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Posts
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Everything posted by Алексей
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But first, filter that sh*t. There's just some things that I'd be best off NOT knowing about. XD
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What? Why would he level up?
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I've updated Randy. See the first post for details.
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I do remember, lol. However, he has no bunny with him now, so it probably wouldn't make much sense. I would add it if I had the sprites. :)
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Yeah, I could, I guess. I'd really like to know if he has any "catch phrases" though. I've never played GH, so I wouldn't know. Ah ok. Yeah, that's no problem to fix.)
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Thanks! Doh! Those damn victory quotes. I've got to write that on the back of my hand or something... I swear, I always forget about them. :P I'll look into fixing that Stand Magic issue. I was testing against Randy himself, so it never missed. Simple fix. Awesome. :) Lol, glad you like it :)
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[Preview] [Download] http://mugencoder.com/authors/details/194 [Comment] Update: - Added credits and fixed some typos in the readme. - Added the default palette from Guardian Heroes. - Fixed velocities on Down+A and Down+B - Fixed initial velocities on basic aerial attacks. - Fixed the lifebar disappearing issue. Now, the only time they disappear is when Dancing Wind Staff is successful. - Fixed the power gain issue with supers. - Fixed C and Down+C magic attacks to allow combo'ing into supers. - Added victory quotes. Hey Guys, It's been a while since I released something, so here you go: - M.U.G.E.N 1.0 - 100% Custom Effects - Fun Gameplay - Magic - Scaling A.I. Enjoy.)
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Wow Ryon, this looks great. This kicks the crap out of all of the other MFFA SP's there have been. I was a bit skeptical of the lifebars when you showed me at first, but I really like the execution here. Well done. Молодец! Мой друг)))
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No prob. This is only the way I do it, but I hope it helps :D
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While I didn't think this was necessary at first ... or ever, many have asked me how I rip my sprites and I just got sick of answering ... so this was the result :P
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Hey guys, I've created a tutorial for beginners and those who don't understand variables yet. Enjoy and I hope you can use this information.
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Nice tutorial. I was wondering how Parallax works, but I'm going to probably go down the math route when I get to it. (involving xscale, yscaledelta, etc.) :P One thing to note though: Floating point numbers are decimals. And Integer is a whole number. Ex. 100.0(f) - Floating point number (with a decimal point) 98 - Integer (whole number) Not too important, but you don't want to have inaccurate information in a tutorial.
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I use variables all the time and can make a tutorial on them if anyone wants. I've made a tutorial on sprite ripping (posted on my YouTube channel) before, so I'm not all that foreign to the concept :P I'm obviously not going to do it if no one really cares lol.
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Just basing this on the video, I think you need to re-align your sprites. Make sure that the cross (in Fighter Factory) is centered between his legs (yeah, that sounds wrong :P) and that he's standing above it. That cross is your floor level. Any sort of movement of the sprites (or misalignment) will make you animations look out of place and "move" like they do in the video. Something that can help you immensely is the Onion Skin tool in Fighter Factory. Get your first sprite in place and then toggle the onion skin on. Then move to the next sprite and you'll see a grayed out version of your old sprite on the screen for you to use a reference for your alignment. It's really simple once you get the hang of it.
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lol yeah, I learned from the past. I used to just work without breaks, get burned out, and want to quit after a while.
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Yep, I'm starting the updates today.
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Thanks.
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Yeah, I kinda sneaked in there lol. I had completely forgot that NZC even had this stage. Good thing my Japanese isn't THAT rusty :P
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Lol all I need is Orochimaru now and it's complete :) Currently, I'm fixing up some things with Kakashi I've noticed and/or have been told about it. After that, it'll be time to start updating the other NZC characters.
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[Preview] Video: http://www.youtube.com/watch?v=DdM38Oyd_Zc [Download] http://mugencoder.com/authors/details/153 [Comment] Update: The last one from NZC. Also, never been ripped. - M.U.G.E.N 1.0 - Animated Dragon Mouth - Looping BGM Readme:
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Thanks! I like the way this one came out way better. The fog was the biggest part of this too.
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[Preivew] [Download] http://mugencoder.com/authors/details/152 Video: http://www.youtube.com/watch?v=NBaEVpwxLOU [Comment] Update: I'm releasing yet another stage that was never ripped from NZC: Orochimaru's Lair. - M.U.G.E.N 1.0 - Glowing Eyes - Fog on the ground. - Looping BGM Readme:
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Thanks! I haven't given up yet and don't plan on it. I just take more frequent breaks. It really helps lol :)
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No problem :) I'm going to be making Orochimaru's Lair too. That is, if I can figure out how to unlock it again without having to replay the entire game over.