Jump to content

Kanfong

Member
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Kanfong

  1. 2024-12-04 WIP update -> offensive normal moves finished -> x = LP, y = HP, a = LK, b = HK * Sistan can double jump. All four jumping Normals can be double-jump-canceled * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only -> y > y = target combo on ground (automatically chains y > B, y) -> F, b = a slow, forward-moving poke that cancels into Specials and Supers -> D, b > F, b = target combo on ground -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels) -> DF, b = a sliding kick that sweeps (can be chained into) -> x + a = throw attempt/throw (airborne too, and can be chained into) -> x + y = UOH (opponent needs to block high) -> y + b = UGB (unblockable, on ground only) -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled -> jumping x/a > y/D, y = air chain combo ender #1 -> jumping x/a > b = air chain combo ender #2, causing a small Ground Bounce, during so Sistan can do Specials and Supers Preview pictures: -> -> -> -> Preview video -> https://www.dailymotion.com/video/k2R0lnLf8r8bW6C06Ic
  2. "MUGEN_stage_Yata_MCZ" by Kanfong I think this Yatagarasu EtE "Mustang Mad Catz" stage fits the gamer girl Sistan more Download my "MUGEN_stage_Yata_MCZ": https://mega.nz/folder/SU8kSaYK#ZurcEn_gNe7s7zPGxjrn1w Preview video -> https://dai.ly/k4E4peWrP1boi8BVww4 It supports M.U.G.E.N 1.0 (no zoom) and M.U.G.E.N 1.1 (yes zoom). The 1920x960 "MUGEN_stage_Yata_MCZ_with_fightstations.bmp" has fightstations (can use Fighter Factory to change it in the SFF). The 1920x960 "MUGEN_stage_Yata_MCZ_without_fightstations.bmp" has no fightstations. The 196x147 "MUGEN_stage_Yata_MCZ_with_fightstations_ss09a.bmp" is the TV static texture, the other "MUGEN_stage_Yata_MCZ_with_fightstations_ss##.bmp" are the TV screenshots. You can change those TV screenshots (196x147) to your liking: Credits: -> Yatagarasu EtE sprites: Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/ -> Elecbyte, Fighter Factory
  3. "M.U.G.E.N Sistan" - WIP by Kanfong I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan. WIP parts finished (beta version, need testing and tweaking): -> all idle/non-offensive states and get-hit states -> throw [x + a] -> High/Low Button Lock (BL) [z = High BL, c = Low BL] -> Universal Overhead (UOH) [x + y] -> Universal Guard Break (UGB) [y + b] -> Quickrise [x or y] -> Delayed Wakeup [a or b] -> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" -> Counterhit States -> High Jump Counter: takes 2x damage -> Crouching Counter: takes 1.25x damage -> taunt (Sistan says, "My misson is to search.") [start] -> hyper moves: -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent) -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game) -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken) -> D, DB, B, D, DB, B, a or b = *Yokoso My Dimension (Sistan tries to fry opponent with her electrical plug) * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos) Preview pictures: Preview video #1 -> https://www.dailymotion.com/video/k1yETkP7GgWHplBUEy8 Preview video #2 -> https://www.dailymotion.com/video/k3bxRRNJgTVq5eBUEy6 WIP parts to finish: -> offensive normal moves -> special moves -> palettes -> some more... My "M.U.G.E.N Sistan" won't have: -> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N) My "MUGEN Aja Salisbury v1.01" -> https://mugenfreeforall.com/topic/51710-mugen-aja-salisbury-v101-update-by-kanfong/ My "MUGEN_stage_Yata_Sistan" -> https://mugenfreeforall.com/topic/51733-mugen_stage_yata_sistan-by-kanfong-happy-halloween/ My PC Yatagarasu EtE is yatagarasuEE_ver20240203 Sistan EtE frame data: -> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984 Sistan EtE guide: -> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde Sistan EtE guide (Japanese): -> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw Sistan EtE Twitter videos reference: -> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB)) -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move) -> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move) -> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw) -> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move) -> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move) -> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move) -> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move) -> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move) -> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move) -> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move) -> https://x.com/i/status/1833176724798083084 (14-hit combo) -> https://x.com/i/status/1827359512535425043 (16-hit combo) -> https://x.com/i/status/1755893738646425692 (some combos) -> https://x.com/i/status/1762782034337181869 (some more combos) Sistan EtE YouTube videos reference: -> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move) -> https://youtu.be/O_gcyab817U (training mode practice) Yatagarasu EtE guide: -> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/ Credits: -> Sistan EtE sprites & sounds: Katie/KDT -> https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/ -> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others -> Elecbyte, Fighter Factory
  4. The shop manager is supposed to do the "Cure Wounds" to Sistan's opponent, but I think it is better to do it to Sistan instead. The shop manager is supposed to do the "Cure Wounds" to Sistan's opponent, but I think it is better to do it to Sistan instead. Videos -> https://i.imgur.com/ZDoBDdo.mp4 or https://www.dailymotion.com/video/k2jN5Wj5RC7fsxBPO3s
  5. The first screenpack I used was the "MUGEN Megamix by Fido", now currently I use the "MUGEN Megamix HD Remix by Devon".
