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Okami

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Everything posted by Okami

  1. *Fixed now, it's only the Akihiko link that doesn't work.
  2. Update: Akihiko now works in 1.0 and his file size is incredibly smaller now and he will run smoothly in 640x480 and 1280x720! Enjoy: https://mega.co.nz/#!ONFilaZA!Ydxi6SrleUOLP4J-yMOENHpq3C0cc_jHrFznRZgafqc
  3. Since I finally got my hands on the Haruka sprites (FINALLY), I'll be making her! She is from the game Fuuka Taisen and I will make her play as the same as the source game! If you don't know she looks like, here are some images: I would appreciate if anybody could make pals for her (1st image can be saved and used since it's already indexed). However I already made a yukiko pal for her: And here's a random video of her standing =P [url=" "]http-~~-//www.youtube.com/watch?v=HQ0Ka09Rvxk
  4. http-~~-//www.youtube.com/watch?v=H1nCPfFXlkM Youtube video for those who are interested in how the supers look like.
  5. Supers finished and everything finished for Claudette, enjoy. http://www.mediafire.com/?x6ofg96bm7oi7ku
  6. Update: What's done is basically all her game mechanics, normal/special moves, and attribute move. What really need to be done is just her hyper/super (which is only 2). I'll update this thread for the full release (when the hypers are done). However, I'll post the beta for grabs. For now, here's the download link at my MC page: http://mugencoder.com/authors/view/sxvector Default ports are already included! SS: Video: http-~~-//www.youtube.com/watch?v=KkzCHeIRXuo&lc=VxGKWnRWXNjpTXcfwnCCOTZ-QJs0I5oLarCocB_MKXQ
  7. Just updated some characters, mostly default ports. Default ports work in 640x480 && 1280x720 (also 850x480) Note: Localcoord is 1008,756. This localcoord only works for 640x480. For HD these characters must use localcoord = 1338,756. Default ports for HD must be made hence if you want to know the size to make for them, here it is (if you know other characters use this type of resolution (Like Nu-13): 81x81 for small ports and.. 386x451 for big ports Akihiko (Mugen 1.0): https://mega.co.nz/#!ONFilaZA!Ydxi6SrleUOLP4J-yMOENHpq3C0cc_jHrFznRZgafqc Labrys (Works for 1.0): https://mega.co.nz/#!eMlUCTIB!AWUVjQKH5dVUDRzuYKBrpmjsXZR-Kc2_OK2OBAU-MXw Taokaka_CSE (Works for 1.0): https://mega.co.nz/#!zEcUTS7J!YUDikHCUfblOuaCf-OhHwRJho1h9TG0GOjHBacKQqqE
  8. Change the localcoord to 1008,756 .. and I have the updated link with small ports/big ports finished. Go to my thread for the update =)
  9. @Ryon - from a program that can actually make proper loops! =D @Bjay/Sham - Thank you!
  10. Took an opportunity to have fun with 1.1 and made some stages for it. It isn't really technical, but more of a qualitative aspect of stage(which I liked). It comes with a fire themed stage, and a land themed stage. I hope you guys enjoy this! SS: Vid: http-~~-//www.youtube.com/watch?v=7oqLA3H15Io&feature=youtube_gdata http-~~-//www.youtube.com/watch?v=LC7yGcyJobM DL: http://www.mediafire.com/?8d0ikn79vijn3gq http://www.mediafire.com/download/z8ghb6jb1q8q3mw/HellzoneInferno.rar
  11. Claudette 1.0 - Alpha/Beta State All normals/game mechanics/required stuff done. What's need to be done. Specials/Supers DL Link: http-~~-//www.youtube.com/watch?v=tw3aloui-2k&feature=youtube_gdata
  12. @I got the xtheater rips(which I'm interested in), just asking at your thread where to get the game so I can test it =)
  13. For Xtheater, mind giving me the game link? I'm actually am interested in making one of the xtheater characters, but I can't find a proper working link.
  14. @A person - I never used any 32bit images on Taokaka. If it doesn't work, dl from this link: https://mega.co.nz/#!rZ1AkaLY!CJ6dwm5TR80WR7LPDopc8Beb1JMndKZHUQmAglGgKTU Otherwise, you need a lot of ram to run her(just like Nu =3)
  15. I'm interested in the experimental series. If you can rip TVC sprites from the game, hopefully we can get either a better batsu or megaman =L. But right now, that's a lot of wips to work with O_O
  16. Update Vid: More progress on Claudette: Required Stuff Done Movement Velocities Game Mechanics(Fatal Switch, Moment Attack.. etc) What's needed to be coded: Rest of the attacks. Enjoy [url=" "]http-~~-//www.youtube.com/watch?v=io4r8ymmF-U&feature=youtube_gdata
  17. AWESOME! Gonna use this with for sure. I love the quality in these stages. Thanks Ex!
  18. I had to finish the other twin. I just HAD to. You need the complete set for the muugenz. Well... back on point, I'll make Claudette and 1.0, same system as Chartette. The main difference between each other is speed and comboability. Claudette is intensively weaker than Chartette but her combos make up for it. Sprite: (To make pals and/if someone can make template for me) BIG BODY PORT JUST BECAUSE: I will greatly appreciate more pals for her to be made. However.. I'll take a 1 day break before I work on her. And.. kudos! TBH, still waiting for those Fuuka Taisen sprites...
  19. That's the thing. I'm waiting for Haruka sprites to come out(Insanius should repost them soon) and Claudette seems another good choice to do because what's not complete without having both wolf twins playable? Still deciding, after I get more suggestions =P
  20. Suggest more wip ideas, if you can. Since I finished Chartette, I will be willing to take suggestions again. Though I have in mind to make "Claudette", though I'll voucher if anyone wants her to be made. She's the faster version of the wolf twins, and a combo freak at that.
  21. Yup, and she got some pretty sweet palettes from Dissidia and Sin.
  22. Full Release: All moves done. One of the characters that I enjoy playing since she quite looks like Holo/Horo from Spice. Yet, she is overpowered but her slowness is outweighed because of that. However, she can combo like a bitch if she gets you into a combo (or you get into a combo with her). A new video will be uploaded for her new moves, however, enjoy for now! Enjoy: MF Link: http://www.mediafire.com/download/mak379oe9l6xw31/Chartette.rar http-~~-//www.youtube.com/watch?v=IpDB9Hq6_Ak
  23. Awesome! Thanks for the pals. I'll make sure to add them for the release!
  24. It doesn't matter, she still uses the same sprites =P. Just make it as much as you can so I can prepare it for the full release.
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