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Glisp

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Posts posted by Glisp

  1. Looks nice. I love Knuckles Chaotix' music. It made good use of the 32X's additional music/sound channels I think. On another note, the weird Alpha prototype, Sonic Crackers is an early prototype (possibly a tech demo.) of Knuckles Chaotix. Mighty the Armadillo is actually just a redrawn Sonic from Sonic Crackers. Also, there is a blank character slot that can be played as that was probably once Tails as it flies in the prototypes. (it doesn't in the final though.)

  2. Unfortunately, the flames in the Genesis version are strangely unanimated.... which is kinda weird... probably to save VRAM or some stupid shit like that.

    In other news, decided to rip these from the SNES version since the site obviously was down then and I needed something to do: Posted Image

    Posted Image

    Posted Image

  3. WOOT! Go for it! I'll be cheerin for ya. Kinda against the "Only 1.0" thing, but yeah.

    More and more authors are starting to go towards 1.0. What are you gonna do when Winmugen no longer has authors to support it? (even if that's kind of a vague reality atm) Also, the code for 1.0 is much cleaner and there's a lot more that can be done as far as coding goes. Winmugen is a mess in terms of how it works. Plus, there's a ton of spelling mistakes in character code that goes unnoticed in winmugen that can be fixed when identified by 1.0. Most, if not all WinMugen characters are compatible with 1.0 so you should really switch over.

  4. Eventually, yes I will. Though someone has actually already ripped Hooter and Raven, so I don't need to rip those thankfully outside of a few extra sprites that Raven has (which I posted in the first post.) I also don't have to rip Washington DC, Abu Sembel Temple, and Belgrave Square labs because somebody took care of those as well. I also have several partials as well for other sheets I've got on hold. Some of those are shown above. Crispy is also scheduled for a rerip to remove his shadows.

  5. And now a new character sheet joins your collection of spritesheets for this game:

    Posted Image

    This is Thanatos. And yes, before you say anything, the creators did ripoff Xavier's sprites to make his. (kinda like Senator's an edit of Larcen's sprites.)

    I've been working on these badboys for most of the weekend. Laharl's making a special version of Thanatos for you guys to play asin MUGEN but feel free to make your own version if you so wish as well. Stay tuned for details. ;)

    As for my next spritesheet, it will probably be riptide.

  6. http://spriters-reso...rage/index.html

    Hey guys, found a few rips for the PSX version. These include Human sprites, rips of The Cliffs and The Strip, some text, player select, and other crap. Unfortunately, it's not complete. I'll give Maxim credit though, he did a good job ripping what little there is thus far.

    Found rips of every SNES stage EXCEPT the Final Battle/Graveyard:

    http://spriters-resource.com/snes/primalrage/sheet/48275

    As I said earlier, things look nicer, but the resolution of the game was a bit smaller than the Genesis version ironically.

  7. Just got done ripping the Graveyard stage (the Final Battle):

    Posted Image

    Also, sorry for the large amount of empty space. I kinda wanted to upload it as fast as possible and I also just plain forgot. Strangely,the flames in the Genesis version aren't animated. I'm sure that whomever decides to use these sprites could remedy that problem though.

    Skorp will like this next one probably: Posted Image

    Sauron's stage, The Cove.

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