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Posts posted by The Magic Toaster
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Lie Meiling 2.0
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We Need Billy Herrington on stage with a drunk ZUN in the background.
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Under what condition(s) shall your MUGEN character be using increased movement speed please?
Just in general(walking). Because im trying to make him walk at almost a similar pace to the source game however hes moving too slow yet his animation is the right speed.
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Just as the title says. Is there any codes that would allow me to increase the movement speed ofr my cahracter without having to alter my animation times to do so?
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Love Hina wips ya?
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Updated once again:
-Infinitives for Dash Y, Dash B, C, & Z(More verification may be needed)
-Damage Increased & Reduced(Both attacks & chip damage)
-Lvl 3 Chip Damage reduced
-No longer can double jump
-Clsns issue fixed on air recovery -
Update:
-Fixed the issues of problems spotted out by Margatroid.
-Grab reduced to 8 ticks instead of 15 and can no longer be preformed in the air.
-Crouching attacks now connect.
-Projectiles are no longer spamable.
-Replaced Nezu in the 1st assist with Blaze adding for more combos and completely eliminating the infinitive(I believe i have done so, might need more verification).
-Increased power added on all attacks.
-Increased movement animation(I know it probably looks more awkward then originally now but i felt he was too slow).
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Thanks for the great feedback. I'll get on these. About the turn issue, i assume its probably because fighter factory fucked up the copy i put out. Its been a very occasional thing thats been happening with me where it generally would have unreasonable issues for no reason but anyways thanks once again for the feedback.
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Update: Minor fixes
-Everything noted by Expand Dong of MFG as been fixed(excluding the stiff combos since they feel fine with me and a mojirty of people thought so well)
-Infinitive with Light Kick has been fixed
-Light Kick is now also faster.
-Sanshiro no longer looks taller when turning.
-Better stance clsns. -
[Preview]
https://www.youtube.com/watch?v=vJK1ZIXdQik&feature=youtu.be
[Download]
Sanshiro I.: http://www.mediafire.com/download/etdadu8j6asc21b/Sanshrio.rar
Stage: [Comment]
This is my first(successful) character i have coded successfully with the assistance from Ryon's tutorials and some other help from Daniel9999999999999.
Q & As
WHATS HE FROM?
Answer: Hes from a old doujin game series 弾断打駄々DANシリーズ. His sprites come from his guest appearance in another doujin game known as Burning Blaze Red.
WHATS HE PLAY LIKE?
Answer: General 6 button gameplay. A far better improvement from the source game due to the source playing terrible slow and stiff(Gameplay footage:).
WILL MORE COME FROM THIS GAME?
Answer: Probably no due to the lack and lazy spriting done by the creators of the game.
IS THE STAGE FROM THE SOURCE GAME?
Answer: No, because i couldnt rip it and besides it was pretty much just a single image(BBR Version).
Credits:A big thanks to Ryon for his tutorials for without them i wouldn't have been able to accomplish this.
Ryoucchi for all the love(no, its not like that you fool!) and support motivating me to accomplish making a character.
Daniel99999999 for the help on coding the the dive kick since i couldnt figure out how to do it myself.
Team Vocanic Blaze for the sprites produced(even though they did some pretty shit job on making some).
DarkMario, Swordsman-Kai,Mr.KOtik/ScourgeSplitter, Roman55 & TheAnswer for some part time testing and small hands at feedback.
Elecbyte for the production of mugen.
You for taking your time to download this :3
Stage Credits:Credits to Caddie for the floor sprites used.
Alex for the Tables and pianos used.
RandomRebelSoldier for the water used.
Enscripture for the city in the Background.
Any feedback is greatly appreciated for both the stage and the character.
Additonal notes:
-Palettes cannot be made for him currently due to me taking the sprites and just putting them in since i didnt compile them onto a sprite sheet then compile them into mugen from that. Possible to be changed as time progresses.
- Mav3r1ck and NeoGeoKitsune
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Would love to have more sprites on Sanshiro to make more customstates.
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Hyakuhibi Rokkotsu is finished.
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Use this when posting images.
*
<Picture HTML>[/ IMG]
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[Preview]
[Download]
Blood's Stage: http://www.mediafire.com/download/d6mwzaij15yy8jr/Vagrant+Fighter+FX+-+Blood%27s+Stadium.rar#39;s_Stadium.rar
[Comment]
A rather simple stage yet probably best one in the game to the point that me and Ryoucchi felt like makin' it besides, we need more Soccer stages.
Credits:
Roman55 for assistance with ripping the music.
Other Shit:
Compatibility: 1.0 & Win+
Animated: Yes
Superjump: Fuck no -
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anyone know of the character on the right?
He aint very good i can tell ya that.
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Yep, i got into coding since i seem to get more free time on my hands more then usual so ive been attempting to rework Nijijaku's Lullaby-san since she seemed like she'd be interesting to work on.
But anyways, what i wanted to accomplish was trying to make her more fun(not too sure if im doing a good job at that or not). Im not too far as to how much i want to add into her considering this is my first character but anyways, heres a list of whats been done.
WHATS BEEN DONE:
-Basic Attacks
-Small Portions of Special Motions
TO BE IMPLEMENTED:
-Specials
-Rest of Special Motions
-Sounds
-To Be Announced..
Heres a link to the progress of what i have so far. Feedback would be greatly appreciated.
Lullaby-san: http://www.mediafire.com/download/90v2xe6nianstfc/Lullaby+WIP.rar -
I think a Flying Knee would look better but this is fine as well.
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[Preview]
[Download]
Mystic Quest: http://www.mediafire.com/download/zr4wpa0r3mr7dig/Mystic+Quest.rar
[Comment]
Just an stage that me and Ryoucchi made while playing around with stage pieces. No better stage name because it was mostly made for the song its based around.
Credits:
Claudio Toxi for the water & islands.
Ryo2005 for the sky & hot air balloons
AZAMI for the fog
Roque for the floor.
Other Shit:
Compatibility: 1.0 & Win+
Animated: Yes
Superjump: No
Screenshots Mffa Style
in [ VIDEO SHARING ]
Posted
Never seen someone so happy to be flown into the screen.
![20140602233222-4a61c9ff.png](//mugenfreeforall.com/applications/core/interface/js/spacer.png)
![20140602233222-2ff2984c.png](//mugenfreeforall.com/applications/core/interface/js/spacer.png)