  6. I like how everything is greenish to fit the Halloween theme!
  7. "M.U.G.E.N Aja Salisbury" - v1.01 update (I will update her for any reported bugs) by Kanfong Hi I just updated my "MUGEN_Aja_Salisbury_v1.0" to "MUGEN_Aja_Salisbury_v1.01" -> fixed a BGPalFX state controller bug that may affect both the player and the opponent Please go to my mega.nz shared folder to download "MUGEN_Aja_Salisbury_v1.01.zip", thank you -> https://mega.nz/folder/uRcmiLIT#-r6qByloUROIlf2kQa20NQ
  8. "MUGEN_stage_Yata_Sistan" by Kanfong, Happy Halloween! Download my "MUGEN_stage_Yata_Sistan": https://mega.nz/folder/mFt2RQxL#Mq8Kqxuc1-421-0fqU8KDA It supports M.U.G.E.N 1.0 (no zoom) and M.U.G.E.N 1.1 (yes zoom). ^ watch my "MUGEN_stage_Yata_Sistan" video and download the 1920x960 "MUGEN_stage_Yata_Sistan.bmp" in my mega.nz shared folder Credits: -> Yatagarasu EtE sprites: Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/ -> Elecbyte, Fighter Factory
  9. The first screenpack I used was the "MUGEN Megamix by Fido", now currently I use the "MUGEN Megamix HD Remix by Devon". The music I use in the "MUGEN Megamix HD Remix by Devon": title.bgm = data/MMMHD/sound/press_start.mp3 select.bgm = data/MMMHD/sound/select3.mp3 vs.bgm = data/MMMHD/sound/vs3.mp3 victory.bgm = data/MMMHD/sound/victoly2.mp3 All the music is from "Captain Tsubasa", one of my favorite sports anime. I forgot the where I got these MP3s, so I just uploaded to my mega.nz shared folder for those who are interested -> https://mega.nz/folder/iNFV3DiA#Ov27KG7s8qI0dbnwmzFSEA
