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Dissidia

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Posts posted by Dissidia

  1. irQsYd3.png

    Arranged Version:

    twN3ASI.pngVinQo1q.pngrLzKxYe.pngDRW6Z0v.png

    Classic Version:

    gfgriLM.pnglnyhAX6.png6jTtaA1.png

    Normal Version:

    hOtz039.pngn2zuL2N.pngS0PcCk5.png

    Lifebars Custom:

    UMTJppm.pngKgPY6cf.pngdFTMTKc.png

    Lifebars Normal:

    qD1RdLS.png[img(800px,451px)]http://i.imgur.com/7Ugfux3.pngMMs5bFF.png

    It's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default".

    NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme.

    For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal.

    -------------------------------------------------------------------------------

    "Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits.

    "Classic" version keeps the traditional custom portrait from the previous screenpack.

    "Default" version uses the default 120x140 portraits.

    New and Revamped Lifebars

    -------------------------------------------------------------------------------

    'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits.

    "Default" version will use the default portraits.

    Templates are also available for you to choose from. Have fun contributing!

    DOWNLOAD

    MIRROR" />

  2. Also take a look at the Link that is going to replace yours.

     

    2s7t7h0.gif

     

    If it's going to play just like yours then I doubt they'll bother downloading yours.

     

    So in other words, spriteswapping correct?

     

     

    Saturnfrost did another version so it has a chance but yours could easily be replaced one day.

    Okay, now your silly ego is showing and you're just simply starting to get yourself a ban. Stop.

  3. Pass. It still feels almost the same and unstable as Alpha 4. Sinx and Siny BGctrls still aren't fixed in System and DirectX renderers, however on OpenGL, they are fully functional. If Mugen is either minimized, fullscreen'd or lose focus, it still automatically close but the program itself is still running for some reason. Pretty much the same issue Alpha 4 had.

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