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Алексей

Legendary Savior
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Everything posted by Алексей

  1. Post the code of logo.def. It seems like the error is in that and bubbling (I'm not being cute... it's a programming term) to the stage.
  2. "Oh my god!", he screamed.
  3. from which an epiphany was
  4. causing him to go into
  5. who puked and shit on
  6. and feathered kitten toe nails
  7. Nintendo, who thought that burgers
  8. Hey, welcome to the forums. I never knew you on MFG or your legacy / story, but it doesn't matter. :)
  9. Damn man, I wasn't here to give you words of pity, but I'm glad you and your family found a place to stay both for the time being and the long run. I was about to offer up my place (we're only like 15 miles away :P). Talk to you soon, be safe man. :)
  10. This has been updated. Check the first post for details. :)
  11. Yep, this isn't the first one I've made either. :P Thanks, it took a bit, but I'm slowly getting back into things.) Um... oops. I've re-uploaded the stage with the music. Nah, I think it's just an outdated readme. Uchiha Hideout is now only a storm version. I've updated the readme on the site as well. Thanks for letting me know.)
  12. This has been updated. Check the first post for details.
  13. No worries Ryon. I helped him out on MFG. :P
  14. Well, you can use hitcount and uniqhitcount to your advantage here. Hitcount will return the number of hits you have made in your combo among all states, whereas uniqhitcount will return the number of hits in your combo that you've made in your current state. If you want to go about it using VarSet/VarAdd, it's also not that tough. Using VarAdd, you'll have it trigger when you've made a hit to your target. Something like: [State ****, Count Combo]type = VarAddtriggerall = numtarget && movehit ; Ensure that you have a target and that you've hit the enemytrigger1 = target,gethitvar(damage) ; Ensure that your target received damage from youv = 5value = 1 ; Add 1 to var(5), in this example.
  15. I'm actually working on an update for him too. It will be soon. I'm just very distracted right now, lol.
  16. Да, ты можешь. Не за что.))
  17. Да, Это очень трудный язык. Зато, большое, большое спасибо))). Я использовал программ After Effects, сделать (как сказать...) "SFX" как "Хиты Искры" и магий круг.) Как для самых персонажей, я нашел спрайты здесь http://spritedatabase.net/game.php?game=1979
  18. Большое спасибо.))) Ну, я сделал их, но не рисовал их. Фактически, я совсем не могу рисовать. :P (Извини за мой плохой русский.)
  19. Heh, we'll see. Thank you! :)
  20. Her sprites aren't too bad either. I actually was going to make her first, but decided on Gray at the last minute.
  21. I don't think that would work. He doesn't play the same as the NZCR characters, nor is he in the same sprite style. No worries. I'm takin' my time. :)
  22. Thanks! After I get bored with NZCR again, sure. I'll put Natsu and Lucy in my mental list. I also want to make Erza and Gajeel eventually. So many options with so little time, lol.
  23. Thanks Borewood. :) My goal is to continue improving.
  24. You got that right! Even if he came from a series I didn't like, I'd still make him the best I could. :D
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