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Disins

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  1. Upvote
    Disins got a reaction from guykazama in Various character requests   
    Walkyrie by White Hair Knight: https://u4.getuploader.com/mugenup/download/34
  2. Like
    Disins reacted to DJ HANNIBALROYCE in DRIZZY DRAKE UPDATE RELEASED!!! (12/19/2020)   
    I miss u guys! hope all is well. :)
    Supers
    Down, Down-Forward, Forward, X or Y or Z (Nice Punch)
    Down, Down-Back, Back, X or Y or Z (Yay Yay Counter)
    Down, Down-Forward, Forward, A or B or C (Nice Kick)
    Down, Down-Back, Back, A or B or C (Boomshakalaka) *NEW*   
    Hypers
    Down, Down-Forward, Forward, Y+Z (Fire Bars)   *NEW*
    Down, Down-Back, Back, Y+Z (Toronto Raptor Slam Dunk)
    Down, Down-Forward, Forward, B+C (OVOWL)
    Down, Down-Back, Back, B+C (In My Hyper Feelings)

    Toosie Taunt 
    Press START (only works if player opponent and/or teammate is only standing)
    To Try in Single Player only, press (Ctrl + 2 Button) to make oppent go in Dummy mode.
    To Try SIMUL in Watch Mode, Before the match starts, press (Ctrl + 1 Button), (Ctrl + 2 Button), (Ctrl + 3 Button) and (Ctrl + 4 Button), this puts everyone in dummy mode. When everyone stands, press START.
     
     
    Air Dash. Press Forward 2x or Back 2x.  (Sharp Maple Leaf is an attack can be performed by pressing any button during Air Dash! *NEW*)
    Push Block. Press any of the recovery commands while guarding.
    New Rating System!
    more combo ability!                                     
    Recovery Roll added!                                    
    Hyper Attacks cannot be interupted by normal attacks.
    Crouching Strong Punch offers a different kind of "WHOOPSIE!!!" lol
     
    DOWNLOAD belowington
    CLICK HERE
  3. Upvote
    Disins got a reaction from CoolAnimeHustler in Various character requests   
    Couldn`t find tou-nyan-len, but search for ``製作 桃娘レン`` and you might get some light of where to do so.
  4. Upvote
    Disins got a reaction from CoolAnimeHustler in Various character requests   
    Walkyrie by White Hair Knight: https://u4.getuploader.com/mugenup/download/34
  5. Upvote
    Disins reacted to guykazama in Creator's Collection: Pre-To   
    Pre-to's Omega
    https://www.dropbox.com/s/ll9fakxnjo0pngr/omega1.rar?dl=0
     
    I've looked at Cesar's Omega and they're both completely different. Cesar's version doesn't seem to be a spriteswap, but is more basic compared to Pre-to's version (despite having a larger filesize) and seems to have "normal" super armor.
  6. Like
    Disins reacted to Eiton in Iai Arthur from Million Arthur: Arcana Blood   
    Happy new year!

    Iai Arthur from Million Arthur: Arcana Blood (Mugen 1.1 only)
    The sprites are made in 1080P full HD standard. Therefore the size of the sff is VERY BIG.
    Be sure to use the 4 GB patch to patch mugen.exe before you use this character.
    No AI yet. The assists are also not there yet.
    This is probably my last character. Enjoy~
    DL: OneDrive
     
  7. Like
    Disins reacted to Vorse_Raidier in Elemental Lopunny   
    https://streamable.com/445uw
     
    https://www.dropbox.com/s/rktxfjry1vpswwe/PC Elemental Lopunny.zip?dl=0
     
    I would like to thank Wicloud for fixing the palettes and Endercreeper for the base character.
     
    This project took about 9 months to develop, adding in several new moves and mechanics while overhauling others.
     
    Elemental Lopunny summons the elements of fire, frost or lighting to claim dominance on the battlefield. Use heavy punch and heavy kick to enter elemental shift then forward for fire, backward for ice and down for lightning. The current element is display in the upper corner of the screen as Mystic, Valor and Instinct respectively.
     
    When in ice form, Lopunny will prefer to stay at range, relaying on summoning (up to three) snowflakes with quarter circle backward, medium punch to empower icy burst which summons an additional flake for every flake summoned by ice flake and air ice flake. These flakes gain farther utility via light kick or medium kick to send them hurling into her opponent. These moves require setup time and should her enemy be reluctant to wait, Lopunny has a number of deterrence measures from meeting them head with whirlpool to greeting them with a counter Icy hammer. You know, I’m NOT going to tell you how to play, have fun and enjoy.
     
