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O Ilusionista got a reaction from Galvatron in ** 3D Works by Ilu **
Thanks. I am using Cinema 4D, its pretty intuitive.
This is an example of the process:
Project details
Poligons: 640.000
Hairs (grass): 10.010.000
Render time: 2:45hs
I've already made a stage for mugen, you can check it here:
http://mugenguild.com/forum/topics/3d-stage-illusion-palace-149081.msg1733759.html#msg1733759
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O Ilusionista got a reaction from 00EccoTenshi in ** 3D Works by Ilu **
Hi there. Since long time, I always loved 3D art and wanted to study it.
Since few years ago, I started to make 3D works and I wanted to show here.
Let me show some of the works. I will start with the older ones:
http://oilusionista.deviantart.com/art/Stairway-to-destruction-354354864
http://oilusionista.deviantart.com/art/Surprise-mothafu-354551769
[img resized=1 width=800 height=500]http://fc04.deviantart.net/fs70/f/2013/043/7/4/montanha_grass_menor_by_oilusionista-d5uqws6.jpg
http://oilusionista.deviantart.com/art/Grass-and-rocks-353974902
http://oilusionista.deviantart.com/art/Pound-Coins-356190522
http://oilusionista.deviantart.com/art/Floating-cherry-354151964
View it animated here: Floating simulation Cinema 4D
http://oilusionista.deviantart.com/art/Pavlat-IMB-Ad-352298639
I will try to post more stuff soon.
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O Ilusionista got a reaction from Dan in ** 3D Works by Ilu **
Hi there. Since long time, I always loved 3D art and wanted to study it.
Since few years ago, I started to make 3D works and I wanted to show here.
Let me show some of the works. I will start with the older ones:
http://oilusionista.deviantart.com/art/Stairway-to-destruction-354354864
http://oilusionista.deviantart.com/art/Surprise-mothafu-354551769
[img resized=1 width=800 height=500]http://fc04.deviantart.net/fs70/f/2013/043/7/4/montanha_grass_menor_by_oilusionista-d5uqws6.jpg
http://oilusionista.deviantart.com/art/Grass-and-rocks-353974902
http://oilusionista.deviantart.com/art/Pound-Coins-356190522
http://oilusionista.deviantart.com/art/Floating-cherry-354151964
View it animated here: Floating simulation Cinema 4D
http://oilusionista.deviantart.com/art/Pavlat-IMB-Ad-352298639
I will try to post more stuff soon.
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O Ilusionista got a reaction from TopKirby8305 in Megaman Characters (Blademan, Topman, Roll...)
Thanks everyone. Here is the backwalk animation
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O Ilusionista got a reaction from 00EccoTenshi in ** Ilusionista's commissions **
Commissions are open.
I've done some commissions for some people reserved way and now decided to do this openly, anyway I think I've got some experience :)
To avoid getting overwhelmed, I will limit the number of job I can get at the same time.
What can I do?
*** 1 - Unique Special effects ***
I can do custom special effects, from scratch, in high resolution for your characters, such as explosions, crashes, lightning, impact effects, etc.Some examples below. The effects someone commissions me are opensource.
Price:
Start at $3 per sheet. The price may vary according to the complexity.
*** 2 - Custom animations for characters ***
I can animate sprites (existing ones) to make new poses as idles, attacks, victory poses, etc.
Some examples below:
Price:
$ 12 for the first animation (up to 10 frames, $ 1 for each additional frame).
From the second animation and beyond, $ 10 per animation. The price may vary according to the complexity.
For complete characters, PM me so we can discuss about it.
*** 3 - 3D effects ***
I can do special effects 3D animations, like projectiles, effects, etc animated at 60fps or less.Some examples below:
Price:
Start at $25 per sheet. The price may vary according to the complexity.
*** 4 - 3D images ***
I can make 3D images for stages, screen packs, etc all animated at 60fps.
Some examples below:
Price:
PM me for values. The price may vary according to the complexity.
Coding stages are optional.
***5 - Stage edits / concepts / lifebar concepts ***
I can make realistic stages with photomanipulation, high res or low res.Some examples below:
Price:
PM me for values. The price may vary according to the complexity.
Coding stages are optional.
***6 - Stage and characters coding ***
I can program characters (or stages), either adding new moves or programming the complete character.
rules:
- I do not code KOF characters. It's not my style.
