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Posts
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Everything posted by Алексей
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I kind of like the new song too. It's not as good as in the beginning though. You're right about that.
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Glad to hear it. :) Good luck with your project!
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Change the trigger of your helper to be movehit=1 or add persistent=0 to it.
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You didn't give the HitDef an ID of 444. Also, why are you using "444?" It was just for my example. Next, in the helper, change var(4) to parent,var(4) or root,var(4). You're setting the variable in the root, so you have to access it from the root.
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Don't make me boot you off here and my site >:D
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I know, but it's annoying and not funny to everyone.
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Lol, Imma racist 'gainst robots! But yeah, I was referring to the .swf. A video would have been sufficient enough. The fact that it automatically started playing when you go to this page is the problem. I removed it though.
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Trini, don't do that again... Seriously...
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No problem :)
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Explod has a postype parameter that you can set. Setting it as "back" will set it relative to the back edge of the screen. Setting it as "left" will position it on the left side of the screen. After setting the proper postype, you can mess with the position to get it how you want. Check the docs: http://elecbyte.com/mugendocs/sctrls.html#explod
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In order for BindToTarget to work, your helper needs to have a target. You helper will lose its target as soon as the player recovers, as he needs to be in hitstates. Here's how I would do this: First, give the HitDef an ID. Let's call it 444 for the same of example. Next, you want to store the ID of your target in a variable for future use. You can do that easily with: trigger1 = numtarget(444) && movehit var(#) = target,ID Now that you have the ID of your target, all you need to do is use a PosSet, to position the helper on the target, using their x and y positions. Like so: trigger1 = playerIDExist(var(#)) ; If the player of your target's ID exists x = playerID(var(#)),pos x y = playerID(var(#)),pos y ignorehitpause = 1 That's it. Now, you'll have your very own "Target Bind" without the needing an actual target. Pretty cool, huh?
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That's the crappy standards of the crappy people who crappily made that crap. :)
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Yeah, it all depends on how you interpret "standards." If you consider KFM the standards of mugen, then he ships with the download and it has standards out of the box, however I'd say that most users feel these standards aren't high enough. Just look at the quality work we've gotten over the years that completely surpass that of Elecbyte's doing. Then you have full games, which when done properly, will try to apply a sense of balance and a set of standards. I think the question is turning into more of "Can mugen have standards?" The answer to that is obviously yes. "Does mugen have standards?" Well, yes, kind of... but, they're too low to be followed in the eyes of the creators.
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I guess not, haha.
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I still say that it's the standards of the creators that matter most. XD
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Lol, if that's the case, the standards aren't very high. Where's my recursive trigger redirection? >:(
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Personally, the engine itself cannot have standards and I'm sure the creators consider KFM to be the standards that mugen should withhold. However, it's the standards of the users/creators that matter more. As we all know there are poor quality characters and excellent quality characters. I think that is proof alone that the standards coming from the creator. To answer you, in short, mugen has no standards.
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Buttkiller, we asked you many times to stop spamming. What the hell is this? Are you that desperate for attention?
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Hey guys, I took the time to color separate the original Sasuke NZC sheet for my game. I felt like sharing it with all of you for those who are making their own NZC Sasuke. Using these sprites will ensure that you can make some nice palettes for him. http://kenshinx0.deviantart.com/art/Sasuke-NZC-Color-Separation-477470440
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Shaka, please stop double posting. Edit your original. If you want to bump your post without double posting, make your post, so it bumps the topic, but then edit it into your last post if it's a double post.
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Sorry to say, but that's unlikely. This section is for help, not for requesting things to be done for you. That's why I say you should do it by yourself first and then if you're having problems, post it here.
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Sorry man, but this section is for helping people, not requesting things to be done for you. Try it yourself first and then ask if you have any questions about it.
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LOL! And next is poor Toon Link.