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CD2

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  1. UPDATE V1.3: Changelog and New Features: Menu Improvements. Added CPU VS CPU mode to: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes. Added online versus FT Behavior inspired in Fightcade. Added a Control menu to Open/Watch or Delete the Replays Files. Added Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games. Added Rematch Option after Win Screen in Versus Modes. Added a Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options. Added Default Values options for all Options Sub-Menus. Added AI Palette Default or Random option for No Versus Modes. Added an Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty. Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team. Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select. Improved Random Select (Now paramvalue "exclude" works for Random Select). Improved Statistics. Replays will now be saved only if they contain data. Online mode interface has been redesigned for host and client. Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go). Added single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses). Added The Vault Room inspired from Geometry Dash. Player Name field spaces fixed. Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields. Fixed issue in Back Menu from Character Select when selecting NO option in Arcade Mode. Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled. Added Quick Scrolling in all menus when holding down a directional key. (WIP) Added Attract Mode (Inspired from Ikemen Go). [WIP] Added Pause Menu. (WIP) Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use). [WIP]
  2. UPDATE V1.2: Changelog and New Features: Better engine assets organization (Yes again) Minor menu improvements Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options Training and Input Test Improvements Missing services now work CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU) Restart Engine manually option added Coin system redefined (Each time that you see the Winner screen you will earn 1 coin) Start Button Improved Player and Stage Select Announcer Voice Examples added Alternative Stage Page Up Example Added (only in code) Stage Preview method recoded Missions separate in a module Missions Preview method recoded Gallery concept added Events concept module added Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type) Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus) Single Boss and Single Bonus table bug after playing rush mode fixed Quick Random Versus Songs Load method recoded Survival, Time Attack and Sudden Death Improvements When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character) Better order and presentation of Lua scripts for end user Back to main menu question in character select added (WIP) Statistics Menu concept added (WIP) Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]
  3. UPDATE v1.1: Changelog and New Features: Bat Files open custom method added Stage Viewer added Thanks to Yoshin222 Better engine assets organization Minor menu improvements New screen resolutions added Test Controls Added in input options Quick Match (Random VS) Mode Added New Menu Songs Added Title Screen Added Replays menu improved Sound test menu improved Storyboards Menu improved Here comes a new challenger screen added Unlocks example added Hints added in character select Randoms hints added in versus screen Random Song examples added Free order select time in order Select screen Win text fixed for simul mode Order Select and Versus Screen Select Separation Debug keys (in match) improved Save Player Username added Port change save config fixed Some screenpack Settings added Engine Perfomance Settings added Enable or Disable debug functions added Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens Sprites animations of all members of your team, now appears in continue/game over screen Online settings improved Some engine errors translate to English (There are many missing in statebuilder.ssz) Mission Mode concept added Demo Screen Added while you wait on Title Screen (WIP) Service screen added (WIP) Training Mode Improved (WIP) Change Game Resolution on live (WIP) Audio Panning option added (WIP) Screenshot feature added (WIP)