- I program the characters in my style, which is heavily influenced by the MVC gameplay. Other styles are subject to review.
- Although I do not like this type of character, I accept to code hentai characters. But it may not involve illegal things, such as minors.Some examples below:
Price:
PM me for values. The price may vary according to the complexity.
Payment:
All payment are done via Pay Pal.
Any question, please drop me a line.
Contact me:
- Via PM on this forum
- At my site http://brazilmugenteam.com/contact/
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O Ilusionista got a reaction from Galvatron in Megaman Characters (Blademan, Topman, Roll...)
Thank you.
Blademan has a new idle animation, made by me.
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O Ilusionista got a reaction from XZGamer in Megaman Characters (Blademan, Topman, Roll...)
Hi there.
I am working in some Mega Man characters for IMT's Robot Master Meyhem project. Some will have only the power sets addded (on this project, each robot has a power set of 6 different moves) but some will be coded from the strach.
Blade Man
Roll
More to come.
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O Ilusionista got a reaction from 00EccoTenshi in Death Boss Updated
O0This is a custom version of Death, from Demon Hunter Legend 2.
Its a Boss-type char and have a strong AI, which can beat you in no time :)
UPDATED 27/12/2015
*Bug fixes
*Fine tunning
*New Hyper move
Video:
http://youtu.be/tWr9w_RZwQc
Death (me) versus Apolo by 119way (AI)
Download it: http://www.brazilmugenteam.com
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O Ilusionista got a reaction from Galvatron in Death Boss Updated
O0This is a custom version of Death, from Demon Hunter Legend 2.
Its a Boss-type char and have a strong AI, which can beat you in no time :)
UPDATED 27/12/2015
*Bug fixes
*Fine tunning
*New Hyper move
Video:
http://youtu.be/tWr9w_RZwQc
Death (me) versus Apolo by 119way (AI)
Download it: http://www.brazilmugenteam.com
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O Ilusionista got a reaction from Dan in 15 years of Mugen - Meka Dragon
Hello everyone.
In December, I have something to celebrate: I complete 15 years working with Mugen.
A little history:
I started in December 1999, before entering any community, and I "made" a bad character - in fact, it was just a picture of a brown goo. After going to a bad engine called KOF91 and have released a Nude Felicia, I decided to go back and study the Mugen, in mid-2000, and I joined the defunct MugenShock and then to MugenBR. I went through many forums as Mugen Loaf, Mugen Guild, China Mugen, Mugen Hispania, Infinity Mugen Team, Crusader Cast ... it's a long list.
I made many good friends over the years, I packed several fights, I helped a lot of people, I did a lot of bullshit ... well, I spent 1/3 of my life here :)
I would like to thank all the support I have received over the years and the good person I meet, and also apologize for all the shit I did for several people.
Now back to the subject.
This character was designed by someone I have great admiration: Balthazar, who was commissioned by Omega. Meka Dragon comes the game Wonder Boy III, the Master System, a game that played a lot as a child.
Due to some mishaps, I probably will not work more in this character (maybe just to fix problems.) And possibly another developer will release a new version. Just wanted to launch my own version.
I hope to work on a few more characters to celebrate this date, and still be able to count on the support of you for more ... who knows? :)
To all of you: thank you.
Download at my site http://brazilmugenteam.com/ and Enjoy!
Yours truly,
O Ilusionista. -
O Ilusionista got a reaction from Sir Ghostler in Ilu & Friends Wip Factory
Thanks guys. I've been very busy at RL.
I've modified the effect to be a HD effect now
Something cool about this effect is there are two layers of effect - one behind the characters and one in front of the fighters. This makes everything blend together better to me.
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O Ilusionista got a reaction from Galvatron in Ilu & Friends Wip Factory
Thanks guys. I've been very busy at RL.
I've modified the effect to be a HD effect now
Something cool about this effect is there are two layers of effect - one behind the characters and one in front of the fighters. This makes everything blend together better to me.
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O Ilusionista got a reaction from Galvatron in Ilu & Friends Wip Factory
heheeh thanks again!
Testing new hyper fx for Killer Croc.
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O Ilusionista got a reaction from gui0007 in Ilu & Friends Wip Factory
heheeh thanks again!
Testing new hyper fx for Killer Croc.
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O Ilusionista got a reaction from Sete in Ilu & Friends Wip Factory
Hi guys,
I decided to open a topic to gather some of my wips (because some are secret). I don't have a specific release date.