    Other Limits:
    I try to keep this short, this character has been built for 1.1 although 1.0 can be used to a lesser A.I. (has something to do with ailevel not wanting to play nice with 1.0). There are plenty of combos that become harder to complete as the combo becomes longer, but be sure to save a hyper at the end for maximum damage output. There are a few things to keep in mind when comboing to avoid frustration.
     
    You cannot use rest while in fire more
     
    Fireball becomes combustion after setting your opponent on fire for instant damage at the removal of burn for that combo.
     
    Snowflake summon is limited to 3 flakes not including the flakes from Icy wind or Ice pins.
     
    Snowflakes summon can be launched using light or medium kick and will be lost if left idle or if Lopunny takes damage while in idle state
     
    Thunder requires a set thunderune to use or a charge gain randomly while comboing your opponent.
     
    Shockwave (lighting dash), ice flip kick, fire kick, and fire spin are limited to a combine total to 3 uses per combo.
     
    Barriers such as Ice wall, reflect and the more offensive fire mine are all on the same cooldown and cannot be used while another is active.
     
    Burning hi jump kick and anti-air punch are limited to 2 per combo.
     
    Strong jumping hard punch has a bounce so long as the juggle combo is below 10 hits and not already used
     
    launching kick loses effectiveness after a juggle combo above 5 hits
     
    Heave Ho! Only works once per combo
     
    Brutal swing losses combo bounce after a juggle combo of 10 hits or higher or already used
     
    dynamic punch has hyper armor but the link into burning finger does not
     
    submerge is hitable by any low attack
     
    fire spin and whirlpool are immune to projectiles
     
    burning targets (caused by fire special move the require charge or power) can be detonated via fireball key (conflagration)
     
    ;Elemental Mega punch can be used as a guard counter (requires 1000 power)
  8. Like
    Disins reacted to XxTuViejoxX in (Ahuron char) Yashiro EX 2002 UM Version   
    If you liked the version released in 2004 but prefer the 2002 version UM of the same author here I leave my edit passing the yashiro sprites ex to the current version.  and as 2002UM brought more sprites I had to edit them myself: v
     
     
    LINK: https://www.mediafire.com/file/5yqb9i50mhkpml9/Yashiro_NanakaseEX.rar/file
    PD: Bring AI from Ikaruga
  9. Like
    Disins reacted to Infernal Spectre in Void Shana, Knight Artorias, Lux Aeterna and Sandro   
    Void Shana, using sprites from Dengeki Bunko Crossing Void and with moveset inspired by Sekiro: Shadows Die Twice.
    https://www.mediafire.com/?wfkrx0s277bpqp1
     
    Knight Artorias from Dark Souls.
    https://www.mediafire.com/?adirksbr45g0wrb
     
    Lux Aeterna, a simple Kanna edit that uses varous spells and light-based attacks.
    https://www.mediafire.com/?omla4exad88og4g
     
    Sandro the Necromancer, with an army of 7000 skeletons!
    https://www.mediafire.com/?pb2xjp4mx8tdvma
     
  10. Like
    Disins got a reaction from Kazagami in E's Laf   
    Shao's AI Patch for Hyperhiroro's Serena
  11. Upvote
    Disins reacted to Kazagami in Gourmet Sentai Barayarō / Gourmet Warriors   
    Before you proceed, i would suggest you to read this wikipedia entry to learn more about this particularly obscure title.
     
    Click on the author names to download.
     
    CHARACTER SELECT
        
    Pikopiko: Bakisimu || Dansyaku: Nyo || Kiriko: Yoshida Ruiji
     
    STAGE SELECT
    Stages by Mabskmk: Gourmet Factory 1 / Gourmet Factory 2 / Gourmet Street / Gourmet Foot || Stage 1-1 by Luiz Chuck
     
    ADD-ONS SELECT
    AI Patch for Nyo's Dansyaku by Nameless Drifters
  12. Like
    Disins got a reaction from Kazagami in Gourmet Sentai Barayarō / Gourmet Warriors   
    Nameless Drifter's AI Patch for Dansyaku by Nyo
  13. Like
    Disins reacted to Nep Heart in Nep MUGEN Releases: Taiga Released   
    It's not that I think blocking a lot makes the AI harder. If anything, I think blocking a lot makes the AI a lot more exploitable instead since they're more susceptible to chip damage and unblockables. It's why I made it so that Miyako's AI had a balance in how much she would block to avoid those pitfalls.
     