  4. This is a custom version of the original Ikemen Plus 0.3 engine, that contains new features and improvements. Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra Changelog and New Features: Main menu and Engine reworked: Sprites directories generated for character select and continue screen regroup Winmugen Lifebars Added Start button as Enter key added Pause button as Backspace key added Fades added to every game modes and screens Simul and Turns empty icons added Restart game mode cursor in character select added Wins and Match counter added to every versus mode Win Quotes added when you lose or win in versus mode Stages preview added Team Mode select added to Bonus Games New Game Modes Added: - Training Multiplayer [1P vs 2P] - Boss Rush Co-op - Single Boss Fight - Bonus Rush [Includes Co-op] - Vs 100 Kumite Co-op - Sudden Death [Includes Co-op] - Time Attack [Includes Co-op] Options menu reworked: Max Draw Games added Versus win counter added All 4:3 resolutions added Screen change between window or fullscreen added Master, SFX and BGM control volume added Control mapping reworked (Gamepads support disabled temporally) Online menu reworked: Host and Join Menus added Online settings added in order to avoid desync New Online Game Modes added: - Training - VS 100 Kumite Co-op - Boss Rush Co-op - Bonus Rush Co-op - Sudden Death Co-op - Time attack Co-op Online replays menu reworked and better replay save system Extras Menu reworked (New features added): - Storyboards - Sound Test - Play credits 4GB Patch Available
  5. Thanks a lot! this project still in development but I released this public beta to know what can add to to final version? so if you are very interested left your comments or suggestion
  6. ULTIMATE SMASHBOX is a project originally developed on the M.U.G.E.N engine and currently ported to the I.K.E.M.E.N engine. Its objective is to bring together the most recognized characters around the world to provide a fighting game experience from a new perspective with a unique story. For the moments is in development but this is the progress: Opening: Beta 2.0 Relase Trailer: SOME SCREENSHOTS Download here: https://www.mediafire.com/folder/s9z6ju9xgsnu3/ULTIMATE_SMASHBOX_-_LITE_EDITION Full Credits are inside of the game but this is a summary of the most important authors: Suehiro Alceris Phantom.of.the.Server Duralmind PlasmoidThunder S666 RobiWanKen0bi Brucewayne74 Yolomate MMV Team PizzaHighFive Chaotic Luigi-Master Alucard Ismael De Jesús Pérez Golden Mugen Brasil Jenngra505 CandyBoy Doggiedoo Bad Darkness CHOUJIN Gudine Artisto General Steps GladiaCloud Techy121 Diogo M Soulfire EmmanuelMugen1331 Hiram Yagami Seiyadivin Kingseiya AlGod Son Bra Is Good Sawady Nexus Games The None Peg Sergeus Donald Nemesis Ali LingryGamer618 YAMATO Germanvasquez Nicious chuchoryu Bambulin AxSeeker Dxwho Enzo the Glitch MrBastMugen Neocargalpha Realredred Lord Sinistro Mae77 LimitedMoon Omardapimp123 DMSderProgamer Proud of Ragequittin David Demianoff Lem Lem Jose Cuervo NDSilva Raigugiraru Reu Shimmering Brony Jarquin10 Cesar Sombra Armin Iuf Mike Obrecht MEGA X DrKelexo Balthazar Cybaster Websta KoopaKoot JMorphman XGargoyle Acey Omegabros Lumppowraca Mr.Ansatsuken Jeffry081 Fhqwhgads7 Ivandiaz DJMouF MGNFN Jamex15 DrKelexo Gamerduck13 Warner- H SWAGaming98 Tonos Vegeth1985 SeiyaDivin NHK Vans Mr.Giang SeanAltly DivineWolf OHMSBY JnXC Jmorphmans BeterHans Kishio David Demianoff Mugen70 Monkeyx5 Wou Lucas9999 Silvan S.Y.D Sennou-Room UltraSonic50 MKJ Christian Nunez Moku CobraG6 N64Mario TMasta Skiff SUGIO Cenobite 53 Lord Sinistro SuccubusRS ahuron ShinRyoga NeOaNkH Bumble Vin DG Redline Bartlett Txpot DDR 2010LifeGame Luketheemewtwo Luiz 17 Binho AngryBirdCooler GIF Mr.T Nodog Thebuddyadrian Aperson98 CaWO4 Armin Iuf Makaibros Weobros DaMarioMemer Synck SANKITI Varia31 Zelgadis Arsene Lupin Actarus Shazzo CyberLizard Orochihomer Yagoshi Jenngra505 WlanmaniaX RoySquadRocks Eliphusz Hiperhazz Wildshark Nightterror599 Iron Commando Barai N-Mario EXShadow Zachary NexT One Darek EsauKW The Mugen DISSIDIA MUGENBOY Manuz Kleylson ShinZankuro Cavalcante mAdLaX Margatroid Kater15
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