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Posts
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Posts posted by Dissidia
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I fucking love you! No homo.
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Quite awfully familiar, but oh well, though you could've at least changed the interface sprites but I see where you were going for on using the same layout.
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I love XCB so much for this.
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Arranged Version:
Classic Version:
Normal Version:
Lifebars Custom:
Lifebars Normal:
[img(800px,451px)]http://i.imgur.com/7Ugfux3.png
It's Hatsune Miku's screenpack/motif sequel for MUGEN, now in 850,480 resolution. Three selectable motifs are available for you to choose from: "Arranged", "Classic", and "Default".
NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.66,320.25 for characters will be required. I've included two stages of mine: "Miku Lounge and Violet Sky" already fixed. More information is available in the extend Readme.
For OpenGL users, there seems to be a glitch when half the Arranged Portraits are scaled awkwardly on Select but not a big deal.
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"Arranged" version lets you create your own portraits and stats with the addition of the 9000,2 victory portraits.
"Classic" version keeps the traditional custom portrait from the previous screenpack.
"Default" version uses the default 120x140 portraits.
New and Revamped Lifebars
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'Arranged" and "Classic" versions will use the traditional 9000,35 portraits with the addition of 9000,8000 Simul/Turns portraits.
"Default" version will use the default portraits.
Templates are also available for you to choose from. Have fun contributing!
MIRROR" />
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Good lord Alp. Are you seriously crying over a rank? Come on..
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Also take a look at the Link that is going to replace yours.
If it's going to play just like yours then I doubt they'll bother downloading yours.
So in other words, spriteswapping correct?
Saturnfrost did another version so it has a chance but yours could easily be replaced one day.
Okay, now your silly ego is showing and you're just simply starting to get yourself a ban. Stop.
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Judging from the video already, the floor perspective looks odd that way. If you have photoshop, you can use the perspective transform to adjust it. Also, the character sprite on the left could use some life.
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2014 is going to be an interesting year.
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Wait, are you serious? Anyway, welcome to MFFA.
I for one actually agree with MightyKombat. Another thing to fill is regarding the MFG community, which are becoming a joke with "appreciation threads" and other nonsense lately. But oh well. I'm slowly making my decisions in migrating to MFFA as well.
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Welcome to the board.
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Not sure where to post this but I'll post it here. Anyone recognize this song from this MUGEN video? It starts at 19:00 and I've been seeking it for hours.
http://youtu.be/MM3AZDV-o68?t=19m
Anyone know? Thanks.
Nvm, found it.
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I'll give you a download link for the stage once I get back home, its one of Nero's old stages but I forgot its name
It's called Space Odyssey.
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And for those who were flirting with her. I hope that you've been taught a valuable lesson.
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Pass. It still feels almost the same and unstable as Alpha 4. Sinx and Siny BGctrls still aren't fixed in System and DirectX renderers, however on OpenGL, they are fully functional. If Mugen is either minimized, fullscreen'd or lose focus, it still automatically close but the program itself is still running for some reason. Pretty much the same issue Alpha 4 had.
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Miku Chartette and Sakura Chartette
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Aurora City now extended to 1200 pixels.
That John Cena in the Toad topic
in [ CONTENT REQUESTS ]
Posted
I'm also looking for this John Cena.
http://www.youtube.com/watch?v=-8aqFEcMyrQ