "KO" splash effect 5. Raptor, Bishamon, Talbain, Morrigan, and Huitzil's stages are NOT from DS1 6. The chain combos here are a lot more freeform than DS1, because in that game you can't alternate between punches and kicks of the same strength. But you could also cancel your chains into specials, so they made that tradeoff for Hunter and Savior. all in all, it's a well put together screen pack, but there are a lot of problems that don't quite make it as source accurate as you might have hoped. I get that this is from 6 years ago (Jeeze louise), but this just ain't "very accurate to the source material" like you claim. Close, but no cigar Lifebars look sick though, have to give you that. And I do think Huitzil is almost completely DS1, almost.
  2. Okay, I'm having a bit of trouble figuring out what exactly to do in terms of coding in the followup moves. here's the code I have so far, I haven't figured out where you would code in a followup to have 8 different directions, or at least 5 for Forward, Up-Forward, Down-Forward, Up-Back, and Back ;--------------------------------------------------------------------------- ; Cannon (Start Light) [Statedef 1000] type = A physics = A movetype= A ctrl = 0 poweradd = 70 juggle = 0 anim = 1000 velSet = 0, -4 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 1001 [StateDef 1001] type = A ; SCA movetype = A ; AIHU physics = N ; SCANU anim = 1001 ;refers to the .Air file velset = 4,0 [State 0, HitDef] type = HitDef trigger1 = !time attr = A,SA ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT hitflag = MAFD ;HLAFD+- guardflag = MA ;HLA animtype = Hard ;Light, Medium, Hard, Back, Up, DiagUp air.animtype = Hard priority = 5,Hit damage = 10,5 sparkno = 3 sparkxy = 0, -66 guard.sparkno = 40 hitsound = 5,4 guardsound = 6,0 ground.type = High ;Low, Trip, None ground.hittime = 10 air.hittime = 20 pausetime = 20, 20 ;guard.ctrltime = ;guard.dist = 320 ;yaccel = 0.5 ground.velocity = -4, -6 air.velocity = -4, -6 fall = 1 fall.recover = 0 [State 0, ChangeState] type = ChangeState trigger1 = time = 30 value = 1011 ctrl = 0 [StateDef 1011, Falling from Forward Cannon] type = A ; SCA movetype = A ; AIHU physics = A ; SCANU anim = 1011 ;refers to the .Air file ctrl = 0 [State 0, ChangeState] type = ChangeState trigger1 = StateType = A trigger1 = Vel Y > 0 && Pos Y > -2 value = 1020 ctrl = 0 [StateDef 1020, Landing state from cannon] type = S ; SCA movetype = U ; AIHU physics = S ; SCANU anim = 1020 ;refers to the .Air file ctrl = 0 velset = 4,0 [State 0, PosSet] type = PosSet trigger1 = !time y = 0 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1
  3. ...OH
  4. I have no clue what I did, I was just scrolling characters, and I got my account suspended? It wore off after a few days, but I want to know why it happened...
  5. My attempt at making a fighting game, in Ikemen GO. You can get it on the Gamejolt page, I don't know how you'd make a download link here, but I guess its fine? here it is: https://gamejolt.com/games/BoxFighter1/763085 Tell me what you think! any criticism is wanted, but just saying "Its amazing!" or "its trash" ain't gonna cut it, tell me about SOMETHING, anything! Doesn't need to be on topic though. More info on the gamejolt page, sorry!
  6. Hello everybody my name is markiplier and WELCOME to five nights at freddy's I've been wanting to participate in a community like this for a while, since I was roughly 8, I'm working on my own project in the engine, you can see it on my profile, I released a demo a month or so ago, it isn't much, but I think its moderately fun, try it out! Please! I'm desperate! formerly on the shithole known as Mugen Archive, I'm trying a fresh-ish start here! the first thing I posted there was not all that great, just a weird KFM spriteswap with servbot lines and some arbitrary alterations to the animations, I swear I'm doing better since then, alright?
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