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Glisp

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Posts posted by Glisp

  1. Lack of a clear "r" sound in Japan.

    Figured it was something along those lines.

     

     

    man I hope he makes the Burger King so they can finally go at it!!

    The "creepy king" was actually retired not too long ago. He's no longer in Burger King's commercials because the advertizing campaign just wasn't working.

     

    On subject though, there is a "rival" character for Ronald McDonald. It's Colonel Sanders from KFC. He even has a special intro when facing ronald/donald. I'm really surprised nobody's done a voice pack for the Colonel. Then again, the Colonel died ages ago, so finding advertizements would be hard. You'd have to make your own complete with southern drawl for it to be authentic.

     

    Of course, I think I'm just rambling for now, so I'll just stop there.

  2. Is this one hilzariously cheap too? btw, I like the English Voice pack someone did for the other one "HAMBURGERS! HAMBURGERS! MCDONALD's FRENCH FRIES!

     

    That being said, it would be nice to have a much more serious Ronald McDonald. Also, why is he called Donald in Japan? Was there a specific reason?

  3. It's not a new REmake. it's a remastered port of the original REmake that's been modified for HD consoles. Get it right people. The RE fanbase makes fun of people that think it's a "Remake" of the REmake. There's a whole twitter page dedicated to making fun of all the retards on Resident Evil's official facebook page. And just because it's on several consoles doesn't make it a "remake" those are all ports and it was done so Capcom could get more money. this is no different.

  4. So I finally got it for Christmas. Bayonetta 2 comes packaged with the first game, which includes some bonus costumes base on Nintendo characters so that it has some exclusive material to the port. The Costumes are also usable with Jeanne once you unlock her as playable. Each costume has a special gimmick, or a series of special gimmicks for it. The costumes are as follows:

     

    • Mushroom Kingdom Princess - This costume is an outfit that gives Bayonetta a pink dress similar to Princess Toadstool/Peach. However, the costume is different so that it matches Bayonetta's "sexy" style. While wearing this costume, Wicked Weaves become Bowser/King Koopa's Fists and feet. Halos become coins, accompanied by appropriate collection sound. (it's the classic 8-bit version of the sound sound from Super Mario Bros.) There's also some other things on the outfit that reference mario, such as a very small Bullet Bill sprite on her stockings and a Mario keychain. (can't remember where the keychain is right off on the outfit)
    • Sarasaraland Princess - A yellow version of the above inspired by Princess Daisy. Has a few minor differences such as a different character on the stocking and a Luigi keychain. Other than that, see the previous costumes for additional effects
    • Hero of Hyrule - a Costume inspired by Link of Legend of Zelda fame. while wearing this costume, Bayonetta gets the Hylian Shield on her arm. Shuraba becomes the Master sword, complete with some new visual effects for it. Halos become Rupees and make the appropriate collection sound when collected. When opening a chest, the LoZ "found an item" jingle will play. When unlocking doors or something of that nature the "found a hidden room" jingle will play. All of these sounds come from A Link to the past, as that was Hideki Kamiya's favorite LoZ game. Nintendo actually contributed to this design. Originally, Bayonetta was going to have an undershirt under her tunic. However, Nintendo suggested it be removed because it didn't fit her style. So in the tunic, Bayonetta shows a little cleavage while wearing this costume as a result of Nintendo's suggestion.
    • Intergalactic Bounty Hunter - Samus Aran's suit from Metroid with a Bayonetta style. While wearing this costume, Bayonetta will fire the suit's arm cannon with the Y button rather than the Scarborough Fair. The Helmet's visor can be lifted up or down during cutscenes and gameplay by holding down on the D-pad for a few seconds.

     

    There was a minor change from the original version as well. Jeanne's breast size was made slightly smaller. This wasn't for censorship reasons though. This was done to make her closer to her appearance in bayonetta 2 and her original concept art, as well as please Hideki Kamiya.

     

    As for Bayonetta 2, The story's really good and there are a lot of references to the first game. The whole cast has a costume redesign but unlike most games, the redesign is explained in costume descriptions, at least for Bayonetta and Jeanne anyway. Bayonetta is wearing a Umbra battle uniform by default rather than her traditional outfit from the first game. Jeanne wears a biker suit and has grown out her hair. The game isn't directed by Hideki Kamiya like the first game was. Instead, Kamiya just supervised it. Instead, the former producer and enemy/infernal demon designer of Bayonetta, Yusuke Hashimoto directed the game. (And also designed most of the enemies and infernal demons, including bringing back a few enemy designs that were scrapped for the first game, such as Valor and Enrapture.)