     Anyway, finally got that accursed guts bug (mostly) fixed, that was a 2 week ordeal I had to struggle with. Now with that said, other updates were done, too, for slightly better external balance and better overall internal balance.
     
     
    All characters:
    - Revised Counter Hit; damage bonus and damage scaling mitigation reduced down to 10%, but now 250 power is also rewarded on hit to compensate.
    - Fixed Guts system bug that caused characters to have their life reduced by 50% on every first hit instead of reducing damage by 50% when reaching the minimum threshold.
    - Standardized Burst blast FX.
    - Standardized juggle expiration FX.
    - Standardize Guard Crush FX.
    - Many heavy normals, specials and supers now cause a slightly more noticable rumble on hit to give them better impact.
     
    Touhou Project characters:
    - Fixed Brave Guard bug that would sometimes cause it not to recognize directional input being released.
     
    SNK characters:
    - EX Specials have their command remapped to "a" command to keep it consistent with other Series Abilities. Hyper Drive Mode command has also been changed to accommodate.
    - Hyper Drive Mode no longer grants extra air dash and mid-air jump; replaced with Guard Crush damage being increased instead.
     
    Kadokawa characters:
    - Fixed error in Reflection Gaurd guard cost timing. Reflection Guard can also now be done outside of guardstun at a gradual power cost.
    - Remapped commands for Reflection Guard to "a" and Blast to "D+a" to keep it consistent with other Series Abilities.
    - Power Blast now increases Guard Crush damage.
     
    Melty Blood characters:
    - Fixed Shielding flaw that made it fail to recognize unorthodox projectile state controllers.
     
    Homura Akemi:
    - Increased damage scaling for numerous moves.
     
    Hotaru Futaba:
    - Fixed angle for Nagai-Furi Muki.
    - Tenshou-Ranki is now air unblockable.
    - A number of normals have their damage reduced.
    - j.2z now causes hard knockdown on grounded targets.
     
    Nayuki Minase:
    - Reduced damage for all normals except for all light attacks, dash attack and throws.
    - Super Nayu-Chan Kick, Surface-to-Air Freezer and Memories With Snow Bunnies have reduced damage.
    - Surface-to-Air Freezer can combo into itself now and frozen target falls faster to allow for better juggle timing. Damage scaling compensated.
    - Special Collection's clocks have a hitbox on their way down and cause hard knockdown. Also, clocks have a wider spread when they land now.
     
    Mai Kawasumi:
    - Fixed error in Closing Ground version y having improper positioning when followed up.
     
    Miyako Arima:
    - Corrected error in bouncing rocks still in movetype = A even after their hitbox expired.
    - Fixed super armor glitch.
    - Fixed some tripping animation quirks.
    - Sen-Shippo partially charged version has decreased damage, but full charged has increased damage. Damage scaling also increased.
    - EX version of Shin-Kyaku's duration reduced in half.
    - Most normals have their damage reduced.
    - Damage scaling slightly increased for all standing normals.
    - Ground and air throws have increased damage.
    - Critical damage bonus increased from 15% to 20%. 
    - Tweaked AI.
  14. Like
    Disins reacted to Brergrsart in Brergrsart's Crew of Characters   
    July 24th, 2019
     -Released Sauceboss Vinny
        -Because of how much effort, time, and worry I put into this character, I would kindly like to ask that you refrain from making edits based on Sauceboss Vinny.
     -Released The Shockmaster
     
     
  15. Upvote
    Disins got a reaction from Nep Heart in Nep MUGEN Releases: Taiga Released   
    Holn released patches for you Mio, Nayuki and now Mai: https://onedrive.live.com/?id=7BB50F9EA9D9BECD!105&cid=7BB50F9EA9D9BECD
    look up for ''Mio_AI(mugen 1.1), Mai_AI(mugen 1.1), Nayuki_AI(mugen 1.1)''
    Hope this is of any help.
  16. Like
    Disins reacted to Brergrsart in Brergrsart's Crew of Characters   
    February 2nd, 2019
    -Released Real Police Dude.
            You can find the movelist here.
     
     
  17. Thank You
    Disins reacted to Brergrsart in [Tool Release] Warunoyari's Entrance and Winpose Randomizer   
    Hello! Brergrsart, here.
     
    Ever run into that problem where your character has 12 win poses but only decides to go to that one winpose you end up regretting you made every round? Well don't worry, because Warunoyari's got you covered with his randomizer!
    I'm not sure if this is the best place to post this, but I'm here to release a wonderful tool that helps you randomize your character's entrances and winposes without having them duplicate.
     
    So here's the important question: How do you use it?
     