  10. Thank you, and it reminds me of the Kuwabara's park background in Yu Yu Hakusho 2 (Super Famicom SFC).
  11. In the Config.txt, near the bottom, find these lines: ;■サバイバルゲージ消費量(0:消費なし 数値が大きいほど消費量アップ 負数でゲージ回復) [State -1, 超サイヤ人] type = VarSet trigger1 = 1 fvar(14) = 0 ;ここの数値を変更(デフォルト:0) [State -1, 超サイヤ人2] type = VarSet trigger1 = 1 fvar(15) = 1 ;ここの数値を変更(デフォルト:1) [State -1, 超サイヤ人3] ; ssj 3 type = VarSet trigger1 = 1 fvar(16) = 3 ;ここの数値を変更(デフォルト:3) [State -1, 超サイヤ人ゴッド] ; god type = VarSet trigger1 = 1 fvar(17) = 2 ;ここの数値を変更(デフォルト:2) [State -1, 超サイヤ人ブルー] ; blue type = VarSet trigger1 = 1 fvar(18) = 3 ;ここの数値を変更(デフォルト:3) [State -1, 超サイヤ人ブルー界王拳];(必殺技「20倍界王拳」時のゲージ消費量もここに依存) ; blue kaioken type = VarSet trigger1 = 1 fvar(19) = 4 ;ここの数値を変更(デフォルト:4) Then change some of those fvar(#) to 0 like these lines: ;■サバイバルゲージ消費量(0:消費なし 数値が大きいほど消費量アップ 負数でゲージ回復) [State -1, 超サイヤ人] type = VarSet trigger1 = 1 fvar(14) = 0 ;ここの数値を変更(デフォルト:0) [State -1, 超サイヤ人2] type = VarSet trigger1 = 1 fvar(15) = 1 ;ここの数値を変更(デフォルト:1) [State -1, 超サイヤ人3] ; ssj 3 type = VarSet trigger1 = 1 fvar(16) = 0 ;ここの数値を変更(デフォルト:3) [State -1, 超サイヤ人ゴッド] ; god type = VarSet trigger1 = 1 fvar(17) = 0 ;ここの数値を変更(デフォルト:2) [State -1, 超サイヤ人ブルー] ; blue type = VarSet trigger1 = 1 fvar(18) = 0 ;ここの数値を変更(デフォルト:3) [State -1, 超サイヤ人ブルー界王拳];(必殺技「20倍界王拳」時のゲージ消費量もここに依存) ; blue kaioken type = VarSet trigger1 = 1 fvar(19) = 0 ;ここの数値を変更(デフォルト:4)
  12. Anybody still play Yatagarasu Enter the Eastward? I have a Sistan Challenge 4) problem. I was able to complete Sistan Challenge 4) but somehow it didn't let me pass? Anybody got the same problem? And to pass Sistan Challenge 6), you have to use her 214214K "Yokoso My Dimension" hyper move to cancel 236C lv2 HP J. Shook. Her 214214K "Yokoso My Dimension" works like this: ^ fast forward to 13:00
  13. Thank you so much for your rips! I use you rips to make a "M.U.G.E.N Aja Salisbury" - v1.0.
  14. "M.U.G.E.N Aja Salisbury" - v1.01 update (I will update her for any reported bugs) by Kanfong Hi I just updated my "MUGEN_Aja_Salisbury_v1.0" to "MUGEN_Aja_Salisbury_v1.01" -> fixed a BGPalFX state controller bug that may affect both the player and the opponent Please go to my mega.nz shared folder to download "MUGEN_Aja_Salisbury_v1.01.zip", thank you -> https://mega.nz/folder/uRcmiLIT#-r6qByloUROIlf2kQa20NQ Download my "M.U.G.E.N Aja Salisbury" *v1.0 outdated now: https://mega.nz/folder/aY9lwB5J#A-B0hKu6uDzO1ziYwoEtmQ ^ watch my "M.U.G.E.N Aja Salisbury" combo videos in my mega.nz shared folder I edited VHS&DVDReview's Yatagarasu AoC Aja Salisbury, to make her more playable. My "M.U.G.E.N Aja Salisbury" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base. My "M.U.G.E.N Aja Salisbury" has: -> hitbox/hurtbox/frame data/meter gain (AoC) -> High/Low Button Lock (BL) (AoC) -> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC) -> Universal Guard Break (UGB) - unblockable (AoC) -> Quickrise - by pressing a punch (AoC) -> Delayed Wakeup - by pressing a kick (AoC) -> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC) -> Counterhit States (AoC) -> High Jump Counter: takes 2x damage -> Crouching Counter: takes 1.25x damage -> move commands (AoC + EtE) -> EX Specials - by pressing both punches or both kicks (AoC + EtE) -> combos (AoC + EtE) -> simple A.I. (Aja's movement is slow and her airborne time is long, and almost all her moves are unsafe, I think she better plays defensively) -> * Aja can't air guard her opponent's attacks, and the vice versa -> * in the corner, Aja can jump over and change place with her opponent, and the vice versa My "M.U.G.E.N Aja Salisbury" doesn't has: -> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4) -> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N) Move list: -> normal moves: -> x = LP, y = HP, a = LK, b = HK -> D, x in air = a launcher normal move from EtE -> DF, b = sliding kick -> x + a = throw attempt/throw -> x + y = UOH (opponent needs to block high) -> y + b = UGB (unblockable, on ground only) -> a > b = target combo on ground -> x > x = target combo in air -> z = High BL -> c = Low BL -> start = taunt (Aja says, "Tell me your desire.") -> special moves: -> D, DF, F, x or y = Gekisensai (EX version automatically sucks the opponent in, AoC style) -> D, DB, B, x or y = Goezan (her good anti-air move) -> D, DB, B, a or b = Kokuushin (her best launcher move) -> D ,DF, F, a or b = Mushinsho (opponent needs to block high, all versions except EX version do juggle-able ground bounce to launched opponent, AoC style) -> B, DB, D ,DF, F, x or y / F, D, DF, a or b = Ryokusendan (destroys incoming projectiles, EX version launches opponent on hit) (AoC + EtE commands) -> * her light specials can be charged by holding down the button, coming in three different levels -> * "Aja can cancel her specials into one another. You can only cancel one time in a row. The move you cancel into cannot be canceled into another special. You cannot cancel a special into itself, or another version of itself. You can also greatly delay these cancels, almost until she fully recovers." -> hyper moves: -> D, DF, F, D, DF, F, x or y = Gekisen Gojou Renge ("a quick flurry of attacks, though most of the hits will whiff on airborne opponents. Best used in combos that leave the opponent grounded.") -> D, DB, B, D, DB, B, a or b = Kongou Shingonsou ("special cancels and some juggle limits are unlimited, but repeating the same special is still disabled. Lasts 8 seconds in M.U.G.E.N, while 6/12 seconds in the source game. You deal progressively much less damage as the timer ticks down.") My PC Yatagarasu AoC is yatagarasuAC_ver20150630 My PC Yatagarasu EtE is yatagarasuEE_ver20240203 Yatagarasu AoC system: -> https://wiki.supercombo.gg/w/Yatagarasu:_Attack_on_Cataclysm Aja AoC hitbox/hurtbox: -> https://wiki.gbl.gg/w/Yatagarasu/Aja Aja AoC frame data: -> https://docs.google.com/spreadsheets/d/1b8KKxJ9a1X-EjqX7CfxkYGYtOfwaSsnjJR1ykroTTmk/edit?gid=326754094#gid=326754094 Aja AoC guide (Japanese): -> https://wikiwiki.jp/yatagarasuac/エイジャ Aja EtE guide: -> https://docs.google.com/document/d/1ixfQrlnvi5h1o09VJW_sz9tp_z4TnVhSlp_rdzyQBpQ/edit?tab=t.0 Yatagarasu EtE guide: -> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/ Yatagarasu EtE combos guide: -> https://docs.google.com/document/d/1qlGBBa3kf22WIl3ny8morqQhg4RHxeU9gf_1NAtPFqE/edit?tab=t.0#heading=h.5o533hdr3t3n Credits: -> VHS&DVDReview, for making a M.U.G.E.N Aja Salisbury -> Aja AoC sprites: MugenFlyer mugenfreeforall.com https://mugenfreeforall.com/topic/37630-i-found-sprite-rips-of-yatagarasu-attack-on-cataclysm-aja-and-azure/ -> Aja EtE sprites: Katie/KDT https://mugenfreeforall.com/topic/51534-yatagarasu-enter-the-eastward-spritesound-rips/ -> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others -> Elecbyte, Fighter Factory Download my "M.U.G.E.N Aja Salisbury": https://mega.nz/folder/aY9lwB5J#A-B0hKu6uDzO1ziYwoEtmQ ^ watch my "M.U.G.E.N Aja Salisbury" combo videos in my mega.nz shared folder
  15. Demon/Makai Gaoh 4share hyperlink is not working any more.
  16. I just uploaded to here: Aja_Sprite.zip https://mega.nz/file/2awnCASC#BMDQVEf85ANEm0tB9-esC3ivnnAlrkIKYnIZi5B15Z8 Azure_Sprite.zip https://mega.nz/file/6e43Qa5J#92N0_xRZSNFVF3he8JWoguTXOPmxCKCBTBgQaDXXzIg
×
×
  • Create New...