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Staubhold

Evaluator
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Posts posted by Staubhold

  1. Some very quick feedback...

     

    Really nice to see some Primal Rage chars.

     

     - please a readme with his move set

     - I can have more then one projectile on screen (source accurate?)

     - win animation (Sauron lifts his leg) doesn´t look good the way it is now. If I remeber correct, Sauron steps on his defeated opponent.

     - you mixed HK & HP animation... Punches are bites & Kicks are tail swipes, so HP should be the HK animation you have now and vice versa

     - give him more fitting sounds, p.e. there is no jump & jump landing sound, no sound for lose animation/time over

     use "The_None" sounds for his Blizzard (p.e. his hit sounds or jump/jump landing sounds), take a look at the screen shake he used for Blizzard after his jump landing

     

    Keep up your work.

  2. Thanks for the quick updates!

     

    I dont know why that its doing that. Im sorry. I tried it on my end and I don't seem to be having the same issue with it. If anyone else has this problem then please let me know. As i don't know what might be causing this

     

    Tested it against DivineWolfs Robert in MUGEN 1.0... p1 & p2 side.... Does NOT happen to me.

  3. Thank you R@CE! Really unexpected and nice!

    Some feedback...

    - debug massage after "Napalm"
    x10ytc.png

    - Napalm Wolf Flash (and MAX)... IMO the animation of p2 requires two "fall down" sounds
    - no super ko text after "Wolf Fang" & "Wild Wolf Sharpshooter"

    Good job. Can we expect more BBB chars from you?

  4. *I don't have any other landing sound. Besides, I don't see the problem behind KFM's landing sound.

     

    - IMO KFM landing sound is way to light sounding for this char.

     

     

    *I don't see what's so strange about it. Rober holds the opponent and then does an exploding head butt.

     

     - misaligned hit spark on the throw

    2wns26v.png

     

     - reaction/animation from p2 goes from this...

    24b5amu.png

    ...straight into this

    zva1if.png

    ...without transition.

     

     - as a suggestion... if you have F/B + y command for the throw, use the B+y throw to switch sides with p2...

  5. Some feedback...

     

    Really like the concept of the char.

     

     - please, use other jump landing sounds then KFMs

     - landing after jump feels strange, Rober is sliding on the ground

     - animation of p2 on the "Head Bash" throw looks strange

     - same goes with standing y attack & "Wave Flare" with y

     - what´s up with your clsn? even normal standing one looks bad...

     - clsn on jumpin´...

    sw8qd2.png

    6z3tj6.png

    fupbw0.png

    28v7exx.png

     

     - no clsn on jumping back

    skvl1l.png

     

    Would love to see an update. Keep up the work.

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