    This program comes in two versions, one that uses command lines in the command prompt, and another that simply opens like a regular .exe.

    To use the Manual input version: Simply open it like you would any other .exe and follow the instructions provided. Simple and easy!
    It uses the same parameters as Command Line, and it also outputs an output.txt for your copy and pasting needs. [Read command line explanation for details.]
     
    To use the command line version: Open up cmd.exe (your command prompt) and enter the parameters like the example shown below (Make sure you also specify the directory where you saved it, as well as the RandomizerTro/CommandLine folders):
     
    Random.exe --Amt 5 --Temp FVar(38) --Permanent Var(39) --Base 181 --Incrementor 1 --Label 180
    Amt refers to haw many Entrances/Winposes your characters has.
     
    Temp is a Randomized Variable from [0 to AMT] (Be sure to use a variable that are NOT in use by the character)
    To be more specific, it chooses a random number, and when that 'number' (AKA Intro or Outro) has not been used it proceeds.
     
    Permanent is the Variable That logs which Intros/Outros have been used so that they do not repeat.
     
    Base is the first state (lowest number) among the Entrances/winposes. (Do NOT use the Entrance/Winpose selector) This is 180 or 190 in standard design.
     
    Incrementor is how much the states increase their numbers by.
    So if, for example, your States are organized like (181, 182, 183), then you want this to be 1 since they increase by 1 in between them. If they go up by 10 (1800, 1810, 1820, etc), then you want this to be 10.
    This goes without saying, but this means you need to make sure your entrance and/or winpose states go up by a consistent number.
     
    Label is the number in the [State X] sections. Use whatever number you want, but it has to be an integer.

    After the program does it's magic, the code will be output as "Output.txt" in the same folder as the .exe file. Just take that text and copy it into your state 180/190, depending on if this was to randomize Entrances (190) or Win poses (180).
    (If the Command Line version doesn't work for whatever reason, or you're not comfortable with the command prompt, you can simply use the Manual input version instead.)
     
    If you want to see it in action, I've put the randomizer's output into Extreme Pepsi Hong Meiling, so check her intro and winpose decider out!

    (If you need more instructions on how to use either version of the program, check out the enclosed README.txt - It has more detailed instructions in it.)
    Also for you developery types, He included the source code in there.

    And without further ado: Download it here.
     
    Special thanks to Warunoyari for making this. And yes, to clarify, I didn't make this, but feel free to ask questions here if you have any, and I'll relay them to him if I don't know the answer myself.
  18. Upvote
    Disins reacted to Infernal Spectre in AI patches by Infernal Spectre   
    Please note that AI patches for winmugen characters were set to be always enabled by default. You can set the AI variable(usually 59) in cmd file.
    And I apologize for uploading whole characters, most of these patches are rather old and I just can't remember what was changed.
    List of characters:
     
    http://www.mediafire.com/folder/utuzgerelgx85/Patches
  19. Upvote
    Disins reacted to Infernal Spectre in Freeze Mage, Suigintou, Master Summoner and Tenshiel   
    Hello. Here are some characters i made mostly for the sake of seeing something completely different in mugen.
     
    So, my first character is a conversion of Freeze mage deck from Hearthstone. I tried my best to replicate gameplay of the deck in a fighting game. You can still shackle your enemies with chains of ice and burn them with fire. Ice Block included. 
    Some minor things were also added just for fun. 
    http://www.mediafire.com/?0lk0gb5hbe0b7bl
     
    Second one is closer to a traditional character, made mostly to learn more of how mugen works. 
    It is Suigintou from Rozen Maiden, using sprites from Nijikaku game. Simple gameplay, can use her artifical spirit to attack.
    http://www.mediafire.com/?dtt6cgg616tgcji
     
    Third one is a spellcaster character based on Patchouli Knowledge. 
    She possesses powerful spells and can unleash dark spirits to aid her in battle but is unable to fight in close combat.
    http://www.mediafire.com/?wul302w4l4i44ng
     
    Fourth and currently last one is a Lightning Mage from Diablo 2. With Manashield and random damage of Lightning spell.
    Mana pool and power bar were made to serve different purposes, with Mana being used for spells and power bar acting as a timer until the final (possibly game ending) spell can be used.
    Sitting down can help recover mana faster.
    http://www.mediafire.com/?th593pa55fdusnz
     
  20. Like
    Disins reacted to Infernal Spectre in Grim Patron Man   
    A small joke edit of Kung Fu Men
     
    http://www.mediafire.com/?1l4o37uu7r5j4wa
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