Nightwing
Spriter: Jmaxx
Part of: ?
Status: All basics done, working on specials
Preview:
Killer Croc
Spriter: Jmaxx
Part of: ?
Status:Working on basics
Doom 2099
Spriter: Alienmorph
Part of: Marvel vs Capcom Universal Dream Battle
Status: Slow. I neeed help with some missing sprites, like crouched attacks. If you are spriter and wants to help me, drops me a line.
Preview
Mettonger Z
Spriter: Magma Dragoon MKII
Part of: Robot Master Mayhem
Status: Working on him
Preview
Dr. Fate
Spriter: Mon-El
Part of: ?
Status: Working on new hypers and separated effects
preivew
Morph (Exiles)
Spriter: Doom (main sprites), Loganir (Capes and stand), HyperSonic (many moves), me and tons of people
Part of: ?
Status: Very slow. Needs more edits.
Preview
3D BOSS
Spriter: Modeled and texturized by me
Part of: none
Status: On hold.
Preview
Hulk 2099
Spriter: Acey
Part of: none
Status: On hold. Need help with new sprites
Preview
I will update this topic once I have more time.
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O Ilusionista got a reaction from Galvatron in Ilu & Friends Wip Factory
Thanks dudes.
Some news:
Jmaxx edited a new ground pound, which is used on light and medium (below) versions
For the hard version, I stick with the old animation but I've added a blur effect
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O Ilusionista got a reaction from Galvatron in The Shredder - Movie Version
plus, the frame order is wrong.
This is the right one (ignore that flipping head, I don't know why you made that)
Now compare your original animation with the new one:
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O Ilusionista got a reaction from Galvatron in The Shredder - Movie Version
Ax, I have a high level of repugnance for you. Really. You don't fit this forum, its an amazing place.
I will reply this question just because some newcomers could learn from your mistakes - hey, you are not bad at all, you can work as a bad example :)
Everyone that is not blind.
I am talking about the position in every frame, not the axis center. Shredder looks like he has Alzheimer! He shakes all the time.
There is two ways to align this move:
(foot as pivot point)
or
(knee as a pivot point)
And your axis is wrong, the right should be the blue line here
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O Ilusionista got a reaction from AxSeeker in The Shredder - Movie Version
plus, the frame order is wrong.
This is the right one (ignore that flipping head, I don't know why you made that)
Now compare your original animation with the new one:
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O Ilusionista got a reaction from AxSeeker in The Shredder - Movie Version
Ax, I have a high level of repugnance for you. Really. You don't fit this forum, its an amazing place.
I will reply this question just because some newcomers could learn from your mistakes - hey, you are not bad at all, you can work as a bad example :)
Everyone that is not blind.
I am talking about the position in every frame, not the axis center. Shredder looks like he has Alzheimer! He shakes all the time.
There is two ways to align this move:
(foot as pivot point)
or
(knee as a pivot point)
And your axis is wrong, the right should be the blue line here
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O Ilusionista got a reaction from Ex✭Cᴀʜᴍ in The Shredder - Movie Version
plus, the frame order is wrong.
This is the right one (ignore that flipping head, I don't know why you made that)
Now compare your original animation with the new one:
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O Ilusionista got a reaction from StoneKeep in Ilu & Friends Wip Factory
More chain grabs and all ground pounds coded
The damage and power usage will be worked yet.
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O Ilusionista got a reaction from StoneKeep in Ilu & Friends Wip Factory
hahahah thanks. I need to update him.
Showing more combos for Killer Croc. Stll using the old sprites, I will change once them are finished.
http://www.youtube.com/watch?v=wlQgKJz12SY
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O Ilusionista got a reaction from StoneKeep in Ilu & Friends Wip Factory
A special grab (kinda like Zangief's Spinning Pile Drive). I still need to fine tune somethings and code the follow up, but you can see the it in action here:
http://www.youtube.com/watch?v=clwCH8ZKVzc
I need to finish all the follow-ups (there is many of them) then I will move to the hyper moves.
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O Ilusionista got a reaction from StoneKeep in Ilu & Friends Wip Factory
Thanks man.
By the way, I decided to not use Hulk's effect since we want to stay away from him, so I exchanged for one effect we use in Spec Ops and the result is way better, since he looks like a comet and this were my original idea. The effect is very quick so you can't see it right on the picture. I will record a video soon.