     

    The game differs from the first game because In addition to fighting Angels, Bayonetta also fights demons at various points throughout the game. I don't want to spoil the story, but the storyline is designed so that it not only acts as a sequel, but also sets up some of the events in the first bayonetta. If that sounds confusing I'm sorry, but I don't want to spoil the story.

     

    As for the gameplay, the game enhances on what the previous bayonetta did. The game is by far more forgiving than the first Bayonetta in terms of difficulty. There's fewer instant death QTE's, and dodge prompts are made a little bit more obvious. In addition, a new feature allows you to use a thing called Umbran Climax which basically turns all of your attacks in to wicked weaves. However, Umbran Climax only lasts for a short time and can only be activated when at least one magic gauge is full. Depending upon the weapon equipped and the part of the body it's equipped to, Infernal demons will also be summoned during Umbran climax to deliver quick damage in addition to typical wicked weaves. (usually at the end of a specific attack combo) Umbran Climax also staggers enemies, even the toughest of bosses will typically end up staggered by climax (of course, there are a few that can't be staggered.) your health is also restored while doing Umbran Climax as well and you're less likely to get staggered by enemy attacks.

     

    The Nintendo costumes can be unlocked in Bayonetta 2 as well.

    • Mushroom Kingdom Princess - Pretty much the same as the version in the first Bayonetta
    • Sarasaraland Princess - same.
    • Hero of Hyrule - The costume's pretty much the same for the most part, though now the Hylian shield now can auto parry like the Moon of Maha-Kala (or however it's spelled) eliminating the need for said accessory. You can still get the Master Sword, but Shuraba can only be unlocked by purchasing the super mirror (only available after completing the game on at least second climax.) so you can't use the Master sword right away.
    • Intergalactic Bounty Hunter - This outfit got some enhancements. Now if you have the gun charge move unlocked, you can charge the suit's arm cannon by pressing and holding Y. In addition, you will also go into morph ball form instead of beast within. While in morphball, you can press the jump button to drop bombs for minor damage. (only two per jump though counting double jumps). The Visor no longer can be lowered or raised at will. Instead, it automatically lowers during battle.  You can also do the screw attack while jumping.
    • Star Mercenary - A costume based on Starfox. Bayonetta's pants are green, while Jeanne's are orange in this costume. This costume is exclusive to Bayonetta 2. Love is Blue turn into Arwing styled lasers with all four starfox characters hanging from the handles as ornaments. The Arwing guns change the aiming cursor from a pair of lips to a blue lock on square. With charge shot purchased, the Arwing guns can fire a large sphere of green energy. In addition, during chapters where Jets appear in (the prologue and Chapter IX) the jets become Arwings.

    Also worth noting, the Bayonetta 1 styles of the respective Nintendo costumes are also unlockable after beating the game on 3rd Climax. You can also get many of the original Bayonetta's costumes by beating the game on 2nd Climax. (in addition to some new costumes) And this goes for Both Bayonetta and Jeanne. As for unlocking Jeanne, it's much easier this time around, just beat the game on any difficulty. in the first Bayonetta, you had to get all platinum on Normal or higher.

     

    Overall, Bayonetta 2, while easier, is still very fun and I recommend anyone that owns a Wii U or loved the first Bayonetta and wants to try it out to get it.

  5.  

    The good ending isn't easy to get. Anyone that's played The Revenge of Shinobi can tell you it's impossible without getting an item in the area directly before the boss. The issue lies in the boss's health and invulnerability frames. The boss is only vulnerable on one animation frame, which makes using offensive Ninjitsu difficult. To top it off, his health makes him harder to kill with standard weapons. Or at least harder to kill before Naoko is crushed by the ceiling.

     

    In order to actually get the good ending, you have to get a power up from the previous area of Stage 8 (the Labyrinth) thankfully, there's a power up hidden in an invisible crate right at the exit. Just throw your shurikens in the area, until it pops out. Then exit to the boss level. Now, you'll only have one shot at this because if you die or take damage, you lose your powerup. So, use your lightning shield Ninjitsu to absorb a few hits. Get in close and use the power up's sword slash in close quarters (like above). Do this a couple of times and he'll be on low health. Back off and dodge his hair each time you damage him. His hair can be annoying to dodge at times. 

     

    I'm not entirely sure if it works but I've noticed his hair seems retreat faster if you hit it with shurikens. Don't let his hair hit you too many times once you've lost your shield. The damage you receive is pretty high.

  6. Oh you mean the tongue thing in Red and Blue? What about Horizontal shell Cloyster? Or Fat blastoise? Red and Green's sprites were actually worse than Red and Blue's. (Remember, the US Red and Blue graphics are based on the Japanese Blue but use the wild pokemon lists and other things excluding bugs, from the original Japanese Red and Green.)

     

    That being said, the US Red and Blue/Japanese Blue sprites did have their oddities.

  7. Hey DJHannibal, I think you should do Birth Defects Mew from the Japanese Pokemon Red and Green. That would be hilarious. Dunno if you know what it is or not but it's this horrible looking thing:

     

    Spr_1g_151.png

    Yeah, they actually made Mew look like a fucking Fetus in Red and Green. It looks so fucked up and bizarre. lol. Of course, it's only a suggestion for a future project, not a request.

  8. Meh, it wasn't so much a rough match because of that. You see, I recently got a new controller and I changed the settings from the Stick to the D-pad because the stick didn't feel right. With Sonic and Vergil, I actually forgot I did this lol. T-00/Mr.X I remembered to use the D-pad though.

     

    As for Dark EC, yes he can be defeated. That was his boss mode. He has 8 forms every time he transforms he regains health. His brother, the Eternal Champion, has a similar option. You can either do the player version that doesn't transform when defeated (though with regular EC you can transform with a button combination to get his other forms.) as for Dark EC, his player version has access to all of his attacks at once.

     

    oh and the yellow yin and Yang symbols are supposed to be my energy meter, they WERE supposed to simulate the Eternal Champions HUD's inner strength guage but I didn't get around to updating the screenpack. Tbh, I don't know if I'll ever finish it. Mainly because I fucked up in the beginning and now it's a bitch to get it installed on a separate MUGEN. Especially the fucking text (don't even get me started, I had to get someone else to optimize the lifebar text because the stupid text program was confusing to me.) If I do continue on it, I'll most likely restart from a fresh version of Juan Carlos' old screenpack and work from there to make it better like I did with this one.

  9. Prob a bad idea to mention he just released Dark Lugia.

     

    8d36.jpg

    It's Shadow Lugia. Dumbass doesn't even know the names. And anyway, it's not just a pallete swap because he took the time to add the different eye thingy. (shadow lugia has a spikier eye thingy than regular lugia.) The pose his Lugia's in is retarded as well.

     

    As for the garbage in this thread, I'm not even gonna touch it.

  10. unless its source accurate there are games that has infinites in it 

    As bad as that is, it's unfortunately true. Some fighters DO have infinites. I'm sure you've heard about MVC 3's infinites that even a toddler can pull off.

     

    Then there's this lesser known stuff:

    Thankfully, these infinites, 100%'s, and Crazy damage aren't easy to pull off. Still doesn't help the game though. Then again, with an AI like EC's anything goes. Mugen on the other hand, it's another story. We have many characters from many games and so trying to balance them to remove crap like this above should be a goal for any creator. If it were any other fighter, it would be a different story, but not Mugen.

  11. Don't even bring up the fact that you did the character so a coder can "use your sprites" Nobody's gonna use these sprites because they look horrible. It looks like Starfox found a pair of Potara earrings and fused with an old man by mistake. Actually, it looks worse than that. I can't even describe it.

     

    I know I'm being a little harsh, but I can't help but be honest with you.

  12. Not that it's important or anything but I have the official Vocal soundtrack by the band "Roadkill" if anyone wants it. Comix Zone came with a music CD in Europe that had vocal remixes of the game's music done by the band "Roadkill" this CD was released in the US but it was released separately under the "Sega Tunes" label.

  13. The reason the names were changed was because M. Bison sounded too much like "Mike Tyson" and Capcom of America feared a lawsuit because M.Bison (now Balrog in the US) looked too much like Mike Tyson to get away with it here. So the names were swapped. Somehow, Balrog, got involved in this mess, probably so it didn't seem like they were just swapping the names of two characters for legal reasons or possibly because Bison/Balrog didn't look right with the name "Vega".

     

    As for who Mike Tyson was, the only way you wouldn't know is if you've been living under a rock. But for those of you that don't know who he is/was, he was a boxer that was popular back in the 80's and I think early 90's.

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